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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4172
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Posted - 2014.01.30 01:01:00 -
[1] - Quote
Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
GIVE ME A RESPEC CCP.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3708
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Posted - 2014.01.30 01:08:00 -
[2] - Quote
Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Kane Fyea
2577
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Posted - 2014.01.30 01:08:00 -
[3] - Quote
I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game. So it's only logical to nerf them instead of buffing most other weapons. Also nerfing them would increase TTK a bit.
But to balance them to each other the Rail Rifle simply needs to be less effective in CQC. |
Vulpes Dolosus
SVER True Blood Public Disorder.
801
|
Posted - 2014.01.30 01:09:00 -
[4] - Quote
I think it needs a little lower hip fire accuracy, then it will be fine.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
1/26
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Logi Bro
Brutor Vanguard Minmatar Republic
2749
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Posted - 2014.01.30 01:14:00 -
[5] - Quote
Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't.
Shield Recommendations
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Fire of Prometheus
Alpha Response Command
3330
|
Posted - 2014.01.30 01:15:00 -
[6] - Quote
Honestly, it's the fact that people don't know how to deal with a 3x complex Dmg modded rr.
1. Dmg mods have messed up this game,
2. An AR still clears a room faster than a RR.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
151
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Posted - 2014.01.30 01:16:00 -
[7] - Quote
The RR is "OP" in CQC because of AA. Take that away and I'm sure you'd see a huge difference. Problem is I don't see that happening.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 01:18:00 -
[8] - Quote
Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 01:19:00 -
[9] - Quote
Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. This, a little common sense goes a long way.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Denn Maell
PIanet Express Canis Eliminatus Operatives
129
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Posted - 2014.01.30 01:21:00 -
[10] - Quote
At the STD level the base RR does as much DPS as Duvolle. With an optimal range that starts right before the AR's absolute range.
Pray tell, how is stating this is unbalanced is QQ'ing?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Happy Jack SD
Ahrendee Mercenaries EoN.
65
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Posted - 2014.01.30 01:27:00 -
[11] - Quote
Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1069
|
Posted - 2014.01.30 01:28:00 -
[12] - Quote
DeadlyAztec11 wrote:Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced.
.5 seconds is way to much. I thought the idea was to balance the weapon? Sounds like you wan to destroy it entirely.
I die form spool lag now. And dealing with spool time takes a lot of continues concentration, to make sure you are always ready to pre spool so you are not caught off guard. It really is a pain in the @$$ some times.
The only light assault type weapons that are currently out of balance right now are the ScR and the AR. Here read my in depth analysis concerning the mater:
https://forums.dust514.com/default.aspx?g=posts&t=134275&p=3
{:)}{3GÇó>
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Kane Fyea
2577
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Posted - 2014.01.30 01:29:00 -
[13] - Quote
Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7. Yea it was the AR causing the low TTK (Now of course they're other factors but this one is a big factor) which the new weapons were balanced around the AR so yea it is all of the rifles not just the Rail Rifle. |
Monkey MAC
Lost Millennium
1734
|
Posted - 2014.01.30 01:30:00 -
[14] - Quote
Your right the rail rifle isn't OP
The rail rifle, scrambler rifle, combat rifle and assault rifle are OP.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
|
Posted - 2014.01.30 01:33:00 -
[15] - Quote
I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
462
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Posted - 2014.01.30 01:36:00 -
[16] - Quote
I agree with you, nearly every other non rifle weapon including the AR is so nitche based that they are extremely difficult to use in a competitive way. And with pubs consisting of new players and not only organized squads who know and mastered their nitche these weapons are precieved as UP and only do good in certain conditions on certain maps.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1069
|
Posted - 2014.01.30 01:41:00 -
[17] - Quote
GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability.
.5 is way to must.
I don't care it you increase the hip fire spread, but leave the spool time alone.
{:)}{3GÇó>
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BL4CKST4R
WarRavens League of Infamy
1774
|
Posted - 2014.01.30 01:41:00 -
[18] - Quote
It is OP there is no way getting around it, why? Because CCP has broken the most fundamental balance in every single MMO out there. Long range = Low DPS, Short range= High DPS not only that but CCP made long range apply the same amount of damage a short range weapon can apply then supercede by a 50% range difference. Range and DPS is what is breaking the balance. You can reduce the hip-fire spread/or increase it, you can increase the charge time, you can make it do whatever you want but these will never work because the imbalance is based on a DPS discrepancy not some crappy "lore" gimmick. When you fix a leak you plug the hole, you make the pipe longer and hope it goes away.
Armor and Shields are not the same!
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Squagga
The State Protectorate
83
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Posted - 2014.01.30 01:42:00 -
[19] - Quote
Thank you
Reloading, the silent killer.
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
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Posted - 2014.01.30 01:45:00 -
[20] - Quote
Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone.
Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC.
//Subsonic\- My only and true corp.
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:48:00 -
[21] - Quote
deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
GIVE ME A RESPEC CCP.
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BL4CKST4R
WarRavens League of Infamy
1774
|
Posted - 2014.01.30 01:49:00 -
[22] - Quote
GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC.
But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Armor and Shields are not the same!
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
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Posted - 2014.01.30 01:53:00 -
[23] - Quote
BL4CKST4R wrote:GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC. But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Yes, I understand that, that's why you keep it from being a "Good" CQC weapon. You aren't going to use hip fire when at Mid-Long range, your going to ADS. That's my reasoning for giving it a bigger 'bloom' during hip fire, so CQC won't be encouraged with this weapon.
//Subsonic\- My only and true corp.
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:56:00 -
[24] - Quote
in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%....
GIVE ME A RESPEC CCP.
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Obodiah Garro
Tech Guard RISE of LEGION
588
|
Posted - 2014.01.30 01:57:00 -
[25] - Quote
Spool time is already too much of a pain in the ass just leave the weapon alone |
BL4CKST4R
WarRavens League of Infamy
1774
|
Posted - 2014.01.30 02:02:00 -
[26] - Quote
KING CHECKMATE wrote:deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem. For example lets say X gun does 400 damage per second. Your suit has 400 base HP, that means you die in 1 second. Now you have modules on your suit, so your HP is 700, that means your TTK increase from 1 second to 1.75 seconds. That is a very small difference.
Armor and Shields are not the same!
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Vitharr Foebane
Living Like Larry Schwag
566
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Posted - 2014.01.30 02:04:00 -
[27] - Quote
You wanna nerf its CQC abilities rather then increasing its bloom give it LR level accuracy. The pre 1.7 HMG had this feature and unsurprisingly, it was god awful in CQC. Ironically the HMG "buff" was actually an accuracy nerf
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Sir Petersen
Valhalla Nord
506
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Posted - 2014.01.30 02:05:00 -
[28] - Quote
Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense.
My Channel : Valhalla South
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Kane Fyea
2578
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Posted - 2014.01.30 02:07:00 -
[29] - Quote
KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumbass would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game.
Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance. |
Obodiah Garro
Tech Guard RISE of LEGION
589
|
Posted - 2014.01.30 02:07:00 -
[30] - Quote
Sir Petersen wrote:Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense.
first weapon you have seen then i take it? |
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Kane Fyea
2578
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Posted - 2014.01.30 02:12:00 -
[31] - Quote
KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC) |
Logi Bro
Brutor Vanguard Minmatar Republic
2753
|
Posted - 2014.01.30 02:15:00 -
[32] - Quote
Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7.
You miss the point, whilst also putting words in my mouth.
TTK is bad enough, buffing weapons makes it even worse. I never at any point said the RR is responsible. The RR WOULD be responsible IF CCP decided to buff every weapon just to make it balanced.
Shield Recommendations
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Kane Fyea
2578
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Posted - 2014.01.30 02:15:00 -
[33] - Quote
Sir Petersen wrote:Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense. No that would go to the chromosome laser rifle IMO. The RR isn't really OP (Its a little too effective in CQC) against the other 3 rifles. (But when compared to most other weapons yes it's OP but so is all of the rifles) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:16:00 -
[34] - Quote
@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5.
Oh so you have RR and AR at level 5 so yo are right? LOL. No. You are just blinded by the longer range of the RR , which,true it does have an advantage over the AR in this scenario,but in the AR's optimal range, not only the Ar will shoot FIRST, but it will apply the damage FASTER, in the case both players dont miss a single bullet.Plus the AR is 100% easier to manage since it lacks RECOIL whatsoever and its a LOT easier to achieve headshot hits with it. Not saying the AR is better than the RR, but in its optimal range it all goes down to the User's skill... People forget that DPS counts from the moment the WEAPON STARTS SHOOTING, it does not take into account those .25 you have to wait before starting to shoot.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again.
But the problem is not the weapon itself more like its whiny community , which sadly has no fix, thanks to people like you that request nerfs on anything that kills them. The SG should achieve 1HKO levels, SAME as in ANY other FPS, regardless of what proto stompers think. Its a shotgun, if you let a SCOUT get close to you, in a game where ''TTK is So LOW'' and 90% of the maps area are OPEN areas, you deserve to die.
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same.
You said it yourself XD HAHA. The RR can be out DPS'ed! Its harder but it can be done. So basically: The RR has the easiest way to achieve high DPS, but not the highest one. I can drop anyone using a RR with my SCR rifle before he shoots his 5th bullet so.... LAG is not what we are talking about here. All Auto weapons have advantage in laggy games. The AR is still a powerful weapon in its range, if you loose vs a rail rifle you are doing it wrong. I'd know, i can have great games using an AR....correction ,a BREACH AR.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem.
Funny: i do feel the difference between my 204 HP scout and my heavy.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
|
Posted - 2014.01.30 02:18:00 -
[35] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumba ss would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game. Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance or you are pretty stupid.
If you nerf the RR, then it would be a little more on par with the AR.
But it would NEVER defeat a SCR or a CR.
Period.
Plus, a RR nerf wont help weapons like the SG,LR,MD,etc...AT ALL, so you are still not fixing the problem.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
|
Posted - 2014.01.30 02:20:00 -
[36] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC)
WELL its surprisingly good all the way up to its Optimal range, so much that unless a SCR/RR user out-ranges it, the CR can win with relative ease...(vs the RR due to its RoF and the SCR because of a better sight, making it easier to score hits).
GIVE ME A RESPEC CCP.
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Kane Fyea
2579
|
Posted - 2014.01.30 02:22:00 -
[37] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumba ss would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game. Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance or you are pretty stupid. If you nerf the RR, then it would be a little more on par with the AR.
But it would NEVER defeat a SCR or a CR.
Period.Plus, a RR nerf wont help weapons like the SG,LR,MD,etc...AT ALL, so you are still not fixing the problem. I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Also nerfing the rifles would help level the playing field a lot quicker then buffing all of the other weapons would and gives a lot less of a chance for them to be made OP. |
Kane Fyea
2579
|
Posted - 2014.01.30 02:24:00 -
[38] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC) WELL its surprisingly good all the way up to its Optimal range, so much that unless a SCR/RR user out-ranges it, the CR can win with relative ease...(vs the RR due to its RoF and the SCR because of a better sight, making it easier to score hits). The CR is a bit too powerful. The ScR needs a better sight and a reduction to the RoF so you can't spam shots like crazy. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4183
|
Posted - 2014.01.30 02:30:00 -
[39] - Quote
Kane Fyea wrote: I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Let me explain what happens if you INCREASE TTK :
GÖªScout gets behind enemy / Sneak attack / Cant kill enemy on time / Turns around / enemy wins GÖªHeavies with LW would own the day GÖªa Single Logi repairing a Heavy will be unstoppable unless 4 or more enemies attack at the SAME time the heavy or the logi. With the LOW player count we have in dust, (in a infantry vs infantry scenario) 8 heavies and 8 logis would be unstoppable. Literally.
What people dont consider is that in this game we have DIFFERENT weights in suits. Most people requesting higher TTK are MED frames, since scouts know this wont help them survive more than .5 seconds and instead will make hunting enemies down harder and Heavies wont have a problem with the new Resistances incoming....So no. Leave Rifles as they are, but make the MD a more powerful area denial weapon, the LR have more range and damage, The shotgun the Ultimate CQ shooting weapon, the PC have less reload and a lot more Splash damage, etc.......
GIVE ME A RESPEC CCP.
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Sam Tektzby
Better Hide R Die
113
|
Posted - 2014.01.30 02:41:00 -
[40] - Quote
Gaussie is just fine.
Support - Tactician/Support
Deteis - Orator
|
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Kane Fyea
2580
|
Posted - 2014.01.30 02:43:00 -
[41] - Quote
KING CHECKMATE wrote:Kane Fyea wrote: I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Let me explain what happens if you INCREASE TTK (by nerfing Rifles):GÖªScout gets behind enemy / Sneak attack / Cant kill enemy on time / Turns around / enemy wins GÖªHeavies with LW would own the day GÖªa Single Logi repairing a Heavy will be unstoppable unless 4 or more enemies attack at the SAME time the heavy or the logi. With the LOW player count we have in dust, (in a infantry vs infantry scenario) 8 heavies and 8 logis would be unstoppable. Literally. What people dont consider is that in this game we have DIFFERENT weights in suits. Most people requesting higher TTK are MED frames, since scouts know this wont help them survive more than .5 seconds and instead will make hunting enemies down harder and Heavies wont have a problem with the new Resistances incoming....So no. Leave Rifles as they are, but make the MD a more powerful area denial weapon, the LR have more range and damage, The shotgun the Ultimate CQ shooting weapon, the PC have less reload and a lot more Splash damage, etc....... Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that medium frame are biased shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty which is that way >>>>>> |
Vermaak Doe
SVER True Blood Public Disorder.
1257
|
Posted - 2014.01.30 02:45:00 -
[42] - Quote
KING CHECKMATE wrote:deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
80
|
Posted - 2014.01.30 02:46:00 -
[43] - Quote
Fire of Prometheus wrote:KC knows what's up.
I get killed 90% of the time by CRs and do you see me QQ? No.
I take it and then engage the opponent at a longer range.
If you get killed by a rr in CQC, your doing something wrong.
EDIT: autocorrect, though art a a heartless d!ck
No. |
Happy Jack SD
Ahrendee Mercenaries EoN.
67
|
Posted - 2014.01.30 02:58:00 -
[44] - Quote
Logi Bro wrote:Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7. You miss the point, whilst also putting words in my mouth. TTK is bad enough, buffing weapons makes it even worse. I never at any point said the RR is responsible. The RR WOULD be responsible IF CCP decided to buff every weapon just to make it balanced. I drew my conclusion from your use of "ONE"
If you want to nerf the DPS of all FOUR rifles, that's a different argument for another thread.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4184
|
Posted - 2014.01.30 03:01:00 -
[45] - Quote
Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that I'm biased because I'm a medium frame shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty since you obviously want a twitch shooter which this game is not supposed to be.
1-st - if a scout is seen ,hes doing it wrong.I run an Amarr assault with 400HP and a scout with 204HP , until yesterday, played solo most of the time (at least 95%), most of the time for amarr FW and i dont have less than 3K-D ratio....So...
