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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4172
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Posted - 2014.01.30 01:01:00 -
[1] - Quote
Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:48:00 -
[2] - Quote
deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:56:00 -
[3] - Quote
in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:16:00 -
[4] - Quote
@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5.
Oh so you have RR and AR at level 5 so yo are right? LOL. No. You are just blinded by the longer range of the RR , which,true it does have an advantage over the AR in this scenario,but in the AR's optimal range, not only the Ar will shoot FIRST, but it will apply the damage FASTER, in the case both players dont miss a single bullet.Plus the AR is 100% easier to manage since it lacks RECOIL whatsoever and its a LOT easier to achieve headshot hits with it. Not saying the AR is better than the RR, but in its optimal range it all goes down to the User's skill... People forget that DPS counts from the moment the WEAPON STARTS SHOOTING, it does not take into account those .25 you have to wait before starting to shoot.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again.
But the problem is not the weapon itself more like its whiny community , which sadly has no fix, thanks to people like you that request nerfs on anything that kills them. The SG should achieve 1HKO levels, SAME as in ANY other FPS, regardless of what proto stompers think. Its a shotgun, if you let a SCOUT get close to you, in a game where ''TTK is So LOW'' and 90% of the maps area are OPEN areas, you deserve to die.
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same.
You said it yourself XD HAHA. The RR can be out DPS'ed! Its harder but it can be done. So basically: The RR has the easiest way to achieve high DPS, but not the highest one. I can drop anyone using a RR with my SCR rifle before he shoots his 5th bullet so.... LAG is not what we are talking about here. All Auto weapons have advantage in laggy games. The AR is still a powerful weapon in its range, if you loose vs a rail rifle you are doing it wrong. I'd know, i can have great games using an AR....correction ,a BREACH AR.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem.
Funny: i do feel the difference between my 204 HP scout and my heavy.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:18:00 -
[5] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumba ss would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game. Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance or you are pretty stupid.
If you nerf the RR, then it would be a little more on par with the AR.
But it would NEVER defeat a SCR or a CR.
Period.
Plus, a RR nerf wont help weapons like the SG,LR,MD,etc...AT ALL, so you are still not fixing the problem.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:20:00 -
[6] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC)
WELL its surprisingly good all the way up to its Optimal range, so much that unless a SCR/RR user out-ranges it, the CR can win with relative ease...(vs the RR due to its RoF and the SCR because of a better sight, making it easier to score hits).
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4183
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Posted - 2014.01.30 02:30:00 -
[7] - Quote
Kane Fyea wrote: I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Let me explain what happens if you INCREASE TTK :
GÖªScout gets behind enemy / Sneak attack / Cant kill enemy on time / Turns around / enemy wins GÖªHeavies with LW would own the day GÖªa Single Logi repairing a Heavy will be unstoppable unless 4 or more enemies attack at the SAME time the heavy or the logi. With the LOW player count we have in dust, (in a infantry vs infantry scenario) 8 heavies and 8 logis would be unstoppable. Literally.
What people dont consider is that in this game we have DIFFERENT weights in suits. Most people requesting higher TTK are MED frames, since scouts know this wont help them survive more than .5 seconds and instead will make hunting enemies down harder and Heavies wont have a problem with the new Resistances incoming....So no. Leave Rifles as they are, but make the MD a more powerful area denial weapon, the LR have more range and damage, The shotgun the Ultimate CQ shooting weapon, the PC have less reload and a lot more Splash damage, etc.......
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4184
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Posted - 2014.01.30 03:01:00 -
[8] - Quote
Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that I'm biased because I'm a medium frame shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty since you obviously want a twitch shooter which this game is not supposed to be.
1-st - if a scout is seen ,hes doing it wrong.I run an Amarr assault with 400HP and a scout with 204HP , until yesterday, played solo most of the time (at least 95%), most of the time for amarr FW and i dont have less than 3K-D ratio....So...
2-nd-I havnt played a single CoD in my life.
