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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
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Posted - 2014.03.17 13:06:00 -
[241] - Quote
I ran a maddy with a militia blaster on my tank alt yesterday (on that map like a bowl but with the many pointy rocks) and was getting some kills all of a sudden start taking fire, I knew it was from above, so I threw on my hardeners and fuel injector but before I could make it 100m was blown up. I was taken out by 2 forge gunners on a roof both rocking ishikune assualt forge guns. What I'm saying is my alt is maxed into tanking yet was taken out quickly by 2 smart forge gunners I do it so do others
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
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bamboo x
Eternal Beings Proficiency V.
257
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Posted - 2014.03.17 13:07:00 -
[242] - Quote
I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit.
bamboo x (Heavy Machine Gun) you
bamboo x (Ion or Scrambler Pistol) you
bamboo x (Forge Gun) you
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
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Posted - 2014.03.17 13:19:00 -
[243] - Quote
bamboo x wrote:I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit. It is a bullshit tactic to make up for 90% of AV having bullshit stats. But it is bullshit, no arguments there.
MAG ~ Raven
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Alena Ventrallis
The Neutral Zone
851
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Posted - 2014.03.17 13:23:00 -
[244] - Quote
Baal Omniscient wrote:Until this "it should take a team effort to kill 1 tank" bs goes away and AV is fixed, JLAV's should go nowhere as they are about it for fighting a tank solo and are useless against redline mountain railsnipers. Fix my swarms so that when I 1v1 a tank it's a real fight and not a one sided slaughter, and I'll support you wholeheartedly. As an AV vet, when I fight a tanker vet 1v1 I want a real challenge. Not for either of us to maul the other in mere moments. When 2 AV vets fight 1 tanker vet, he should have to be heavily defensive. When 3 go after him, he should be running for his life. And same in reverse.
And tankers who say swarms shouldn't be as strong as forge guns against tanks can kiss my ass as long as swarms remain lock-on fire only with slow missiles that cannot in any way affect infantry while forges are dumbfire high-speed long-range AV sniper rifles. Simply put, swarms should be just as good as forges at AV since swarms give up all anti-infantry capability in order to be an AV weapon capable of being run on suits other than heavies. Plasma cannons should be just as good as forges too since they give up UBER amounts of projectile speed and clip size in order to be an AV weapon capable of being run on a run on non-heavy suits. It's direct damage 1 shots 99.9% of infantry right now anyway, so there is no reason it's direct damage shouldn't equal that of a forge.
As for AV grenades, since they are going from 3 down to 2 and resupply rates are dropping, their damage needs to be upped by 1.75 of what it is now.
Give me viable AV first, and I'll back you 100%. And I can guarantee you that 90% of the real AVers will back you as well since JLAV's will be trying to snipe our prey away from us. You should make me head to the hills when my hardeners are down. You should be unable to kill me solo when my hardeners are up. And so it is. Now what we need to do is make it so I cannot permaharden my vehicle to make myself near impossible to kill.
Best PVE idea I've seen.
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Sam Booty
Valor Coalition
36
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Posted - 2014.03.17 13:23:00 -
[245] - Quote
I say OP tanks/drophips need to go. |
Twelve Guage
Death Firm. Canis Eliminatus Operatives
120
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Posted - 2014.03.17 13:56:00 -
[246] - Quote
How death firm. takes out a militia H.A.V. 1 proto swarms to knock off shields fast. 1 FG to break into armor as tanker is speeding away 1 suicide scout with packed proto A.V. to finish him off because tank has run into red line.
Even with this set up two people are going to die. Want to stop the tank bull **** bring back burn damage when a tank is super low on armor and if under attack make them move slower just like how ccp does with our drop suits.
Death Firm recruiter and sandwiches maker.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1079
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Posted - 2014.03.17 14:00:00 -
[247] - Quote
Actually I don't see enough jihad jeeps driving around these days, even when one side clearly wants to go tank stomping (3 or more blaster tanks called in at the beginning of the game).
When that happens, all blueberries should retreat to the redline and only go out in jihad jeeps. There's no way to win regardless and there's no point in rewarding a tankstomping team by feeding them kills.