2-nd-I havnt played a single CoD in my life.
TTk in Dust is high enough, then again, this is not directly the issue at hand.
GIVE ME A RESPEC CCP.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1029
|
Posted - 2014.01.30 03:08:00 -
[46] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time. Since it was announced that damage mods, proficiency skills and weapon damage is all getting rebalanced.... I say we put off ALL nerf this/buff that threads until we see those NEW stats first.
Btw, found out today that a standard SCR charged shot can 1 shot a Minmatar scout if said scout has no health modules equipped.
MAG ~ Raven
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Kane Fyea
2582
|
Posted - 2014.01.30 03:08:00 -
[47] - Quote
KING CHECKMATE wrote:Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that I'm biased because I'm a medium frame shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty since you obviously want a twitch shooter which this game is not supposed to be.
1-st - if a scout is seen ,hes doing it wrong.I run an Amarr assault with 400HP and a scout with 204HP , until yesterday, played solo most of the time (at least 95%), most of the time for amarr FW and i dont have less than 3K-D ratio....So...
2-nd-I havnt played a single CoD in my life.TTk in Dust is high enough, then again, this is not directly the issue at hand. Maybe you should play CoD then seeing that you obviously like a lower TTK. That'd be better then trying to change one of the only FPS with a higher TTK (Which currently is at CoDs level when it used to be higher before 1.5. 1.5 was when they made good improvements to the hit detection and also released a working aim assist) |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
91
|
Posted - 2014.01.30 03:20:00 -
[48] - Quote
"the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....)"
@Blind Shot |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4186
|
Posted - 2014.01.30 03:26:00 -
[49] - Quote
Kane Fyea wrote: Maybe you should play CoD then seeing that you obviously like a lower TTK. That'd be better then trying to change one of the only FPS with a higher TTK (Which currently is at CoDs level when it used to be higher before 1.5. 1.5 was when they made good improvements to the hit detection and also released a working aim assist)
TTK i fine is AA that should be removed so scrubs stop thinking they are the S***. Im sure that with AA removed MD would come back, SG would come back ,and people would go back to the king od Spray and pray , the AR, and would leave long ranged weapons like the RR aand skill based weapons like the SCR Rifle ALONE with this Nerf b*****t.
:3
GIVE ME A RESPEC CCP.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
702
|
Posted - 2014.01.30 03:29:00 -
[50] - Quote
BL4CKST4R wrote:GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC. But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Being "good" is relative. I think it's functional and working as intended based on my player skill, but in a very skilled player's hands it would be very lethal in CQC or any engagement.
I think we would all agree that a skilled player can make any weapon feel OP to the guys on the other end of the barrel. The pre-RR / CR plasma rifle didn't suddenly get worse...we all remember BPO ARs flat out shredding proto suits, right? ARs can and do still dominate in their optimal engagement range.
"Third star to the right...straight ahead 'till morning."
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4187
|
Posted - 2014.01.30 03:39:00 -
[51] - Quote
Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil....
GIVE ME A RESPEC CCP.
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SponkSponkSponk
The Southern Legion The Umbra Combine
643
|
Posted - 2014.01.30 03:41:00 -
[52] - Quote
KING CHECKMATE wrote: This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil....
AR has recoil after ~30 bullets.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Vermaak Doe
SVER True Blood Public Disorder.
1262
|
Posted - 2014.01.30 03:44:00 -
[53] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4189
|
Posted - 2014.01.30 03:52:00 -
[54] - Quote
Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable.
At longer ranges.
again, they RR owns , TRUE, but at longer ranges.
40 mts or less any weapon can easily manage.
If not , this is a player's skill level problem and not a balaning issue.
SURE, other rifles should have a little of advantage on ANOTHER area since the RR has RANGE, and they do!
CR: RoF AR:Hip fire + Clip Size + Easiest gun to use requiring the LEAST skill SCR: Charged shot + Lack of need to restock ammo
If its Range whats bothering people, they might as well use the RR themselves! But then dont come whining in the Forums on how fast CR/SCR Drop you .... ;)
GIVE ME A RESPEC CCP.
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Scout Registry
Nos Nothi
1136
|
Posted - 2014.01.30 04:04:00 -
[55] - Quote
KING CHECKMATE wrote:
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now.
This cracked me up. +1 |
sira draco
Ancient Erectiles
71
|
Posted - 2014.01.30 04:08:00 -
[56] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist |
Vermaak Doe
SVER True Blood Public Disorder.
1263
|
Posted - 2014.01.30 04:10:00 -
[57] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable. At longer ranges.again, they RR owns , TRUE, but at longer ranges.
40 mts or less any weapon can easily manage.If not , this is a player's skill level problem and not a balaning issue. SURE, other rifles should have a little of advantage on ANOTHER area since the RR has RANGE, and they do! CR: RoF AR:Hip fire + Clip Size + Easiest gun to use requiring the LEAST skill SCR: Charged shot + Lack of need to restock ammoIf its Range whats bothering people, they might as well use the RR themselves! But then dont come whining in the Forums on how fast CR/SCR Drop you .... ;) I do use it myself, and my stats thanked me
Note that range alone is never an issue, but the damage done at that range is.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:12:00 -
[58] - Quote
sira draco wrote:
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist
Its not OP.
Its OP in the right hands. As it should be.
I can Drop any Scrub SCR user in matter of less than a second with it, but have trouble winning agains skilled users like Lea Silencio or Victor...
You say SCR rifle is Op, when in reality, Few can manage 15+ kills games with it,SPECIALLY vs CR and RR users.....
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:13:00 -
[59] - Quote
Vermaak Doe wrote:
Note that range alone is never an issue, but the damage done at that range is.
Then shush and keep getting kills.... Thats what a weapon is supposed to do never the less...
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3715
|
Posted - 2014.01.30 05:36:00 -
[60] - Quote
Guys, c'mon the RR is rediculous. It's like a full auto medium charged Scrambler Rifle, with less recoil than the ASCR(more visual but less actual).
And spool time is a joke! The frames drop so low in this game you can't even notice it half the time.
And the hipfire is crazy good for getting head shots! Tip: aim for center torso, abs, and the third and fourth shot should hit around the head (if you don't compensate any recoil manually).
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Vermaak Doe
SVER True Blood Public Disorder.
1264
|
Posted - 2014.01.30 05:39:00 -
[61] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:
Note that range alone is never an issue, but the damage done at that range is.
Then shush and keep getting kills....Thats what a weapon is supposed to do never the less... Before someone accuses me of being biased :My weapons are: SCR Breach AR SMG Shotguns SCR Pistols. I tested the RR and it did not preform to my satisfaction.... it's great for myself, but terrible for the game when a weapon makes another obsolete in every way.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4196
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Posted - 2014.01.30 05:48:00 -
[62] - Quote
Vermaak Doe wrote: it's great for myself, but terrible for the game when a weapon makes another obsolete in every way.
Find me ingame. Show me how it makes my SCR obsolete. ;)
One thing is what you are saying, another is that your opponents lack gun game.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Vermaak Doe
SVER True Blood Public Disorder.
1264
|
Posted - 2014.01.30 05:51:00 -
[63] - Quote
Have you read any of my other posts? The Ar mirrors it's stats not the Scr.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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m twiggz
Pradox One Proficiency V.
306
|
Posted - 2014.01.30 05:51:00 -
[64] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time. Agreed. Buffing is always better than nerfing. |
JARREL THOMAS
Dead Man's Game
66
|
Posted - 2014.01.30 05:54:00 -
[65] - Quote
KING CHECKMATE wrote:sira draco wrote:
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist
Its not OP.
Its OP in the right hands. As it should be.
I can Drop any Scrub SCR user in matter of less than a second with it, but have trouble winning agains skilled users like Lea Silencio or Victor...
You say SCR rifle is Op, when in reality, Few can manage 15+ kills games with it,SPECIALLY vs CR and RR users..... I can :)
Caldari Loyalist
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JARREL THOMAS
Dead Man's Game
66
|
Posted - 2014.01.30 06:05:00 -
[66] - Quote
Obodiah Garro wrote:Spool time is already too much of a pain in the ass just leave the weapon alone NO -_-
Caldari Loyalist
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Niuvo
NECROM0NGERS The CORVOS
981
|
Posted - 2014.01.30 06:24:00 -
[67] - Quote
2 complex armor, 1 adv armor on Fed. assault suit. Adv cal shows up with sb-39 RR.I throw flux, before flux goes off I'm dead in 2 seconds! I then watch my flux detonate on death screen. What a game. I'm sure he hipfired his way to victory in cqc. Why is the charge time the same on all tiers?? |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2506
|
Posted - 2014.01.30 06:25:00 -
[68] - Quote
You have stated what I CBA to state.
In case your running out, here's some wyrkomi flame retardant suits.
o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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HYENAKILLER X
AGGRESSIVE TYPE
528
|
Posted - 2014.01.30 06:51:00 -
[69] - Quote
Increase ar range and decrease scrambler rifle over heat and increase laser rifle damage just because its cool.
Rail rifle has range on everything. Imo thats about it. There are too many ways to counter infantry for any rifle to be op.
You are welcome for my leadership
*Proven Aggressive Type
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McFurious
TeamPlayers Negative-Feedback
575
|
Posted - 2014.01.30 06:55:00 -
[70] - Quote
The current RR reminds me of the old Breach Assault Rifle from closed beta. They nerfed it into the ground. Not what I want to see happen again. I say don't touch any specific rifles until after 1.8 when they nerf all rifles. Then hotfix as needed.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
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Korvin Lomont
United Pwnage Service RISE of LEGION
555
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Posted - 2014.01.30 08:35:00 -
[71] - Quote
Fire of Prometheus wrote:KC knows what's up.
I get killed 90% of the time by CRs and do you see me QQ? No.
I take it and then engage the opponent at a longer range.
If you get killed by a rr in CQC, your doing something wrong.
EDIT: autocorrect, though art a a heartless d!ck
Funny I get mostly killed by RR's ^^. Basicly ALL rifles are somewhat OP but the RR and CR outshine the other Rifles even more.
The AR is stil a good weapon and compared to all other (non Rifle) weapons slightly OP, compared to the Rifles its is UP and has no real niche as all the AR provide another Rifle provide as well with better accuracy and range.
The SCR is still a DPS beast
The RR is the weapon to go right now great range, tight hipfire and Duvolle like dps on all ranges
The CR performs similar to the SCR less DPS and Range but no overheat a bit easier to use maybe and easy to fit. I would rate the CR the second best Rifle currently available...
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Jacques Cayton II
Providence Guard Templis CALSF
563
|
Posted - 2014.01.30 09:25:00 -
[72] - Quote
DeadlyAztec11 wrote:Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced. The same people who thought laser accuracy on an hmg was good
We fight for the future of the State not our
personal goals
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BL4CKST4R
WarRavens League of Infamy
1778
|
Posted - 2014.01.30 11:27:00 -
[73] - Quote
KING CHECKMATE wrote:@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5. Oh so you have RR and AR at level 5 so yo are right? LOL. No.It means that perception is not an "issue" because apparently the majority of the community doesn't have the mental capacity to understand perception vs fact. Well everybody but King Checkmate You are just blinded by the longer range of the RR , which,true it does have an advantage over the AR in this scenario,but in the AR's optimal range, not only the Ar will shoot FIRST, but it will apply the damage FASTER, in the case both players dont miss a single bullet.Plus the AR is 100% easier to manage since it lacks RECOIL whatsoever and its a LOT easier to achieve headshot hits with it. Not saying the AR is better than the RR, but in its optimal range it all goes down to the User's skill...People forget that DPS counts from the moment the WEAPON STARTS SHOOTING, it does not take into account those .25 you have to wait before starting to shoot. Tap R1, The difference between a 1v1 fight vs a RR and a AR during those 1st two seconds is 100 if all your shots hit chances are that if all your shots hit all of his shot will hit to. Because you know, you guys aren't moving in this case the AR will obviously win, but nobody stands there and shoots people move around. Thus the higher alpha damage allows for more forgiving misses.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again. But the problem is not the weapon itself more like its whiny community , which sadly has no fix, thanks to people like you that request nerfs on anything that kills them. The SG should achieve 1HKO levels, SAME as in ANY other FPS, regardless of what proto stompers think. Its a shotgun, if you let a SCOUT get close to you, in a game where ''TTK is So LOW'' and 90% of the maps area are OPEN areas, you deserve to die.When did the shotgun become a scout only weapon? What if the shotgun became a 1hko weapon and a medium suit with a ton of dampener and shield extenders got to you? No way to detect and it will be to late to retaliate. Here is a nice build if the shotgun becomes a 1hko weapon, Caldari Assault 3/4 extenders 2/3 dampeners, shotgun, magsec smg, and a scanner. Again the structure of this game does not allow for 1hko weapons, isn't that why the forge gun got nerfed against Infantry. Here is a good example contact grenades!
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same. You said it yourself XD HAHA. The RR can be out DPS'ed! Its harder but it can be done. So basically: The RR has the easiest way to achieve high DPS, but not the highest one. I can drop anyone using a RR with my SCR rifle before he shoots his 5th bullet so.... LAG is not what we are talking about here. All Auto weapons have advantage in laggy games. The AR is still a powerful weapon in its range, if you loose vs a rail rifle you are doing it wrong. I'd know, i can have great games using an AR....correction ,a BREACH AR.YEAH I did say that... your point? Both the ScR and CR can apply higher DPS than the RR but neither of those can apply the RR DPS at its range, nor can they apply it as consistenyly and accurately because there is no DPS/Range penalty this makes the RR the highest DPS weapon. If you look at the CR applying it's near max DPS of 500 makes it kick like a donkey. Yes lag is what I am talking about and it only applies to the burst CR not the ACR, the ACR is matched with the AR in dps. THE AR does not become better at its range it stays the same... Therefore when a RR comes along they are matched. So using the AR and losing to a RR doesn't mean your doing it bad it just means the other player outgunned you, simply because the RR and the AR are matched in dps. Although the RR has a slight advantage in CQC due to its slightly higher DPS and better hip fire accuracy.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem. Funny: i do feel the difference between my 204 HP scout and my heavy.
That is a huge HP difference I meant within the tier itself not going up tiers.
Armor and Shields are not the same!
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
677
|
Posted - 2014.01.30 11:45:00 -
[74] - Quote
Niuvo wrote:2 complex armor, 1 adv armor on Fed. assault suit. Adv cal shows up with sb-39 RR.I throw flux, before flux goes off I'm dead in 2 seconds! I then watch my flux detonate on death screen. What a game. I'm sure he hipfired his way to victory in cqc. Why is the charge time the same on all tiers??
Don't throw a grenade while getting shot wtf did you expect?
Also, I could have killed you just as fast because my RR is Prof 5 and Cal ADV can fit 3 comp damage mods if I want.
"Because beer, that's why."
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George Moros
Area 514
301
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Posted - 2014.01.30 12:07:00 -
[75] - Quote
@OP:
speaking from a purely personal and subjective experience (i.e. the one you seem to not value too much, but that's the only I can offer), the RR does seem OP.
