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KGB Sleep
Ikomari-Onu Enforcement Caldari State
677
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Posted - 2014.01.30 11:45:00 -
[1] - Quote
Niuvo wrote:2 complex armor, 1 adv armor on Fed. assault suit. Adv cal shows up with sb-39 RR.I throw flux, before flux goes off I'm dead in 2 seconds! I then watch my flux detonate on death screen. What a game. I'm sure he hipfired his way to victory in cqc. Why is the charge time the same on all tiers??
Don't throw a grenade while getting shot wtf did you expect?
Also, I could have killed you just as fast because my RR is Prof 5 and Cal ADV can fit 3 comp damage mods if I want.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
684
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Posted - 2014.02.01 03:41:00 -
[2] - Quote
Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance?
It is supposed to be better.
The AR was godly prior to the new weapons dropping. so much so that people were citing lore reasons and everything they could think of to get it nerfed.
"Gallente plasma dissipates quickly! lower the range!" and "AR is too strong in cqc!" "Reduce RoF!" and all the same crap that people like you complain about.
What happened? The AR got a range BUFF and was brought in line exactly like the community wanted.
Now it sucks so guess what that means?
QQ is stupid. That's what it means.
The Rail Rifle is perfect there are just some whiners that think its OP. That's because they HAVE to find a way to invalidate their mistakes. As long as they can blame a common weapon it somehow excuses them from taking responsibility for their mistakes. Got caught in the open at range? That's a mistake. Got mowed down in cqc with your combat rifle? Think about it while you bleed out in your scout suit.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
686
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Posted - 2014.02.01 03:52:00 -
[3] - Quote
Vermaak Doe wrote:So the solution to an op weapon is to add another weapon that's exactly the same except much more range, it's official you people are either idiots or are depending on your crutch way too much. You can go back to your Rr doesn't make the Ar useless circle jerk, it's a waste of time trying to reason with such ignorant people.
Lol hit the nerve. Made him mad.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
688
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Posted - 2014.02.01 04:24:00 -
[4] - Quote
Kierkegaard Soren wrote:Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed.
You admit the CR is "worse" but here you are in a RR thread.
You just want the RR to be weak indoors. It is, but not so much that it can't function.
What you want is a weapon that can't function in cqc.
F that, that's dumb.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
688
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Posted - 2014.02.01 05:56:00 -
[5] - Quote
Izlare Lenix wrote:For the weapon with the most range it IS too effective in cqc. The charge up time is a broken balancing mechanic that has too many ways to cheat and get around it.
If they reduced the hip fire accuracy that would reduce its cqc potential without harming its long killing power.
That would actually make the RR better, as in more hits would land on strafing enemies.
The HMG used to suffer from pinpoint accuracy and then when they gave it spread it was a huge improvement.
"Because beer, that's why."
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