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TheD1CK
Dead Man's Game
699
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Posted - 2014.02.23 20:28:00 -
[61] - Quote
Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Darken-Soul
BIG BAD W0LVES
1178
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Posted - 2014.02.23 20:34:00 -
[62] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim. Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time.
like the driver of a tank?
Who wants some?
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 20:36:00 -
[63] - Quote
Bojo The Mighty wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill
Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all.
Far Cheaper price point? Huh, something rather similar was said about HAVs versus infantry Shoot at it and blow it up. You're angry that a tank gets OHK'd not by KLAVs. You'd be perfectly fine with KLAVs if they didn't OHK your tank because then you'd laugh it off and never remark on the validity of KLAVs. But you're angry that someone could exchange a life for a life and bring down your tower. In today's world terrorist suicide bombers take far more than one life with their car bombs. They take the lives of many sadly. I think that you should be grateful that a KLAV has an exchange rate of one to one. And the RR analogy I don't feel fits. Because it's not fun to be on the receiving tank spam either, so an effective counter should be removed? When HAV prices are adjusted and their effectiveness without fit reduced, then we can talk about KLAVs. As of right now, they're just an effective counter to the horde of HAVs. HAV population is far too high to begin removing AV options.
1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price.
2: Shooting at it has been disproved due to putting them inside or on the side of the LAV.
3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right?
4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit.
5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck?
6: What's a KLAV? Typo?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 20:40:00 -
[64] - Quote
TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
I constantly move around and go place to place to help out my squads. And yes, they do tell me if they see a JlAV coming at me. like that'll stop one from ramming into me and killing me. yes, I shot at one moving away from it, couldn't kill it (this was straight firing for several seconds with a neutron blaster), yet it still rammed me. This has happened 6 times to me. twice in one game. What was that?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 20:42:00 -
[65] - Quote
Darken-Soul wrote:Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim. Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time. like the driver of a tank?
Ever try dodging, something a HAV can't do? Also, you're probably going to die if 2 guys are shooting at you.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1507
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Posted - 2014.02.23 20:47:00 -
[66] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. good idea! i'll replace the scanner with a hardener on my jihad jeep!
Anime > EVERYTHING
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 20:49:00 -
[67] - Quote
TranquilBiscuit ofVaLoR wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. good idea! i'll replace the scanner with a hardener on my jihad jeep!
You can use the map instead of a scanner. works better tbh. Also, using bait (aka a MLT HAV parked near a defended area) is also a good way to draw them out. jut stack tank on it.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Oxskull Duncarino
0uter.Heaven
447
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Posted - 2014.02.23 21:00:00 -
[68] - Quote
Chunky Munkey wrote:Message from Godin:
waaaah Lol, if I could give you more than 1 like I would. Now to wipe tea off my monitor. |
ReGnYuM
Escrow Removal and Acquisition
2237
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Posted - 2014.02.23 21:06:00 -
[69] - Quote
OP has never played a BF game before.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Sgt Buttscratch
KILL-EM-QUICK
1766
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Posted - 2014.02.23 21:10:00 -
[70] - Quote
I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7423
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Posted - 2014.02.23 21:12:00 -
[71] - Quote
Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
Hmmm I suppose.... I'd still rather see a Breaching Charge equipment item that can OHKO a tank if placed on the weak point, or two shot it if applied to the hull.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 21:18:00 -
[72] - Quote
Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 21:19:00 -
[73] - Quote
True Adamance wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. Hmmm I suppose.... I'd still rather see a Breaching Charge equipment item that can OHKO a tank if placed on the weak point, or two shot it if applied to the hull.
That I would be fine with. If you sit long enough for someone to plant a charge on you, you deserve to die.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7426
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Posted - 2014.02.23 21:19:00 -
[74] - Quote
Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
You know Godin infantry would argue that point to us as well.... you just defeated yourself.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1001
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Posted - 2014.02.23 21:19:00 -
[75] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Sounds like someone doesn't like a cheap counter to cheap spammable tanks.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 21:25:00 -
[76] - Quote
True Adamance wrote:Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp. You know Godin infantry would argue that point to us as well.... you just defeated yourself.
