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Kane Fyea
2578
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Posted - 2014.01.30 02:12:00 -
[31] - Quote
KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC) |
Logi Bro
Brutor Vanguard Minmatar Republic
2753
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Posted - 2014.01.30 02:15:00 -
[32] - Quote
Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7.
You miss the point, whilst also putting words in my mouth.
TTK is bad enough, buffing weapons makes it even worse. I never at any point said the RR is responsible. The RR WOULD be responsible IF CCP decided to buff every weapon just to make it balanced.
Shield Recommendations
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Kane Fyea
2578
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Posted - 2014.01.30 02:15:00 -
[33] - Quote
Sir Petersen wrote:Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense. No that would go to the chromosome laser rifle IMO. The RR isn't really OP (Its a little too effective in CQC) against the other 3 rifles. (But when compared to most other weapons yes it's OP but so is all of the rifles) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:16:00 -
[34] - Quote
@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5.
Oh so you have RR and AR at level 5 so yo are right? LOL. No. You are just blinded by the longer range of the RR , which,true it does have an advantage over the AR in this scenario,but in the AR's optimal range, not only the Ar will shoot FIRST, but it will apply the damage FASTER, in the case both players dont miss a single bullet.Plus the AR is 100% easier to manage since it lacks RECOIL whatsoever and its a LOT easier to achieve headshot hits with it. Not saying the AR is better than the RR, but in its optimal range it all goes down to the User's skill... People forget that DPS counts from the moment the WEAPON STARTS SHOOTING, it does not take into account those .25 you have to wait before starting to shoot.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again.
But the problem is not the weapon itself more like its whiny community , which sadly has no fix, thanks to people like you that request nerfs on anything that kills them. The SG should achieve 1HKO levels, SAME as in ANY other FPS, regardless of what proto stompers think. Its a shotgun, if you let a SCOUT get close to you, in a game where ''TTK is So LOW'' and 90% of the maps area are OPEN areas, you deserve to die.
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same.
You said it yourself XD HAHA. The RR can be out DPS'ed! Its harder but it can be done. So basically: The RR has the easiest way to achieve high DPS, but not the highest one. I can drop anyone using a RR with my SCR rifle before he shoots his 5th bullet so.... LAG is not what we are talking about here. All Auto weapons have advantage in laggy games. The AR is still a powerful weapon in its range, if you loose vs a rail rifle you are doing it wrong. I'd know, i can have great games using an AR....correction ,a BREACH AR.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem.
Funny: i do feel the difference between my 204 HP scout and my heavy.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:18:00 -
[35] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumba ss would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game. Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance or you are pretty stupid.
If you nerf the RR, then it would be a little more on par with the AR.
But it would NEVER defeat a SCR or a CR.
Period.
Plus, a RR nerf wont help weapons like the SG,LR,MD,etc...AT ALL, so you are still not fixing the problem.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4181
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Posted - 2014.01.30 02:20:00 -
[36] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC)
WELL its surprisingly good all the way up to its Optimal range, so much that unless a SCR/RR user out-ranges it, the CR can win with relative ease...(vs the RR due to its RoF and the SCR because of a better sight, making it easier to score hits).
GIVE ME A RESPEC CCP.
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Kane Fyea
2579
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Posted - 2014.01.30 02:22:00 -
[37] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumba ss would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game. Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance or you are pretty stupid. If you nerf the RR, then it would be a little more on par with the AR.
But it would NEVER defeat a SCR or a CR.
