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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Alena Ventrallis
The Neutral Zone
805
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Posted - 2014.03.06 07:15:00 -
[601] - Quote
Caldari assault loses a high slot at proto? What for?
Best PVE idea I've seen.
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Django Quik
Dust2Dust.
2320
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Posted - 2014.03.06 08:22:00 -
[602] - Quote
Quil Evrything wrote:Django Quik wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can you change the logi bonus to reduce fittings cost of equipment but leave them with the same CPU/PG!? They'll be able to fit ANYTHING THEY WANT! Even cloaks! You can't possibly let them go out like that. Note1: "the fitting bonus does not apply to cloaks". that has already been announced Note2, to CCP: THAT DOESNT FIX THE PROBLEM. With the amount of CPU/PG they're going to have, logis won't need the bonus to be applied to cloaks in order to fit them - that was my point.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
1527
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Posted - 2014.03.06 08:28:00 -
[603] - Quote
Django Quik wrote:Quil Evrything wrote:Django Quik wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can you change the logi bonus to reduce fittings cost of equipment but leave them with the same CPU/PG!? They'll be able to fit ANYTHING THEY WANT! Even cloaks! You can't possibly let them go out like that. Note1: "the fitting bonus does not apply to cloaks". that has already been announced Note2, to CCP: THAT DOESNT FIX THE PROBLEM. With the amount of CPU/PG they're going to have, logis won't need the bonus to be applied to cloaks in order to fit them - that was my point.
Brick tanked scouts, cloaked logis, flanking heavies. 1.8 is going to change the game completely.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1539
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Posted - 2014.03.06 08:29:00 -
[604] - Quote
Alena Ventrallis wrote:Caldari assault loses a high slot at proto? What for?
It always had 4 highs.
Drop it like its hat.
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IgniteableAura
Pro Hic Immortalis
646
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Posted - 2014.03.06 14:31:00 -
[605] - Quote
I seriously don't understand why the devs for DUST don't follow the same guidelines that EVE follow. When they post changes, they show the original as well to show us the difference. I abhor having to go look at the stats, which aren't easy to access, just to see what the changes mean.
UGGRRH.
I mean HOW are we to know if the logi suits are getting a hack bonus, or if that was already innate.Ugh
The assault suits make no sense whatsoever....Looks like caldari and minmitar are switched in terms of slots.
why does the minmitar logistics suit have more innate armor than shield? Why does amarr logistics have lower PG/CPU than other suits (not supposed to be the case) etc.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1550
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Posted - 2014.03.06 17:24:00 -
[606] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
If you do plan on giving a respec, at least wait until this. I can't handle all the QQ med suit slot layout changes would bring.
Ion pistol in 1.8? Really, is that it? When is that? SoonGäó514
"No blue tags make Tallen go crazy.
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Kigurosaka Laaksonen
DUST University Ivy League
532
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Posted - 2014.03.07 01:48:00 -
[607] - Quote
Quick question on the base Sentinel bonus, resistance to splash damage. In the case of a Mass Driver, I read that scoring a direct hit on any Sentinel (none of them resist Explosive weaponry) will do full damage, and a near hit will do reduced splash damage. Is that correct?
For my reasoning, the Mass Driver is an Explosive weapon, and all the racial resists are spelled out. i.e. The CalSent specifically resists Hybrid - Blaster and Laser weapons. The generic Sentinel bonus resists 'splash damage' and not 'Explosive weapons.' Also, weapons like the Mass Driver have stats called 'Direct Damage' and 'Splash Damage.'
So will a level 5 Sentinel still take full damage from a direct Mass Driver hit?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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xxwhitedevilxx M
Maphia Clan Corporation
1808
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Posted - 2014.03.07 02:36:00 -
[608] - Quote
Floyd20 Azizora wrote:xxwhitedevilxx M wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. In other words, you're saying that, in order to be competitive for 1, 2 or 3 months you have to skill one of the three OP suit? gal scout, gal and amarr heavy by any chance?