It's simply too good at all ranges.
Just yesterday I was dropped several times by a RR at medium-long range so fast I didn't even have time to turn around or make 2-3 steps needed to take cover. And I was in a 1500HP HMG-heavy suit. Also, based from subjective experience, whenever I encounter an AR-type weapon at close range, it's usually the RR players that are most difficult to kill.
Although I'll agree that RR should in fact be somewhat better than CR or AR, due to it's much higher CPU/PG cost, it still does feel too good as it is now. Given the fact that it is a Caldari weapon, it should remain the "king of long range", but I honestly think it shouldn't be as effective as it currently is at short ranges.
Pulvereus ergo queritor.
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Meric Voyer
Universal Rogue Traders
11
|
Posted - 2014.01.30 12:38:00 -
[76] - Quote
IMO, the ranges are all screwed. If you look at a player that is 70m away from you (the average distance I get killed at by RRs), they seem tiny on your screen (maybe less so on a 36"+ TV), making it seem like they are far away, when really 70m is not that far. This leads to people saying "X weapon can kill me from too far away, QQ QQ".
When engaging someone within spitting distance, the game shows them at around 20m.... hmmm.
The same goes for travelling around the map and stamina. Travelling 70m seems more like travelling 100m+.
Maybe they need to nerf weapon ranges, maybe they need to alter damage dropoff, I dunno. All I know is that the ranges shown seem all wrong to me. |
Chibi Andy
Forsaken Immortals Top Men.
862
|
Posted - 2014.01.30 12:55:00 -
[77] - Quote
i say nerf the CR, i get killed by that thing more than the RR, i've seen a CR take away my heavy shield from 70-80m in 2 seconds flat.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2520
|
Posted - 2014.01.31 20:22:00 -
[78] - Quote
Oh my fking god, the guys who throw a grenade instead of shooting.
One flew over the cuckoos nest is that way you special cases >>>>>>>>>>>>>>>>>>
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Aisha Ctarl
Fatal Absolution Covert Intervention
3125
|
Posted - 2014.01.31 20:53:00 -
[79] - Quote
The RR is fine - I find the CR a bit ridiculous at times, but I don't complain about it.
The CR is the only weapon in the game besides a sniper rifle where I'm suddenly dead before I even know what's going on.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 21:30:00 -
[80] - Quote
Vermaak Doe wrote:Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us to do the DPS maths but then not include the maths for the spool time? Because if you do that, you'll see that the AR has a big (25%) DPS advantage over the RR for the first second of fire. The advantage for the ScR and CR is even greater. That's hard facts for you.
Hand on heart, how many of the 'RR is OP' people actually use it regularly? As in, in most the battles they play? This just feels like an obvious attempt to get the RR nerfed by non-RR users, to gain an advantage over them. But I'll be happy to be proved wrong if that's not the case.
I use the RR often but the AR even more. And I can tell you with absolute certainty that the AR dominates the RR in close quarters, not just a little, but a lot. If you don't think that, you must be great with the RR and/or bad with the AR/CR/ScR.
As for increasing spool time to 0.5 seconds - great, now it has half the first-second DPS of the AR and <25% of that of CR/ScR. With that laser-like CQC ability you'd have another long range weapon reduced to mere novelty, and we'd go back to AR514, which I remember everyone was so fond of a few months ago |
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Nirwanda Vaughns
302
|
Posted - 2014.01.31 21:41:00 -
[81] - Quote
if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller than my duvolle even with SS 5.
i have prof 5 in both AR and CR and level 3 RR and my SB RR out performs my other rifles. The weapon profiles are supposed to be AR highest damage lowest range and RR's longest range, good damage reasonable accuracy. if they made the hip fire bracket slightly larger or similar to the TAC rifle and made the turn speed while using Sights slightly slower it would stop over use of CQC RR's and make it a great choice for longer range engagements. at the moment the ARs are out classed by every other form of rifle in close range and going on CCPs own descriptions of the weapons profiles show that they are broken.
people saing they not OP are the guys spamming them with heavy suits who will be here whining for a respec when they get re-balanced to the ranges that they're supposed to be and i'll just sit back laughing at you for speccing into the latest FOTM just like all the guys who came running to the forums demanding respecs and QQ'ing about flaylocks
one thing i will say though is that if the changes i mentioned are brought in then the kickback at range needs to be reduced slightly because thats also one of the main reasons its used more close quarters is because you can't really hit anything from 70m out because of bad kick even after a few rounds
Proto and proud!!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1463
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Posted - 2014.01.31 21:47:00 -
[82] - Quote
Ace,
RR is OP, RR needs nerf
Seriously though, I'd like to smoke some of whatever CCP was smoking when they decided that the racial rifle with the greatest range should have the highest damage per shot.
IIRC, Rails in Eve have overall the worst DPS, but massive range.
Yet here in Dust, they've got the highest damage per shot and the longest range of the racial rifles.
Am I the only one this doesn't make sense to?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
761
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Posted - 2014.01.31 21:51:00 -
[83] - Quote
It isn't OP, low ROF and high recoil seems good enough to me.
Assassination is my thing.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
51
|
Posted - 2014.01.31 21:56:00 -
[84] - Quote
Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 22:03:00 -
[85] - Quote
Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller than my duvolle even with SS 5. The AR is virtually impossible to miss with in CQC. If the AR is landing every shot, how can the RR be more accurate? If you mean that RR users are scoring more headshots, that's skill, not the weapon.
Still struggling to see any actual argument for the RR being OP in CQC. It just seems to be 'a RR killed me in CQC. It shouldn't be able to do that, it's a long range weapon!'.
It's true that RR users aren't defenceless in CQC as laser users or snipers are. But they are at a big disadvantage due to spool time and mediocre DPS (especially compared to CR and ScR). That's what we call balance. |
Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 22:05:00 -
[86] - Quote
Alaika Arbosa wrote:Ace, RR is OP, RR needs nerf Seriously though, I'd like to smoke some of whatever CCP was smoking when they decided that the racial rifle with the greatest range should have the highest damage per shot. IIRC, Rails in Eve have overall the worst DPS, but massive range. Yet here in Dust, they've got the highest damage per shot and the longest range of the racial rifles. Am I the only one this doesn't make sense to? Damage per shotGëáDPS.
Once you master this concept things make much more sense. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
653
|
Posted - 2014.01.31 22:11:00 -
[87] - Quote
Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle.
I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it. |
Leadfoot10
Molon Labe. Public Disorder.
359
|
Posted - 2014.01.31 22:16:00 -
[88] - Quote
Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams?
Now, Nirwanda, you know I love you, but you're just being dramatic.
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Maciej Szambelan
Made in Poland... E-R-A
38
|
Posted - 2014.01.31 22:19:00 -
[89] - Quote
Some of you say that AR is also OP? It's totally outclassed! Stands no chance against CR, RR and SCR! These 3 rifles need a nerf! |
xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 22:19:00 -
[90] - Quote
Rail rifle same dps as duvolle, twice the range and thus OP. why use a gun that has the same dps but half the range. |
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
553
|
Posted - 2014.01.31 22:30:00 -
[91] - Quote
xSir Campsalotx wrote:Rail rifle same dps as duvolle, twice the range and thus OP. why use a gun that has the same dps but half the range. For the thousandth time, because the AR doesn't have a spool time and thus has much higher effective DPS than the RR. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
|
Posted - 2014.01.31 22:34:00 -
[92] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:35:00 -
[93] - Quote
Ryme Intrinseca wrote:Vermaak Doe wrote:Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us to do the DPS maths but then not include the maths for the spool time? Because if you do that, you'll see that the AR has a big (25%) DPS advantage over the RR for the first second of fire. The advantage for the ScR and CR is even greater. That's hard facts for you. Hand on heart, how many of the 'RR is OP' people actually use it regularly? As in, in most the battles they play? This just feels like an obvious attempt to get the RR nerfed by non-RR users, to gain an advantage over them. But I'll be happy to be proved wrong if that's not the case. I use the RR often but the AR even more. And I can tell you with absolute certainty that the AR dominates the RR in close quarters, not just a little, but a lot. If you don't think that, you must be great with the RR and/or bad with the AR/CR/ScR. As for increasing spool time to 0.5 seconds - great, now it has half the first-second DPS of the AR and <25% of that of CR/ScR. With that laser-like CQC ability you'd have another long range weapon reduced to mere novelty, and we'd go back to AR514, which I remember everyone was so fond of a few months ago
There you go sir campsalot
To all the others,if you see RR all the times is because most people are weak and go to use what they THINK is the most OP weapon to have a chance.
There are 2 kinds of looser: GÖª The ones that ADAPT , and take the RR as their own GÖª The ones that QQ and ask for nerfs so that their weapon becomes the OP one again.
I keep laughing every time i find a RR in CQ , and he gets disapeared in 1 sec by my CR or SCR or cant hit me while im unloading 60 bullets into their face. The thing is ,remember, NOT ALL WEAPONS ARE MADE to be used with TANKED ( LOL ) suits. If you are slow then your AR will be slightly less powerful because of your low movement speed. The thing is the AR DOESNT miss while hip firing while strafing....
The RR does not need a NERF and it jut wont happen. ITS NOT THE DOMINANT weapon n the battlefield as the Duvolle TAC or the Flaylock once were, where per 16 man team 14 used them....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 22:37:00 -
[94] - Quote
Oh please I have it prof 3 along with every other rifle, excluding laser it's negligible especially because you can precharge it with everyone knowing where everyone is (scanner spam). Not to mention the fact that big corps like AE and FA have lots of their members running in highly cqc maps. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:37:00 -
[95] - Quote
Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post.
BTW, TTK seems to be fine.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 22:39:00 -
[96] - Quote
It's my toy too just saying I don't use the duvolle anymore because the rail rifle does its job at twice the range. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:40:00 -
[97] - Quote
xSir Campsalotx wrote:It's my toy too just saying I don't use the duvolle anymore because the rail rifle does its job at twice the range.
And if its a map like the Research lab? Where there ISNT that much range to take advantage of? If you say the RR preforms better in this map than a Duvolle you are a liar , or your skill level is very different to mine... OR MAYBE, you just do better with a slow ROF weapon. IMO even the ASSAULT CR is more menacing than a RR....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
|
Posted - 2014.01.31 22:44:00 -
[98] - Quote
Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it.
You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died.
Then I get told its not my "weapons" that I need to "git gud"
Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons.
Yeah. F-U-C-K this build.
Got more kills running knifes then my other four main weapons??....bah!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 22:44:00 -
[99] - Quote
Hell when everyone runs them (and camps on that wierd mushroom building) gotta be able to fight back. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:47:00 -
[100] - Quote
Tech Ohm Eaven wrote:Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it. You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died. Then I get told its not my "weapons" that I need to "git gud" Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons. Yeah. F-U-C-K this build. Got more kills running knifes then my other four main weapons??....bah!!!
i think you people are exaggerating. I'll tell you the same thing i told Gooby_Fetus a friend of mine that LEFT DUST because he raged about CR's and that he never got a respec. Bro, if you go 20-0 using the CR and RR, THEN USE IT.... since you cant do it with any other weapon, this means YOU NEED THEM to COMPETE.
ThEN USE THEM, whats the big deal...?
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
45
|
Posted - 2014.01.31 22:48:00 -
[101] - Quote
anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:49:00 -
[102] - Quote
emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time.
Then , if your problem is RR + A.Scanners = Use Dampeners.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Nothing Certain
Villore Sec Ops Gallente Federation
122
|
Posted - 2014.01.31 22:51:00 -
[103] - Quote
If anything is OP it is being able to stack complex damage modifiers. They make all the rifles deadly and capable of OHK from a practical perspective, not a technical one. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1173
|
Posted - 2014.01.31 22:52:00 -
[104] - Quote
KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine.
When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select.
Hopefully CCP fixes both rifles and damage mods.
Anyone was able to get a SINGLE knife kill in MAG. Getting GRIMS with nothing but KNIFE in MAG was another story.
Good times. RIP MAG.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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xSir Campsalotx
G0DS AM0NG MEN
89
|
Posted - 2014.01.31 22:53:00 -
[105] - Quote
Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win. |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
67
|
Posted - 2014.01.31 23:01:00 -
[106] - Quote
No need in arguing with these guys?! They want a prevalent "I win button" regardless to what you say or how much sense you make lol! They know it's OP, and they're happy about it. Same with the tank. I imagine once the game is actually decently balanced all these kinds of guys will go elsewhere lol!
Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP.
"Anybody order chaos?"
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
46
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Posted - 2014.01.31 23:02:00 -
[107] - Quote
I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all. |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
67
|
Posted - 2014.01.31 23:10:00 -
[108] - Quote
emtbraincase wrote:I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all.
Exactly! Teams prepare for tanks, not a single rifle?! It's OP! Get over it! If it wasn't ccp wouldn't be nerfing it. It was boosted for sells along with the CR. But atleast the CR takes some skill. You can hipfire the RR all match and come out on top lol! Show me another rifle that has that ability? I'll wait?
"Anybody order chaos?"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 23:10:00 -
[109] - Quote
Tech Ohm Eaven wrote:KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine. When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select. .
thats fun, i run a 400HP amarr assault and i dont get dropped that fast, must be cuz i MOVE...
;)
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 23:16:00 -
[110] - Quote
xSir Campsalotx wrote:Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win.
'' really want a cqc weapon combat for the win''
This is true +1
Now , WHATS the role of the Duvolle then? In your opinion, whats it supposed to do?
IMO its the easiest gun to use and overall effective in both CQ and MEd ranges, without any specialization and great Spray and pray capacity thanks to its Clip Number...
Example. Any ADV or PROTO heavy can tank through a volley of SCR RIFLE shots until it overheats and survives. NO HEAVY can take 60 Duvolle shots to the face and survive.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
|
Posted - 2014.01.31 23:18:00 -
[111] - Quote
Bradric Banewolf wrote:emtbraincase wrote:I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all. Exactly! Teams prepare for tanks, not a single rifle?! It's OP! Get over it! If it wasn't ccp wouldn't be nerfing it. It was boosted for sells along with the CR. But atleast the CR takes some skill. You can hipfire the RR all match and come out on top lol! Show me another rifle that has that ability? I'll wait?
The AR.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
556
|
Posted - 2014.01.31 23:19:00 -
[112] - Quote
emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement.
I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
|
Posted - 2014.01.31 23:23:00 -
[113] - Quote
Ryme Intrinseca wrote: What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement.
I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation.
Sense, this man has it. +1
I run SCR most of the time (around 80%) and when im expecting CQ engagements i run my CR.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
|
Ryme Intrinseca
Villore Sec Ops Gallente Federation
556
|
Posted - 2014.01.31 23:24:00 -
[114] - Quote
Bradric Banewolf wrote:Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP. The stats show that the RR is weak in CQC. It has easily the lowest effective DPS of the rifles. As for using 'any other weapon for a day', I mostly use AR. This is because it's a much better CQC weapon than the RR. |
xSir Campsalotx
G0DS AM0NG MEN
89
|
Posted - 2014.01.31 23:26:00 -
[115] - Quote
Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof.