TTk in Dust is high enough, then again, this is not directly the issue at hand.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4186
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Posted - 2014.01.30 03:26:00 -
[9] - Quote
Kane Fyea wrote: Maybe you should play CoD then seeing that you obviously like a lower TTK. That'd be better then trying to change one of the only FPS with a higher TTK (Which currently is at CoDs level when it used to be higher before 1.5. 1.5 was when they made good improvements to the hit detection and also released a working aim assist)
TTK i fine is AA that should be removed so scrubs stop thinking they are the S***. Im sure that with AA removed MD would come back, SG would come back ,and people would go back to the king od Spray and pray , the AR, and would leave long ranged weapons like the RR aand skill based weapons like the SCR Rifle ALONE with this Nerf b*****t.
:3
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4187
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Posted - 2014.01.30 03:39:00 -
[10] - Quote
Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4189
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Posted - 2014.01.30 03:52:00 -
[11] - Quote
Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable.
At longer ranges.
again, they RR owns , TRUE, but at longer ranges.
40 mts or less any weapon can easily manage.
If not , this is a player's skill level problem and not a balaning issue.
SURE, other rifles should have a little of advantage on ANOTHER area since the RR has RANGE, and they do!
CR: RoF AR:Hip fire + Clip Size + Easiest gun to use requiring the LEAST skill SCR: Charged shot + Lack of need to restock ammo
If its Range whats bothering people, they might as well use the RR themselves! But then dont come whining in the Forums on how fast CR/SCR Drop you .... ;)
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:12:00 -
[12] - Quote
sira draco wrote:
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist
Its not OP.
Its OP in the right hands. As it should be.
I can Drop any Scrub SCR user in matter of less than a second with it, but have trouble winning agains skilled users like Lea Silencio or Victor...
You say SCR rifle is Op, when in reality, Few can manage 15+ kills games with it,SPECIALLY vs CR and RR users.....
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:13:00 -
[13] - Quote
Vermaak Doe wrote:
Note that range alone is never an issue, but the damage done at that range is.
Then shush and keep getting kills.... Thats what a weapon is supposed to do never the less...
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4196
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Posted - 2014.01.30 05:48:00 -
[14] - Quote
Vermaak Doe wrote: it's great for myself, but terrible for the game when a weapon makes another obsolete in every way.
Find me ingame. Show me how it makes my SCR obsolete. ;)
One thing is what you are saying, another is that your opponents lack gun game.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:35:00 -
[15] - Quote
Ryme Intrinseca wrote:Vermaak Doe wrote:Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us to do the DPS maths but then not include the maths for the spool time? Because if you do that, you'll see that the AR has a big (25%) DPS advantage over the RR for the first second of fire. The advantage for the ScR and CR is even greater. That's hard facts for you. Hand on heart, how many of the 'RR is OP' people actually use it regularly? As in, in most the battles they play? This just feels like an obvious attempt to get the RR nerfed by non-RR users, to gain an advantage over them. But I'll be happy to be proved wrong if that's not the case. I use the RR often but the AR even more. And I can tell you with absolute certainty that the AR dominates the RR in close quarters, not just a little, but a lot. If you don't think that, you must be great with the RR and/or bad with the AR/CR/ScR. As for increasing spool time to 0.5 seconds - great, now it has half the first-second DPS of the AR and <25% of that of CR/ScR. With that laser-like CQC ability you'd have another long range weapon reduced to mere novelty, and we'd go back to AR514, which I remember everyone was so fond of a few months ago
There you go sir campsalot
To all the others,if you see RR all the times is because most people are weak and go to use what they THINK is the most OP weapon to have a chance.
There are 2 kinds of looser: GÖª The ones that ADAPT , and take the RR as their own GÖª The ones that QQ and ask for nerfs so that their weapon becomes the OP one again.
