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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4172
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Posted - 2014.01.30 01:01:00 -
[1] - Quote
Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY
ON THE RR, yeap.Pretty much what the title says.
1st- The opinion on the RR being OP is completly based on personal experiences but its not a hard fact, the RR is not the weapon dominating the battlefield like the TAC,LR,AR or MD were in their time. 2nd - As i stated before,this NERF THREADS are more based on personal experience of their (butthurt) Posters than actual Facts. In MY PERSONAL experience for example, the COMBAT RIFLE is the one thats completley broken, (The STD CR shoots 3 bullets per R1 button press for a total of 96 BASE damage, more than a VIZIAM SCR RIFLE per shot,while having better fitting requirments, a better scope,better ROF, no overheat mechanic....) AND STILL you dont see me requesting a NERF for it. Why?
I've learned something most of you still havent.
CCP ends up BUFFING UnderPowered stuff eventually. (Some posts stating why the weapon is Underpowered is more than enough) BUT they also nerf stuff on request,...OUR REQUESTS.
Example: GÖª CCP noticed Tanks were Underpowered in Uprising. GÖª Tankers Cried EVERY single day for AV nerf.
And what happened? GÇó CCP Buffed tanks to reasonable levels GÇó CCP Listened to QQ tankers, Nerfed AV.
Result: Tank s***storm we are in now. So, inbalance.
The Rifles are all in a GOOD PLACE RIGHT NOW, balanced among themselves pretty well: AR: unlike most butthurtz Duvolle AR users pre 1.7, the ARs are in a good place right now. Good damage bonus, Decent range for a CQ oriented weapon, Great Hipfire, Good RoF. Mostly a Weapon that Apllies CONSTANT damage to the enemy in good chunks. If i can Do with a 'Toxin' AR (and im a pretty sucky AR user), you can do with a GEK or higher....
CR: Good range, Good Fitting Requirments, Excesive RoF and Very good DPS. The weapon is Overall one of the best in the game, if the player does not mind the Burst Mechanic.The weapon truly has no weaknesess.
The SCR RIFLE: The SCR rifle has HORRIBLE Fitting requirments, horrible Overheat mechanic that after 1.8 with the Loss of the Heat sink in the amarr assault, it will make it even harder to use, a Sight that does not really help to fully use the weapons range...Overall a Mess. BUT , the ''CHARGE FEATURE'' is what makes the weapon powerful never the less. The High Alpha damage of a (connected) charge shot of a SCR makes all the drawbacks bareble since it makes the weapon the best option for 1 vs 1 engagements with a very good Range...for now.
RR: The main weapon in discussion here. The weapon has High Damage per bullet , the best range and a miserable charge time (0.25) that was the thing SUPPOSED to balance it in CQ. EVEN if a charge time nerf (to .4 or .5) the riffle will be best at longer ranges.Now, before considering to touch the weapon ,i propose to let CCP know that other weapons need a buff, before NERFING one of the weapons that can actually kill as it is.The weapon has Very good hipfire and range,but looses many times to AR's and CR's in closer ranges due to higher RoF and lack of charge time and in the Med-Long ranges it goes 50/50 vs the SCR rifle since a charged shot wIll take more than -+ your HP...
Overall, i get into the forums and all i see is . RR is OP, RR needs nerf, whatever posts. Some of them even have REAL good solutions for balancing it, but i say, AGAIn, for the last time.
Buff the other weapons before even talking about nerfin these one please.
Ty for your time.
GIVE ME A RESPEC CCP.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3708
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Posted - 2014.01.30 01:08:00 -
[2] - Quote
Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Kane Fyea
2577
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Posted - 2014.01.30 01:08:00 -
[3] - Quote
I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game. So it's only logical to nerf them instead of buffing most other weapons. Also nerfing them would increase TTK a bit.
But to balance them to each other the Rail Rifle simply needs to be less effective in CQC. |
Vulpes Dolosus
SVER True Blood Public Disorder.
801
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Posted - 2014.01.30 01:09:00 -
[4] - Quote
I think it needs a little lower hip fire accuracy, then it will be fine.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
1/26
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Logi Bro
Brutor Vanguard Minmatar Republic
2749
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Posted - 2014.01.30 01:14:00 -
[5] - Quote
Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't.
Shield Recommendations
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Fire of Prometheus
Alpha Response Command
3330
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Posted - 2014.01.30 01:15:00 -
[6] - Quote
Honestly, it's the fact that people don't know how to deal with a 3x complex Dmg modded rr.
1. Dmg mods have messed up this game,
2. An AR still clears a room faster than a RR.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
151
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Posted - 2014.01.30 01:16:00 -
[7] - Quote
The RR is "OP" in CQC because of AA. Take that away and I'm sure you'd see a huge difference. Problem is I don't see that happening.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 01:18:00 -
[8] - Quote
Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 01:19:00 -
[9] - Quote
Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. This, a little common sense goes a long way.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Denn Maell
PIanet Express Canis Eliminatus Operatives
129
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Posted - 2014.01.30 01:21:00 -
[10] - Quote
At the STD level the base RR does as much DPS as Duvolle. With an optimal range that starts right before the AR's absolute range.