Assault combat= meh projectile duvolle or beast long range sub
Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof.
Assault Scrambler=meh laser duvolle
Duvolle = meh it's a weapon and its pretty good.
Laser= bad... Since rail rifle came along but technically the same.
Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good.
Just my thoughts on the rifles. |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
46
|
Posted - 2014.01.31 23:27:00 -
[116] - Quote
Ryme Intrinseca wrote:emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement. I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation. I have an alt I specc'd into the RR with. The fitting has basic/mil items except for dmg mods and the adv RR. I rarely lose a CQC engagement with it even w/o a scanner. I am stating this from experience, the spool time is irrelevant. If you say otherwise I can, and will, call you a liar or not very good at managing the spool. If you constantly tap R1 then there is basically no spool up. Your point is, again, invalid. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
654
|
Posted - 2014.01.31 23:29:00 -
[117] - Quote
Ryme Intrinseca wrote:Bradric Banewolf wrote:Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP. The stats show that the RR is weak in CQC. It has easily the lowest effective DPS of the rifles. As for using 'any other weapon for a day', I mostly use AR. This is because it's a much better CQC weapon than the RR.
"Weakest Rifle in CQC" means nothing. Absolutely nothing. It's the same thing as saying the SCR is weak against Armor. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
|
Posted - 2014.01.31 23:31:00 -
[118] - Quote
xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles.
They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
|
xSir Campsalotx
G0DS AM0NG MEN
90
|
Posted - 2014.01.31 23:34:00 -
[119] - Quote
KING CHECKMATE wrote:xSir Campsalotx wrote:Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win. '' really want a cqc weapon combat for the win'' This is true +1
Now , WHATS the role of the Duvolle then? In your opinion, whats it supposed to do? IMO its the easiest gun to use and overall effective in both CQ and MEd ranges, without any specialization and great Spray and pray capacity thanks to its Clip Number... Example. Any ADV or PROTO heavy can tank through a volley of SCR RIFLE shots until it overheats and survives. NO HEAVY can take 60 Duvolle shots to the face and survive. Bradric Banewolf , i'll be ignoring your butthurt comment. I dont use the RR BTW.
I think the duvolle should have most dps least range, but being scrambler is unique with the overheat and semi nature I'd say 2nd highest dps and I don't mean buff it past combat either, because honestly scrambler for some god inspired power. (Highest dps)
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xSir Campsalotx
G0DS AM0NG MEN
90
|
Posted - 2014.01.31 23:40:00 -
[120] - Quote
KING CHECKMATE wrote:xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles. They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
Sure probably not duvolle tac OP or flaylock OP so not as big as a problem but hey definitely don't want MD win spam again. |
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Prince Adidas
Horizons' Edge
23
|
Posted - 2014.01.31 23:59:00 -
[121] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
Thank you for at least trying to clear it all up. From RR users all around.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
654
|
Posted - 2014.02.01 00:04:00 -
[122] - Quote
KING CHECKMATE wrote:xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles. They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
This is a lie, nothing changed but hit detection and Aim Assist. The MD wasn't touched at all, so you can't compare the 2 since the MD was never a problem in the first place. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
154
|
Posted - 2014.02.01 00:15:00 -
[123] - Quote
More reasons why the RR is OP. It's a new gun so everyone is using it. Armor tanking finally has a counter. It's Caldari so it's obviously Op due to their superior technology.
"War doesn't determine who is right, only who is left."
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4257
|
Posted - 2014.02.01 00:16:00 -
[124] - Quote
Justin Tymes wrote:
This is a lie, nothing changed but hit detection and Aim Assist. The MD wasn't touched at all, so you can't compare the 2 since the MD was never a problem in the first place.
You said it yourself. Aim Assist is the problem. Not the weapons themselves. If there i a CHANCE to miss, then the RR/SCR/CR and AR are not so powerful since in order to apply the DPS to a full extent , great skill is needed. The problem is AA facilitating max DPS all the time.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
90
|
Posted - 2014.02.01 00:17:00 -
[125] - Quote
Well it hasn't changed but back then the strafe meant more, before auto aim so TTK was higher allowing MD users to hit more times and dodge more as well. |
xSir Campsalotx
G0DS AM0NG MEN
91
|
Posted - 2014.02.01 00:19:00 -
[126] - Quote
So yes AA problem, lot less scrambler people btw and a lot harder to use. Not easy mode but not hard mode either. |
Michael Arck
Onuoto Uakan Huogaatsu
2941
|
Posted - 2014.02.01 00:36:00 -
[127] - Quote
You are right. Some people don't know what the heck they are talking about. Take for instance, scanning. Hardly anyone used scanners after CCP removed enemy locations from the radar/tacnet. Then the people wanted to get points for the scan targets; assist points. CCP listened and implemented it. The crowd cheered.
Now folks are complaining about so many people scanning. I said this in the beginning. That a merc should want to scan for its benefits, not for the incentives. Doing so will cause plenty of folks to now get scanners because they're WPs involved.
Not one person commented on my posts or felt the same way. Lo and behold, folks are now complaining about scanners at every turn to the point now CCP is changing how they work.
I'm glad you noticed this about the community because its a glaring problem. Instead of looking at the whole picture, most who cry nerf or OP are the ones only considering about their personal experience. Not the end game or how it can affect the game. As long as it works in their favor for the time being, they are happy.
RR is not OP. But truth be told, the SCR and the CR are the real murderers on the field. Especially that damn CR. Those are the two weapons that gives my Caldari dropsuit the shivers. They are both lethal in the right hands.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Nirwanda Vaughns
303
|
Posted - 2014.02.01 00:44:00 -
[128] - Quote
Leadfoot10 wrote:Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? Now, Nirwanda, you know I love you, but you're just being dramatic.
hahah nah trust me. i was running with acetelyne and pirtugese other night and our kill feed was just rail rifle and the SB RR lol it was actually a highlight to be killed by something else for a change. i actually sent a guy that killed me with a gek 500k just because he was probs only person in the match not using a friggin RR
Ryme Intrinseca wrote:Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller than my duvolle even with SS 5. The AR is virtually impossible to miss with in CQC. If the AR is landing every shot, how can the RR be more accurate? If you mean that RR users are scoring more headshots, that's skill, not the weapon. Still struggling to see any actual argument for the RR being OP in CQC. It just seems to be 'a RR killed me in CQC. It shouldn't be able to do that, it's a long range weapon!'. It's true that RR users aren't defenceless in CQC as laser users or snipers are. But they are at a big disadvantage due to spool time and mediocre DPS (especially compared to CR and ScR). That's what we call balance.
as for this then what i'm saying is the hip fire reticule (accuracy) of the RR is closer than my Duvolle with SS5 i've compared my AR, CR and RR in close quarter combat and even at just level 3 RR op using basic RR it still out does my CR and AR which have prof 5. at 15m each the basic rail will chew through probs 5 enemies in a clip whereas my duvolle or six kin will go through 2-3.
as for the spool up. i'm pretty new to the rr but if you use a scanner you start spooling up as you run round a corner so your at full swing when target walks in front of you. its not rocket science and its a pretty p**s poor argument because i hear most RR's before i see them. as for accuracy. KK Rail has 58.20 Ishukone has 58.35 Duvolle AR has 56.78 so the RR is actually going to be landing more hits in CQC
the rail rifle is supposed to be a long range weapn and just as the sniper rifle has extremely poor hip fire that its near impossible to hit someone even at 0-5m all i'm suggesting is that being designed as a long range weapon (same as the TAC) then the hip fire and turn speed of a RR in CQC should be altered to be less accurate and slower turn while lookign down sights. i'm not sayign nerf it through the ground like CCP have a tendancy to do but a weapon designed to specialize in long range engagement shoudlnt be out performing weapons designed for CQC. the problem also isn't just limited to the RR, SCR is awfully OP in CQC too. i have prof 3 in those and with an imperial SCR it only takes a couple of shots (hip fired) to take down a heavy. same again, the single shot rifle is the amarr equivalent of the tac rifle and so hip fire should be adjusted accardingly and the Assault varients of both SCRm ACR and RR need to be tweaked as the CQC versions, slightly lower damage (compared to Duvolle) to fall in lien with racial combat profiles but capable of holding their own vs ARs whereas currently with AR's you can get outgunned from 70-90m by SCR and RR as well as 10-25m where the AR is supposed to reign supreme. they only need small tweeks to balance them and bring them in line with each other but there needs to be more of a defenition between the standard and assault varients in respect to their performances at close and long ranges. but as i said before. the ensure that RR's stay balanced their long range performance needs improving as they are pretty innacurate due to the kick. even after a second or so firing the gun is all over the place. more stability at range for the standard RR leaving the ARR as the CQC varient (with slight changes to accuracy and DPS)
Proto and proud!!
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Sebastian Fenn
Rooks Inc.
5
|
Posted - 2014.02.01 01:40:00 -
[129] - Quote
I've been playing with both a CR, and a RR.
A lot of people are calling out the RR to be overpowered, and i agree. When i can see a heavy in CQC range, and i have a RR i will gun him down without hesitation. Nine times out of Ten he will drop within 5-10 seconds of sustained fire depending on the fit. I'm talking from personal experience here.
For a weapon that's meant to be a fast firing, albeit weaker sniper rifle? That's pretty damn good. Being able to drop a heavy and a couple of people, Then completely destroy anyone who's between 50m and 70m from me seconds after? this is where people start getting the idea that the RR is a little overpowered.
Compared to the CR (My primary choice of rifle) maybe, Seven out of ten engagements with heavy suits i'll take, and even then they have to be facing the other damn way for me to even consider it! With the RR it's just Spool, strafe and fire away. Taking too much damage? why not drop back 20 meters and apply the same amount of damage from there!
The RR needs more hip fire dispersal, and maybe some damage tweaks.
But in all honesty? most of the rifles shine in their given situations.. It's just the RR shines a little brighter than the rest. |
Michael Arck
Onuoto Uakan Huogaatsu
2946
|
Posted - 2014.02.01 01:43:00 -
[130] - Quote
Sebastian Fenn wrote:I've been playing with both a CR, and a RR.
A lot of people are calling out the RR to be overpowered, and i agree. When i can see a heavy in CQC range, and i have a RR i will gun him down without hesitation. Nine times out of Ten he will drop within 5-10 seconds of sustained fire depending on the fit. I'm talking from personal experience here.
For a weapon that's meant to be a fast firing, albeit weaker sniper rifle? That's pretty damn good. Being able to drop a heavy and a couple of people, Then completely destroy anyone who's between 50m and 70m from me after doing so? this is where people start getting the idea that the RR is a little overpowered.
Compared to the CR (My primary choice of rifle) maybe, Seven out of ten engagements with heavy suits i'll take, and even then they have to be facing the other damn way for me to even consider it! With the RR it's just Spool, strafe and fire away. Taking too much damage? why not drop back 20 meters and apply the same amount of damage from there!
The RR needs more hip fire dispersal, and maybe some damage tweaks.
But in all honesty? most of the rifles shine in their given situations.. It's just the RR shines a little brighter than the rest.
Yea, in a damn pub match where folks don't know what they doing. That's no place to judge it from. Take the RR into a PC battle and see how many folks are strapped with CRs
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4262
|
Posted - 2014.02.01 01:44:00 -
[131] - Quote
Michael Arck wrote:Sebastian Fenn wrote:I've been playing with both a CR, and a RR.
A lot of people are calling out the RR to be overpowered, and i agree. When i can see a heavy in CQC range, and i have a RR i will gun him down without hesitation. Nine times out of Ten he will drop within 5-10 seconds of sustained fire depending on the fit. I'm talking from personal experience here.
For a weapon that's meant to be a fast firing, albeit weaker sniper rifle? That's pretty damn good. Being able to drop a heavy and a couple of people, Then completely destroy anyone who's between 50m and 70m from me after doing so? this is where people start getting the idea that the RR is a little overpowered.
Compared to the CR (My primary choice of rifle) maybe, Seven out of ten engagements with heavy suits i'll take, and even then they have to be facing the other damn way for me to even consider it! With the RR it's just Spool, strafe and fire away. Taking too much damage? why not drop back 20 meters and apply the same amount of damage from there!
The RR needs more hip fire dispersal, and maybe some damage tweaks.
But in all honesty? most of the rifles shine in their given situations.. It's just the RR shines a little brighter than the rest. Yea, in a damn pub match where folks don't know what they doing. That's no place to judge it from. Take the RR into a PC battle and see how many folks are strapped with CRs
Higher RoF usually means better chances to kill the enemy faster, there by receiving less damage , there by being able to be at full capacity to engage again. I do see how a Rifle that at Standard level hits 96 per BURST , at a 1200 RoF is more powerful than a RR.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Sam Tektzby
Better Hide R Die
128
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Posted - 2014.02.01 01:47:00 -
[132] - Quote
Gaussie if fine. For example ScR take me down one shot no time. LR burn me like sausage (but i have change to run away). AR have similar chance like me. And combat its one-two bursts and Iam dead like rat in sec.
Support - Tactician/Support
Deteis - Orator
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4264
|
Posted - 2014.02.01 01:55:00 -
[133] - Quote
Sometimes, when im tired of the SCR, i fit a Gek on my amarr logi with 2 cx dam mods and go berserk. XD The only thing i miss about my SCR rifle is almost never having to resupply and the Charged shot....
people saying AR isnt good anymore is the same people who used ti just because it was the most powerful gun, and now that there is another one that rivals it complain....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Sam Tektzby
Better Hide R Die
128
|
Posted - 2014.02.01 02:00:00 -
[134] - Quote
KING CHECKMATE wrote:Sometimes, when im tired of the SCR, i fit a Gek on my amarr logi with 2 cx dam mods and go berserk. XD The only thing i miss about my SCR rifle is almost never having to resupply and the Charged shot....
people saying AR isnt good anymore is the same people who used ti just because it was the most powerful gun, and now that there is another one that rivals it complain....
Actuallyi think AR is pretty awesome "universal" arm in dust, ScR is beast, but i forgot to shoot when someone running in front of me, i just stuck, shoot three times and stuck/die XD I basically cant use it, its like sme block on myself (same story in borderlands with semies). Rail is good for me in any way, like support im mostl behing first line and like aspi i dont stuck in semiauto mode after few shoots XD
Support - Tactician/Support
Deteis - Orator
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Vermaak Doe
SVER True Blood Public Disorder.
1283
|
Posted - 2014.02.01 02:04:00 -
[135] - Quote
You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4265
|
Posted - 2014.02.01 02:06:00 -
[136] - Quote
Vermaak Doe wrote:You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside.
The AR has better RoF and a Resistance 2 ''Bullseye'' Ability that prohibits you to miss in CQ while hipfiring.
Ive gone lately 20-2 with an 'Exile' no dam mods while hipfiring all game.
I know i cant do that with the RR , specially vs other RR , SCR and CR....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Vermaak Doe
SVER True Blood Public Disorder.