AV exists, they just refuse to use it. So no, they are not unkillable. However, JLAV's are unkillable. They are completlt ignoring that fact.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 21:25:00 -
[77] - Quote
CYRAX SERVIUS wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Sounds like someone doesn't like a cheap counter to cheap spammable tanks.
My HAV's cost somewhere between 200-500k ISK. I don't think that's cheap.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Sgt Buttscratch
KILL-EM-QUICK
1767
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Posted - 2014.02.23 21:32:00 -
[78] - Quote
Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
Firstly back in 1.6 when another vehicle was called in good tankers were fast to get intel on what it was. Now they are too busy farming infantry. A jihad jeep is now a form of AV, specifically used to kill vihicles. They are not impossible to kill, that statement there is flat out _____. Standard infantry who donot have access to good forge guns have found a way to deal with tanks, of course the tankers don't like it, but compared to 1.6, 1.7's AV is mild. The AV you chose to cry about has to announce itself to the entire map(RDV), plan its run and hope your stupid enough notto have noticed a car that was called down and b-lining in your direction. Tankers seriously have nothing to cry about at the moment other than maybe the fact tank fittings are now boring and predictable.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Dunk Mujunk
RestlessSpirits
497
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Posted - 2014.02.23 21:33:00 -
[79] - Quote
How is a Jihad Jeep not AV? Because you don't like it? Godin, you need to give it a rest man. I've been here since July and all i've ever see you post is QQ about how you aren't invincible. Some of your ramblings rang true back when AV was pretty OP, but at this point your just being obnoxious, as far as I can tell, for the sake of being obnoxious. It's been old for a while now.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
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Posted - 2014.02.23 21:37:00 -
[80] - Quote
ReGnYuM wrote:OP has never played a BF game before. yes I have. 1 shot from a turret insta kills everyone inside the jeep. in the LAV, you can easily aviod turrets, and tank their shots and ram them.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
336
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Posted - 2014.02.23 21:39:00 -
[81] - Quote
TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
This. You guys, sitting there with a growing erecti0n as you wipe out infantry that has little means of combating you, no focus...you deserve to die and have 500K wiped out for a measly 8K of my ISK.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3280
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Posted - 2014.02.23 21:45:00 -
[82] - Quote
Godin Thekiller wrote:1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price. 2: Shooting at it has been disproved due to putting them inside or on the side of the LAV. 3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right? 4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit. 5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck? 6: What's a KLAV? Typo? 1. That's the same solution just a different approach.
2. I'm not telling you to shoot the RE's I'm telling you to shoot the LAV driver. They have to be heading towards you to crash into you so I mean run a scanner and your blaster turret and kill the driver, an LAV has as much health as the suit you are wearing. If you find that too difficult to put effort into then I guess you'll have to wait for CCP to do their job.
3. Well then that makes you a sourpuss. I don't see a difference between OHK'ing heavies with Ish Noks and OHK'ing a Tank with an LAV other than the LAV is going to blow up as well. LAVs don't go very far at all without the driver, if you are going full speed in a LAV and just let go of the accelerator, you will come to a stop pretty soon. Think of a KLAV as the slowest moving highest damage railgun.
4: It takes multiple swarm launchers to take on one tank and a lot of patience and SP to counter with a forge gun. HAVs are highly mobile and can run away with the snap of your fingers. It takes a lot of AV gear/Assets to remove one tank from the field, think about how much is required to take out 4. HAV spam is an issue and when AV is balanced to fight one HAV at a time....Remote explosives are by far the best chance AV stands and I personally don't use KLAVs but I do slap them onto HAVs but even then there are some big issues with that:
HAV can accelerate incredibly and just a little forward movement will prevent the RE from sticking to the HAV back side. HAV with Nitro can reverse OHK anyone trying to set RE's Hardeners radically negate RE's.
These are scenarios I have to deal with on a regular basis and it seems fair but it only works when you have an idiotic HAV'er who sits still. So I usually have to resort to some outside help and get other people to get out some AV gear so we can take out the HAV because it's usually too hard to place all three RE's on the HAV.
That's multiple people engaging one target, and there's a whole horde of them out there. Again, I state that AV options should not be removed until HAV spam is fixed.