Period.Plus, a RR nerf wont help weapons like the SG,LR,MD,etc...AT ALL, so you are still not fixing the problem. I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Also nerfing the rifles would help level the playing field a lot quicker then buffing all of the other weapons would and gives a lot less of a chance for them to be made OP. |
Kane Fyea
2579
|
Posted - 2014.01.30 02:24:00 -
[38] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:KING CHECKMATE wrote:in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%.... Yea the CR is supposed to be really good in CQC. That's why it's range is limited to short-medium range. (Although the Plasma Rifle is supposed to be superior to the CR in CQC) WELL its surprisingly good all the way up to its Optimal range, so much that unless a SCR/RR user out-ranges it, the CR can win with relative ease...(vs the RR due to its RoF and the SCR because of a better sight, making it easier to score hits). The CR is a bit too powerful. The ScR needs a better sight and a reduction to the RoF so you can't spam shots like crazy. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4183
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Posted - 2014.01.30 02:30:00 -
[39] - Quote
Kane Fyea wrote: I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Let me explain what happens if you INCREASE TTK :
GÖªScout gets behind enemy / Sneak attack / Cant kill enemy on time / Turns around / enemy wins GÖªHeavies with LW would own the day GÖªa Single Logi repairing a Heavy will be unstoppable unless 4 or more enemies attack at the SAME time the heavy or the logi. With the LOW player count we have in dust, (in a infantry vs infantry scenario) 8 heavies and 8 logis would be unstoppable. Literally.
What people dont consider is that in this game we have DIFFERENT weights in suits. Most people requesting higher TTK are MED frames, since scouts know this wont help them survive more than .5 seconds and instead will make hunting enemies down harder and Heavies wont have a problem with the new Resistances incoming....So no. Leave Rifles as they are, but make the MD a more powerful area denial weapon, the LR have more range and damage, The shotgun the Ultimate CQ shooting weapon, the PC have less reload and a lot more Splash damage, etc.......
GIVE ME A RESPEC CCP.
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Sam Tektzby
Better Hide R Die
113
|
Posted - 2014.01.30 02:41:00 -
[40] - Quote
Gaussie is just fine.
Support - Tactician/Support
Deteis - Orator
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Kane Fyea
2580
|
Posted - 2014.01.30 02:43:00 -
[41] - Quote
KING CHECKMATE wrote:Kane Fyea wrote: I'm not just saying nerf the RR I'm saying nerf the Scrambler, Plasma, Combat, and Rail rifles Also ScRs are supposed to be best in 1 vs 1 fights. It's disadvantage is not being able to take out multiple targets efficiently unlike the other 3 rifles (ScR = High alpha low DPS). Also the the CR is a bit too powerful.
Let me explain what happens if you INCREASE TTK (by nerfing Rifles):GÖªScout gets behind enemy / Sneak attack / Cant kill enemy on time / Turns around / enemy wins GÖªHeavies with LW would own the day GÖªa Single Logi repairing a Heavy will be unstoppable unless 4 or more enemies attack at the SAME time the heavy or the logi. With the LOW player count we have in dust, (in a infantry vs infantry scenario) 8 heavies and 8 logis would be unstoppable. Literally. What people dont consider is that in this game we have DIFFERENT weights in suits. Most people requesting higher TTK are MED frames, since scouts know this wont help them survive more than .5 seconds and instead will make hunting enemies down harder and Heavies wont have a problem with the new Resistances incoming....So no. Leave Rifles as they are, but make the MD a more powerful area denial weapon, the LR have more range and damage, The shotgun the Ultimate CQ shooting weapon, the PC have less reload and a lot more Splash damage, etc....... Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that medium frame are biased shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty which is that way >>>>>> |
Vermaak Doe
SVER True Blood Public Disorder.
1257
|
Posted - 2014.01.30 02:45:00 -
[42] - Quote
KING CHECKMATE wrote:deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
80
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Posted - 2014.01.30 02:46:00 -
[43] - Quote
Fire of Prometheus wrote:KC knows what's up.
I get killed 90% of the time by CRs and do you see me QQ? No.
I take it and then engage the opponent at a longer range.
If you get killed by a rr in CQC, your doing something wrong.
EDIT: autocorrect, though art a a heartless d!ck
No. |
Happy Jack SD
Ahrendee Mercenaries EoN.