Pray tell, how is stating this is unbalanced is QQ'ing?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Happy Jack SD
Ahrendee Mercenaries EoN.
65
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Posted - 2014.01.30 01:27:00 -
[11] - Quote
Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1069
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Posted - 2014.01.30 01:28:00 -
[12] - Quote
DeadlyAztec11 wrote:Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate. Further more, who was the genius that thought tighter hipfire spread makes weapons harder to use in CQC?
There's a reason most games have attributes that make hipfire tighter. Tighter hipfire only increases CQC ability, especially on fast suits.
Honestly though, increase the firing delay to .5 seconds and I guarantee the RR will be balanced.
.5 seconds is way to much. I thought the idea was to balance the weapon? Sounds like you wan to destroy it entirely.
I die form spool lag now. And dealing with spool time takes a lot of continues concentration, to make sure you are always ready to pre spool so you are not caught off guard. It really is a pain in the @$$ some times.
The only light assault type weapons that are currently out of balance right now are the ScR and the AR. Here read my in depth analysis concerning the mater:
https://forums.dust514.com/default.aspx?g=posts&t=134275&p=3
{:)}{3GÇó>
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Kane Fyea
2577
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Posted - 2014.01.30 01:29:00 -
[13] - Quote
Happy Jack SD wrote:Logi Bro wrote:Stop.
TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?
Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as TTK was an issue befor 1.7. Yea it was the AR causing the low TTK (Now of course they're other factors but this one is a big factor) which the new weapons were balanced around the AR so yea it is all of the rifles not just the Rail Rifle. |
Monkey MAC
Lost Millennium
1734
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Posted - 2014.01.30 01:30:00 -
[14] - Quote
Your right the rail rifle isn't OP
The rail rifle, scrambler rifle, combat rifle and assault rifle are OP.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
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Posted - 2014.01.30 01:33:00 -
[15] - Quote
I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
462
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Posted - 2014.01.30 01:36:00 -
[16] - Quote
I agree with you, nearly every other non rifle weapon including the AR is so nitche based that they are extremely difficult to use in a competitive way. And with pubs consisting of new players and not only organized squads who know and mastered their nitche these weapons are precieved as UP and only do good in certain conditions on certain maps.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1069
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Posted - 2014.01.30 01:41:00 -
[17] - Quote
GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability.
.5 is way to must.
I don't care it you increase the hip fire spread, but leave the spool time alone.
{:)}{3GÇó>
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BL4CKST4R
WarRavens League of Infamy
1774
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Posted - 2014.01.30 01:41:00 -
[18] - Quote
It is OP there is no way getting around it, why? Because CCP has broken the most fundamental balance in every single MMO out there. Long range = Low DPS, Short range= High DPS not only that but CCP made long range apply the same amount of damage a short range weapon can apply then supercede by a 50% range difference. Range and DPS is what is breaking the balance. You can reduce the hip-fire spread/or increase it, you can increase the charge time, you can make it do whatever you want but these will never work because the imbalance is based on a DPS discrepancy not some crappy "lore" gimmick. When you fix a leak you plug the hole, you make the pipe longer and hope it goes away.
Armor and Shields are not the same!
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Squagga
The State Protectorate
83
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Posted - 2014.01.30 01:42:00 -
[19] - Quote
Thank you
Reloading, the silent killer.
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
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Posted - 2014.01.30 01:45:00 -
[20] - Quote
Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone.
Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC.
//Subsonic\- My only and true corp.
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:48:00 -
[21] - Quote
deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
GIVE ME A RESPEC CCP.
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BL4CKST4R
WarRavens League of Infamy
1774
|
Posted - 2014.01.30 01:49:00 -
[22] - Quote
GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC.
But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Armor and Shields are not the same!
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
11
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Posted - 2014.01.30 01:53:00 -
[23] - Quote
BL4CKST4R wrote:GREEN DEATH21 wrote:Son-Of A-Gun wrote:GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just maybe, making the hip fire spread a little more, currently, its tight spread gives it that CQC ability. .5 is way to must. I don't care it you increase the hip fire spread, but leave the spool time alone. Well, increasing the spool time would cripple it too much in CQC I suppose, but if you leave the spool time, you must dramatically change the hipfire to balance it in CQC. But it isn't supposed to be good in CQC... it is a MID-LONG RANGE WEAPON.... I don't think anything about should be changed except a rof nerf around 20-30%.
Yes, I understand that, that's why you keep it from being a "Good" CQC weapon. You aren't going to use hip fire when at Mid-Long range, your going to ADS. That's my reasoning for giving it a bigger 'bloom' during hip fire, so CQC won't be encouraged with this weapon.
//Subsonic\- My only and true corp.
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4180
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Posted - 2014.01.30 01:56:00 -
[24] - Quote
in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%....
