Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vermaak Doe
SVER True Blood Public Disorder.
1264
|
Posted - 2014.01.30 05:39:00 -
[61] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:
Note that range alone is never an issue, but the damage done at that range is.
Then shush and keep getting kills....Thats what a weapon is supposed to do never the less... Before someone accuses me of being biased :My weapons are: SCR Breach AR SMG Shotguns SCR Pistols. I tested the RR and it did not preform to my satisfaction.... it's great for myself, but terrible for the game when a weapon makes another obsolete in every way.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4196
|
Posted - 2014.01.30 05:48:00 -
[62] - Quote
Vermaak Doe wrote: it's great for myself, but terrible for the game when a weapon makes another obsolete in every way.
Find me ingame. Show me how it makes my SCR obsolete. ;)
One thing is what you are saying, another is that your opponents lack gun game.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
|
Vermaak Doe
SVER True Blood Public Disorder.
1264
|
Posted - 2014.01.30 05:51:00 -
[63] - Quote
Have you read any of my other posts? The Ar mirrors it's stats not the Scr.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
m twiggz
Pradox One Proficiency V.
306
|
Posted - 2014.01.30 05:51:00 -
[64] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time. Agreed. Buffing is always better than nerfing. |
JARREL THOMAS
Dead Man's Game
66
|
Posted - 2014.01.30 05:54:00 -
[65] - Quote
KING CHECKMATE wrote:sira draco wrote:
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist
Its not OP.
Its OP in the right hands. As it should be.
I can Drop any Scrub SCR user in matter of less than a second with it, but have trouble winning agains skilled users like Lea Silencio or Victor...
You say SCR rifle is Op, when in reality, Few can manage 15+ kills games with it,SPECIALLY vs CR and RR users..... I can :)
Caldari Loyalist
|
JARREL THOMAS
Dead Man's Game
66
|
Posted - 2014.01.30 06:05:00 -
[66] - Quote
Obodiah Garro wrote:Spool time is already too much of a pain in the ass just leave the weapon alone NO -_-
Caldari Loyalist
|
Niuvo
NECROM0NGERS The CORVOS
981
|
Posted - 2014.01.30 06:24:00 -
[67] - Quote
2 complex armor, 1 adv armor on Fed. assault suit. Adv cal shows up with sb-39 RR.I throw flux, before flux goes off I'm dead in 2 seconds! I then watch my flux detonate on death screen. What a game. I'm sure he hipfired his way to victory in cqc. Why is the charge time the same on all tiers?? |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2506
|
Posted - 2014.01.30 06:25:00 -
[68] - Quote
You have stated what I CBA to state.
In case your running out, here's some wyrkomi flame retardant suits.
o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
HYENAKILLER X
AGGRESSIVE TYPE
528
|
Posted - 2014.01.30 06:51:00 -
[69] - Quote
Increase ar range and decrease scrambler rifle over heat and increase laser rifle damage just because its cool.
Rail rifle has range on everything. Imo thats about it. There are too many ways to counter infantry for any rifle to be op.
You are welcome for my leadership
*Proven Aggressive Type
|
McFurious
TeamPlayers Negative-Feedback
575
|
Posted - 2014.01.30 06:55:00 -
[70] - Quote
The current RR reminds me of the old Breach Assault Rifle from closed beta. They nerfed it into the ground. Not what I want to see happen again. I say don't touch any specific rifles until after 1.8 when they nerf all rifles. Then hotfix as needed.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
|
|
Korvin Lomont
United Pwnage Service RISE of LEGION
555
|
Posted - 2014.01.30 08:35:00 -
[71] - Quote
Fire of Prometheus wrote:KC knows what's up.
I get killed 90% of the time by CRs and do you see me QQ? No.
I take it and then engage the opponent at a longer range.
If you get killed by a rr in CQC, your doing something wrong.
EDIT: autocorrect, though art a a heartless d!ck
Funny I get mostly killed by RR's ^^. Basicly ALL rifles are somewhat OP but the RR and CR outshine the other Rifles even more.
The AR is stil a good weapon and compared to all other (non Rifle) weapons slightly OP, compared to the Rifles its is UP and has no real niche as all the AR provide another Rifle provide as well with better accuracy and range.