Of course yes. After some calculations, even Cal Heavy will be a beast and Min Heavy will run as fast as an assault :/
>Bastard I : "Cce me ne... futt! XD"
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Alena Ventrallis
The Neutral Zone
809
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Posted - 2014.03.07 06:20:00 -
[609] - Quote
Here's a question. Will laying down RE break cloak? Will detonating?
Best PVE idea I've seen.
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Francois Sanchez
What The French Academie
0
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Posted - 2014.03.07 07:36:00 -
[610] - Quote
They said in the other thread you'll lose the cloak as soon as you switch to something else, so placing/detonating a RE will decloak you |
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Luk Manag
of Terror TRE GAFFEL
330
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Posted - 2014.03.07 13:58:00 -
[611] - Quote
I have noticed that the skills for assault and logistics are not called "x-race medium" which is the current prerequisite. If they don't share the same prerequisites, that's evidence of a respec, unless of course they autofill the skill tree so you keep the suit skills you have now.
There will be bullets. ACR+SMG
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Mad Syringe
ReDust Inc.
145
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Posted - 2014.03.07 20:05:00 -
[612] - Quote
Kigurosaka Laaksonen wrote:Quick question on the base Sentinel bonus, resistance to splash damage. In the case of a Mass Driver, I read that scoring a direct hit on any Sentinel (none of them resist Explosive weaponry) will do full damage, and a near hit will do reduced splash damage. Is that correct?
For my reasoning, the Mass Driver is an Explosive weapon, and all the racial resists are spelled out. i.e. The CalSent specifically resists Hybrid - Blaster and Laser weapons. The generic Sentinel bonus resists 'splash damage' and not 'Explosive weapons.' Also, weapons like the Mass Driver have stats called 'Direct Damage' and 'Splash Damage.'
So will a level 5 Sentinel still take full damage from a direct Mass Driver hit?
Yes, that's exactly it, if you know how to aim, you are a threat to a heavy, if not you're toast...
I like that change a lot!
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RKKR
The Southern Legion League of Infamy
776
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Posted - 2014.03.07 20:33:00 -
[613] - Quote
Why exactly do LOGISTICS suits have a worse stamina pool and regen?
A lower speed? Maybe that makes sense with the extra equipment even though it's debatable that logistics compensate that with lower health (atleast pre-1.8).
Especially when logis have to run even more due to more crappy equipment.
Or is this part of he internal CCP joke of naming things that they actually aren't? like the smartspawn button? |
Balamob
SVER True Blood General Tso's Alliance
9
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Posted - 2014.03.08 19:25:00 -
[614] - Quote
did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build |
Beren Hurin
Onslaught Inc RISE of LEGION
2147
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Posted - 2014.03.08 19:33:00 -
[615] - Quote
Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build
Yep :( |
Beren Hurin
Onslaught Inc RISE of LEGION
2147
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Posted - 2014.03.08 19:33:00 -
[616] - Quote
RKKR wrote:Why exactly do LOGISTICS suits have a worse stamina pool and regen?
A lower speed? Maybe that makes sense with the extra equipment even though it's debatable that logistics compensate that with lower health (atleast pre-1.8).
Especially when logis have to run even more due to more crappy equipment.
Or is this part of he internal CCP joke of naming things that they actually aren't? like the smartspawn button?
Endurance limits a player/squad from moving as a group from objective to objective. It makes them less useful especially when they brick tank.
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bamboo x
Eternal Beings Proficiency V.
171
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Posted - 2014.03.09 05:55:00 -
[617] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
[img]http://cdn1.eveonline.com/community/DUST/Medium_Frames.png[/img]
Needs a URL to the image imbedded in the post.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
171
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Posted - 2014.03.09 05:57:00 -
[618] - Quote
Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build
Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Balamob
SVER True Blood General Tso's Alliance
11
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Posted - 2014.03.09 16:15:00 -
[619] - Quote
bamboo x wrote:Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess.
that was the only reason 4 me to skill into minmatar assault, they even lost their 1 repair per second, i hope they can give the min assault some love.