1283
|
Posted - 2014.02.01 02:16:00 -
[137] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside. The AR has better RoF and a Resistance 2 ''Bullseye'' Ability that prohibits you to miss in CQ while hipfiring.
Ive gone lately 20-2 with an 'Exile' no dam mods while hipfiring all game.
I know i cant do that with the RR , specially vs other RR , SCR and CR.... If you can't do that with an Rr, yet you can do it with an Ar? they're basically identical, except the rr trades the ar's rof for damage per shot. If you can't do it with a Rr too, you're pointing the wrong direction.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4267
|
Posted - 2014.02.01 02:34:00 -
[138] - Quote
Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside. The AR has better RoF and a Resistance 2 ''Bullseye'' Ability that prohibits you to miss in CQ while hipfiring.
Ive gone lately 20-2 with an 'Exile' no dam mods while hipfiring all game.
I know i cant do that with the RR , specially vs other RR , SCR and CR.... If you can't do that with an Rr, yet you can do it with an Ar? they're basically identical, except the rr trades the ar's rof for damage per shot. If you can't do it with a Rr too, you're pointing the wrong direction.
Well. I can have BETTER games with the RR (also very map dependent and enemies faced) But i DO have to aim most of the times. Since the RoF is already pretty low, missing some shots at med range is not an option.
Then again ,the main issue here is AA that helps hipfire TOO much, negating the advantages of high RoF + Hipfire.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Vermaak Doe
SVER True Blood Public Disorder.
1285
|
Posted - 2014.02.01 02:43:00 -
[139] - Quote
With the lower rof there's even less recoil than an Ar has to deal woth, so you don't have a reason to miss at mid range besides your skill.
It's not always AA, though it usually is, however a long range weapon shouldn't be dishing out the same damage as a short range weapon period.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4267
|
Posted - 2014.02.01 02:44:00 -
[140] - Quote
Vermaak Doe wrote:With the lower rof there's even less recoil than an Ar has to deal woth, so you don't have a reason to miss at mid range besides your skill.
It's not always AA, though it usually is, however a long range weapon shouldn't be dishing out the same damage as a short range weapon period.
Its a Long Distance CAPABLE weapon. NOT A LONG DISTANCE only weapon.
Rifles are supposed to be all around good. This is what most people fail to understand.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Sam Tektzby
Better Hide R Die
129
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Posted - 2014.02.01 02:52:00 -
[141] - Quote
Exactly how King says. Im capable to take people down on long range, if its medium or short, AR and CR are kings of the hills. Basicaly when i-¦ll will have fight witn someone in duel (medium/short range) and he will have CR. Before i send him second/thirt bullet, he already put on me one full burst.
Support - Tactician/Support
Deteis - Orator
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Vermaak Doe
SVER True Blood Public Disorder.
1285
|
Posted - 2014.02.01 02:54:00 -
[142] - Quote
And the reason we have so many different rifles is that some should excel in certain situation, except the rr makes the Ar obsolete while giving the user more flexibility than an ar also.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Sam Tektzby
Better Hide R Die
129
|
Posted - 2014.02.01 02:56:00 -
[143] - Quote
Vermaak Doe wrote:And the reason we have so many different rifles is that some should excel in certain situation, except the rr makes the Ar obsolete while giving the user more flexibility than an ar also.
I really dont think so, AR is versatile arm, how i told before. RR excels on range mostly. Medium and short range is for CR.
Support - Tactician/Support
Deteis - Orator
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4270
|
Posted - 2014.02.01 02:59:00 -
[144] - Quote
Vermaak Doe wrote:And the reason we have so many different rifles is that some should excel in certain situation, except the rr makes the Ar obsolete while giving the user more flexibility than an ar also.
nono, nonononono. no no no no . Thats a common Mistake. '' different rifles is that some should excel in certain situation'' THEY DONT EXCEL, they are better than.
a LASER RIFLE should EXCEL in LONG range. a SHOTGUN SHOULD EXCEL in CQ...
you ppl are confusing terms here.
All rifles are supposed to be all around good weapons, this is why they are rifles and not niche weapons.
Again ,as i explained before, if you think the RR makes the AR obsolete then by all means go for the RR.
But i think Gallente assaults will enjoy running around AR with higher RoF (thabks to new Asault bonuses, and it helps better the AR since the more RoF a weapon has; the more RoF bonus they will get) with Duvolles and 3cx Dam mods...
The RR is a good weapon? Of course. Is it so OP 95% of the people use it like in TAC & Flaylock days? NO.
The game needs a lot more general fixing before touching individual weapons...
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Sam Tektzby
Better Hide R Die
129
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Posted - 2014.02.01 03:05:00 -
[145] - Quote
I actually dont know if is different to understand how that arms are not same. They have pros and cons. For example i cant image myself with AR or ScR. And from what i know you can take boyo in ome situation with this and sometime there is another situation and he take you down. From that reason (how i dying) i cant agree with OPness of RR. Its great gun and i personaly love it, but even witn efficiency on five i have sometimes a heck of problems, with some boyos.
Support - Tactician/Support
Deteis - Orator
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4274
|
Posted - 2014.02.01 03:28:00 -
[146] - Quote
Exactly for example. 1 on 1 i havnt lost to a RR unless he starts shooting first because he saw me first (by at least 2-3 seconds of advantage) or attacks me from behind. My SCR will win 99% of those encounters if his in my optimal, if they shoot me outside my optimal, i'll just take cover.
Then I can say i can take on 3+ guys at the SAME TIME with my SCR ,because i use the Charged shot feature ,this is impossible and would result in overheat, i do see however my AR doing it....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Vermaak Doe
SVER True Blood Public Disorder.
1285
|
Posted - 2014.02.01 03:32:00 -
[147] - Quote
And the rr is better than the ar at everything, how do you not see the imbalance?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Michael Arck
Onuoto Uakan Huogaatsu
2949
|
Posted - 2014.02.01 03:34:00 -
[148] - Quote
The SCR *shivers*. I make it a point to make sure when I approach a SCR user that I know without a doubt I'm going to get that kill. A SCR will put a player down without hesitation and leave you with your mouth agape wondering what happened. I respect the SCR.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
2949
|
Posted - 2014.02.01 03:37:00 -
[149] - Quote
Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance?
Every weapon has its pros and cons. It is up to the mercenary to find what works best for the weapon he uses for optimal performance. I still go up against Duvolle users who are still lethal with that weapon and put me down.
Learn your weapon.
Quote:
This is my rifle. There are many like it, but this one is mine.
My rifle is my best friend. It is my life. I must master it as I must master my life.
My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...
My rifle and I know that what counts in this war is not the rounds we fire, the noise of our burst, nor the smoke we make. We know that it is the hits that count. We will hit...
My rifle is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its sights and its barrel. I will keep my rifle clean and ready, even as I am clean and ready. We will become part of each other. We will...
Before God, I swear this creed. My rifle and I are the defenders of my country. We are the masters of our enemy. We are the saviors of my life.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Sam Tektzby
Better Hide R Die
129
|
Posted - 2014.02.01 03:38:00 -
[150] - Quote
I emeber it like yesterday, i was behing enemy line and tried to strategicaly made a advantage for our team. Looked on scope of SB-39 nothing around, droplink prepared, just one alley to run near to corner. And Bzzph Scrable charged XD
Support - Tactician/Support
Deteis - Orator
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4275
|
Posted - 2014.02.01 03:39:00 -
[151] - Quote
Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance?
GÖª Has less Magazine Capacity GÖª Less RoF GÖª Slower Reload speed GÖª More kick GÖª Hip-fire cross is similar, Hip-fire aim speed at CQ is not GÖª AR has more SP investment to fully upgrade but can end up being more deadly because of this. GÖª AR will benefit a lot More by the 10% RoF increase Assault Bonus GÖª More Fitting requirments
Overall, i think a little advantage in Range and damage per bullet is only fair.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
684
|
Posted - 2014.02.01 03:41:00 -
[152] - Quote
Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance?
It is supposed to be better.
The AR was godly prior to the new weapons dropping. so much so that people were citing lore reasons and everything they could think of to get it nerfed.
"Gallente plasma dissipates quickly! lower the range!" and "AR is too strong in cqc!" "Reduce RoF!" and all the same crap that people like you complain about.
What happened? The AR got a range BUFF and was brought in line exactly like the community wanted.
Now it sucks so guess what that means?
QQ is stupid. That's what it means.
The Rail Rifle is perfect there are just some whiners that think its OP. That's because they HAVE to find a way to invalidate their mistakes. As long as they can blame a common weapon it somehow excuses them from taking responsibility for their mistakes. Got caught in the open at range? That's a mistake. Got mowed down in cqc with your combat rifle? Think about it while you bleed out in your scout suit.
"Because beer, that's why."
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Vermaak Doe
SVER True Blood Public Disorder.
1285
|
Posted - 2014.02.01 03:50:00 -
[153] - Quote
So the solution to an op weapon is to add another weapon that's exactly the same except much more range, it's official you people are either idiots or are depending on your crutch way too much. You can go back to your Rr doesn't make the Ar useless circle jerk, it's a waste of time trying to reason with such ignorant people.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
686
|
Posted - 2014.02.01 03:52:00 -
[154] - Quote
Vermaak Doe wrote:So the solution to an op weapon is to add another weapon that's exactly the same except much more range, it's official you people are either idiots or are depending on your crutch way too much. You can go back to your Rr doesn't make the Ar useless circle jerk, it's a waste of time trying to reason with such ignorant people.
Lol hit the nerve. Made him mad.
"Because beer, that's why."
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Sam Tektzby
Better Hide R Die
129
|
Posted - 2014.02.01 03:57:00 -
[155] - Quote
Vermaak Doe wrote:So the solution to an op weapon is to add another weapon that's exactly the same except much more range, it's official you people are either idiots or are depending on your crutch way too much. You can go back to your Rr doesn't make the Ar useless circle jerk, it's a waste of time trying to reason with such ignorant people.
Oki just tell me, how is "Gaussie" OP
AR is faster and stable. ScR is more powerfull and have charge mechanique. CR is fast like devil on rocket and ist sharpshooting burst. LR is laserpointer with frying tech of microwave.
Support - Tactician/Support
Deteis - Orator
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Michael Arck
Onuoto Uakan Huogaatsu
2954
|
Posted - 2014.02.01 03:57:00 -
[156] - Quote
Vermaak Doe wrote:So the solution to an op weapon is to add another weapon that's exactly the same except much more range, it's official you people are either idiots or are depending on your crutch way too much. You can go back to your Rr doesn't make the Ar useless circle jerk, it's a waste of time trying to reason with such ignorant people.
Is it necessary to call people idiots when we are offering sound advice and outlook that has helped us to overcome the odds that lay before us?
Could it be that you are crazy for complaining about "fairness" in a universe that's at a constant state of war?
It's a waste of time trying to help people who rather set in their ruts.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Khemlar Maktaar
Fatal Absolution Covert Intervention
35
|
Posted - 2014.02.01 04:02:00 -
[157] - Quote
King I think your reply stupid if u don't think RR beats the at at all situations rate of fire means nothing it has same DPS better range better accuracy better damage profile amor is more popular.it also has more damage per clip more spray time more damage carried and the assault version has more DPS then the at like wtf! |
Kierkegaard Soren
Forsaken Immortals Top Men.
179
|
Posted - 2014.02.01 04:12:00 -
[158] - Quote
Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
688
|
Posted - 2014.02.01 04:24:00 -
[159] - Quote
Kierkegaard Soren wrote:Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed.
You admit the CR is "worse" but here you are in a RR thread.
You just want the RR to be weak indoors. It is, but not so much that it can't function.
What you want is a weapon that can't function in cqc.
F that, that's dumb.
"Because beer, that's why."
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
70
|
Posted - 2014.02.01 04:31:00 -
[160] - Quote
When I get lazy I grab a lvl one rail rifle, and just hipfire in cqc lol! You can say what you like, but you know were not lying lol! First time I used it it felt as if I was cheating! It's sooo easy! Calling me "butthurt" won't change that, and just makes you look like an idiot who can't debate a topic reasonably?!
In fact! Post the stats next to each other, and let the reader's decide :). None of you RR advocates will dare do that because you know what I'm saying is true. My second grader looked at the stats, and said "daddy use the RR it has crazy dmg!" Lol, and he's in the second grade.
The breach assault rifle, for instance, is a short to mid range weapon offering fully automatic fire. Slow fire rate with high dmg. 51dmg, 400 rpm, clip size 36, and accuracy 56.92. No range stats, thanks ccp, but we all know we're not gonna fire too terribly far with it. It's primarily cqc. At lvl 5 the creadron breach assault rifle has the same fire rate, 56.10 dmg, accuracy 57.96, same clip size, and a higher meta lvl. Oh yeah, and a hefty price tag lol!
The Rail Rifle! It's a fast-firing, precision weapon designed for field OPerations where penetrative power and RANGE are paramount. Note: it's greater range and power are offset by a smaller magizine capacity and lower rate of fire than similarly classified weapons. Lvl 1 RR 55 dmg, rate of fire 461.54 rpm, accuracy rating 58.28, clip size 42. Oh my! It's already better than the lvl 5 creadron breach at everything the creadron is made for with more range and everything else! Wait! Buy a lvl one rail, and outclass lvl 5 AR's for approximately 75,780 isk less!
I could do them all, but I know you all can read. What shocks me is some of you want the AR to be nerfed even more so that the only half decently viable weapon to use against the rail is rendered useless?! That whole charge time is utterly unnoticed when using the RR. The scr's heat build up is a crutch, along with the LR's heat build up. The rail easily beats all other rifles in practical applications, stats be damned, and you know it. You saw that what we all saw, and went full ****** into it sp wise. Now your posting this afraid of the inevitable ccp OP weapon nerfing lol! It's not like they're gonna nerf it into oblivion like everyone seems to want them to do with the AR. Just gonna bring it down like the mass driver.
"Anybody order chaos?"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4276
|
Posted - 2014.02.01 04:32:00 -
[161] - Quote
Khemlar Maktaar wrote:King I think your reply stupid if u don't think RR beats the at at all situations rate of fire means nothing it has same DPS better range better accuracy better damage profile amor is more popular.it also has more damage per clip more spray time more damage carried and the assault version has more DPS then the at like wtf!
I really dont think that. the RR beats the AR 100% of the time if the distance is large enough for the AR to have damage dropoff. Inside the Effective range of the AR, it goes 50%/50%, plus there are a lot of reasons as i explained earlier why one would like to take the weapon with less range.
The RR MIGHT need a slight RoF nerf , later on, but there is no real REASON to nerf it below CR/AR/SCR level only to have the old SCR and AR OP threads we had back up.
The thing is, there will ALWAYS be someone QQ about a rifle.In every game, always. And we cannot stop progress of the game for CCP to take a look on a weapon that is not even so commonly used as you people like to exagerate. Sure the AR has suffered a serious decrease in usage, but its common when the rifle numbers change from 2 to 4. I still see people with SCR and AR's, and i see the same amount of people with CR than RR.