I keep laughing every time i find a RR in CQ , and he gets disapeared in 1 sec by my CR or SCR or cant hit me while im unloading 60 bullets into their face. The thing is ,remember, NOT ALL WEAPONS ARE MADE to be used with TANKED ( LOL ) suits. If you are slow then your AR will be slightly less powerful because of your low movement speed. The thing is the AR DOESNT miss while hip firing while strafing....
The RR does not need a NERF and it jut wont happen. ITS NOT THE DOMINANT weapon n the battlefield as the Duvolle TAC or the Flaylock once were, where per 16 man team 14 used them....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:37:00 -
[16] - Quote
Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post.
BTW, TTK seems to be fine.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:40:00 -
[17] - Quote
xSir Campsalotx wrote:It's my toy too just saying I don't use the duvolle anymore because the rail rifle does its job at twice the range.
And if its a map like the Research lab? Where there ISNT that much range to take advantage of? If you say the RR preforms better in this map than a Duvolle you are a liar , or your skill level is very different to mine... OR MAYBE, you just do better with a slow ROF weapon. IMO even the ASSAULT CR is more menacing than a RR....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:47:00 -
[18] - Quote
Tech Ohm Eaven wrote:Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it. You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died. Then I get told its not my "weapons" that I need to "git gud" Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons. Yeah. F-U-C-K this build. Got more kills running knifes then my other four main weapons??....bah!!!
i think you people are exaggerating. I'll tell you the same thing i told Gooby_Fetus a friend of mine that LEFT DUST because he raged about CR's and that he never got a respec. Bro, if you go 20-0 using the CR and RR, THEN USE IT.... since you cant do it with any other weapon, this means YOU NEED THEM to COMPETE.
ThEN USE THEM, whats the big deal...?
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 22:49:00 -
[19] - Quote
emtbraincase wrote:anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm coming around a corner. Sometimes I have my high armor Logi with a Duvolle and can win slightly more often than not, however, If I don't have 160+ shields and 450+ armor I lose EVERY TIME.
You cannot use spool time as an example of it's "equalizing factor" when a scanner will show you exactly when to start firing so that the instant an enemy shows around a corner the ammo is already on the way. I do this with every other rifle, it's just that it doesn't really assist that much, but it can entirely eliminate most of the CQC balance in the RR. Thus making it OP in comparison to everything else, since that spool time is only happening when nobody is firing back.
P.S. To all RR defenders......I know you may try to refute this, but don't lie. You know you run with SOMEONE with a scanner in sqd when you are CQC with RR, and that is EXACTLY how you run it, effectively eliminating the spool time.
Then , if your problem is RR + A.Scanners = Use Dampeners.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 23:10:00 -
[20] - Quote
Tech Ohm Eaven wrote:KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine. When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select. .
thats fun, i run a 400HP amarr assault and i dont get dropped that fast, must be cuz i MOVE...
;)
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4255
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Posted - 2014.01.31 23:16:00 -
[21] - Quote
xSir Campsalotx wrote:Look man not trying to fight I like all the rifles it's just that each one has a use except the duvolle which has its role taken by the RR and if you really want a cqc weapon comat for the win.
'' really want a cqc weapon combat for the win''
This is true +1
Now , WHATS the role of the Duvolle then? In your opinion, whats it supposed to do?
IMO its the easiest gun to use and overall effective in both CQ and MEd ranges, without any specialization and great Spray and pray capacity thanks to its Clip Number...
Example. Any ADV or PROTO heavy can tank through a volley of SCR RIFLE shots until it overheats and survives. NO HEAVY can take 60 Duvolle shots to the face and survive.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4256
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Posted - 2014.01.31 23:18:00 -
[22] - Quote
Bradric Banewolf wrote:emtbraincase wrote:I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another reason it isn't OP, then I'm all ears.