5. If CCP isn't going to intervene and fix issues players will deal with them their own way. No one is going to sit idly by and let HAVs reproduce faster than you can kill them until CCP fixes them. Only when HAVs are fixed can you simultaneously fix KLAVs. Until then it's just one issue fixing another. KLAVs have no real use outside of anti HAV so they are harming nothing other than HAV's.
Bojo - Adding chili powder to your experience since early times
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
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Posted - 2014.02.23 21:51:00 -
[83] - Quote
Sgt Buttscratch wrote:Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp. Firstly back in 1.6 when another vehicle was called in good tankers were fast to get intel on what it was. Now they are too busy farming infantry. A jihad jeep is now a form of AV, specifically used to kill vihicles. They are not impossible to kill, that statement there is flat out _____. Standard infantry who donot have access to good forge guns have found a way to deal with tanks, of course the tankers don't like it, but compared to 1.6, 1.7's AV is mild. The AV you chose to cry about has to announce itself to the entire map(RDV), plan its run and hope your stupid enough notto have noticed a car that was called down and b-lining in your direction. Tankers seriously have nothing to cry about at the moment other than maybe the fact tank fittings are now boring and predictable.
Actually, I'm too busy fighting other HAV's to look up at the sky 24/7. That's how it's been all the time. Seems to be the same with all the other victims of my tests. JLAV's are impossible to kill. Have you been ignoring my statements this entire time? Are you that narrow minded to see that? Or are you just butthurt that HAv's have become harder than they really should be (still possible though) with actual AV, and want a easy way to do it. Also, many maps have towers in their bases, so you could call them behind them. Or wait a bit to take off. Over time, you won't think about it. Also, it's not like it's hard to sneak up on HAV's. Did it all the time in my tests; as a matter of a fact, I only got shot at once, and even then, still killed the HAV. WHy? Because, you can't shoot at a LAV enough to kill it, especially if the LAV is dodging yuor shots. Blowing the Re's is impossible if you put them inside the LAV, and only possible if the LAV turns too early towards you.
Dude, this argument you have is flawed, as you're talking as if vehicles, HAv's in particular isn't broken themselves. My argument is sound, as
1: JLAV's aren't a valid tactic, as it's a instant kill, and you can't kill them.
2: It's far cheaper to use JLAV's against HAV's than it is to use said HAV or use AV
3: unkillable
Yes, there's problems with HAV's, but saying that broken stuff should stay in and even encourage others to use said broken **** is even worse. At least I'm saying to fix it. That's like saying RR's shouldn't be ever changed from their current state.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Badgerr Rager
Black Phoenix Mercenaries
699
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Posted - 2014.02.23 21:53:00 -
[84] - Quote
Pfffttt next your going to say kamacazi derpships are Op. You've obviously haven't had that happen before and if I see you on the field, I will be praying that you are looking above you
Highly effective
BlackPhoenix Elder Council Member
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Martyr Saboteur
Amarrtyrs
155
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Posted - 2014.02.23 21:58:00 -
[85] - Quote
Godin, y'all are making a fool out of yourself. Jihad Jeeps are a completely fair tactic.
Imagine than as a weapon that costs about 20k ISK per shot, and each shot also kills the user. They certainly seem a lot less "overpowered" then, huh?
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
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Posted - 2014.02.23 22:02:00 -
[86] - Quote
Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy.
[spits out beer]
Superior tactics? Lol.