Again, IMO the Boundless CR is a bigger threat because of insane RoF and precision and damage (you can literally fire bursts faster than the RR shoots if your finger is fast enough), but you people are complaining about the RR range, makes me think you are used to run outside of cover ,where OBVIOUSLY the weapon with more range will win.
And then you are complaining about the RR being ''too effective'' at CQ, when i really dont think this is the case, all rifles have similar CQ capabilities , CR being the best , AR tied with SCR (Charged shot) and RR being last due to spool time and low ROF...
First the rest of the weapons need balance.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Michael Arck
Onuoto Uakan Huogaatsu
2957
|
Posted - 2014.02.01 04:36:00 -
[162] - Quote
So many people have no clue what they're talking about. Oh wow, he used a lvl 1 RR and he killed people in CQC! Jim, let's nerf the RR based on that bandwagon hopper's limited field of vision!! That's a man that knows what he's talking about.
That's stupid to say because any good player can dominate on any lvl 1 weapon.
The charge is unnoticed because we have learned our rifles. I tell you, if it was up to you guys, you would turn this game into a cream puff experience and then just leave it alone all together because there is no challenge.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4276
|
Posted - 2014.02.01 04:40:00 -
[163] - Quote
@ Bradric Banewolf ''When I get lazy I grab a lvl one rail rifle, and just hipfire in cqc lol! You can say what you like, but you know were not lying lol! First time I used it it felt as if I was cheating! It's sooo easy! '' Yeah,like you cant just hipfire with ALL the rifles at basic level and do great. Sure.
''In fact! Post the stats next to each other, and let the reader's decide :). None of you RR advocates will dare do that because you know what I'm saying is true. My second grader looked at the stats, and said "daddy use the RR it has crazy dmg!" Lol, and he's in the second grade.'' WEll, DPS maths do not include .25 spool time that reduced the true DPS below all rifles.
The breach assault rifle, for instance, is a short to mid range weapon offering fully automatic fire. Slow fire rate with high dmg. 51dmg, 400 rpm, clip size 36, and accuracy 56.92. No range stats, thanks ccp, but we all know we're not gonna fire too terribly far with it. It's primarily cqc. At lvl 5 the creadron breach assault rifle has the same fire rate, 56.10 dmg, accuracy 57.96, same clip size, and a higher meta lvl. Oh yeah, and a hefty price tag lol! The Breach AR is UP, loosing to MLT weapons consistently. 51 Dmg is nothing because of the LOW ROF and can be surpassed by all rifles.Comparing a specialized ''COPY'' of the RR is not fair.
''The Rail Rifle! It's a fast-firing, precision weapon designed for field OPerations where penetrative power and RANGE are paramount. Note: it's greater range and power are offset by a smaller magizine capacity and lower rate of fire than similarly classified weapons. Lvl 1 RR 55 dmg, rate of fire 461.54 rpm, accuracy rating 58.28, clip size 42. Oh my! It's already better than the lvl 5 creadron breach at everything the creadron is made for with more range and everything else! Wait! Buy a lvl one rail, and outclass lvl 5 AR's for approximately 75,780 isk less!'' The rail rifle is not fast firing (all Rifles shoot faster), it IS precise (same as all Rifles). Again you are comparing an UP weapon with a fully functional one, this is why CCP is buffing the Breach AR. NOT nerfing the RR.
I could do them all, but I know you all can read. What shocks me is some of you want the AR to be nerfed even more so that the only half decently viable weapon to use against the rail is rendered useless?! That whole charge time is utterly unnoticed when using the RR. The scr's heat build up is a crutch, along with the LR's heat build up. The rail easily beats all other rifles in practical applications, stats be damned, and you know it. You saw that what we all saw, and went full ****** into it sp wise. Now your posting this afraid of the inevitable ccp OP weapon nerfing lol! It's not like they're gonna nerf it into oblivion like everyone seems to want them to do with the AR. Just gonna bring it down like the mass driver. I never said the AR needs a nerf, but i do understand that you ARE , in fact a butthurt AR player that finally met his match. ..like the mass driver? so unusable? You are afraid. Its ok bro. Changes are scary. But CCP will not be nerfing the RR just because a small part of the community , mostly Armor tankers that run in the open and AR users, (funny enough, CR,SCR users dont QQ so much about rail rifles). AGAIN,this is not when the TAC or FLaylock were used by 90+% of the people playing dust514.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
71
|
Posted - 2014.02.01 04:41:00 -
[164] - Quote
KING CHECKMATE wrote:Exactly for example. 1 on 1 i havnt lost to a RR unless he starts shooting first because he saw me first (by at least 2-3 seconds of advantage) or attacks me from behind. My SCR will win 99% of those encounters if his in my optimal, if they shoot me outside my optimal, i'll just take cover.
Then I cant say i can take on 3+ guys at the SAME TIME with my SCR ,because i use the Charged shot feature ,this is impossible and would result in overheat, i do see however my AR doing it....
Your just arguing to argue smh?! No AR can take on 3+ RR's in a fight and win?! I don't care what the circumstances are lol! You know that's bull, and your just playing devil's advocate. If that was the case, why does no one ever beat nyain san? Because they all have proto AR's right lol! Last I chaecked their whole squad will run proto RR's and CR's, and wipe you out in an ambush in 2:30 lol! Not breach assault rifle's, or any other rifle's lol!
"Anybody order chaos?"
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
71
|
Posted - 2014.02.01 04:44:00 -
[165] - Quote
I'm done lol! You got it bro lol! I gotta go to work lol! We all know wassup while you, on the other hand, need some glasses lmao!
"Anybody order chaos?"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4276
|
Posted - 2014.02.01 04:46:00 -
[166] - Quote
Bradric Banewolf wrote:I'm done lol! You got it bro lol! I gotta go to work lol! We all know wassup while you, on the other hand, need some glasses lmao!
I actually do need glasses. I am pretty blind!
So you are saying a blind dude fares better vs rail rifles than you.... lulz....
Here have a like for noticing.......
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Sam Tektzby
Better Hide R Die
130
|
Posted - 2014.02.01 04:48:00 -
[167] - Quote
Gaussie and fast firing?! Thats new for me and i speced on it big times.
Support - Tactician/Support
Deteis - Orator
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Vermaak Doe
SVER True Blood Public Disorder.
1288
|
Posted - 2014.02.01 05:16:00 -
[168] - Quote
Sigh, because I'm a glutton for punishment I'll reply one last time, and one will quickly turn to many.
@KGB Not mad, but tired of trying to explain simple things
@Sam my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical
@Michael the only advice I've been given in this thread is to use the rail,rifle and stop complaining, not exactly what I would call sound advice. You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? I'm not even asking for fairness, I'm looking for asymmetric balance, which is based on the advantages and disadvantages of weapons to make them unequal but useful.The irony in your post is pretty hilarious, maybe you're not that bright.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Operative 1171 Aajli
Bragian Order Amarr Empire
1125
|
Posted - 2014.02.01 05:19:00 -
[169] - Quote
Yes, it is. I only have one game on an alt when the patch first hit and that is enough to say the rail rifle is too d*mn good at CQ and does not jibe with lore.
That is all the info anybody needs who cares about EVE or the history and lore that CCP has tried hard to promote.
I'm sick of FOTM console mentality and CCP Shangai f*cking with what CCP tried to create with this game.
Honestly, the sniper rifle should have been the only legitimate Caldari rifle to be in this game.
Rommel, you magnificent bastard, I read your book!
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4277
|
Posted - 2014.02.01 05:21:00 -
[170] - Quote
@ Vermaak Doe
'' my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical'' my only complaint is that it over shadows the Ar awwww. missing your crutch? Look. as you said it, AR shoots faster, but RR compensates with damage per round. Recoil is SIMILAR (the AR has a lot less) an the range in the RR is compensated by many little fetures the AR has over the RR like less PG consumption,faster reload , more Mag capacity, etc... If you dont like the trade off THEN, you should use the RR sinceyou appreciate the range more than all the other Qualities of the rifle.
''You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? '' 1st- this is not EVE nor a ship game 2nd-The weapon is balanced ,you just cant see it. The fact that you say that something doesnt exists because YOU dont see it does not mean its a fact.
Sorry bro, need to get better arguments here.......
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
|
|
Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 05:22:00 -
[171] - Quote
I would like to emphasize thst I don't think that the rail is op compared to the cr and scr, just that it makes using an Ar redundant.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4277
|
Posted - 2014.02.01 05:23:00 -
[172] - Quote
Vermaak Doe wrote:I would like to emphasize thst I don't think that the rail is op compared to the cr and scr, just that it makes using an Ar redundant.
in my opinion
FIXED.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
|
Sam Tektzby
Better Hide R Die
132
|
Posted - 2014.02.01 05:24:00 -
[173] - Quote
Trust me i have, now three game and i was mosty killed by AR. Basicaly they start to shoot faster than me and its same story with CR. I know i have big advantage on range, but its just range. And even with range its some time till i put contender down. Hell on medium and short, by my side of view, ARs and CBs are far better.
Support - Tactician/Support
Deteis - Orator
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Michael Arck
Onuoto Uakan Huogaatsu
2962
|
Posted - 2014.02.01 05:30:00 -
[174] - Quote
Vermaak Doe wrote:Sigh, because I'm a glutton for punishment I'll reply one last time, and one will quickly turn to many.
@KGB Not mad, but tired of trying to explain simple things
@Sam my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical
@Michael the only advice I've been given in this thread is to use the rail,rifle and stop complaining, not exactly what I would call sound advice. You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? I'm not even asking for fairness, I'm looking for asymmetric balance, which is based on the advantages and disadvantages of weapons to make them unequal but useful.The irony in your post is pretty hilarious, maybe you're not that bright.
I find it interesting that most of you daisies who don't like my post often try to attack my intelligence when I have been quite easy going and respectable towards you.
Now I'm not that bright? But I think you are a punk that is used to having someone always wipe your tears and kiss your boos boos. Because mainly softies talk you. Always has and always will. They cry about fairness and balance instead of taking charge and making things happen for yourself.
Your fortitude is weak. And you crumble at the sight of difficulty. That isn't the mind of mercenary or warrior. Maybe you're in the wrong line of work.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 05:35:00 -
[175] - Quote
KING CHECKMATE wrote:@ Vermaak Doe
'' my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical'' my only complaint is that it over shadows the Ar awwww. missing your crutch? Look. as you said it, AR shoots faster, but RR compensates with damage per round. Recoil is SIMILAR (the AR has a lot less) an the range in the RR is compensated by many little fetures the AR has over the RR like less PG consumption,faster reload , more Mag capacity, etc... If you dont like the trade off THEN, you should use the RR sinceyou appreciate the range more than all the other Qualities of the rifle.
''You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? '' 1st- this is not EVE nor a ship game 2nd-The weapon is balanced ,you just cant see it. The fact that you say that something doesnt exists because YOU dont see it does not mean its a fact.
Sorry bro, need to get better arguments here....... Sorry I forgot to say idiots need not post, however if you must know.
The rail rifle does more damage per magazine, so a larger magazine means nothing
The difference is .20 seconds for a reload.
I can see the imbalance, just compare that stats, but you can ignore the fscts if you want to.
The Eve comment is a generalization, most decent games don't have such a weapon imbalance. What is balanced about a weapon with, identical, and sometimes the same stats except with almost double the range with drawbacks that are too small to make a difference?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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xSir Campsalotx
G0DS AM0NG MEN
91
|
Posted - 2014.02.01 05:39:00 -
[176] - Quote
Just use the rail as I do, these people are adamant that its not OP so I say spam it. don't like using OP flavor of the month weapons but sometimes all you can do join them they'll get balanced eventually. |
Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 05:41:00 -
[177] - Quote
Michael Arck wrote:Vermaak Doe wrote:Sigh, because I'm a glutton for punishment I'll reply one last time, and one will quickly turn to many.
@KGB Not mad, but tired of trying to explain simple things
@Sam my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical
@Michael the only advice I've been given in this thread is to use the rail,rifle and stop complaining, not exactly what I would call sound advice. You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? I'm not even asking for fairness, I'm looking for asymmetric balance, which is based on the advantages and disadvantages of weapons to make them unequal but useful.The irony in your post is pretty hilarious, maybe you're not that bright. I find it interesting that most of you daisies who don't like my post often try to attack my intelligence when I have been quite easy going and respectable towards you. Now I'm not that bright? But I think you are a punk that is used to having someone always wipe your tears and kiss your boos boos. Because mainly softies talk you. Always has and always will. They cry about fairness and balance instead of taking charge and making things happen for yourself. Your fortitude is weak. And you crumble at the sight of difficulty. That isn't the mind of mercenary or warrior. Maybe you're in the wrong line of work.
Yes, attack my character and mention nothing on topic that I posted I'm sure that'll make you feel good about yourself. And yes, of course I'm taking the easier route when, you're trying to defend something so obviously a complete improvement over another weapon of similar type. So, continue to hide behind your mountain of ignorance, in time it'll be nothing more than pebbles as fact wears it down.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Michael Arck
Onuoto Uakan Huogaatsu
2964
|
Posted - 2014.02.01 05:42:00 -
[178] - Quote
So you don't like using it but since you hate losing and won't learn how to use the prior weapon you were using, you use the "OP" rifle to make a point?
That's kiddish like
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 05:43:00 -
[179] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:I would like to emphasize thst I don't think that the rail is op compared to the cr and scr, just that it makes using an Ar redundant.
in my opinion FIXED. Compare that stats yourself then, I'll wait.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Michael Arck
Onuoto Uakan Huogaatsu
2964
|
Posted - 2014.02.01 05:43:00 -
[180] - Quote
Vermaak Doe wrote:Michael Arck wrote:Vermaak Doe wrote:Sigh, because I'm a glutton for punishment I'll reply one last time, and one will quickly turn to many.
@KGB Not mad, but tired of trying to explain simple things
@Sam my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical
@Michael the only advice I've been given in this thread is to use the rail,rifle and stop complaining, not exactly what I would call sound advice. You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? I'm not even asking for fairness, I'm looking for asymmetric balance, which is based on the advantages and disadvantages of weapons to make them unequal but useful.The irony in your post is pretty hilarious, maybe you're not that bright. I find it interesting that most of you daisies who don't like my post often try to attack my intelligence when I have been quite easy going and respectable towards you. Now I'm not that bright? But I think you are a punk that is used to having someone always wipe your tears and kiss your boos boos. Because mainly softies talk you. Always has and always will. They cry about fairness and balance instead of taking charge and making things happen for yourself. Your fortitude is weak. And you crumble at the sight of difficulty. That isn't the mind of mercenary or warrior. Maybe you're in the wrong line of work. Yes, attack my character and mention nothing on topic that I posted I'm sure that'll make you feel good about yourself. And yes, of course I'm taking the easier route when, you're trying to defend something so obviously a complete improvement over another weapon of similar type. So, continue to hide behind your mountain of ignorance, in time it'll be nothing more than pebbles as fact wears it down.
