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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
TrogdorWas AMan
Warner Bros.
0
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Posted - 2014.03.12 22:05:00 -
[631] - Quote
So... Why is Gallente, not Amarr (the epitome of armor tank) the ones with four lows AND a built in armor rep? So gallente can use three slots for plates, and the fourth for a repper, increasing even further the amount of tank they have over an amarr sentinel. So the amarr gets an extra highslot, boo hoo. It's not gonna matter much after the damage modifier nerfs. |
KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.13 02:05:00 -
[632] - Quote
IgniteableAura wrote: --- snip dust is not EVE QQ --- I mean HOW are we to know if the logi suits are getting a hack bonus, or if that was already innate.Ugh --- snip other stuff --- No logi suits get a hack bonus. The only one that had it previously was Minmatar.
Why would you even think there was a possibility is confusing. We have known for well over a month that the Minmatar hack feature was getting Nerf Hammered in 1.8 and the data clearly shows that is has none. That bonus has moved to the Minmatar scout suit. The Minmatar Logi gets repair range and rate bonuses.
Also, just to clear this up for you, Dust514 Devs are in Shanghai using Unreal Engine to develop Dust514. EVE Devs don't use Unreal Engine, use their own super spreadsheet engine and are not in Shanghai. Why would either of them do what the other does? The are literally half a world apart.
And so it goes.
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KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.13 02:15:00 -
[633] - Quote
ThePlayerkyle13 wrote:You're repeating history CCP, if this update fails like 1.7, then you're not living up to the expectations & promises of the Community.
I love this game, it's unique & has potential as an FPS, but to me it feels like you don't give a dame, you should take your time with these updates, don't rush them, because the results would be terrible.
1.7 is an example with the Tanks... Why would you think they would live up to the 'expectations and promises of' the community. Promises 'to' the community have been farcical in nature, incomplete in fact and a failure by every measure one could think to apply to their performance to date. But that's just me.
How is 1.7 an example of taking your time and being a failure at the same time? I have my beliefs in that area but the statement is confusing. Not to mention that 1.8 has taken even longer than 1.7 to get this close to release.
And, , I don't give a dame either. I keep my dames, dames are good.
Sorry, I couldn't pass on the misspelling of damn. Way too funny personally.
And so it goes.
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Summ Dude
Direct Action Resources
290
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Posted - 2014.03.13 02:34:00 -
[634] - Quote
KalOfTheRathi wrote:IgniteableAura wrote: --- snip dust is not EVE QQ --- I mean HOW are we to know if the logi suits are getting a hack bonus, or if that was already innate.Ugh --- snip other stuff --- No logi suits get a hack bonus. The only one that had it previously was Minmatar. Why would you even think there was a possibility is confusing. We have known for well over a month that the Minmatar hack feature was getting Nerf Hammered in 1.8 and the data clearly shows that is has none. That bonus has moved to the Minmatar scout suit. The Minmatar Logi gets repair range and rate bonuses. You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3477
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Posted - 2014.03.13 20:35:00 -
[635] - Quote
@ CCP Frame
Is the damage inflicted by a flux nade considered splash?
68 inches above sea level...
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Oxskull Duncarino
0uter.Heaven
489
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Posted - 2014.03.13 20:42:00 -
[636] - Quote
Bojo The Mighty wrote:@ CCP Frame
Is the damage inflicted by a flux nade considered splash? All wannabe Cal heavies certainly hope so |
Goric Rumis
Dead Six Initiative Lokun Listamenn
369
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Posted - 2014.03.14 17:36:00 -
[637] - Quote
Bojo The Mighty wrote:@ CCP Frame
Is the damage inflicted by a flux nade considered splash? Yes, they clarified this from the original term "blast damage" just because of this confusion. It's not just explosive damage, but EMP, kinetic, plasma, etc. Including damage from pretty much all grenades. (I'm not sure whether contact grenades have direct damage--if they do it wouldn't be counted as splash.)