Like I said, I generally win when I prep for it (meaning my adv suits must die by this very method before I waste time/isk, I don't like going proto in pubs). I just don't think ANYONE should have to plan ahead, or go proto, simply for a long-range weapon in CQC. That is all. Exactly! Teams prepare for tanks, not a single rifle?! It's OP! Get over it! If it wasn't ccp wouldn't be nerfing it. It was boosted for sells along with the CR. But atleast the CR takes some skill. You can hipfire the RR all match and come out on top lol! Show me another rifle that has that ability? I'll wait?
The AR.
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Posted - 2014.01.31 23:23:00 -
[23] - Quote
Ryme Intrinseca wrote: What a ridiculous argument. If someone is tracking you (as in, has his sights following your scanned red dot through the wall) before you even come round the corner, you're pretty much dead whatever weapon they're using. The one situation in which the spool time is neutralized is the one situation in which the RR user doesn't need it neutralized, because anyone with virtually any weapon would win the engagement.
I run a proto scanner with a RR about 30% of the time, and with an AR 70% of the time. AR is a delight to use in CQC. I ONLY use the RR when I expect long range engagements, and rarely (maybe one in ten of the RR games) find myself in the situation you describe. 95% of my kills with RR have no pre-firing. Even in CQC there are few situations in which it is viable. As anyone who uses the RR regularly knows, spool time is a massive limitation.
Sense, this man has it. +1
I run SCR most of the time (around 80%) and when im expecting CQ engagements i run my CR.
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Posted - 2014.01.31 23:31:00 -
[24] - Quote
xSir Campsalotx wrote:Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Then it will be balanced and hopefully nerf proof. Assault combat= meh projectile duvolle or beast long range sub Scrambler=super beast 1vs1 holy weapon, nerf ? Na not really I mean no one can press that 12 times a second unless of course your using a moded controller so possibly a nerf to rof. Assault Scrambler=meh laser duvolle Duvolle = meh it's a weapon and its pretty good. Laser= bad... Since rail rifle came along but technically the same. Rail rifle=long range duvolle with a blinks worth of spool time and very solid hip fire. Sry buddy but your a little too beast for your own good. Just my thoughts on the rifles.
They are valuable opinions. +1
I still think the RR is not as COMMON as other FOTM weapons were in the past, there by PROVING its not game breaking OP. First, CCP should address the lack of effectiveness of OTHER weapons before ''tuning'' the rifles.
If they improve the MD,SG..etc.. BUT NERF rifles, then we will have MD514 again....
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Posted - 2014.02.01 00:16:00 -
[25] - Quote
Justin Tymes wrote:
This is a lie, nothing changed but hit detection and Aim Assist. The MD wasn't touched at all, so you can't compare the 2 since the MD was never a problem in the first place.
You said it yourself. Aim Assist is the problem. Not the weapons themselves. If there i a CHANCE to miss, then the RR/SCR/CR and AR are not so powerful since in order to apply the DPS to a full extent , great skill is needed. The problem is AA facilitating max DPS all the time.
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Posted - 2014.02.01 01:44:00 -
[26] - Quote
Michael Arck wrote:Sebastian Fenn wrote:I've been playing with both a CR, and a RR.
A lot of people are calling out the RR to be overpowered, and i agree. When i can see a heavy in CQC range, and i have a RR i will gun him down without hesitation. Nine times out of Ten he will drop within 5-10 seconds of sustained fire depending on the fit. I'm talking from personal experience here.
For a weapon that's meant to be a fast firing, albeit weaker sniper rifle? That's pretty damn good. Being able to drop a heavy and a couple of people, Then completely destroy anyone who's between 50m and 70m from me after doing so? this is where people start getting the idea that the RR is a little overpowered.
Compared to the CR (My primary choice of rifle) maybe, Seven out of ten engagements with heavy suits i'll take, and even then they have to be facing the other damn way for me to even consider it! With the RR it's just Spool, strafe and fire away. Taking too much damage? why not drop back 20 meters and apply the same amount of damage from there!
The RR needs more hip fire dispersal, and maybe some damage tweaks.
