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Thread Statistics | Show CCP posts - 8 post(s) |
Reav Hannari
Red Rock Outriders
2603
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Posted - 2014.01.17 12:29:00 -
[1] - Quote
Zeylon Rho wrote:Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double up on the bonuses like that? Twice the innate suit bonus to hacking, and a per-level role-bonus for hacking as well?
Be nice to our scout suit. It's the weakest of the bunch. At least let us hack fast so we can run away.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2605
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Posted - 2014.01.17 14:30:00 -
[2] - Quote
Sana Rayya wrote:Scanning Feedback
With the new scout bonuses, it looks like the Gal Logi scanning precision bonus will be sticking around. So the new number for scouts to stay hidden will likely be 21dB.
Gal Scout will need Lvl 3 in Dampening and one Enhanced Dampener to dodge 21dB scans; all other scouts will need Lvl 5 Dampening and one Complex and one Enhanced Dampener. For 28dB scans, Lvl 5 Gal Scouts can dodge it naturally without any skill into dampening and other scouts will need Lvl 3 Dampening and one Enhanced Dampener.
So it looks like dampening may still be viable for scouts even if the Gal Logi bonus goes through. Unfortunately the same can't be said of dampening on medium frames, unless the base scan profiles for mediums are changed accordingly.
I saw this from Twitter:
@Haerr_Ernest: Scanners vs Scouts in 1.8: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFV1T1VuSXVneThMcnhUd1FhV2xHY2c&usp=sharing#gid=0
Nice visualization of the new scouts and scanning.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2627
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Posted - 2014.01.18 05:01:00 -
[3] - Quote
I had this idea in another thread but I'm posting it here for official feedback:
The Gallente and Caldari scouts are designed for electronic warfare with each other and it seems to be well balanced. The Amarr and Minmatar need to be similarly balanced.
The Minmatar has a well defined guerrilla role: fight dirty, backstab, take their stuff or blow it up. I see the Amarr as too proud to fight this dirty. Instead, their role is the righteous hitman. For those that refuse to see the light of their God they will force you to see it by shining it upon your brain. Give the Amarr a serious bonus to the already serious headshot damage of scrambler weapons. An Amarr assassin should be able to cloak up and one shot a Minmatar sentinel and then take out his partner.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2632
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Posted - 2014.01.18 14:59:00 -
[4] - Quote
Ludvig Enraga wrote:Min scout has a flaw with that hacking bonus. I know a lot of ppl want it and I gotta admit it's really nice to have but... half the maps have nothing to hack, this effectively makes Min bonus tied to the Skirmish maps. Seems kinda lame, don't you think?
There are plenty of systems and skills that are situational. The Minmatar scout's guerrilla tactics aren't much good in a quick ambush. Snipers aren't good for enclosed spaces. Profile dampening isn't useful in open spaces.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2648
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Posted - 2014.01.19 03:15:00 -
[5] - Quote
Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon?
What are you referring to?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2661
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Posted - 2014.01.19 18:46:00 -
[6] - Quote
Crimson Cerberes wrote:Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer. HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much. Not to mention in over a decade CCP has never given any racial vehicle/dropsuit a bonus to the racial enemies weapons. Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon?
According to one of the devs the Ishukone corporation has supported the Minmatar for some time now. That and CCP hasn't delivered Matari knives yet. Modelling them must be really difficult with all those moving parts.
Seriously. I'm not training knives past operations 3 until I get a native version.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2671
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Posted - 2014.01.20 00:18:00 -
[7] - Quote
Maken Tosch wrote:We'll get the Minmatar knives, don't worry. Sheesh, so much impatience for a piece of scrap metal with duck tape for a handle.
But, it'll be my piece of scrap and duct tape made by my people. That means something to me.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
3010
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Posted - 2014.02.11 16:27:00 -
[8] - Quote
Spectral Clone wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldari assault?!
The Minmatar should have better shield regen than the Caldari. The Caldari should be the big buffer race.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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