The SCR is still a DPS beast
The RR is the weapon to go right now great range, tight hipfire and Duvolle like dps on all ranges
The CR performs similar to the SCR less DPS and Range but no overheat a bit easier to use maybe and easy to fit. I would rate the CR the second best Rifle currently available...
|
Jacques Cayton II
Providence Guard Templis CALSF
563
|
Posted - 2014.01.30 09:25:00 -
[72] - Quote
DeadlyAztec11 wrote:Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced. The same people who thought laser accuracy on an hmg was good
We fight for the future of the State not our
personal goals
|
BL4CKST4R
WarRavens League of Infamy
1778
|
Posted - 2014.01.30 11:27:00 -
[73] - Quote
KING CHECKMATE wrote:@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5. Oh so you have RR and AR at level 5 so yo are right? LOL. No.It means that perception is not an "issue" because apparently the majority of the community doesn't have the mental capacity to understand perception vs fact. Well everybody but King Checkmate You are just blinded by the longer range of the RR , which,true it does have an advantage over the AR in this scenario,but in the AR's optimal range, not only the Ar will shoot FIRST, but it will apply the damage FASTER, in the case both players dont miss a single bullet.Plus the AR is 100% easier to manage since it lacks RECOIL whatsoever and its a LOT easier to achieve headshot hits with it. Not saying the AR is better than the RR, but in its optimal range it all goes down to the User's skill...People forget that DPS counts from the moment the WEAPON STARTS SHOOTING, it does not take into account those .25 you have to wait before starting to shoot. Tap R1, The difference between a 1v1 fight vs a RR and a AR during those 1st two seconds is 100 if all your shots hit chances are that if all your shots hit all of his shot will hit to. Because you know, you guys aren't moving in this case the AR will obviously win, but nobody stands there and shoots people move around. Thus the higher alpha damage allows for more forgiving misses.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again. But the problem is not the weapon itself more like its whiny community , which sadly has no fix, thanks to people like you that request nerfs on anything that kills them. The SG should achieve 1HKO levels, SAME as in ANY other FPS, regardless of what proto stompers think. Its a shotgun, if you let a SCOUT get close to you, in a game where ''TTK is So LOW'' and 90% of the maps area are OPEN areas, you deserve to die.When did the shotgun become a scout only weapon? What if the shotgun became a 1hko weapon and a medium suit with a ton of dampener and shield extenders got to you? No way to detect and it will be to late to retaliate. Here is a nice build if the shotgun becomes a 1hko weapon, Caldari Assault 3/4 extenders 2/3 dampeners, shotgun, magsec smg, and a scanner. Again the structure of this game does not allow for 1hko weapons, isn't that why the forge gun got nerfed against Infantry. Here is a good example contact grenades!
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same. You said it yourself XD HAHA. The RR can be out DPS'ed! Its harder but it can be done. So basically: The RR has the easiest way to achieve high DPS, but not the highest one. I can drop anyone using a RR with my SCR rifle before he shoots his 5th bullet so.... LAG is not what we are talking about here. All Auto weapons have advantage in laggy games. The AR is still a powerful weapon in its range, if you loose vs a rail rifle you are doing it wrong. I'd know, i can have great games using an AR....correction ,a BREACH AR.YEAH I did say that... your point? Both the ScR and CR can apply higher DPS than the RR but neither of those can apply the RR DPS at its range, nor can they apply it as consistenyly and accurately because there is no DPS/Range penalty this makes the RR the highest DPS weapon. If you look at the CR applying it's near max DPS of 500 makes it kick like a donkey. Yes lag is what I am talking about and it only applies to the burst CR not the ACR, the ACR is matched with the AR in dps. THE AR does not become better at its range it stays the same... Therefore when a RR comes along they are matched. So using the AR and losing to a RR doesn't mean your doing it bad it just means the other player outgunned you, simply because the RR and the AR are matched in dps. Although the RR has a slight advantage in CQC due to its slightly higher DPS and better hip fire accuracy.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem. Funny: i do feel the difference between my 204 HP scout and my heavy.
That is a huge HP difference I meant within the tier itself not going up tiers.