It's the vehicle equivalent of RE trolling a protobear squad. |
Testing Turbo
Bragian Order Amarr Empire
5
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Posted - 2014.03.17 14:04:00 -
[248] - Quote
Alena Ventrallis wrote:One of my favorite games is popping my hardeners at the last possible second before a Jihad Jeep hits me. I find it amusing to have them ram me over and over and yet I don't die.
17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1079
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Posted - 2014.03.17 14:10:00 -
[249] - Quote
Testing Turbo wrote: 17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet
What if both you and a friend loaded up your LAV with REs? Who would the kill, I wonder? |
OliX PRZESMIEWCA
Bezimienni...
56
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Posted - 2014.03.17 14:13:00 -
[250] - Quote
I would say speed booster with hardners need to go. Turning hardner on should slow tank.
Tankers wanna be special people. Only people that need to focus more than squad to kill them. There is not and there wasn't in entire tank history one that could be operated by one man only. Think about it You Holly Cows !!! |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
540
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Posted - 2014.03.17 14:14:00 -
[251] - Quote
Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Testing Turbo
Bragian Order Amarr Empire
6
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Posted - 2014.03.17 14:14:00 -
[252] - Quote
Sana Rayya wrote:Testing Turbo wrote: 17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet
What if both you and a friend loaded up your LAV with REs? Who would the kill, I wonder?
I've had it happen a few times where I stuck 17 on, my friend stuck 3 on and he got the kill xD
If I pull out a JLAV I just want the Tank dead and don;t mind who gets the kill .. im willing to suicide myself and a LAV just to get rid of it |
Testing Turbo
Bragian Order Amarr Empire
6
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Posted - 2014.03.17 14:16:00 -
[253] - Quote
ResistanceGTA wrote:Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
have you seen what happens when 2 planes crash into each other ?
KABOOOOOOOOOOOOOOOOOOM
Tanks should take more collision damage from other Tanks when they crash into them |
NextDark Knight
Hellstorm Inc League of Infamy
292
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Posted - 2014.03.17 14:17:00 -
[254] - Quote
ResistanceGTA wrote:Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
LOL, I have a Dropship Fit called "Pre-Nerf Forge gun". It's cheaper to call then my Forge fit and more effective. I can also kill infantry, dropships and tanks more effectively with it. Sorry CCP I'm to lazy to call 3 friends in cloaked heavy suits to forge in this update.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1816
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Posted - 2014.03.17 14:30:00 -
[255] - Quote
Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal?
I support SP rollover.
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LAVALLOIS Nash
QcGOLD
38
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Posted - 2014.03.17 14:32:00 -
[256] - Quote
The JLAVs have made things interesting in other regards;
Sometimes when im out playing support logi and dropping off uplinks and supplies, ill come across tanks that dont want to engage me. They will let me drive right by or start maneuvering away from me. This is especially true if you appear behind them.
Other times when im out with a jeep doing hunt and kill missions in a heavy suit, ill place a bunch of REs in the pasanger seat before I go out. That way if I get killed and my jeep is stolen, I spawn with the detonator..boom. Of if they try to just walk up to it and HMG it...boom.
Also, an idea i got from the forums, ill place a nanohive in the path of the advancing enemy and put a mine on it.
So no matter what changes 1.8 brings, ill fondly remember the inspiration the RE gave me. Sticking them on the hood and driving into a tank is too easy. Its more fun when you use them in a way no one is expecting. |
Dauth Jenkins
Ultramarine Corp
233
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Posted - 2014.03.17 14:41:00 -
[257] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong.
That's because most people tanking are scrubs... The good tankers normally survive.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Awesome Pantaloons
Lokapalas.
304
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Posted - 2014.03.17 14:44:00 -
[258] - Quote
I don't always lose tanks to Jihad Jeeps, but when I do, it's because I was being a bad tanker. Tried to JLAV some **** the other day who shot the sides of my LAV(!!!) and then looked at the map so see where I was at all times. I called in a jeep, he marched to the redline and kept making me move before I could load it up or killed me. When I finally got out of the redline, he adjusted and let me slam into another tank. When on my tanker alt, I do the same damn thing. It's called combat awareness.