But in all honesty? most of the rifles shine in their given situations.. It's just the RR shines a little brighter than the rest. Yea, in a damn pub match where folks don't know what they doing. That's no place to judge it from. Take the RR into a PC battle and see how many folks are strapped with CRs
Higher RoF usually means better chances to kill the enemy faster, there by receiving less damage , there by being able to be at full capacity to engage again. I do see how a Rifle that at Standard level hits 96 per BURST , at a 1200 RoF is more powerful than a RR.
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Posted - 2014.02.01 01:55:00 -
[27] - Quote
Sometimes, when im tired of the SCR, i fit a Gek on my amarr logi with 2 cx dam mods and go berserk. XD The only thing i miss about my SCR rifle is almost never having to resupply and the Charged shot....
people saying AR isnt good anymore is the same people who used ti just because it was the most powerful gun, and now that there is another one that rivals it complain....
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Posted - 2014.02.01 02:06:00 -
[28] - Quote
Vermaak Doe wrote:You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside.
The AR has better RoF and a Resistance 2 ''Bullseye'' Ability that prohibits you to miss in CQ while hipfiring.
Ive gone lately 20-2 with an 'Exile' no dam mods while hipfiring all game.
I know i cant do that with the RR , specially vs other RR , SCR and CR....
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Posted - 2014.02.01 02:34:00 -
[29] - Quote
Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:You seem to not understand quite a few things very well, the rail rifle is better or matches the Ar in every stat except the what it does better, ehich gives it about double the Ars range for no downside. The AR has better RoF and a Resistance 2 ''Bullseye'' Ability that prohibits you to miss in CQ while hipfiring.
Ive gone lately 20-2 with an 'Exile' no dam mods while hipfiring all game.
I know i cant do that with the RR , specially vs other RR , SCR and CR.... If you can't do that with an Rr, yet you can do it with an Ar? they're basically identical, except the rr trades the ar's rof for damage per shot. If you can't do it with a Rr too, you're pointing the wrong direction.
Well. I can have BETTER games with the RR (also very map dependent and enemies faced) But i DO have to aim most of the times. Since the RoF is already pretty low, missing some shots at med range is not an option.
Then again ,the main issue here is AA that helps hipfire TOO much, negating the advantages of high RoF + Hipfire.
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Posted - 2014.02.01 02:44:00 -
[30] - Quote
Vermaak Doe wrote:With the lower rof there's even less recoil than an Ar has to deal woth, so you don't have a reason to miss at mid range besides your skill.
It's not always AA, though it usually is, however a long range weapon shouldn't be dishing out the same damage as a short range weapon period.
Its a Long Distance CAPABLE weapon. NOT A LONG DISTANCE only weapon.
Rifles are supposed to be all around good. This is what most people fail to understand.
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Posted - 2014.02.01 02:59:00 -
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Vermaak Doe wrote:And the reason we have so many different rifles is that some should excel in certain situation, except the rr makes the Ar obsolete while giving the user more flexibility than an ar also.
nono, nonononono. no no no no . Thats a common Mistake. '' different rifles is that some should excel in certain situation'' THEY DONT EXCEL, they are better than.
a LASER RIFLE should EXCEL in LONG range. a SHOTGUN SHOULD EXCEL in CQ...
you ppl are confusing terms here.
All rifles are supposed to be all around good weapons, this is why they are rifles and not niche weapons.
Again ,as i explained before, if you think the RR makes the AR obsolete then by all means go for the RR.
But i think Gallente assaults will enjoy running around AR with higher RoF (thabks to new Asault bonuses, and it helps better the AR since the more RoF a weapon has; the more RoF bonus they will get) with Duvolles and 3cx Dam mods...
The RR is a good weapon? Of course. Is it so OP 95% of the people use it like in TAC & Flaylock days? NO.
The game needs a lot more general fixing before touching individual weapons...
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Posted - 2014.02.01 03:28:00 -
[32] - Quote
Exactly for example. 1 on 1 i havnt lost to a RR unless he starts shooting first because he saw me first (by at least 2-3 seconds of advantage) or attacks me from behind. My SCR will win 99% of those encounters if his in my optimal, if they shoot me outside my optimal, i'll just take cover.
