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Thread Statistics | Show CCP posts - 1 post(s) |
SILENTSAM 69
SONS of LEGION RISE of LEGION
611
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Posted - 2014.01.10 10:59:00 -
[181] - Quote
I gues I just think it is too early to tell. Lets try it for a month or so and see if its broken. They will obviously fix it if it is. |
Regis Blackbird
DUST University Ivy League
64
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Posted - 2014.01.10 11:04:00 -
[182] - Quote
This has probably been mentioned earlier in this thread, but why not make the forced vs manual decloaking sound unique?
I.e: - cloak field active with cortex in hand. Press fire to deactivate = quiet sound which only can be heard if enemy is very close by. Vs - cloak field active with cortex in hand. Switch to weapon (without manually deactivating!) = loud distinct sound, possibly with increased recovery time.
With the quick weapon / equipment switching we currently have in-game, this will allow cloaked people to get a drop of somebody, but with a penalty.
It will also give an incentive to manually deactivate the cloak if you play the sneaky hacker, and not want to be heard.
Two play styles with different benefits and drawbacks.
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Rasatsu
Much Crying Old Experts
988
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Posted - 2014.01.10 11:44:00 -
[183] - Quote
Kain Spero wrote:Pretty much this. Most weapons have little to no cycle time from one shot to the next. A smooth decloak animation would take at a minimum amount of time, so as the cloak is dropping the bullets that are going to kill your target when you fire from a cloak are already in the air. Why should it be smooth?
You could equally well have the cloak crackle and shimmer with every shot, with the depletion being as instantaneous an effect as explosions. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1283
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Posted - 2014.01.10 11:55:00 -
[184] - Quote
I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Kain Spero
Imperfects Negative-Feedback
2545
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Posted - 2014.01.10 11:58:00 -
[185] - Quote
iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire.
Yeah, so basically your saying you can switch to any equipment or weapon you want but you pull the trigger to deactivate the cloak? Sounds good. I would add if you have a weapon ADSing should also have the same effect as pulling the trigger to deactivate the cloak. Same as hitting the grenade button. Hit grenade button. Cloak Deactivates. HIt again and cook or throw nade as normal.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Kushmir Nadian
Valor Coalition
344
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Posted - 2014.01.10 14:25:00 -
[186] - Quote
C'mon CCP.....
we discussed why, why not and how this was bad at length in the thread going over the mechanics.
Not a bitter vet, but i'll be back when we have 10 game modes, jets, all racial suits/wpns and EVE has a reason to care.
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Takahiro Kashuken
Red Star. EoN.
2180
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Posted - 2014.01.10 14:38:00 -
[187] - Quote
Wait for it
CCP puts cloaking in and ignores everyone and you can fire for several seconds when cloaked
Intelligence is OP
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NextDark Knight
Hellstorm Inc League of Infamy
119
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Posted - 2014.01.10 14:43:00 -
[188] - Quote
Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
93
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Posted - 2014.01.10 14:45:00 -
[189] - Quote
"link up to SISI"
A thousand times, this. |
Takron Nistrom
Tinfoil Hatz
171
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Posted - 2014.01.10 14:47:00 -
[190] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the Imperfects do not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) We need you to post our thoughts so that CCP can hear our voices and change the course away from what would be an Imperfects crippling mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross Because it will make our game suffer and a tryhard corp like us cannot have that. /signed Kain Spero of CPM 0
Thats what I heard.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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IgniteableAura
Pro Hic Immortalis
480
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Posted - 2014.01.10 14:48:00 -
[191] - Quote
Kain Spero wrote:iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire. Yeah, so basically your saying you can switch to any equipment or weapon you want but you pull the trigger to deactivate the cloak? Sounds good. I would add if you have a weapon ADSing should also have the same effect as pulling the trigger to deactivate the cloak. Same as hitting the grenade button. Hit grenade button. Cloak Deactivates. HIt again and cook or throw nade as normal.
Adding any sort of cooldown time would likely invalidate the cloak. If you are getting shot at while cloaked and try to return fire you will have to wait the cooldown to fire...which in a scout suit is already about 0.2secs TTK.
With any sort of clumsy controls or cooldowns on cloak it will likely not even be utilized, scouts already know how to stay hidden and wait for their time to strike. Adding additional penalties to that situation is not going to improve scouts or make cloak useful to them.
My assumptions on cloak is that they will likely be active for less than 20 seconds, if they could be indefinitely ON with no shimmer on scouts then I would not mind the proposed mechanics of cooldowns and not shooting while cloaked. But I highly doubt that's the case.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Kain Spero
Imperfects Negative-Feedback
2554
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Posted - 2014.01.10 14:51:00 -
[192] - Quote
NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced.
Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Maken Tosch
DUST University Ivy League
6366
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Posted - 2014.01.10 15:12:00 -
[193] - Quote
Kain Spero wrote:NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced. Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
I have to agree with this.
Maken Tosch wrote: It's better to have the cloak pre-nerfed rather than have it overnerfed later on down the road. This way, the cloak won't feel OP but it won't feel useless either. This is my way of trying to protect an aspect of the game that I feel passionate about much like how I felt about the Nova Knives. You don't hear anyone crying "nerf the knives" because the knives came pre-nerfed and thus many people regarded them as a balanced weapon that just need a slight tweak such as allowing sprints while charging. If knives came with all the bells-n-whistles from the start, then it was likely that everyone would call out "nerf" and then the weapon will truly become useless with an overnerf later on down the road.
This is what I'm trying to accomplish with the cloak now. If it comes in pre-nerfed, very few people will ever complain about it and then it will be safe from the nerf bat. Kain Spero, Heinrich, me, and many others are trying to do you all a solid by going down the pre-nerf route. It's safer for the cloak so that it won't be completely useless due to unwarranted fear of the cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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NextDark Knight
Hellstorm Inc League of Infamy
120
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Posted - 2014.01.10 15:16:00 -
[194] - Quote
Kain Spero wrote:NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced. Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
Show me the gameplay on how it is bad. These guys are slow moving, gimped HP and damage scout suites from CCP description.
CCP needs a big push for SISI connection, I don't care if it takes up another 8 gigs on my PS3.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Maken Tosch
DUST University Ivy League
6366
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Posted - 2014.01.10 15:19:00 -
[195] - Quote
IgniteableAura wrote:Kain Spero wrote:iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire. Yeah, so basically your saying you can switch to any equipment or weapon you want but you pull the trigger to deactivate the cloak? Sounds good. I would add if you have a weapon ADSing should also have the same effect as pulling the trigger to deactivate the cloak. Same as hitting the grenade button. Hit grenade button. Cloak Deactivates. HIt again and cook or throw nade as normal. Adding any sort of cooldown time would likely invalidate the cloak. If you are getting shot at while cloaked and try to return fire you will have to wait the cooldown to fire...which in a scout suit is already about 0.2secs TTK. With any sort of clumsy controls or cooldowns on cloak it will likely not even be utilized, scouts already know how to stay hidden and wait for their time to strike. Adding additional penalties to that situation is not going to improve scouts or make cloak useful to them. My assumptions on cloak is that they will likely be active for less than 20 seconds, if they could be indefinitely ON with no shimmer on scouts then I would not mind the proposed mechanics of cooldowns and not shooting while cloaked. But I highly doubt that's the case.
I would very much prefer something like having two kinds of cloaks.
Maken Tosch wrote: Standard Cloak (can fit on all suit classes and tiers) CPU: 250 PG: 60 Cooldown Upon Deactivation: 30 Seconds Cloak Stability Rating while Moving: 4 (moderate-high shimmer) Cloak Stability Rating while Sprinting: 2 (high shimmer) Bonuses when fitted on Scout: 80% reduction on CPU/PG usage and a +3 Cloak Stability Rating for moving and sprinting.
Covert Ops Cloak (can only be fitted on specialty Covert Ops Scout or Prototype Scout) CPU: 350 PG: 60 Cooldown: 15 seconds Cloak Stability Rating while Moving: 10 (no shimmer) Cloak Stability Rating while Sprinting: 8 (very low shimmer) Bonus when fitted on Prototype Scout: 80% reduction on CPU/PG usage Bonus when fitted on Covert Ops Specialty Scout: 80% reduction on CPU/PG usage with 25% reduction to cooldown timer
Skill Prerequisite for Standard Cloak: Cloaking Equipment Skill Book Level 1 ( 5% reduction to cooldown timer per level )
Skill Prerequisites for Covert Ops Cloak: Cloaking Equipment Skill Book Level 5 ( 5% reduction to cooldown timer per level ) Cloaking Equipment Proficiency Skill Book Level 1 ( 3% reduction to cooldown timer per level )
NOTE: Must first train up to [Racial] Scout Level 5 before being able to train towards the Covert Ops scout.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6366
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Posted - 2014.01.10 15:25:00 -
[196] - Quote
NextDark Knight wrote:Kain Spero wrote:NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced. Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible. Show me the gameplay on how it is bad. These guys are slow moving, gimped HP and damage scout suites from CCP description. CCP needs a big push for SISI connection, I don't care if it takes up another 8 gigs on my PS3.
Halo does have a bit of a flaw with the cloak. The cloak mechanic in Halo is pretty good for now, but still has one flaw. Two actually.
1. When used with a DMR, you only decloak slightly and thus not be noticed after every shot. And since this is a single-shot weapon, you're cloak fully recovers after every shot. The only clue you get as to where the shots are coming from is the bullet trails. In Dust 514, there are very few bullet trails. 2. Promethean Vision makes cloaking useless in Halo 4.