Armor and Shields are not the same!
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
677
|
Posted - 2014.01.30 11:45:00 -
[74] - Quote
Niuvo wrote:2 complex armor, 1 adv armor on Fed. assault suit. Adv cal shows up with sb-39 RR.I throw flux, before flux goes off I'm dead in 2 seconds! I then watch my flux detonate on death screen. What a game. I'm sure he hipfired his way to victory in cqc. Why is the charge time the same on all tiers??
Don't throw a grenade while getting shot wtf did you expect?
Also, I could have killed you just as fast because my RR is Prof 5 and Cal ADV can fit 3 comp damage mods if I want.
"Because beer, that's why."
|
George Moros
Area 514
301
|
Posted - 2014.01.30 12:07:00 -
[75] - Quote
@OP:
speaking from a purely personal and subjective experience (i.e. the one you seem to not value too much, but that's the only I can offer), the RR does seem OP.
It's simply too good at all ranges.
Just yesterday I was dropped several times by a RR at medium-long range so fast I didn't even have time to turn around or make 2-3 steps needed to take cover. And I was in a 1500HP HMG-heavy suit. Also, based from subjective experience, whenever I encounter an AR-type weapon at close range, it's usually the RR players that are most difficult to kill.
Although I'll agree that RR should in fact be somewhat better than CR or AR, due to it's much higher CPU/PG cost, it still does feel too good as it is now. Given the fact that it is a Caldari weapon, it should remain the "king of long range", but I honestly think it shouldn't be as effective as it currently is at short ranges.
Pulvereus ergo queritor.
|
Meric Voyer
Universal Rogue Traders
11
|
Posted - 2014.01.30 12:38:00 -
[76] - Quote
IMO, the ranges are all screwed. If you look at a player that is 70m away from you (the average distance I get killed at by RRs), they seem tiny on your screen (maybe less so on a 36"+ TV), making it seem like they are far away, when really 70m is not that far. This leads to people saying "X weapon can kill me from too far away, QQ QQ".
When engaging someone within spitting distance, the game shows them at around 20m.... hmmm.
The same goes for travelling around the map and stamina. Travelling 70m seems more like travelling 100m+.
Maybe they need to nerf weapon ranges, maybe they need to alter damage dropoff, I dunno. All I know is that the ranges shown seem all wrong to me. |
Chibi Andy
Forsaken Immortals Top Men.
862
|
Posted - 2014.01.30 12:55:00 -
[77] - Quote
i say nerf the CR, i get killed by that thing more than the RR, i've seen a CR take away my heavy shield from 70-80m in 2 seconds flat.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2520
|
Posted - 2014.01.31 20:22:00 -
[78] - Quote
Oh my fking god, the guys who throw a grenade instead of shooting.
One flew over the cuckoos nest is that way you special cases >>>>>>>>>>>>>>>>>>
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Aisha Ctarl
Fatal Absolution Covert Intervention
3125
|
Posted - 2014.01.31 20:53:00 -
[79] - Quote
The RR is fine - I find the CR a bit ridiculous at times, but I don't complain about it.
The CR is the only weapon in the game besides a sniper rifle where I'm suddenly dead before I even know what's going on.
I'm a narcissist, LIKE MY POSTS =^,.,^=
|
Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 21:30:00 -
[80] - Quote
Vermaak Doe wrote:Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us to do the DPS maths but then not include the maths for the spool time? Because if you do that, you'll see that the AR has a big (25%) DPS advantage over the RR for the first second of fire. The advantage for the ScR and CR is even greater. That's hard facts for you.
Hand on heart, how many of the 'RR is OP' people actually use it regularly? As in, in most the battles they play? This just feels like an obvious attempt to get the RR nerfed by non-RR users, to gain an advantage over them. But I'll be happy to be proved wrong if that's not the case.
I use the RR often but the AR even more. And I can tell you with absolute certainty that the AR dominates the RR in close quarters, not just a little, but a lot. If you don't think that, you must be great with the RR and/or bad with the AR/CR/ScR.