Then I can say i can take on 3+ guys at the SAME TIME with my SCR ,because i use the Charged shot feature ,this is impossible and would result in overheat, i do see however my AR doing it....
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Posted - 2014.02.01 03:39:00 -
[33] - Quote
Vermaak Doe wrote:And the rr is better than the ar at everything, how do you not see the imbalance?
GÖª Has less Magazine Capacity GÖª Less RoF GÖª Slower Reload speed GÖª More kick GÖª Hip-fire cross is similar, Hip-fire aim speed at CQ is not GÖª AR has more SP investment to fully upgrade but can end up being more deadly because of this. GÖª AR will benefit a lot More by the 10% RoF increase Assault Bonus GÖª More Fitting requirments
Overall, i think a little advantage in Range and damage per bullet is only fair.
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Posted - 2014.02.01 04:32:00 -
[34] - Quote
Khemlar Maktaar wrote:King I think your reply stupid if u don't think RR beats the at at all situations rate of fire means nothing it has same DPS better range better accuracy better damage profile amor is more popular.it also has more damage per clip more spray time more damage carried and the assault version has more DPS then the at like wtf!
I really dont think that. the RR beats the AR 100% of the time if the distance is large enough for the AR to have damage dropoff. Inside the Effective range of the AR, it goes 50%/50%, plus there are a lot of reasons as i explained earlier why one would like to take the weapon with less range.
The RR MIGHT need a slight RoF nerf , later on, but there is no real REASON to nerf it below CR/AR/SCR level only to have the old SCR and AR OP threads we had back up.
The thing is, there will ALWAYS be someone QQ about a rifle.In every game, always. And we cannot stop progress of the game for CCP to take a look on a weapon that is not even so commonly used as you people like to exagerate. Sure the AR has suffered a serious decrease in usage, but its common when the rifle numbers change from 2 to 4. I still see people with SCR and AR's, and i see the same amount of people with CR than RR.
Again, IMO the Boundless CR is a bigger threat because of insane RoF and precision and damage (you can literally fire bursts faster than the RR shoots if your finger is fast enough), but you people are complaining about the RR range, makes me think you are used to run outside of cover ,where OBVIOUSLY the weapon with more range will win.
And then you are complaining about the RR being ''too effective'' at CQ, when i really dont think this is the case, all rifles have similar CQ capabilities , CR being the best , AR tied with SCR (Charged shot) and RR being last due to spool time and low ROF...
First the rest of the weapons need balance.
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Posted - 2014.02.01 04:40:00 -
[35] - Quote
@ Bradric Banewolf ''When I get lazy I grab a lvl one rail rifle, and just hipfire in cqc lol! You can say what you like, but you know were not lying lol! First time I used it it felt as if I was cheating! It's sooo easy! '' Yeah,like you cant just hipfire with ALL the rifles at basic level and do great. Sure.
''In fact! Post the stats next to each other, and let the reader's decide :). None of you RR advocates will dare do that because you know what I'm saying is true. My second grader looked at the stats, and said "daddy use the RR it has crazy dmg!" Lol, and he's in the second grade.'' WEll, DPS maths do not include .25 spool time that reduced the true DPS below all rifles.
The breach assault rifle, for instance, is a short to mid range weapon offering fully automatic fire. Slow fire rate with high dmg. 51dmg, 400 rpm, clip size 36, and accuracy 56.92. No range stats, thanks ccp, but we all know we're not gonna fire too terribly far with it. It's primarily cqc. At lvl 5 the creadron breach assault rifle has the same fire rate, 56.10 dmg, accuracy 57.96, same clip size, and a higher meta lvl. Oh yeah, and a hefty price tag lol! The Breach AR is UP, loosing to MLT weapons consistently. 51 Dmg is nothing because of the LOW ROF and can be surpassed by all rifles.Comparing a specialized ''COPY'' of the RR is not fair.