"Oooohhhh durrrrrr a tactic that works against mine... durrrrrr REMOVE IT" is all I hear. NO! Absolutely not. When an enemy counters your strategy with another, you ADJUST and ADAPT. If your solution to a tactic is to remove it, you are weak and unimaginative. Then again, what else can I expect from Gallente scum scrubbers?
When some kid on the playground takes your toy, don't call on teacher to take it away. Grab it back and beat that little **** to a bloody pulp with it.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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DUST Fiend
OSG Planetary Operations Covert Intervention
12252
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Posted - 2014.03.17 14:55:00 -
[259] - Quote
I lose more than enough Assault Dropships to suicide dropships, so I stand by not feeling bad for tankers who die to suicide Jeeps, especially since they don't lose as much ISK either.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Atiim
Living Like Larry Schwag
5827
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Posted - 2014.03.17 15:33:00 -
[260] - Quote
bamboo x wrote:I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit. If you run a HAV that's 500k, your doing it wrong.
Perhaps Jihad Jeeps aren't bull$#!t, but your a bull$#!t tanker?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
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Posted - 2014.03.17 16:02:00 -
[261] - Quote
"For the last ******* time, you can't adapt to something that is impossible to kill."
thats how i fell about tanks, and at least jihad jeeps are a creative way to deal with tanks, if tanks stop being a 1-man unkillable fortress, then you can say "nerf jihad jeeps", and im sorry but right now tankers are the most hated thing on the battlefield, and there are many reasons why.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Paran Tadec
The Hetairoi
1968
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Posted - 2014.03.17 16:10:00 -
[262] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame.
But it's insanely fun to tell allahu akbar 20 times as the lav runs up your backside in a glorious explosion. Can't wait for someone to put their had jeep antics in YouTube format with al qaeda music over it.
Bittervet Proficiency V
thanks logibro!
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The Attorney General
2465
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Posted - 2014.03.17 16:13:00 -
[263] - Quote
Paran Tadec wrote:
But it's insanely fun to tell allahu akbar 20 times as the lav runs up your backside in a glorious explosion. Can't wait for someone to put their had jeep antics in YouTube format with al qaeda music over it.
Its not arab music, but it is arab money:
Jihad Jeep
Mr. Hybrid Vayu.
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The Attorney General
2467
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Posted - 2014.03.17 16:19:00 -
[264] - Quote
Also, I'm pretty sure that I have already replied in this topic, but JLAVs are fine. Situational awareness and good audio levels is what prevents JLAVs from wreaking your day.
If you have people who never shut up on mic, tell them that they have to pay for your tanks because their chattiness is preventing you from surviving.
Mr. Hybrid Vayu.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1819
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Posted - 2014.03.17 16:38:00 -
[265] - Quote
The Attorney General wrote:Also, I'm pretty sure that I have already replied in this topic, but JLAVs are fine. Situational awareness and good audio levels is what prevents JLAVs from wreaking your day.
If you have people who never shut up on mic, tell them that they have to pay for your tanks because their chattiness is preventing you from surviving. +1. This is almost a different game with headphones on.
I support SP rollover.
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The Attorney General
2468
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Posted - 2014.03.17 16:44:00 -
[266] - Quote
Vrain Matari wrote: +1. This is almost a different game with headphones on.
The only downside is that after every patch, the sound locations need to be double and triple checked to make sure they haven't made new deaf spots.
Really getting pissed at the stripping out of game sounds in order to improve performance when we still have the useless drone of nanohives.
Mr. Hybrid Vayu.
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NAV HIV
The Generals General Tso's Alliance
1158
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Posted - 2014.03.17 16:51:00 -
[267] - Quote
Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
AVs need to return, then JLavs will go, till then.....
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
251
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Posted - 2014.03.17 17:47:00 -
[268] - Quote
No one would run a suicide tactic if a non-suicide tactic would work.
The current counters of tanks are REs and LAVs with REs. Both require you to either die or get into close combat with a tank, which is a death sentence because there's always redberries running around. Swarmers and FGs only work at high skill levels. PLCs only strip down shields and AV grenades are a joke. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
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Posted - 2014.03.17 19:33:00 -
[269] - Quote
I see nobody is being smart still...........
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
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Posted - 2014.03.17 19:42:00 -
[270] - Quote
Vrain Matari wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal?
FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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