67
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Posted - 2014.01.30 02:58:00 -
[44] - Quote
Logi Bro wrote:Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7. You miss the point, whilst also putting words in my mouth. TTK is bad enough, buffing weapons makes it even worse. I never at any point said the RR is responsible. The RR WOULD be responsible IF CCP decided to buff every weapon just to make it balanced. I drew my conclusion from your use of "ONE"
If you want to nerf the DPS of all FOUR rifles, that's a different argument for another thread.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4184
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Posted - 2014.01.30 03:01:00 -
[45] - Quote
Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that I'm biased because I'm a medium frame shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty since you obviously want a twitch shooter which this game is not supposed to be.
1-st - if a scout is seen ,hes doing it wrong.I run an Amarr assault with 400HP and a scout with 204HP , until yesterday, played solo most of the time (at least 95%), most of the time for amarr FW and i dont have less than 3K-D ratio....So...
2-nd-I havnt played a single CoD in my life.
TTk in Dust is high enough, then again, this is not directly the issue at hand.
GIVE ME A RESPEC CCP.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1029
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Posted - 2014.01.30 03:08:00 -
[46] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time. Since it was announced that damage mods, proficiency skills and weapon damage is all getting rebalanced.... I say we put off ALL nerf this/buff that threads until we see those NEW stats first.
Btw, found out today that a standard SCR charged shot can 1 shot a Minmatar scout if said scout has no health modules equipped.
MAG ~ Raven
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Kane Fyea
2582
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Posted - 2014.01.30 03:08:00 -
[47] - Quote
KING CHECKMATE wrote:Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer. I love this game because of the skill and fitting systems but as it is now we might as well have no fitting system since the only fits that are practical to use are ones with either stacked damage mods, stacked armor and shields, or both. Also I'm someone who has used every weapon, suit, and vehicle this game has to offer so don't pull that I'm biased because I'm a medium frame shit. (If a respec comes around I'll be speccing fully into scout with a shotgun since that's what I love) Also you seem to not think about how scouts are right now. They're killed INSTANTLY by any of the racial rifles. So increasing TTK would actually help scouts survive longer then .5 seconds.
But seriously I think you're looking for Call of Duty since you obviously want a twitch shooter which this game is not supposed to be.
1-st - if a scout is seen ,hes doing it wrong.I run an Amarr assault with 400HP and a scout with 204HP , until yesterday, played solo most of the time (at least 95%), most of the time for amarr FW and i dont have less than 3K-D ratio....So...
2-nd-I havnt played a single CoD in my life.TTk in Dust is high enough, then again, this is not directly the issue at hand. Maybe you should play CoD then seeing that you obviously like a lower TTK. That'd be better then trying to change one of the only FPS with a higher TTK (Which currently is at CoDs level when it used to be higher before 1.5. 1.5 was when they made good improvements to the hit detection and also released a working aim assist) |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
91
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Posted - 2014.01.30 03:20:00 -
[48] - Quote
"the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....)"
@Blind Shot |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4186
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Posted - 2014.01.30 03:26:00 -
[49] - Quote
Kane Fyea wrote: Maybe you should play CoD then seeing that you obviously like a lower TTK. That'd be better then trying to change one of the only FPS with a higher TTK (Which currently is at CoDs level when it used to be higher before 1.5. 1.5 was when they made good improvements to the hit detection and also released a working aim assist)
TTK i fine is AA that should be removed so scrubs stop thinking they are the S***. Im sure that with AA removed MD would come back, SG would come back ,and people would go back to the king od Spray and pray , the AR, and would leave long ranged weapons like the RR aand skill based weapons like the SCR Rifle ALONE with this Nerf b*****t.
:3
GIVE ME A RESPEC CCP.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
702
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Posted - 2014.01.30 03:29:00 -
[50] - Quote
BL4CKST4R wrote:GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC. But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Being "good" is relative. I think it's functional and working as intended based on my player skill, but in a very skilled player's hands it would be very lethal in CQC or any engagement.
I think we would all agree that a skilled player can make any weapon feel OP to the guys on the other end of the barrel. The pre-RR / CR plasma rifle didn't suddenly get worse...we all remember BPO ARs flat out shredding proto suits, right? ARs can and do still dominate in their optimal engagement range.
"Third star to the right...straight ahead 'till morning."
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4187
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Posted - 2014.01.30 03:39:00 -
[51] - Quote
Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil....