Keep in mind that you can get your shields over 900 with a Caldari Sentinel, but you may not want to--if you're left with just a handful of shield HP, it might be better for the flux to strip all your shields so you have a shorter recharge delay before the guy who fluxed you lays down fire.
The Tank Balancing Factor No One Is Discussing
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BioClone Ax-45
Grupo de Asalto Chacal RISE of LEGION
40
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Posted - 2014.03.15 03:36:00 -
[638] - Quote
Now that we will get All heavy suits, will The amarr ones move more into Heavy Dropsuit based on armor, instead on the current ones that mix Armor and shields (as I think more than they should)? |
Summ Dude
Direct Action Resources
295
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Posted - 2014.03.15 03:39:00 -
[639] - Quote
BioClone Ax-45 wrote:Now that we will get All heavy suits, will The amarr ones move more into Heavy Dropsuit based on armor, instead on the current ones that mix Armor and shields (as I think more than they should)? Yes, all the 1.8 suits are being changed to follow their pre-existing Eve racial conventions.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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BioClone Ax-45
Grupo de Asalto Chacal RISE of LEGION
40
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Posted - 2014.03.15 03:40:00 -
[640] - Quote
TrogdorWas AMan wrote:So... Why is Gallente, not Amarr (the epitome of armor tank) the ones with four lows AND a built in armor rep? So gallente can use three slots for plates, and the fourth for a repper, increasing even further the amount of tank they have over an amarr sentinel. So the amarr gets an extra highslot, boo hoo. It's not gonna matter much after the damage modifier nerfs.
Agree with this.
I always looked it like Amarr are the maximun expression of Armor, followed close by the Gallente (but not over it) |
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Summ Dude
Direct Action Resources
295
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Posted - 2014.03.15 03:55:00 -
[641] - Quote
BioClone Ax-45 wrote:TrogdorWas AMan wrote:So... Why is Gallente, not Amarr (the epitome of armor tank) the ones with four lows AND a built in armor rep? So gallente can use three slots for plates, and the fourth for a repper, increasing even further the amount of tank they have over an amarr sentinel. So the amarr gets an extra highslot, boo hoo. It's not gonna matter much after the damage modifier nerfs. Agree with this. I always looked it like Amarr are the maximun expression of Armor, followed close by the Gallente (but not over it) I don't play Eve, but from what I've heard, Amarr are all about buffer armor-tanking; they just have ****-tons of armor HP. While Gallente are about regen armor-tanking and mobility; they tank what shots they can while getting in close, repping as quickly as they can in the interim. I've also heard that Amarr ships tend to have the overall best resistances, it could be argued that having less polarized slot layouts will somewhat simulate this, as well as explaining the Amarr Sentinel's split resistances.
But uh...yea I mean I don't play Eve.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.15 11:14:00 -
[642] - Quote
Summ Dude wrote:You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi. The only hacking bonus I found was the Minmatar Scout suit.
Exactly what are you talking about?
And so it goes.
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KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.15 11:21:00 -
[643] - Quote
CCP Frame wrote:And due to the popular demand, here is the excel sheet version of all the data! Why doesn't this spreadsheet include every suit? The one linked only shows Sentinel, Commando and Scout. It would be helpful if all the suits could be compare in the same file.
After all, we are getting to decide what to do now that ~18 months of effort have been negated on a whim. Comparing without having to scan multiple files seems like a more reasonable solution.
And so it goes.
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Summ Dude
Direct Action Resources
300
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Posted - 2014.03.15 11:21:00 -
[644] - Quote
KalOfTheRathi wrote:Summ Dude wrote:You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi. The only hacking bonus I found was the Minmatar Scout suit. Exactly what are you talking about? The MinLogi did lose the skill bonus to hacking, but all Logi suits have an innate hack speed bonus on the suit. Check out this picture, see the column titled "Hacking Speed Bonus"? That's what I'm talking about.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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IAmDuncanIdaho II
R 0 N 1 N
264
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Posted - 2014.03.15 11:33:00 -
[645] - Quote
Summ Dude wrote:KalOfTheRathi wrote:Summ Dude wrote:You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi. The only hacking bonus I found was the Minmatar Scout suit. Exactly what are you talking about? The MinLogi did lose the skill bonus to hacking, but all Logi suits have an innate hack speed bonus on the suit. Check out this picture, see the column titled "Hacking Speed Bonus"? That's what I'm talking about.