If you have the same mechanic in Dust 514, many people will ask for an overnerf just like how people QQed about the laser rifle and Mass Driver. It will get nerfed into the ground and won't recover until at least 2-3 updates later.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Lady MDK
Kameira Lodge Amarr Empire
54
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Posted - 2014.01.10 15:29:00 -
[197] - Quote
Cloak equipment should be selected to remain cloaked. guns should not function even if you swap to them for seconds afterwards, make up some reason - there is some distortion field that screws up firing systems as a hangover of using the cloak. Only attacks available immediately are melee.
Should knifes be usable straight afterwards? maybe at some level but they don't have full power as the same distortion from the cloak disrupts plasma blades? so maybe with reduced damage until cool down delay is over.
DEVS - EVE have cloaky balance to some degree as only certain ships can lock you following a de-cloak and some with a reduction to the sensor realignment needed following a de-cloak. If you put a cloak on any old ship you cant target for a small ice age. Dust is a much faster gameplay but do you want people dying to invisible foes..? really?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Cymek Omnius
Villore Sec Ops Gallente Federation
19
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Posted - 2014.01.10 15:29:00 -
[198] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0
I think you should be able to fire while cloaked. The mechanic works fine in Eve as you appear right after you attack. So no, we do not all agree on YOUR line in the sand.
Having to use your keyboard or mouse to appear then attack is too many movements. A scout will be shredded even more doing so. Do not forget the Gal Logi bonuses coming so 3 out of 4 scouts will all appear on HUD when out of cloak.
You are not an objective representative when you try to sway people to your opinion while you ask for the players feedback. |
Maken Tosch
DUST University Ivy League
6366
|
Posted - 2014.01.10 15:33:00 -
[199] - Quote
Cymek Omnius wrote:Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 I think you should be able to fire while cloaked. The mechanic works fine in Eve as you appear right after you attack.
You need to play Eve more often. In Eve Online, you can't attack at all while cloaked. You have to decloak first and only Covert Ops ships have the option of immediately attacking after decloaking. All other ships suffer a targeting delay.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
253
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Posted - 2014.01.10 15:36:00 -
[200] - Quote
Off topic but what should the caldari scouts bonus be if we take this away?
Aso im all for having to hold it in your hands, then switching to a weapon deactivates it. |
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Cymek Omnius
Villore Sec Ops Gallente Federation
19
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Posted - 2014.01.10 15:37:00 -
[201] - Quote
Maken Tosch wrote:Cymek Omnius wrote:Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 I think you should be able to fire while cloaked. The mechanic works fine in Eve as you appear right after you attack. You need to play Eve more often. In Eve Online, you can't attack at all while cloaked. You have to decloak first and only Covert Ops ships have the option of immediately attacking after decloaking. All other ships suffer a targeting delay.
I admit it has been awhile since I played Eve. In Eve you at least have some buffer and ttk in this game is a joke. I still hold in my opinion scouts should fire cloaked then appear after the first shot. |
The Robot Devil
Molon Labe. Public Disorder.
1467
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Posted - 2014.01.10 15:40:00 -
[202] - Quote
I think it should work similar to the active scanner. Once deactivated the merc has to wait for the module to finish the cycle before anything except movement can be done.
The uncloak cycle should last around 3 seconds and higher tier cloaks and SP placement changing the decloak cycle time. Cloaks are tools to be used to help sneak and infiltrate not a win buttons for suits.
Let any suit where a cloak with lower tier cloaks changing movement speed more than higher tier. Scout only cloaks isn't my favorite idea and I don't think it would be as much fun as all suits being able to use them.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Cymek Omnius
Villore Sec Ops Gallente Federation
21
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Posted - 2014.01.10 15:47:00 -
[203] - Quote
Kain Spero wrote:NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced. Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
Are you asking for peoples opinion or are you trying to talk them into what YOU want? |
Maken Tosch
DUST University Ivy League
6368
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Posted - 2014.01.10 15:49:00 -
[204] - Quote
Beck Weathers wrote:Off topic but what should the caldari scouts bonus be if we take this away?
Aso im all for having to hold it in your hands, then switching to a weapon deactivates it.
This is how I think it should be in regards to bonuses to each racial scout.
Amarr Scout: Bonus to Cooldown Timer Caldari Scout: Bonus to Active Timer Length Gallente Scout: Bonus to Shimmer Reduction Minmatar Scout: Bonus to Sprint Speed while cloaked
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1329
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Posted - 2014.01.10 15:59:00 -
[205] - Quote
I propose a more... reasonable, plan. Here goes.
1. As a contingency, have code readily available that will disallow firing weapons while cloaked.
2. Release 1.8 with cloak firing enabled, give it a try for a week or two.
3. If it is deemed OP by the community, hotfix it with the aforementioned code. If it actually turns out to be balanced, leave it in.