GIVE ME A RESPEC CCP.
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Obodiah Garro
Tech Guard RISE of LEGION
588
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Posted - 2014.01.30 01:57:00 -
[25] - Quote
Spool time is already too much of a pain in the ass just leave the weapon alone |
BL4CKST4R
WarRavens League of Infamy
1774
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Posted - 2014.01.30 02:02:00 -
[26] - Quote
KING CHECKMATE wrote:deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' GÖª The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be good at ALL ranges not only long ranges. Its a rifle , which are designed for this. If it only worked at long ranges , it would be considered a niche weapon same as the Laser R.
So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have both AR and RR specced to level 5.
Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames.
This game does not allow for the existance of 1HKO weapons due to the ISK system, because of this the shotgun will never fill its proper role before it receives a hellstorm of nerf requests that CCP will unfortunately have to comply with. Reduction in the costs of dropsuits or increases to ISK gains would allow for the shotguns to be good again.
Vermaak Doe:''Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time.'' Logi Bro:''Stop. GÖª There are no Hard facts, Most other rifles out DPS the Rail rifle ,not to mention they all apply MORE damage in less time due to RoF. Calculate this, i 5 seconds how many times you can shoot a CR and how many bullets come from a RR. Remember , each R1 press from a combat rifle does 96 AT LEAST with a STD CR, while being able to shoot faster than the RR.
Yeah your counter argument is blatant misinformation, the highest DPS rifle is the RR, although the CR and ScR can achieve much higher DPS it is extremely difficult to achieve these DPS numbers. For example the ScR will overheat before it can reach its maximum DPS number, if it does all your shots HAVE to connect or it will overheat. As for the CR it can only max around 500 DPS in a non-laggy game, whenever there is lag its DPS gets cut down to around half making it the weakest rifle. As for the AR it remains as the lowest DPS rifle, although the DPS difference between the RR is small the RR does have higher DPS by around 2 points but it can apply its DPS at almost 50% the range, from close quarters to 80meters it's DPS remains the same.
Logi Bro:''Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE?'' GÖª TTK is not bad enough.Actually is pretty fine and its mostly a Forum myth.Compared to Every other single FPS out there , dust gives you the ability to tank suits enough to take simultaneous fire from multiple enemies for a good 2+ seconds and survive.The perception that TTK is low comed from the fact we PAY for our suits and weapons, and we think that a PROTO suit that costs 150k+ than the ADV one deserves to last 5+ seconds more,and this is incorrect. want to last longer? tank a heavy.
TTK became a problem when regardless of what suit you use you will still die at roughly the same amount of time. If adding HP or adding speed etc increased your TTK even slightly it wouldn't be so much of a problem. For example lets say X gun does 400 damage per second. Your suit has 400 base HP, that means you die in 1 second. Now you have modules on your suit, so your HP is 700, that means your TTK increase from 1 second to 1.75 seconds. That is a very small difference.
Armor and Shields are not the same!
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Vitharr Foebane
Living Like Larry Schwag
566
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Posted - 2014.01.30 02:04:00 -
[27] - Quote
You wanna nerf its CQC abilities rather then increasing its bloom give it LR level accuracy. The pre 1.7 HMG had this feature and unsurprisingly, it was god awful in CQC. Ironically the HMG "buff" was actually an accuracy nerf
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Sir Petersen
Valhalla Nord
506
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Posted - 2014.01.30 02:05:00 -
[28] - Quote
Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense.
My Channel : Valhalla South
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Kane Fyea
2578
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Posted - 2014.01.30 02:07:00 -
[29] - Quote
KING CHECKMATE wrote:Kane Fyea:''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' GÖª Nope. Incorrect. More like the rest of the weapons are Underpowered. Weapons like the shotgun and the LR need to be buffed to overpower Rifles in their niche, say Shotgun being overall OP at close range 1 HKO all light suits ,1 HKO med frames and 2 HKO Heavies and Tanked med frames. Yep most other weapons are UP COMPARED to the rifles. Buffing most other weapons would simply waste developer time and decrease TTK. (Which is already low) So yes by that definition the rifles are OP since they are clearly better then most other weapons in this game and only a dumbass would buff pretty much EVERY OTHER WEAPON IN THE GAME instead of nerfing 4 especially considering the low TTK. (This game is supposed to be a high health tracking shooter not a low health twitch shooter like CoD) I know you like your OP weapon and want to keep it for as long as possible but that does not justify making everyone else suffer while CCP slowly buff the other weapons in the game.
Really it is simply common sense to nerf the four rifles instead of buffing most of the other weapons. If you can't see that then you obviously have no interest in balance. |
Obodiah Garro
Tech Guard RISE of LEGION
589
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Posted - 2014.01.30 02:07:00 -
[30] - Quote
Sir Petersen wrote:Not OP? This is the silliest weapon I-¦ve seen since early Beta. Please.. Stop talking nonsense.
first weapon you have seen then i take it? |
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