Rommel, you magnificent bastard, I read your book!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
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Posted - 2014.02.23 22:05:00 -
[87] - Quote
Bojo The Mighty wrote:Godin Thekiller wrote:1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price. 2: Shooting at it has been disproved due to putting them inside or on the side of the LAV. 3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right? 4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit. 5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck? 6: What's a KLAV? Typo? 1. That's the same solution just a different approach. 2. I'm not telling you to shoot the RE's I'm telling you to shoot the LAV driver. They have to be heading towards you to crash into you so I mean run a scanner and your blaster turret and kill the driver, an LAV has as much health as the suit you are wearing. If you find that too difficult to put effort into then I guess you'll have to wait for CCP to do their job. 3. Well then that makes you a sourpuss. I don't see a difference between OHK'ing heavies with Ish Noks and OHK'ing a Tank with an LAV other than the LAV is going to blow up as well. LAVs don't go very far at all without the driver, if you are going full speed in a LAV and just let go of the accelerator, you will come to a stop pretty soon. Think of a KLAV as the slowest moving highest damage railgun. 4: It takes multiple swarm launchers to take on one tank and a lot of patience and SP to counter with a forge gun. HAVs are highly mobile and can run away with the snap of your fingers. It takes a lot of AV gear/Assets to remove one tank from the field, think about how much is required to take out 4. HAV spam is an issue and when AV is balanced to fight one HAV at a time....Remote explosives are by far the best chance AV stands and I personally don't use KLAVs but I do slap them onto HAVs but even then there are some big issues with that: HAV can accelerate incredibly and just a little forward movement will prevent the RE from sticking to the HAV back side. HAV with Nitro can reverse OHK anyone trying to set RE's Hardeners radically negate RE's. These are scenarios I have to deal with on a regular basis and it seems fair but it only works when you have an idiotic HAV'er who sits still. So I usually have to resort to some outside help and get other people to get out some AV gear so we can take out the HAV because it's usually too hard to place all three RE's on the HAV. That's multiple people engaging one target, and there's a whole horde of them out there. Again, I state that AV options should not be removed until HAV spam is fixed.5. If CCP isn't going to intervene and fix issues players will deal with them their own way. No one is going to sit idly by and let HAVs reproduce faster than you can kill them until CCP fixes them. Only when HAVs are fixed can you simultaneously fix KLAVs. Until then it's just one issue fixing another. KLAVs have no real use outside of anti HAV so they are harming nothing other than HAV's.
1: explain
2: tested the LAV driver shooting out, and it seems to not work anymore. I haven't shot out a single driver, and through my tests, the only guy who shot at me couldn't kill me, and seemed to be shooting right at me.
3: 1 hit killinga Heavy with NK's means that the scout was able to sneak up on the heavy, charge the knives (which makes a sound), and then knife the heavy, and will only happen if the heavy has no tank. Also, most heavies that I see has a logi, so that's even more eyes. Lastly, you would have to have several skills into NK's for that to happen, as well as using PROTO knives. Therefore, that heavy probably deserved to die. So no, that situation doesn't fit at all.
4: I've soloeed over 1k HAV's with swarms, and I've seen people do it with ease with a FG, and adv. ones at that. Also
sticking to the sides seems better through my using RE's as AV playthroughs
Hopping up on the hulls can deny that
put not just 3 on, and no it doesn't
So no, those really don't matter.
5: I agree with that. Both need to be fixed at once. I'm just saying that it's a problem that needs to be fixed. Is that so bad of me to do?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
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Posted - 2014.02.23 22:07:00 -
[88] - Quote
Badgerr Rager wrote:Pfffttt next your going to say kamacazi derpships are Op. You've obviously haven't had that happen before and if I see you on the field, I will be praying that you are looking above you Highly effective
It's obviously OP, and it's because of the **** collision models of DS's.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Foundation Seldon
Molon Labe. General Tso's Alliance
474
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Posted - 2014.02.23 22:07:00 -
[89] - Quote
We can talk about nerfing Jihad Jeeps when the Anti-Infantry focused Blaster turret has been adjusted as well. Tanks shouldn't be able to simultaneously have their extreme survivability along with their ability to completely and singlehandedly cripple the infantry side of a match. If Tanks want to be effective against Infantry along with keeping their current survivability then they should be forced to fit Small Turrets.
As it is Jihad Jeeps are pretty much the only AV that a person that hasn't skilled into proto can reasonably use in a match, and it's the only viable non-Tank / Heavy AV counter that exists in the game.
Saga v. Methana Balance
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
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Posted - 2014.02.23 22:08:00 -
[90] - Quote
Martyr Saboteur wrote:Godin, y'all are making a fool out of yourself. Jihad Jeeps are a completely fair tactic.
Imagine than as a weapon that costs about 20k ISK per shot, and each shot also kills the user. They certainly seem a lot less "overpowered" then, huh?
That one shot killed a 500k vehicle. Yes, yes it does.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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