''The Rail Rifle! It's a fast-firing, precision weapon designed for field OPerations where penetrative power and RANGE are paramount. Note: it's greater range and power are offset by a smaller magizine capacity and lower rate of fire than similarly classified weapons. Lvl 1 RR 55 dmg, rate of fire 461.54 rpm, accuracy rating 58.28, clip size 42. Oh my! It's already better than the lvl 5 creadron breach at everything the creadron is made for with more range and everything else! Wait! Buy a lvl one rail, and outclass lvl 5 AR's for approximately 75,780 isk less!'' The rail rifle is not fast firing (all Rifles shoot faster), it IS precise (same as all Rifles). Again you are comparing an UP weapon with a fully functional one, this is why CCP is buffing the Breach AR. NOT nerfing the RR.
I could do them all, but I know you all can read. What shocks me is some of you want the AR to be nerfed even more so that the only half decently viable weapon to use against the rail is rendered useless?! That whole charge time is utterly unnoticed when using the RR. The scr's heat build up is a crutch, along with the LR's heat build up. The rail easily beats all other rifles in practical applications, stats be damned, and you know it. You saw that what we all saw, and went full ****** into it sp wise. Now your posting this afraid of the inevitable ccp OP weapon nerfing lol! It's not like they're gonna nerf it into oblivion like everyone seems to want them to do with the AR. Just gonna bring it down like the mass driver. I never said the AR needs a nerf, but i do understand that you ARE , in fact a butthurt AR player that finally met his match. ..like the mass driver? so unusable? You are afraid. Its ok bro. Changes are scary. But CCP will not be nerfing the RR just because a small part of the community , mostly Armor tankers that run in the open and AR users, (funny enough, CR,SCR users dont QQ so much about rail rifles). AGAIN,this is not when the TAC or FLaylock were used by 90+% of the people playing dust514.
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Posted - 2014.02.01 04:46:00 -
[36] - Quote
Bradric Banewolf wrote:I'm done lol! You got it bro lol! I gotta go to work lol! We all know wassup while you, on the other hand, need some glasses lmao!
I actually do need glasses. I am pretty blind!
So you are saying a blind dude fares better vs rail rifles than you.... lulz....
Here have a like for noticing.......
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Posted - 2014.02.01 05:21:00 -
[37] - Quote
@ Vermaak Doe
'' my only complaint is that it over shadows the Ar, it may shoot faster but the Rr's higher damage per round compensates for the lower rof, and the recoil is identical'' my only complaint is that it over shadows the Ar awwww. missing your crutch? Look. as you said it, AR shoots faster, but RR compensates with damage per round. Recoil is SIMILAR (the AR has a lot less) an the range in the RR is compensated by many little fetures the AR has over the RR like less PG consumption,faster reload , more Mag capacity, etc... If you dont like the trade off THEN, you should use the RR sinceyou appreciate the range more than all the other Qualities of the rifle.
''You're forgetting that even in Eve things are balanced by drawbacks which allow other weapons/ships to shine in other scenarios, don't tell me you honestly think that a purely better weapon belongs in any fps? '' 1st- this is not EVE nor a ship game 2nd-The weapon is balanced ,you just cant see it. The fact that you say that something doesnt exists because YOU dont see it does not mean its a fact.
Sorry bro, need to get better arguments here.......
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Posted - 2014.02.01 05:23:00 -
[38] - Quote
Vermaak Doe wrote:I would like to emphasize thst I don't think that the rail is op compared to the cr and scr, just that it makes using an Ar redundant.
in my opinion
FIXED.
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Posted - 2014.02.03 00:28:00 -
[39] - Quote
John Demonsbane wrote:I'm just going to say one thing here, because RR users will never consider that it's OP so arguing stats is pointless and I'm not going to bother.
OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument. Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter?
You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR. Cool, we all run the same exact fitting now. Good job, you fixed dust.