Oh shut up. You called me dumb in your post and now you want to play victim. I'm not here to derail this thread and this will be the last I say to you, but if you wanna talk smack, expect me to throw right back at you. I'm not a pushover here. My name is Michael Arck for a reason.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
|
Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 05:45:00 -
[181] - Quote
Michael Arck wrote:So you don't like using it but since you hate losing and won't learn how to use the prior weapon you were using, you use the "OP" rifle to make a point?
That's kiddish like What's wrong with him using it if it's not op, even though it's so obviously an improvement over his former weapon.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Sam Tektzby
Better Hide R Die
134
|
Posted - 2014.02.01 05:46:00 -
[182] - Quote
Oki boyos what was was, just let it be.
Support - Tactician/Support
Deteis - Orator
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Izlare Lenix
FREE AGENTS LP
117
|
Posted - 2014.02.01 05:49:00 -
[183] - Quote
For the weapon with the most range it IS too effective in cqc. The charge up time is a broken balancing mechanic that has too many ways to cheat and get around it.
If they reduced the hip fire accuracy that would reduce its cqc potential without harming its long killing power.
Gun control is not about guns, it about control.
The only way to ensure your freedom is by having the means to defend it
|
xSir Campsalotx
G0DS AM0NG MEN
92
|
Posted - 2014.02.01 05:52:00 -
[184] - Quote
I have all the rifles (prof 3)like them all for different reasons but when one outclasses the others the community as a whole will not avoid the weapon because its OP but flock to it instead. (If history has taught us anything) there's no point no one will ever say their toy is OP the only way CCP will balance is through numbers. If more and more people start running it then it will show and I'm now willing to accept the nature of the weapon cycle. If me abusing an OP gun will help push along the hard numbers so be it. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
688
|
Posted - 2014.02.01 05:56:00 -
[185] - Quote
Izlare Lenix wrote:For the weapon with the most range it IS too effective in cqc. The charge up time is a broken balancing mechanic that has too many ways to cheat and get around it.
If they reduced the hip fire accuracy that would reduce its cqc potential without harming its long killing power.
That would actually make the RR better, as in more hits would land on strafing enemies.
The HMG used to suffer from pinpoint accuracy and then when they gave it spread it was a huge improvement.
"Because beer, that's why."
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1786
|
Posted - 2014.02.01 05:56:00 -
[186] - Quote
I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless.
OP, when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR.Cool, we all run the same exact fitting now. Good job, you fixed dust.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
656
|
Posted - 2014.02.01 06:00:00 -
[187] - Quote
KGB Sleep wrote:Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance? It is supposed to be better. The AR was godly prior to the new weapons dropping. so much so that people were citing lore reasons and everything they could think of to get it nerfed. "Gallente plasma dissipates quickly! lower the range!" and "AR is too strong in cqc!" "Reduce RoF!" and all the same crap that people like you complain about. What happened? The AR got a range BUFF and was brought in line exactly like the community wanted. Now it sucks so guess what that means? QQ is stupid. That's what it means. The Rail Rifle is perfect there are just some whiners that think its OP. That's because they HAVE to find a way to invalidate their mistakes. As long as they can blame a common weapon it somehow excuses them from taking responsibility for their mistakes. Got caught in the open at range? That's a mistake. Got mowed down in cqc with your combat rifle? Think about it while you bleed out in your scout suit.
No the AR is still OP, we just have more OP stuff right now overshadowing it. Why the hell should anyone use the HMG or Shotgun over CR? Or RR over Laser or MD? Their optimals just aren't worth it, especially when Rifles still beat them inside of it.
All Rifle need to be nerfed down to the level of everything else in the game. |
Izlare Lenix
FREE AGENTS LP
117
|
Posted - 2014.02.01 06:01:00 -
[188] - Quote
xSir Campsalotx wrote: I have all the rifles (prof 3)like them all for different reasons but when one outclasses the others the community as a whole will not avoid the weapon because its OP but flock to it instead. (If history has taught us anything) there's no point no one will ever say their toy is OP the only way CCP will balance is through numbers. If more and more people start running it then it will show and I'm now willing to accept the nature of the weapon cycle. If me abusing an OP gun will help push along the hard numbers so be it.
Sadly thus is true. Anyone that plays EVE will remember the days when the Dramiel was the most OP frigate in the game. It outshined dozens of other frigates by a huge margin. CCP finally nerfed the dramiel when that was the ONLY frigate you ever saw on the battle field. Everyone used it because the other frigates sucked by comparison.
The irony is back then the dramiel lovers often posted on the forums claiming dramiels weren't OP when they clearly were.
Sounds familiar.
Gun control is not about guns, it about control.
The only way to ensure your freedom is by having the means to defend it
|
Michael Arck
Onuoto Uakan Huogaatsu
2965
|
Posted - 2014.02.01 06:04:00 -
[189] - Quote
John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust.
So I lose creditability for stating my opinion? I lose creditability because I come across guys who use the CR that drops me like 3 day old dog turd? Really?
Oh I got it, I'm not saying what the cool kids club are saying...so I lose creditability. Frankly I don't give a **** about the creditability,
I am firm believer that given any time with a weapon, you can maximize its potential. I still go up against guys who drop me with a CR and even a AR for that matter.
And c'mon man, before the BRs yall were complaining about ARs. Yall always complaining. Never looking for a way around a problem, just ***** and moan all the damn time. It's old, especially for folks who call themselves mercenaries in a frentic universal war in New Eden.
So I'm speaking from experience. I actually play the game. I just don't run my mouth on the forum based off of information that is not up to date.
Any weapon can be beast given the right time. The CR is beast itself. But most who just play pubs only see RRs because in pubs folks grab whatever they got killed with and use that weapon. Instead of learning how to maximize the lethality of other choices.
I choose RR because its Caldari. And I still face considerable competition with experienced players who know how to use other rifles.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
xSir Campsalotx
G0DS AM0NG MEN
93
|
Posted - 2014.02.01 06:04:00 -
[190] - Quote
Justin Tymes wrote:KGB Sleep wrote:Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance? It is supposed to be better. The AR was godly prior to the new weapons dropping. so much so that people were citing lore reasons and everything they could think of to get it nerfed. "Gallente plasma dissipates quickly! lower the range!" and "AR is too strong in cqc!" "Reduce RoF!" and all the same crap that people like you complain about. What happened? The AR got a range BUFF and was brought in line exactly like the community wanted. Now it sucks so guess what that means? QQ is stupid. That's what it means. The Rail Rifle is perfect there are just some whiners that think its OP. That's because they HAVE to find a way to invalidate their mistakes. As long as they can blame a common weapon it somehow excuses them from taking responsibility for their mistakes. Got caught in the open at range? That's a mistake. Got mowed down in cqc with your combat rifle? Think about it while you bleed out in your scout suit. No the AR is still OP, we just have more OP stuff right now overshadowing it. Why the hell should anyone use the HMG or Shotgun over CR? Or RR over Laser or MD? Their optimals just aren't worth it, especially when Rifles still beat them inside of it. All Rifle need to be nerfed down to the level of everything else in the game.
So much truth +1 the duvolle was thought OP (and was) then the RR and CR came into being destroying all notion of OP by setting the bar high above that of its predecessor making the duvolle (compared to the new weapons) balanced or UP.
|
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Vermaak Doe
SVER True Blood Public Disorder.
1289
|
Posted - 2014.02.01 06:06:00 -
[191] - Quote
KGB Sleep wrote:Izlare Lenix wrote:For the weapon with the most range it IS too effective in cqc. The charge up time is a broken balancing mechanic that has too many ways to cheat and get around it.
If they reduced the hip fire accuracy that would reduce its cqc potential without harming its long killing power. That would actually make the RR better, as in more hits would land on strafing enemies. The HMG used to suffer from pinpoint accuracy and then when they gave it spread it was a huge improvement. I think it works so well on the hmg because of how much higher the rof and magazine is.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Izlare Lenix
FREE AGENTS LP
117
|
Posted - 2014.02.01 06:09:00 -
[192] - Quote
Vermaak Doe wrote:KGB Sleep wrote:Izlare Lenix wrote:For the weapon with the most range it IS too effective in cqc. The charge up time is a broken balancing mechanic that has too many ways to cheat and get around it.
If they reduced the hip fire accuracy that would reduce its cqc potential without harming its long killing power. That would actually make the RR better, as in more hits would land on strafing enemies. The HMG used to suffer from pinpoint accuracy and then when they gave it spread it was a huge improvement. I think it works so well on the hmg because of how much higher the rof and magazine is.
This.
For a high damage, low rate of fire weapon like the RR, a missed shoot is a lot of damage not being applied to your target. Reduce hip fire accuracy will hurt the RR in cqc but not effect it's long range abilities.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
xSir Campsalotx
G0DS AM0NG MEN
93
|
Posted - 2014.02.01 06:24:00 -
[193] - Quote
+1 to sig Izlare |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1788
|
Posted - 2014.02.01 06:34:00 -
[194] - Quote
Michael Arck wrote:John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust. So I lose creditability for stating my opinion? I lose creditability because I come across guys who use the CR that drops me like 3 day old dog turd? Really? Oh I got it, I'm not saying what the cool kids club are saying...so I lose creditability. Frankly I don't give a **** about the creditability, I am firm believer that given any time with a weapon, you can maximize its potential. I still go up against guys who drop me with a CR and even a AR for that matter. And c'mon man, before the BRs yall were complaining about ARs. Yall always complaining. Never looking for a way around a problem, just ***** and moan all the damn time. It's old, especially for folks who call themselves mercenaries in a frentic universal war in New Eden. So I'm speaking from experience. I actually play the game. I just don't run my mouth on the forum based off of information that is not up to date. Any weapon can be beast given the right time. The CR is beast itself. But most who just play pubs only see RRs because in pubs folks grab whatever they got killed with and use that weapon. Instead of learning how to maximize the lethality of other choices. I choose RR because its Caldari. And I still face considerable competition with experienced players who know how to use other rifles.
You lose credibility because "adapt and use the RR" is not a valid defense of the argument that it's not OP.
Personally, I hate the RR. The spool up annoys me. I prefer the ScR but it takes too much CPU/PG and limits the quality of equipment I can carry so I use the closest equivalent with lower fit costs, the regular CR. But, I'm forced to use the RR on open maps because otherwise I'm killed by a weapon with nearly the same DPS, 40m greater range, and no goddamn bullet trails.
I have all 4 racial rifles plus the LR to proto (yes, I play the game too, it did occur to me to do that before discussing the weapons, but thanks for the advice.). The RR is the only one I don't have prof in (again, I don't like it) but I have no choice, even though I don't have prof 3 like I do the CR it just works too well... it's the only counter to itself, which is not a terrible definition of OP, if you think about it.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
Michael Arck
Onuoto Uakan Huogaatsu
2966
|
Posted - 2014.02.01 06:47:00 -
[195] - Quote
John Demonsbane wrote:Michael Arck wrote:John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust. So I lose creditability for stating my opinion? I lose creditability because I come across guys who use the CR that drops me like 3 day old dog turd? Really? Oh I got it, I'm not saying what the cool kids club are saying...so I lose creditability. Frankly I don't give a **** about the creditability, I am firm believer that given any time with a weapon, you can maximize its potential. I still go up against guys who drop me with a CR and even a AR for that matter. And c'mon man, before the BRs yall were complaining about ARs. Yall always complaining. Never looking for a way around a problem, just ***** and moan all the damn time. It's old, especially for folks who call themselves mercenaries in a frentic universal war in New Eden. So I'm speaking from experience. I actually play the game. I just don't run my mouth on the forum based off of information that is not up to date. Any weapon can be beast given the right time. The CR is beast itself. But most who just play pubs only see RRs because in pubs folks grab whatever they got killed with and use that weapon. Instead of learning how to maximize the lethality of other choices. I choose RR because its Caldari. And I still face considerable competition with experienced players who know how to use other rifles. *turns around and comes back to thread* You lose credibility because "adapt and use the RR" is not a valid defense of the argument that it's not OP. Personally, I hate the RR. The spool up annoys me. I prefer the ScR but it takes too much CPU/PG and limits the quality of equipment I can carry so I use the closest equivalent with lower fit costs, the regular CR. But, I'm forced to use the RR on open maps because otherwise I'm killed by a weapon with nearly the same DPS, 40m greater range, and no goddamn bullet trails. I have all 4 racial rifles plus the LR to proto ( yes, I play the game too, it did occur to me to do that before discussing the weapons, but thanks for the advice.). The RR is the only one I don't have prof in (again, I don't like it) but I have no choice, even though I don't have prof 3 like I do the CR it just works too well... it's the only counter to itself, which is not a terrible definition of OP, if you think about it. If "adapting" means everyone has to use the same weapon to compete, then that's bland, generic, boring, and I want no part of it. I say good day to you, sir! *walks away again*
man take that creditability and shove it up your ass
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1789
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Posted - 2014.02.01 06:48:00 -
[196] - Quote
My work here is done.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Vermaak Doe
SVER True Blood Public Disorder.
1291
|
Posted - 2014.02.01 06:49:00 -
[197] - Quote
Michael Arck wrote:John Demonsbane wrote:Michael Arck wrote:John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust. So I lose creditability for stating my opinion? I lose creditability because I come across guys who use the CR that drops me like 3 day old dog turd? Really? Oh I got it, I'm not saying what the cool kids club are saying...so I lose creditability. Frankly I don't give a **** about the creditability, I am firm believer that given any time with a weapon, you can maximize its potential. I still go up against guys who drop me with a CR and even a AR for that matter. And c'mon man, before the BRs yall were complaining about ARs. Yall always complaining. Never looking for a way around a problem, just ***** and moan all the damn time. It's old, especially for folks who call themselves mercenaries in a frentic universal war in New Eden. So I'm speaking from experience. I actually play the game. I just don't run my mouth on the forum based off of information that is not up to date. Any weapon can be beast given the right time. The CR is beast itself. But most who just play pubs only see RRs because in pubs folks grab whatever they got killed with and use that weapon. Instead of learning how to maximize the lethality of other choices. I choose RR because its Caldari. And I still face considerable competition with experienced players who know how to use other rifles. *turns around and comes back to thread* You lose credibility because "adapt and use the RR" is not a valid defense of the argument that it's not OP. Personally, I hate the RR. The spool up annoys me. I prefer the ScR but it takes too much CPU/PG and limits the quality of equipment I can carry so I use the closest equivalent with lower fit costs, the regular CR. But, I'm forced to use the RR on open maps because otherwise I'm killed by a weapon with nearly the same DPS, 40m greater range, and no goddamn bullet trails. I have all 4 racial rifles plus the LR to proto ( yes, I play the game too, it did occur to me to do that before discussing the weapons, but thanks for the advice.). The RR is the only one I don't have prof in (again, I don't like it) but I have no choice, even though I don't have prof 3 like I do the CR it just works too well... it's the only counter to itself, which is not a terrible definition of OP, if you think about it. If "adapting" means everyone has to use the same weapon to compete, then that's bland, generic, boring, and I want no part of it. I say good day to you, sir! *walks away again* man take that creditability and shove it up your ass
Lol
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Michael Arck
Onuoto Uakan Huogaatsu
2966
|
Posted - 2014.02.01 06:59:00 -
[198] - Quote
lol yea, try to make it sound like you orchestrated something grand. Corny.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Faunher
Ivory Vanguard
127
|
Posted - 2014.02.01 07:26:00 -
[199] - Quote
As a user of the CR (and ACR) by choice, I find it OP in its intended range. Outside of that it is near to useless.