HFS! some logis have an innate 20% hack bonus? Darn - I thought it was only scouts getting an innate hacking bonus. Good call.
[Edit] I guess we're waiting for the patch notes so we can see all the latest up-to-date data in a single place. I've been looking at a spreadsheet with scout ratings that someone else said was changed..... :-/ |
Summ Dude
Direct Action Resources
300
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Posted - 2014.03.15 11:42:00 -
[646] - Quote
IAmDuncanIdaho II wrote:Summ Dude wrote:KalOfTheRathi wrote:Summ Dude wrote:You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi. The only hacking bonus I found was the Minmatar Scout suit. Exactly what are you talking about? The MinLogi did lose the skill bonus to hacking, but all Logi suits have an innate hack speed bonus on the suit. Check out this picture, see the column titled "Hacking Speed Bonus"? That's what I'm talking about. HFS! some logis have an innate 20% hack bonus? Darn - I thought it was only scouts getting an innate hacking bonus. Good call. [Edit] I guess we're waiting for the patch notes so we can see all the latest up-to-date data in a single place. I've been looking at a spreadsheet with scout ratings that someone else said was changed..... :-/ It's the MinLogis that get the 20% base hacking bonus, the others get 15%. You'll notice that the Minmatar Assault and Scout suits also hack 5% faster than their racial counterparts. Cool, huh?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
571
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Posted - 2014.03.16 08:21:00 -
[647] - Quote
Removed: double post
The Logi Code. The Way of the Logibro
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IAmDuncanIdaho II
R 0 N 1 N
267
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Posted - 2014.03.16 09:05:00 -
[648] - Quote
Summ Dude wrote:IAmDuncanIdaho II wrote:Summ Dude wrote:KalOfTheRathi wrote:Summ Dude wrote:You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi. The only hacking bonus I found was the Minmatar Scout suit. Exactly what are you talking about? The MinLogi did lose the skill bonus to hacking, but all Logi suits have an innate hack speed bonus on the suit. Check out this picture, see the column titled "Hacking Speed Bonus"? That's what I'm talking about. HFS! some logis have an innate 20% hack bonus? Darn - I thought it was only scouts getting an innate hacking bonus. Good call. [Edit] I guess we're waiting for the patch notes so we can see all the latest up-to-date data in a single place. I've been looking at a spreadsheet with scout ratings that someone else said was changed..... :-/ It's the MinLogis that get the 20% base hacking bonus, the others get 15%. You'll notice that the Minmatar Assault and Scout suits also hack 5% faster than their racial counterparts. Cool, huh?
Ai yes, I thought my minnie scout with max skills would be the fastest hacker out there, but no, logis will hack faster. Makes sense though.
So what figures are we looking at there? 20% innate + 25% hack skill + say, 50% of codebreaker modules (don't know how stacking penalty works, but just say 50% with 2)
That's about a 5 second hack no? Wow. |
Summ Dude
Direct Action Resources
305
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Posted - 2014.03.16 09:42:00 -
[649] - Quote
IAmDuncanIdaho II wrote:Ai yes, I thought my minnie scout with max skills would be the fastest hacker out there, but no, logis will hack faster. Makes sense though.