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General12912
Gallente Marine Corps
87
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Posted - 2014.03.09 20:42:00 -
[620] - Quote
bamboo x wrote:Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess. flaylock was useless anyways. ive never seen it get used since it got nerfed... its nearly impossible to effectively utilize anyways since you have to make a direct hit for it to do anything.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
54
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Posted - 2014.03.09 23:03:00 -
[621] - Quote
Why does the Minmatar Logi still only have 90 shield hp? It should be 150. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
1404
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Posted - 2014.03.10 00:25:00 -
[622] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
[img]http://cdn1.eveonline.com/community/DUST/Medium_Frames.png[/img]
This looks terrible. My Gallente Logistics Suit can now get lower Scan Precision than my Minmatar Scout. In fact, My Gallente Logistics Suit still makes a better Scout that my Gallente Scout. AND if I wanted to I could used the Active Scanners to get range on scanning
I'm fine with Logistics suit reducing Scan Precision down from 50dB to 45dB but IF AND ONLY IF Scout suit get a reduction in Scan Precision as well. CCP. You disappoint me. You are still giving the Logistics suits the ability to overshadow every other suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Lorhak Gannarsein
Science For Death
2007
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Posted - 2014.03.10 02:40:00 -
[623] - Quote
bamboo x wrote:Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess.
Swarms are Caldari.
But no, don't worry, bash tankers anyway, don't let me stop you
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Luk Manag
of Terror TRE GAFFEL
332
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Posted - 2014.03.10 12:54:00 -
[624] - Quote
Lorhak Gannarsein wrote:bamboo x wrote:Balamob wrote:did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess. Swarms are Caldari. But no, don't worry, bash tankers anyway, don't let me stop you
The original description said, "Explosive Weapons," not Minmatar Explosive Weapons.
There will be bullets. ACR+SMG
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Goric Rumis
Dead Six Initiative Lokun Listamenn
364
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Posted - 2014.03.10 17:01:00 -
[625] - Quote
No word yet on the CPU/PG being too high (at least for Sentinels)? In the current build, I have level 5 electronics and engineering and some points in fitting optimization skills and I still can't fit everything proto. What 1.8 is looking like, I could proto all my mods, weapons, and grenades with only a couple levels in electronics and engineering and no fitting optimization skills at all. Let's not forget that heavies don't need to fit equipment.
My feeling is that all fits, even at the highest level, should involve at least some small trade-off. It helps retain variety and preference.
The Tank Balancing Factor No One Is Discussing
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SILVERBACK 02
SVER True Blood General Tso's Alliance
541
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Posted - 2014.03.11 01:43:00 -
[626] - Quote
could we swap the reload bonus of the CALDARI ASSAULT to a bonus like
1% RATE OF FIRE increase per level please
or
20% reduction to CHARGE UP time on hybrid rail weapons per level
level 0 forum warrior
weapon of choice:
MARK V PYTHON.
-STB sky marshall
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Beren Hurin
Onslaught Inc RISE of LEGION
2187
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Posted - 2014.03.11 19:53:00 -
[627] - Quote
Did you end up messing with any of the suits' strafe and/or sprint multipliers? |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
621
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Posted - 2014.03.11 20:57:00 -
[628] - Quote
I don't know if anyone's interested, but I prettied up the spreadsheet. I think it's easier to read this way!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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General12912
Gallente Marine Corps
98
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Posted - 2014.03.12 10:08:00 -
[629] - Quote
SILVERBACK 02 wrote:could we swap the reload bonus of the CALDARI ASSAULT to a bonus like
1% RATE OF FIRE increase per level please
or
20% reduction to CHARGE UP time on hybrid rail weapons per level
no you traitor of freedom and natural rights.
the rr actually takes the longest i reload, i think. none of the other racial assaults get good bonuses for their guns either except amarr (that overheat bonus has always been there though). i think CCP is just tryng to stay neutral with the different combat styles. if they made assaults extremely regenerative, it woud favor the ehp-based fighting style. if they increased damage, rof, ect. it would favor offensive-style fighting. assault can be approached in many different ways, but they dont want to favor any style.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Balamob
SVER True Blood General Tso's Alliance
16
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Posted - 2014.03.12 15:40:00 -
[630] - Quote
could be possible to know why do ccp did remove the +1 clip size of explosive weapons? |
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