GIVE ME A RESPEC CCP.
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SponkSponkSponk
The Southern Legion The Umbra Combine
643
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Posted - 2014.01.30 03:41:00 -
[52] - Quote
KING CHECKMATE wrote: This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil....
AR has recoil after ~30 bullets.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Vermaak Doe
SVER True Blood Public Disorder.
1262
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Posted - 2014.01.30 03:44:00 -
[53] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4189
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Posted - 2014.01.30 03:52:00 -
[54] - Quote
Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable.
At longer ranges.
again, they RR owns , TRUE, but at longer ranges.
40 mts or less any weapon can easily manage.
If not , this is a player's skill level problem and not a balaning issue.
SURE, other rifles should have a little of advantage on ANOTHER area since the RR has RANGE, and they do!
CR: RoF AR:Hip fire + Clip Size + Easiest gun to use requiring the LEAST skill SCR: Charged shot + Lack of need to restock ammo
If its Range whats bothering people, they might as well use the RR themselves! But then dont come whining in the Forums on how fast CR/SCR Drop you .... ;)
GIVE ME A RESPEC CCP.
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Scout Registry
Nos Nothi
1136
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Posted - 2014.01.30 04:04:00 -
[55] - Quote
KING CHECKMATE wrote:
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now.
This cracked me up. +1 |
sira draco
Ancient Erectiles
71
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Posted - 2014.01.30 04:08:00 -
[56] - Quote
KING CHECKMATE wrote:Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist |
Vermaak Doe
SVER True Blood Public Disorder.
1263
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Posted - 2014.01.30 04:10:00 -
[57] - Quote
KING CHECKMATE wrote:Vermaak Doe wrote:KING CHECKMATE wrote:Vermaak Doe wrote:
Even though they apply more damage in lesd time because of a lower rof, the damage difference not only compensates for this, but the higher rof of the other rifles causes less controllable recoil, ensuring not every shot will hit.
This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... Actually you were halfway right, the recoil on both is minimal, but pretty much every rifle needs to empty half the magazine to start recoiling. However that's where you stop being right, a lower rof makes the Rr's recoil more manageable. At longer ranges.again, they RR owns , TRUE, but at longer ranges.
40 mts or less any weapon can easily manage.If not , this is a player's skill level problem and not a balaning issue. SURE, other rifles should have a little of advantage on ANOTHER area since the RR has RANGE, and they do! CR: RoF AR:Hip fire + Clip Size + Easiest gun to use requiring the LEAST skill SCR: Charged shot + Lack of need to restock ammoIf its Range whats bothering people, they might as well use the RR themselves! But then dont come whining in the Forums on how fast CR/SCR Drop you .... ;) I do use it myself, and my stats thanked me
Note that range alone is never an issue, but the damage done at that range is.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:12:00 -
[58] - Quote
sira draco wrote:
no, the scr rifle is also OP, everyone knows it, one of the main problems is hipfire+aim assist
Its not OP.
Its OP in the right hands. As it should be.
I can Drop any Scrub SCR user in matter of less than a second with it, but have trouble winning agains skilled users like Lea Silencio or Victor...
You say SCR rifle is Op, when in reality, Few can manage 15+ kills games with it,SPECIALLY vs CR and RR users.....
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4190
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Posted - 2014.01.30 04:13:00 -
[59] - Quote
Vermaak Doe wrote:
Note that range alone is never an issue, but the damage done at that range is.
Then shush and keep getting kills.... Thats what a weapon is supposed to do never the less...
AceOfJokers666 [ + ] AimBot / VALOR/ MAG o7
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3715
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Posted - 2014.01.30 05:36:00 -
[60] - Quote
Guys, c'mon the RR is rediculous. It's like a full auto medium charged Scrambler Rifle, with less recoil than the ASCR(more visual but less actual).
And spool time is a joke! The frames drop so low in this game you can't even notice it half the time.
And the hipfire is crazy good for getting head shots! Tip: aim for center torso, abs, and the third and fourth shot should hit around the head (if you don't compensate any recoil manually).
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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