So what figures are we looking at there? 20% innate + 25% hack skill + say, 50% of codebreaker modules (don't know how stacking penalty works, but just say 50% with 2)
That's about a 5 second hack no? Wow. Actually the Minmatar Logi has a 20% hack speed bonus, while someone with level 5 in Minmatar Scout will have a base 35% hack speed bonus (skill bonus + innate suit bonus). So without any modules, the Scout wins. The Logi might be able to overcome this by stacking Codebreakers, but that would take up a lot of slots whereas the Scout can do it with none.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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IAmDuncanIdaho II
R 0 N 1 N
267
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Posted - 2014.03.16 09:45:00 -
[650] - Quote
Summ Dude wrote:IAmDuncanIdaho II wrote:Ai yes, I thought my minnie scout with max skills would be the fastest hacker out there, but no, logis will hack faster. Makes sense though.
So what figures are we looking at there? 20% innate + 25% hack skill + say, 50% of codebreaker modules (don't know how stacking penalty works, but just say 50% with 2)
That's about a 5 second hack no? Wow. Actually the Minmatar Logi has a 20% hack speed bonus, while someone with level 5 in Minmatar Scout will have a base 35% hack speed bonus (skill bonus + innate suit bonus). So without any modules, the Scout wins. The Logi might be able to overcome this by stacking Codebreakers, but that would take up a lot of slots whereas the Scout can do it with none.
Thanks for correcting my lazy analysis!! Cheers! |
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
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Posted - 2014.03.16 11:38:00 -
[651] - Quote
The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,base dropsuit stat new Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Argent Mordred
DUST University Ivy League
56
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Posted - 2014.03.17 03:44:00 -
[652] - Quote
Is there any way the suit bonuses could be made to be of more broad use? Currently players use a lot of different combinations of weapons and drop suits, and it would be nice if it remained that way; instead of the game becoming such that if you use a gallente suit you better only use gallente weapons, and not a rail rifle or a combat rifle.
For example, the gallente assault suit should maybe reduce kick by 5% in general, rather than just with plasma weaponry. Otherwise it seems like the player is being punished for not using the same faction's suit and weapons together. I realize that this might mean the bonuses require more delicate balancing, but I think it will make the game more interesting in the long run by allowing a great variety of fits that are practically usable in an actual match.
Since the Amarr laser bonus is a bit unusual, maybe the Amarr should get an equivalent bonus to dispersion with other factions weapons? The logic being that the Amarr seem to have a way for their suit to draw away their weapon's heat based on their bonus, and actual firearms and artillery lose accuracy when they heat up because heating up the barrel will tend to increase barrel harmonics.
The Gallente tend to use rapid firing weapons, so maybe their suits are designed to fight recoil and therefore reduce the amount of kick with most weapons, making them more controlable. Lasers maybe being the exception as they don't seem to have recoil, but I wouldn't know for sure as I don't use laser rifles. They wouldn't reduce dispersion though under this example, as Amarr assault suits do that. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
624
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Posted - 2014.03.17 04:14:00 -
[653] - Quote
Argent Mordred wrote:Is there any way the suit bonuses could be made to be of more broad use? Currently players use a lot of different combinations of weapons and drop suits, and it would be nice if it remained that way; instead of the game becoming such that if you use a gallente suit you better only use gallente weapons, and not a rail rifle or a combat rifle.
I do agree with the sentiment, because its part of the reason I fell in love with the game. I loved that it was opened faced and I could skill into any EQ or weapon and make a fit completely custom to my playstyle. That I loved and felt was different from most other games.
However, I can see how that might not have been in their plans and also how it makes sense lore wise. If I were a gallente soldier having gone through whatever basic training or whatnot, I would have used the weapons I produced. However, in battle you pickup anything you can but you weren't trained on it, thus a reduction in your ability to use it.
