Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
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Posted - 2014.01.31 22:34:00 -
[1] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1172
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Posted - 2014.01.31 22:44:00 -
[2] - Quote
Justin Tymes wrote:Soldier Sorajord wrote:Just saying, People only complain because of the number of people that use it. Important point to make.
You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get the RR Skill. 1500 per Std Rail Rifle. I'm complaining because there is no reason to use my main weapon if the RR beats me in my optimal and lolfacerolls me outside of it.
You mean like lets try my GEK ......ummmm died. Lets try my shotgun......ummm died. Lets try my massdriver.....ummmm died. Lets try my laser..........folks stop and STARE ......ummm died.
Then I get told its not my "weapons" that I need to "git gud"
Then I try using a CR or RR and I insta get gud a few minutes later by going 20 and 0 with either of these two weapons.
Yeah. F-U-C-K this build.
Got more kills running knifes then my other four main weapons??....bah!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1173
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Posted - 2014.01.31 22:52:00 -
[3] - Quote
KING CHECKMATE wrote:Tech Ohm Eaven wrote:
You used to be Valor? I used to be SEVR, Valor and stayed in Raven D......used to knife you back in the day.
All four rifles are doing way too much damage per bullet. TTK is too low.
Was going to post more but why bother?? As it is I rarely play Dust anymore and with new games comeing out the Dust playtime is going to be close to none in a few months.
You say it like if it was hard to get kills with a knife in MAG.
read my previous post. BTW, TTK seems to be fine.
When 900 hp is gone before you can blink then TTK is too low. It makes a mockery of what fittings to select.
Hopefully CCP fixes both rifles and damage mods.
Anyone was able to get a SINGLE knife kill in MAG. Getting GRIMS with nothing but KNIFE in MAG was another story.
Good times. RIP MAG.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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