4. ????
5. Profit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Aqil Aegivan
The Southern Legion The Umbra Combine
261
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Posted - 2014.01.10 17:00:00 -
[206] - Quote
Just to play devil's advocate, much of the equipment in Dust suffers from an over-simplified set of mechanics. The active scanner is a great example of this. Its overly simple behaviour means that it is either UP and no one uses it or passive scanning skills are nerfed into the ground and the scanner becomes a complete necessity.
If cloaks are overly simplified as a knee jerk reaction (as considered as the CPM's position is most of the community can't make the same claim) then the potential cost is a situation where they're either useless or godly. If we reduce this down to an "Invisibility switch" it's going to need to be near total undetectability before anyone will touch it. I completely agree that a module all scouts feel like they need is bad but a module no one will touch is just as bad. Firing while cloaked will be swapped for a whole set of other problems.
That being said I'm not a fan of cloaked firing, I'm just wondering what we can put in its place to help us balance the viability of stealth as a strategy. If we can better dynamically control the cost rather than its power that should help us to find a viable niche for cloaks. I'd recommend tying cloak effectiveness to existing scout suit strengths in order to better control its usefulness.
Aside from no firing while cloaked I'd like to see it tied into suit profile. Cloak activation and duration should hinge on suit profile and consequently we'd see extensive/expensive profile damps on medium frames who want to run a cloak which would benefit scouts in future balance based fitting cost decisions. A stealth medium should be possible but it should suck in comparison to a scout (like a TAR trying to compete with a RR). If in the future we could get dynamic suit scan profiles (profile increased by shooting for example) that would make the balancing efforts for this equipment even easier.
Tbh scanning needs a redesign anyway and cloaks should probably be a part of that. Short of that let's avoid firing cloaked by all means but we should put something in its place to help balance the incentives and costs of using it. |
Driftward
Subdreddit Test Alliance Please Ignore
589
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Posted - 2014.01.10 17:29:00 -
[207] - Quote
Kain Spero wrote:dust badger wrote:Rasatsu wrote:The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
The CPM needs to get better at communicating so that we don't get threadnaughts. The main concern i believe people have are with weapons that you dont need to fire more than one shot, head shot with a shotty or a scram pistol while cloak will near enough kill you depending on your fit and if they dont kill you they decloak and shoot you once more before you have time to react. Pretty much this. Most weapons have little to no cycle time from one shot to the next. A smooth decloak animation would take at a minimum amount of time, so as the cloak is dropping the bullets that are going to kill your target when you fire from a cloak are already in the air.
Ummm have you ever tried to run a shotgun? Seriously. Try one out. Then tell me that I can one shot anything more than a standard suit or a really weak ass medium. Then try to tell me that the cycle time from one shot to the next is little to nothing.
Also, maybe you should also try and pick up a scout suit and tell me what a huge advantage we have. But unfortunately that might require you to also not play in a medium frame. Whoops.
Not a single scout has made anything but disparaging comments toward your idea. Maybe that should be a clue? Perhaps this is needed? Especially if, as you yourself have said, these new bonuses tying us to the cloak go through. |
Free Beers
Imperfects Negative-Feedback
1752
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Posted - 2014.01.10 17:31:00 -
[208] - Quote
I still say people that want to cloak and shoot are bad players that just want free kills. I play scout on my other toon and the idea of scouts being cloaky campers disgusts me.
Maybe ccp can try and think of ways to make scouts better instead of putting all their eggs in the cloak basket. For the love of all things holy dont make scouts just a gimmicky suit.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
555
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Posted - 2014.01.10 19:11:00 -
[209] - Quote
Kain Spero wrote:NextDark Knight wrote:Just saying, I'd like to see what CCP put together before we change it. This is why we need to be able to link up to SISI server. Lets see what happens with this cloaked firing, the recharge on the cloak, it might not be as crazy as you think. If it's anything like Knova Knives then your fears are misplaced. Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible. You're under the assumption--that you're passing off as fact--that firing under cloak is "an obviously bad and broken mechanic." The fact that we know virtually nothing about the way the cloak will operate, and yet you are somehow certain that it is "bad and broken," really undermines your credibility.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Cooper Eudaemon
DUST University Ivy League
41
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Posted - 2014.01.10 19:40:00 -
[210] - Quote
I'll sign on to this. Being able to fire while cloaked guarantees you a free kill, unless you are just terrible. While that doesn't sound too bad at first, the more I think about it, the more I see how badly it would unbalance things.
Actually, I made a post here: https://forums.dust514.com/default.aspx?g=posts&t=134875 about how CCP needs to fix things before they release something new to break things further.
Death is a learning experience. I just wish I wasn't such a slow learner. >.<
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