Kierkegaard Soren
Forsaken Immortals Top Men.
179
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Posted - 2014.02.01 04:12:00 -
[1] - Quote
Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Kierkegaard Soren
Forsaken Immortals Top Men.
188
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Posted - 2014.02.01 12:30:00 -
[2] - Quote
KGB Sleep wrote:Kierkegaard Soren wrote:Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue; the game rewards keeping your distance, and the RR is a weapon that will never ask you to get in close. Which is why it's all the more galling that it's perfectly viable in CQC too. Between active scanners that allow you to set up the best possible engagement range (and even angle, when you consider that a scanner will show you the direction of your opponents facing), any drawback of the RR, such as it's minimal spool up time, are made largely irrelevant.
I often run rr and cr on my suits and yeah, the cr is the most broken of the two. Zero dispersion, great range, best hip fire accuracy in the game and the burst fire is really just fully auto by a different name. But most of my kills came from the rr regardless. Why? Be use it can hit anything, from anywhere, any time.
That's a problem that needs to be fixed. You admit the CR is "worse" but here you are in a RR thread. You just want the RR to be weak indoors. It is, but not so much that it can't function. What you want is a weapon that can't function in cqc. F that, that's dumb.
Asking for a balance to the rr and the cr is not a mutually exclusive proposition. And I made specific mention to the cr here because the OP did and wanted to acknowledge that he had a good point with that. And no, I do not want the rr to "not function in CQC", something which I didn't actually say. I want it to be less effective in CQC, to the point where an AR will outperform it, all other things being equal. Right now, that isn't so clear cut. The same applies to long range comparisons between the rr and laser rifle. Fundamentally, I want all of our weapons to be equally viable and fun.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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