I'm torn on how I feel about it being expressed, especially as a logi who 's incredibly expensive suit is drastically less effective for my team.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
167
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Posted - 2014.03.18 03:37:00 -
[654] - Quote
Which weapons are the Hybrid-Blaster weapons? are all gallente weapons hybrid-blaster? Or only the Assault Rifle and bolt pistol? Same question for each of the different types I'd like a list of different weapon bonuses, and which applies to which.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Summ Dude
Direct Action Resources
311
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Posted - 2014.03.18 03:42:00 -
[655] - Quote
Soldier Sorajord wrote:Which weapons are the Hybrid-Blaster weapons? are all gallente weapons hybrid-blaster? Or only the Assault Rifle and bolt pistol? Same question for each of the different types I'd like a list of different weapon bonuses, and which applies to which. Here ya go.
Blaster weapons are all plasma-based.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Kosakai
ZionTCD
19
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Posted - 2014.03.18 09:25:00 -
[656] - Quote
why got minnie scout advence and proto suit the same number of slots???
every other proto suits is +1 or more slots better then advance
EDIT: sorry my mystake :P everythink is good
SCAN ATTEMPT PREVENTED
FORGE GUN LOVER
TANK HUNTER
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Jacques Cayton II
Providence Guard Templis CALSF
684
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Posted - 2014.03.18 12:19:00 -
[657] - Quote
Soldier Sorajord wrote:Which weapons are the Hybrid-Blaster weapons? are all gallente weapons hybrid-blaster? Or only the Assault Rifle and bolt pistol? Same question for each of the different types I'd like a list of different weapon bonuses, and which applies to which. Al Gallentean weaponry.... mostly
We fight for the future of the State not our
personal goals
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5299
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Posted - 2014.03.22 18:08:00 -
[658] - Quote
Soldier Sorajord wrote:Which weapons are the Hybrid-Blaster weapons? are all gallente weapons hybrid-blaster? Or only the Assault Rifle and bolt pistol? Same question for each of the different types I'd like a list of different weapon bonuses, and which applies to which. All Gallente Weaponry except for the Flux Grenade which is an EMP.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Funkmaster Whale
0uter.Heaven
1599
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Posted - 2014.03.29 16:59:00 -
[659] - Quote
Why is it that Scouts and Heavies get suit bonuses that apply no matter how you fit the suit, while Assaults and Logis are pinholed into using specific equipment/weapons to make use of their bonuses?
There's a distinct disparity between the suit bonus philosophy. For example, if Scouts got the same treatment as Assaults and Logis with their bonuses then you'd see bonuses like "+5% to efficacy of Profile Dampeners per level" or "+5% to efficacy of Cardiac Regulators per level". See how boring these bonuses are? They force you to use a specific module to make any use of the bonus.
Luckily, Scouts don't have those bonuses because apparently them and Heavies get preferential treatment when it comes to customization. Assaults and Logis on the other hand are forced to forego customization to make use of already meager bonuses to a SINGLE class of weaponry or equipment. It really ruins the point of the game by having these crap bonuses.
Let me play you the song of my people!
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
170
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Posted - 2014.03.29 18:50:00 -
[660] - Quote
Funkmaster Whale wrote:Why is it that Scouts and Heavies get suit bonuses that apply no matter how you fit the suit, while Assaults and Logis are pinholed into using specific equipment/weapons to make use of their bonuses?
There's a distinct disparity between the suit bonus philosophy. For example, if Scouts got the same treatment as Assaults and Logis with their bonuses then you'd see bonuses like "+5% to efficacy of Profile Dampeners per level" or "+5% to efficacy of Cardiac Regulators per level". See how boring these bonuses are? They force you to use a specific module to make any use of the bonus.
Luckily, Scouts don't have those bonuses because apparently them and Heavies get preferential treatment when it comes to customization. Assaults and Logis on the other hand are forced to forego customization to make use of already meager bonuses to a SINGLE class of weaponry or equipment. It really ruins the point of the game by having these crap bonuses.
Maybe so that Heavy Classes are Heavy and Scout Classes are sneaky. Think about that for a second.
Then let's look back. How much of our playerbase ever used scouts/sentinels full time? nobody. If they did they got specialized. Don't hate. Look at how many medium suits were spammed at every single game mode. There's a thing called diversity. And That's what they want on the battlefield.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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