1st-Im not a RR user 2nd-''OP/Arck when your argument becomes "well then just adapt and use this weapon too if it's so much better" you lose credibility because that's frankly a stupid argument'' Well its not actually. Basically, this says, if YOU DONT HAVE THE SKILL TO KILL WITH AN AR, THEN USE THE RR. I use the SCR and the AR and i have no problem with RR, slightly vs Combat rifles. You see, the real ''STUPID'' argument here , is : '' I got killed while using an AR by a RR, so its OP'' when probably mopst people are trying to engage RR in their optimal range or get shot in CQ from behind , etcetc... Numbers dont SHOW the RR being the predominant weapons as other weapons have been in the past, and there is not enough hard facts to show how the RR is OP. Whinning because something kills you, now THATS stupid. 3rd- '' Why do the other weapons exist then? Why bother with trying out new fits and load outs, you know, the WHOLE POINT OF PLAYING DUST instead of some other generic shooter? '' Say all the ASSAULT RIFLE USERS , HAHAHA.... Bro, this is a joke right...? CCP should first balance EVERYTHING to RIFLE level, then we can talk about rifle balance, which in my opinion already exists. 4th-''You may as well go over there into the reality distortion field currently occupied by spkr4theHAV and tankahiro because you are making the same exact ridiculous argument they are. The best counter for an RR is another RR''
NOT the same, since tanks only have 2 counters, while hundreds of players fight vs RR with other weapons and win, me included, and dont come to the forums to QQ. The concept is different, Tankers say they can be killed easily by a variety of weapons, WHEN ITS NOT TRUE. You people say the RR is OP, when there IS NOT a meaningful number of players using it , like the TAC or the Flaylock before it, and you even have lots and lots and lots of players that own RR's with their own weapons. You are reading Adapt or Die, but what it really says there is: '' Get Good or You'll have to use the FOTM to compete''.
[i]THIS IS WHAT IM SAYING. if you CANT defeat the RR with your own weapon , go to the FOTM, because its not a problem of the game, its lack of skill....
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Posted - 2014.02.03 00:42:00 -
[40] - Quote
bamboo x wrote:Honestly they shouldn't nerf anything. Just balance it.
And anyone who thinks AR stands a chance against CR or RR is an idiot.
Thanks for the insult, let me repay you my friend.
Anyone who cant kill a RR or a CR user with an AR is a skill-less noob.
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Posted - 2014.02.03 01:23:00 -
[41] - Quote
Izlare Lenix wrote:The RR is the only weapon in the game that can kill from zero meters out to 100 meters. Its "balancing" mechanic, the charge up, is easily overcome with scanner spams, pre-charging and pre-fireing.
And more and more people are flocking to it since it has similar dps as the other rifles but significantly more range. Sounds OP to me.
Regardless of what people think about the RR, the only thing CCP will look at when they consider changing an item is numbers. More and more players are useing the RR because it does cqc, medium and long range. And as more people use the RR, the closer it gets to dominating the kill feed, the closer it gets to getting nerfed.
So spam them "not OP" RRs. It's days are numbered.
Lol, the RR will never be nerfed. People said the same about the SCR and insted got a buff. You know why? Because more people using the weapon means nothing if they all do horrible. And why will people do horrible with a RR? Well, because we have the trully skilled, (that there are about 30 players per weapon) and the whole rest that are sad FOTM chasers looking for a new crutch. You can have 90% of the people using Breach AR, But if all of them have 1 K-D ratio with it, CCP will consider it as balanced. Tough luck big guy.
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Posted - 2014.02.03 02:37:00 -
[42] - Quote
ReGnYuM wrote:The RR needs no number nerf
Just an adjustment to Hip Fire Spread, something similar or kin to the TAR.
I think everyone can agree on that
I could live with that, considering is not even my main weapon nor a weapon i use. Im defending it because i truly, belive its not OP. Im just tired of those 10000 QQ RR threads thats all...
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