As for increasing spool time to 0.5 seconds - great, now it has half the first-second DPS of the AR and <25% of that of CR/ScR. With that laser-like CQC ability you'd have another long range weapon reduced to mere novelty, and we'd go back to AR514, which I remember everyone was so fond of a few months ago |
|
Nirwanda Vaughns
302
|
Posted - 2014.01.31 21:41:00 -
[81] - Quote
if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller than my duvolle even with SS 5.
i have prof 5 in both AR and CR and level 3 RR and my SB RR out performs my other rifles. The weapon profiles are supposed to be AR highest damage lowest range and RR's longest range, good damage reasonable accuracy. if they made the hip fire bracket slightly larger or similar to the TAC rifle and made the turn speed while using Sights slightly slower it would stop over use of CQC RR's and make it a great choice for longer range engagements. at the moment the ARs are out classed by every other form of rifle in close range and going on CCPs own descriptions of the weapons profiles show that they are broken.
people saing they not OP are the guys spamming them with heavy suits who will be here whining for a respec when they get re-balanced to the ranges that they're supposed to be and i'll just sit back laughing at you for speccing into the latest FOTM just like all the guys who came running to the forums demanding respecs and QQ'ing about flaylocks
one thing i will say though is that if the changes i mentioned are brought in then the kickback at range needs to be reduced slightly because thats also one of the main reasons its used more close quarters is because you can't really hit anything from 70m out because of bad kick even after a few rounds
Proto and proud!!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1463
|
Posted - 2014.01.31 21:47:00 -
[82] - Quote
Ace,
RR is OP, RR needs nerf
Seriously though, I'd like to smoke some of whatever CCP was smoking when they decided that the racial rifle with the greatest range should have the highest damage per shot.
IIRC, Rails in Eve have overall the worst DPS, but massive range.
Yet here in Dust, they've got the highest damage per shot and the longest range of the racial rifles.
Am I the only one this doesn't make sense to?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
761
|
Posted - 2014.01.31 21:51:00 -
[83] - Quote
It isn't OP, low ROF and high recoil seems good enough to me.
Assassination is my thing.
|
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
51
|
Posted - 2014.01.31 21:56:00 -
[84] - Quote
Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
|
Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 22:03:00 -
[85] - Quote
Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller than my duvolle even with SS 5. The AR is virtually impossible to miss with in CQC. If the AR is landing every shot, how can the RR be more accurate? If you mean that RR users are scoring more headshots, that's skill, not the weapon.
Still struggling to see any actual argument for the RR being OP in CQC. It just seems to be 'a RR killed me in CQC. It shouldn't be able to do that, it's a long range weapon!'.
It's true that RR users aren't defenceless in CQC as laser users or snipers are. But they are at a big disadvantage due to spool time and mediocre DPS (especially compared to CR and ScR). That's what we call balance. |
Ryme Intrinseca
Villore Sec Ops Gallente Federation
549
|
Posted - 2014.01.31 22:05:00 -
[86] - Quote
Alaika Arbosa wrote:Ace, RR is OP, RR needs nerf Seriously though, I'd like to smoke some of whatever CCP was smoking when they decided that the racial rifle with the greatest range should have the highest damage per shot. IIRC, Rails in Eve have overall the worst DPS, but massive range. Yet here in Dust, they've got the highest damage per shot and the longest range of the racial rifles. Am I the only one this doesn't make sense to? Damage per shotGëáDPS.
Once you master this concept things make much more sense. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
653
|
Posted - 2014.01.31 22:11:00 -
[87] - Quote
Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle.
I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it. |
Leadfoot10
Molon Labe. Public Disorder.
359
|
Posted - 2014.01.31 22:16:00 -
[88] - Quote
Nirwanda Vaughns wrote:if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams?
Now, Nirwanda, you know I love you, but you're just being dramatic.
|
Maciej Szambelan
Made in Poland... E-R-A
38
|
Posted - 2014.01.31 22:19:00 -
[89] - Quote
Some of you say that AR is also OP? It's totally outclassed! Stands no chance against CR, RR and SCR! These 3 rifles need a nerf! |
xSir Campsalotx
G0DS AM0NG MEN
88
|
Posted - 2014.01.31 22:19:00 -
[90] - Quote
Rail rifle same dps as duvolle, twice the range and thus OP. why use a gun that has the same dps but half the range. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |