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Ryme Intrinseca
Villore Sec Ops Gallente Federation
553
|
Posted - 2014.01.31 22:30:00 -
[91] - Quote
xSir Campsalotx wrote:Rail rifle same dps as duvolle, twice the range and thus OP. why use a gun that has the same dps but half the range. For the thousandth time, because the AR doesn't have a spool time and thus has much higher effective DPS than the RR. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
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Posted - 2014.01.31 22:34:00 -
[92] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:35:00 -
[93] - Quote
Ryme Intrinseca wrote:Vermaak Doe wrote:Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us to do the DPS maths but then not include the maths for the spool time? Because if you do that, you'll see that the AR has a big (25%) DPS advantage over the RR for the first second of fire. The advantage for the ScR and CR is even greater. That's hard facts for you. Hand on heart, how many of the 'RR is OP' people actually use it regularly? As in, in most the battles they play? This just feels like an obvious attempt to get the RR nerfed by non-RR users, to gain an advantage over them. But I'll be happy to be proved wrong if that's not the case. I use the RR often but the AR even more. And I can tell you with absolute certainty that the AR dominates the RR in close quarters, not just a little, but a lot. If you don't think that, you must be great with the RR and/or bad with the AR/CR/ScR. As for increasing spool time to 0.5 seconds - great, now it has half the first-second DPS of the AR and <25% of that of CR/ScR. With that laser-like CQC ability you'd have another long range weapon reduced to mere novelty, and we'd go back to AR514, which I remember everyone was so fond of a few months ago
There you go sir campsalot
To all the others,if you see RR all the times is because most people are weak and go to use what they THINK is the most OP weapon to have a chance.
There are 2 kinds of looser: GÖª The ones that ADAPT , and take the RR as their own GÖª The ones that QQ and ask for nerfs so that their weapon becomes the OP one again.
I keep laughing every time i find a RR in CQ , and he gets disapeared in 1 sec by my CR or SCR or cant hit me while im unloading 60 bullets into their face. The thing is ,remember, NOT ALL WEAPONS ARE MADE to be used with TANKED ( LOL ) suits. If you are slow then your AR will be slightly less powerful because of your low movement speed. The thing is the AR DOESNT miss while hip firing while strafing....
The RR does not need a NERF and it jut wont happen. ITS NOT THE DOMINANT weapon n the battlefield as the Duvolle TAC or the Flaylock once were, where per 16 man team 14 used them....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
88
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Posted - 2014.01.31 22:37:00 -
[94] - Quote
Oh please I have it prof 3 along with every other rifle, excluding laser it's negligible especially because you can precharge it with everyone knowing where everyone is (scanner spam). Not to mention the fact that big corps like AE and FA have lots of their members running in highly cqc maps. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:37:00 -
[95] - Quote
Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post.
BTW, TTK seems to be fine.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
88
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Posted - 2014.01.31 22:39:00 -
[96] - Quote
It's my toy too just saying I don't use the duvolle anymore because the rail rifle does its job at twice the range. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:40:00 -
[97] - Quote
xSir Campsalotx wrote:It's my toy too just saying I don't use the duvolle anymore because the rail rifle does its job at twice the range.
And if its a map like the Research lab? Where there ISNT that much range to take advantage of? If you say the RR preforms better in this map than a Duvolle you are a liar , or your skill level is very different to mine... OR MAYBE, you just do better with a slow ROF weapon. IMO even the ASSAULT CR is more menacing than a RR....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
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Posted - 2014.01.31 22:44:00 -
[98] - Quote
Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it.
You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died.
Then I get told its not my "weapons" that I need to "git gud"
Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons.
Yeah. F-U-C-K this build.
Got more kills running knifes then my other four main weapons??....bah!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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xSir Campsalotx
G0DS AM0NG MEN
88
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Posted - 2014.01.31 22:44:00 -
[99] - Quote
Hell when everyone runs them (and camps on that wierd mushroom building) gotta be able to fight back. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:47:00 -
[100] - Quote
Tech Ohm Eaven wrote:Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it. You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died. Then I get told its not my "weapons" that I need to "git gud" Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons. Yeah. F-U-C-K this build. Got more kills running knifes then my other four main weapons??....bah!!!
i think you people are exaggerating. I'll tell you the same thing i told Gooby_Fetus a friend of mine that LEFT DUST because he raged about CR's and that he never got a respec. Bro, if you go 20-0 using the CR and RR, THEN USE IT.... since you cant do it with any other weapon, this means YOU NEED THEM to COMPETE.
ThEN USE THEM, whats the big deal...?
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
45
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Posted - 2014.01.31 22:48:00 -
[101] - Quote
anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 22:49:00 -
[102] - Quote
emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time.
Then , if your problem is RR + A.Scanners = Use Dampeners.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Nothing Certain
Villore Sec Ops Gallente Federation
122
|
Posted - 2014.01.31 22:51:00 -
[103] - Quote
If anything is OP it is being able to stack complex damage modifiers. They make all the rifles deadly and capable of OHK from a practical perspective, not a technical one. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1173
|
Posted - 2014.01.31 22:52:00 -
[104] - Quote
KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine.
When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select.
Hopefully CCP fixes both rifles and damage mods.
Anyone was able to get a SINGLE knife kill in MAG. Getting GRIMS with nothing but KNIFE in MAG was another story.
Good times. RIP MAG.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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xSir Campsalotx
G0DS AM0NG MEN
89
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Posted - 2014.01.31 22:53:00 -
[105] - Quote
Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win. |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
67
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Posted - 2014.01.31 23:01:00 -
[106] - Quote
No need in arguing with these guys?! They want a prevalent "I win button" regardless to what you say or how much sense you make lol! They know it's OP, and they're happy about it. Same with the tank. I imagine once the game is actually decently balanced all these kinds of guys will go elsewhere lol!
Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP.
"Anybody order chaos?"
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
46
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Posted - 2014.01.31 23:02:00 -
[107] - Quote
I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all. |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
67
|
Posted - 2014.01.31 23:10:00 -
[108] - Quote
emtbraincase wrote:I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all.
Exactly! Teams prepare for tanks, not a single rifle?! It's OP! Get over it! If it wasn't ccp wouldn't be nerfing it. It was boosted for sells along with the CR. But atleast the CR takes some skill. You can hipfire the RR all match and come out on top lol! Show me another rifle that has that ability? I'll wait?
"Anybody order chaos?"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 23:10:00 -
[109] - Quote
Tech Ohm Eaven wrote:KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine. When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select. .
thats fun, i run a 400HP amarr assault and i dont get dropped that fast, must be cuz i MOVE...
;)
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
|
Posted - 2014.01.31 23:16:00 -
[110] - Quote
xSir Campsalotx wrote:Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win.
'' really want a cqc weapon combat for the win''
This is true +1
Now , WHATS the role of the Duvolle then? In your opinion, whats it supposed to do?
IMO its the easiest gun to use and overall effective in both CQ and MEd ranges, without any specialization and great Spray and pray capacity thanks to its Clip Number...
Example. Any ADV or PROTO heavy can tank through a volley of SCR RIFLE shots until it overheats and survives. NO HEAVY can take 60 Duvolle shots to the face and survive.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
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Posted - 2014.01.31 23:18:00 -
[111] - Quote
Bradric Banewolf wrote:emtbraincase wrote:I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all. Exactly! Teams prepare for tanks, not a single rifle?! It's OP! Get over it! If it wasn't ccp wouldn't be nerfing it. It was boosted for sells along with the CR. But atleast the CR takes some skill. You can hipfire the RR all match and come out on top lol! Show me another rifle that has that ability? I'll wait?
The AR.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
556
|
Posted - 2014.01.31 23:19:00 -
[112] - Quote
emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement.
I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
|
Posted - 2014.01.31 23:23:00 -
[113] - Quote
Ryme Intrinseca wrote: What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement.
I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation.
Sense, this man has it. +1
I run SCR most of the time (around 80%) and when im expecting CQ engagements i run my CR.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
556
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Posted - 2014.01.31 23:24:00 -
[114] - Quote
Bradric Banewolf wrote:Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP. The stats show that the RR is weak in CQC. It has easily the lowest effective DPS of the rifles. As for using 'any other weapon for a day', I mostly use AR. This is because it's a much better CQC weapon than the RR. |
xSir Campsalotx
G0DS AM0NG MEN
89
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Posted - 2014.01.31 23:26:00 -
[115] - Quote
Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof.
Assault combat= meh projectile duvolle or beast long range sub
Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof.
Assault Scrambler=meh laser duvolle
Duvolle = meh it's a weapon and its pretty good.
Laser= bad... Since rail rifle came along but technically the same.
Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good.
Just my thoughts on the rifles. |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
46
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Posted - 2014.01.31 23:27:00 -
[116] - Quote
Ryme Intrinseca wrote:emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time. What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement. I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation. I have an alt I specc'd into the RR with. The fitting has basic/mil items except for dmg mods and the adv RR. I rarely lose a CQC engagement with it even w/o a scanner. I am stating this from experience, the spool time is irrelevant. If you say otherwise I can, and will, call you a liar or not very good at managing the spool. If you constantly tap R1 then there is basically no spool up. Your point is, again, invalid. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
654
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Posted - 2014.01.31 23:29:00 -
[117] - Quote
Ryme Intrinseca wrote:Bradric Banewolf wrote:Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats yet hmmm? That's the biggest most important stat, and we don't have it because it's incriminating evidence to the fact that the RR or any other OP weapon is in fact OP. The stats show that the RR is weak in CQC. It has easily the lowest effective DPS of the rifles. As for using 'any other weapon for a day', I mostly use AR. This is because it's a much better CQC weapon than the RR.
"Weakest Rifle in CQC" means nothing. Absolutely nothing. It's the same thing as saying the SCR is weak against Armor. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
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Posted - 2014.01.31 23:31:00 -
[118] - Quote
xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles.
They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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xSir Campsalotx
G0DS AM0NG MEN
90
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Posted - 2014.01.31 23:34:00 -
[119] - Quote
KING CHECKMATE wrote:xSir Campsalotx wrote:Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win. '' really want a cqc weapon combat for the win'' This is true +1
Now , WHATS the role of the Duvolle then? In your opinion, whats it supposed to do? IMO its the easiest gun to use and overall effective in both CQ and MEd ranges, without any specialization and great Spray and pray capacity thanks to its Clip Number... Example. Any ADV or PROTO heavy can tank through a volley of SCR RIFLE shots until it overheats and survives. NO HEAVY can take 60 Duvolle shots to the face and survive. Bradric Banewolf , i'll be ignoring your butthurt comment. I dont use the RR BTW.
I think the duvolle should have most dps least range, but being scrambler is unique with the overheat and semi nature I'd say 2nd highest dps and I don't mean buff it past combat either, because honestly scrambler for some god inspired power. (Highest dps)
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xSir Campsalotx
G0DS AM0NG MEN
90
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Posted - 2014.01.31 23:40:00 -
[120] - Quote
KING CHECKMATE wrote:xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles. They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
Sure probably not duvolle tac OP or flaylock OP so not as big as a problem but hey definitely don't want MD win spam again. |
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