As a user of the RR by necessity, I find it horribly OP up to its ridiculous range, and in CQC. It is down right stupid to be using another weapon.
The downfall of the RR was supposed to be its spool up time and its ineffectiveness at CQC. The spool up time does hamper it a bit, but I find that the RR is one of the most effective CQC rifles in the game.
I set up a test where I would play a few matches with the RR and the ACR, and I would only engage the enemy within the first ring on the radar, using hipfire (what I determined to be true CQC). I did 10 matches in total, five of each, and I switched the rifle every match to ensure consistent gameplay (or rather that a run of bad gameplay on my part didn't foul up the data for one rifle). On average, I got 6 kills more with the RR every match. I used AA on the ACR, and no AA on the RR. I am an absolutely terrible shot.
The RR and ACR both have very similar recoil and very similar DPS. They are both fully automatic rifles. The argument, "You are just better with the RR" is entirely discarded in this sense.
The RR is meant to be a medium-long ranged rifle. The ACR is supposed to be a short-medium range rifle. The RR is broken in the sense that it is comparable, and often favorable in CQC to the ACR.
It is also worthy of noting that most of the targets I engaged were armor tanked, and the RR is favorable to the CR in engaging armor (20% for RR, 10% for CR, correct me if I am wrong). This may have been a considerable factor in my trials.
This trend of armor tanking, as a result of the relative incompetence of shields as anything other then buffers, may be one of the leading reasons that RR are dominating in the current build. Possible solutions would be to possibly increase the amount of shield in extenders, to buff the other shield modules by a degree, or to retract the previous nerf to shield recharge.
On a sidenote: I am not some lobbyist for the CR, nor am I butthurt because of the RR. Nowhere in this post will you find an opinionated piece of data. This is pure observation. This is just a post to show how the RR is not performing as intended, compared to other rifles. |
Michael Arck
Onuoto Uakan Huogaatsu
2967
|
Posted - 2014.02.01 07:48:00 -
[200] - Quote
The Bad Assery of the RR Great track and video by Bolsh Lee. Loving the snares and the gunfire...great intro
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Kierkegaard Soren
Forsaken Immortals Top Men.
188
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Posted - 2014.02.01 12:30:00 -
[201] - Quote
KGB Sleep wrote:Kierkegaard Soren wrote:Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed. You admit the CR is "worse" but here you are in a RR thread. You just want the RR to be weak indoors. It is, but not so much that it can't function. What you want is a weapon that can't function in cqc. F that, that's dumb.
Asking for a balance to the rr and the cr is not a mutually exclusive proposition. And I made specific mention to the cr here because the OP did and wanted to acknowledge that he had a good point with that. And no, I do not want the rr to "not function in CQC", something which I didn't actually say. I want it to be less effective in CQC, to the point where an AR will outperform it, all other things being equal. Right now, that isn't so clear cut. The same applies to long range comparisons between the rr and laser rifle. Fundamentally, I want all of our weapons to be equally viable and fun.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
73
|
Posted - 2014.02.01 18:11:00 -
[202] - Quote
KING CHECKMATE wrote:@ Bradric Banewolf ''When I get lazy I grab a lvl one rail rifle, and just hipfire in cqc lol! You can say what you like, but you know were not lying lol! First time I used it it felt as if I was cheating! It's sooo easy! '' Yeah,like you cant just hipfire with ALL the rifles at basic level and do great. Sure.
''In fact! Post the stats next to each other, and let the reader's decide :). None of you RR advocates will dare do that because you know what I'm saying is true. My second grader looked at the stats, and said "daddy use the RR it has crazy dmg!" Lol, and he's in the second grade.'' WEll, DPS maths do not include .25 spool time that reduced the true DPS below all rifles.
The breach assault rifle, for instance, is a short to mid range weapon offering fully automatic fire. Slow fire rate with high dmg. 51dmg, 400 rpm, clip size 36, and accuracy 56.92. No range stats, thanks ccp, but we all know we're not gonna fire too terribly far with it. It's primarily cqc. At lvl 5 the creadron breach assault rifle has the same fire rate, 56.10 dmg, accuracy 57.96, same clip size, and a higher meta lvl. Oh yeah, and a hefty price tag lol! The Breach AR is UP, loosing to MLT weapons consistently. 51 Dmg is nothing because of the LOW ROF and can be surpassed by all rifles.Comparing a specialized ''COPY'' of the RR is not fair.
''The Rail Rifle! It's a fast-firing, precision weapon designed for field OPerations where penetrative power and RANGE are paramount. Note: it's greater range and power are offset by a smaller magizine capacity and lower rate of fire than similarly classified weapons. Lvl 1 RR 55 dmg, rate of fire 461.54 rpm, accuracy rating 58.28, clip size 42. Oh my! It's already better than the lvl 5 creadron breach at everything the creadron is made for with more range and everything else! Wait! Buy a lvl one rail, and outclass lvl 5 AR's for approximately 75,780 isk less!'' The rail rifle is not fast firing (all Rifles shoot faster), it IS precise (same as all Rifles). Again you are comparing an UP weapon with a fully functional one, this is why CCP is buffing the Breach AR. NOT nerfing the RR.
I could do them all, but I know you all can read. What shocks me is some of you want the AR to be nerfed even more so that the only half decently viable weapon to use against the rail is rendered useless?! That whole charge time is utterly unnoticed when using the RR. The scr's heat build up is a crutch, along with the LR's heat build up. The rail easily beats all other rifles in practical applications, stats be damned, and you know it. You saw that what we all saw, and went full ****** into it sp wise. Now your posting this afraid of the inevitable ccp OP weapon nerfing lol! It's not like they're gonna nerf it into oblivion like everyone seems to want them to do with the AR. Just gonna bring it down like the mass driver. I never said the AR needs a nerf, but i do understand that you ARE , in fact a butthurt AR player that finally met his match. ..like the mass driver? so unusable? You are afraid. Its ok bro. Changes are scary. But CCP will not be nerfing the RR just because a small part of the community , mostly Armor tankers that run in the open and AR users, (funny enough, CR,SCR users dont QQ so much about rail rifles). AGAIN,this is not when the TAC or FLaylock were used by 90+% of the people playing dust514.
You've said nothing here, and are just denying cold facts regardless of how true they are. I gave you in-game stats verbatum. The rail rifle has a faster fire rate than the breach and tactical rifles. Just look for crying out loud. And we both know the spool up time is barely felt.
I never said I didn't like the rail rifle, or that I was an AR user. Those were your assumptions as you have been on the defensive for some time now. What I am saying is that the rail rifle has more dmg than most, if not all rifles, with no shortcomings in any department. The spool up time is too miniscule to be considered a serious drawback. I compensated for that immediately.
The AR is for assaulting or defending points, period. Any AR user trying to run around in the open is a lunatic. It's class has multiple variant types for multiple applications. I actually like where it is right now. It needs no buff! Buffing it back to where CCP nerfed it from originally is just stupid, and will ruin TTK?! Remember! TTK is what seperates a strategically tactical game from playing story mode on call of duty?! Buffing the weapons only makes players stack as many dmg mods as they can, forsaking shields, armor, and rechargers because they know they won't last long enough for any of this to be of use?!
Is this the game you guys want? Weapons capable of bypassing armor and shields in less than a second? At the rate your talking the first player seen is dead?! Leading down the path of more snipers in game. Tanks are buffed so players either go anti armor, only to be wiped out by buffed rifles, or head to the redline to snipe?! Some fun?! Longer TTK leads to better battles, strategical and tactical application, and more thought put into dropsuits to help squad tactics. Less TTK turns this game into call of duty. Where there's just a race to get the game first, and get the betterweapon first?! The proverbial "I win button" I was referring to earlier.
The rail rifle doesn't need to be nerfed because "I'm butthurt"?! It represents another idea from CCP that could ruin the potential of this game. Like the district locking episode?! We called that a disaster before it started?! Now look at the market we seem to not be getting because of it. Corpswith bilions due to district locking. The market will be flooded! Ever hear of inflation?
If we just buff weapons making dropsuit defenses useless, I hope your next thread is about buffing armor and shields lol!
"Anybody order chaos?"
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Piraten Hovnoret
Molon Labe. Public Disorder.
268
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Posted - 2014.02.02 12:59:00 -
[203] - Quote
The only thing that is broke is the clip size .
Of you want to nerf it cq just nerf the clip size buy 30% give or take 5
Long range clip size do not matter sence you can reload 2-3 times before the charging red gets close any way. In CQ you should be ****** if you need to reload
War never changes
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4326
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Posted - 2014.02.03 00:28:00 -
[204] - Quote
John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless and I'm not going to bother.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust.
1st-Im not a RR user 2nd-''OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument'' Well its not actually. Basically, this says, if YOU DONT HAVE THE SKILL TO KILL WITH AN AR, THEN USE THE RR. I use the SCR and the AR and i have no problem with RR, slightly vs Combat rifles. You see, the real ''STUPID'' argument here , is : '' I got killed while using an AR by a RR, so its OP'' when probably mopst people are trying to engage RR in their optimal range or get shot in CQ from behind , etcetc... Numbers dont SHOW the RR being the predominant weapons as other weapons have been in the past, and there is not enough hard facts to show how the RR is OP. Whinning because something kills you, now THATS stupid. 3rd- '' Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter? '' Say all the ASSAULT RIFLE USERS , HAHAHA.... Bro, this is a joke right...? CCP should first balance EVERYTHING to RIFLE level, then we can talk about rifle balance, which in my opinion already exists. 4th-''You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR''
NOT the same, since tanks only have 2 counters, while hundreds of players fight vs RR with other weapons and win, me included, and dont come to the forums to QQ. The concept is different, Tankers say they can be killed easily by a variety of weapons, WHEN ITS NOT TRUE. You people say the RR is OP, when there IS NOT a meaningful number of players using it , like the TAC or the Flaylock before it, and you even have lots and lots and lots of players that own RR's with their own weapons. You are reading Adapt or Die, but what it really says there is: '' Get Good or You'll have to use the FOTM to compete''.
[i]THIS IS WHAT IM SAYING. if you CANT defeat the RR with your own weapon , go to the FOTM, because its not a problem of the game, its lack of skill....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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bamboo x
Eternal Beings Proficiency V.
65
|
Posted - 2014.02.03 00:38:00 -
[205] - Quote
Honestly they shouldn't nerf anything. Just balance it.
And anyone who thinks AR stands a chance against CR or RR is an idiot. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4326
|
Posted - 2014.02.03 00:42:00 -
[206] - Quote
bamboo x wrote:Honestly they shouldn't nerf anything. Just balance it.
And anyone who thinks AR stands a chance against CR or RR is an idiot.
Thanks for the insult, let me repay you my friend.
Anyone who cant kill a RR or a CR user with an AR is a skill-less noob.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Izlare Lenix
FREE AGENTS LP
132
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Posted - 2014.02.03 00:57:00 -
[207] - Quote
The RR is the only weapon in the game that can kill from zero meters out to 100 meters. Its "balancing" mechanic, the charge up, is easily overcome with scanner spams, pre-charging and pre-fireing.
And more and more people are flocking to it since it has similar dps as the other rifles but significantly more range. Sounds OP to me.
Regardless of what people think about the RR, the only thing CCP will look at when they consider changing an item is numbers. More and more players are useing the RR because it does cqc, medium and long range. And as more people use the RR, the closer it gets to dominating the kill feed, the closer it gets to getting nerfed.
So spam them "not OP" RRs. It's days are numbered.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4327
|
Posted - 2014.02.03 01:23:00 -
[208] - Quote
Izlare Lenix wrote:The RR is the only weapon in the game that can kill from zero meters out to 100 meters. Its "balancing" mechanic, the charge up, is easily overcome with scanner spams, pre-charging and pre-fireing.
And more and more people are flocking to it since it has similar dps as the other rifles but significantly more range. Sounds OP to me.
Regardless of what people think about the RR, the only thing CCP will look at when they consider changing an item is numbers. More and more players are useing the RR because it does cqc, medium and long range. And as more people use the RR, the closer it gets to dominating the kill feed, the closer it gets to getting nerfed.
So spam them "not OP" RRs. It's days are numbered.
Lol, the RR will never be nerfed. People said the same about the SCR and insted got a buff. You know why? Because more people using the weapon means nothing if they all do horrible. And why will people do horrible with a RR? Well, because we have the trully skilled, (that there are about 30 players per weapon) and the whole rest that are sad FOTM chasers looking for a new crutch. You can have 90% of the people using Breach AR, But if all of them have 1 K-D ratio with it, CCP will consider it as balanced. Tough luck big guy.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Izlare Lenix
FREE AGENTS LP
132
|
Posted - 2014.02.03 02:03:00 -
[209] - Quote
The ScR has the best balancing mechanic in the game. You can't get around the heat buildup of the ScR like you can the chargeup time of the RR. And you seriously used the breach AR as an example? Another weapon with only half the range of a RR. Only time will tell what happens with the RR, but considering its only draw back can be easily nullified it is only going to get more popular.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Michael Arck
Onuoto Uakan Huogaatsu
3025
|
Posted - 2014.02.03 02:08:00 -
[210] - Quote
I wouldn't be surprised if its nerf because of the community. And then the community is going to want a buff. The formula never dies and people never learn.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Operative 1171 Aajli
Bragian Order Amarr Empire
1131
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Posted - 2014.02.03 02:24:00 -
[211] - Quote
Can't remember if I posted here already. Yeah, RR is OP because it breaks lore and thus the whole point of rail tech being what it is in EVE. I tried out the RR on a new alt char the first week and got easy kills in CQ. I was surprised both due to what the RR isn't supposed to be and how much I usually suck with aiming in this game.
The RR needs to be a great long range weapon and suck at CQ. Otherwise, CCP needs to dump their lore and start over. I don't think ten years of development is going to make them change lore due to a little kiddie shooter game.
Rommel, you magnificent bastard, I read your book!
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ReGnYuM
Escrow Removal and Acquisition
2019
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Posted - 2014.02.03 02:25:00 -
[212] - Quote
The RR needs no number nerf
Just an adjustment to Hip Fire Spread, something similar or kin to the TAR.
I think everyone can agree on that
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4327
|
Posted - 2014.02.03 02:37:00 -
[213] - Quote
ReGnYuM wrote:The RR needs no number nerf
Just an adjustment to Hip Fire Spread, something similar or kin to the TAR.
I think everyone can agree on that
I could live with that, considering is not even my main weapon nor a weapon i use. Im defending it because i truly, belive its not OP. Im just tired of those 10000 QQ RR threads thats all...
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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