Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
283
|
Posted - 2014.01.12 22:10:00 -
[301] - Quote
Beers, honesty, keep your f'ing cloak. Just don't nerf us. I won't run it at the expense of dampening or alpha damage, and don't need it. |
Brokerib
Lone Wolves Club
224
|
Posted - 2014.01.12 23:19:00 -
[302] - Quote
Free Beers wrote:So what this thread has turned into is a bunch of bad players that want to abuse a broke mechanic (yeah i looked up your kdr) and the rest of us that don't want ccp to break dust.
Like i said before if CCP Rouge wants to show he is captain of this ship he will nix cloaks for now and have ccp fix scouts without breaking them.
What broken mechanic are you talking about? Can you explain how the current details we have on cloaking make it broken or break the game?
All we have so far is bare bones functional info, and nothing else. We also don't know what other changes are being made in the game that may influence the effectiveness of the cloak.
As I've said previously, I'm fine with cloaks not being introduced, I have little interest in them and I don't like scouts being tied to them. I'm not fine with a push to nerf-strike them prior to introduction purely because a number of people know they can't stop their introduction and don't like the mechanic. If you don't want it in game, then push for that, instead of pushing for a nerf under the guise of game balance. |
mr musturd
0uter.Heaven
259
|
Posted - 2014.01.12 23:28:00 -
[303] - Quote
Free Beers wrote:noob cavman wrote: Because lavs and dropships make a lot of noise, are big shiny bastard things and are not stealthy in any way. he also a full time knifer not a shotgunner.
This all makes sense now. Using knives in dust is nothing more than a novelty. I'm neither for or against them but just don't see them as a realistic and viable option in dust at the moment. CCP has a hard time with melee being OP and errors on the side of caution. With cloaks melee because very dangerous option because players ability to react once you are being hacked by a knifer. It's obvious he just wants to camp and knife people because it give his playing style an advantage. His opinion is just him trying to justify what he sees as retribution for the current weakness of scouts and knifers. Novelty? 1v1 My knives vs your gun and I don't need a ******* cloak |
GVGMODE
WorstPlayersEver
99
|
Posted - 2014.01.12 23:41:00 -
[304] - Quote
Reminds me of KZ3, where everybody was using the sniper class for the cloaks |
Llast 326
An Arkhos
1275
|
Posted - 2014.01.12 23:42:00 -
[305] - Quote
mr musturd wrote:Free Beers wrote:noob cavman wrote: Because lavs and dropships make a lot of noise, are big shiny bastard things and are not stealthy in any way. he also a full time knifer not a shotgunner.
This all makes sense now. Using knives in dust is nothing more than a novelty. I'm neither for or against them but just don't see them as a realistic and viable option in dust at the moment. CCP has a hard time with melee being OP and errors on the side of caution. With cloaks melee because very dangerous option because players ability to react once you are being hacked by a knifer. It's obvious he just wants to camp and knife people because it give his playing style an advantage. His opinion is just him trying to justify what he sees as retribution for the current weakness of scouts and knifers. Novelty? 1v1 My knives vs your gun and I don't need a ******* cloak 5 mil ISK on Mustard
KRRROOOOOOM
|
Free Beers
Imperfects Negative-Feedback
1770
|
Posted - 2014.01.12 23:45:00 -
[306] - Quote
DISGRUNTLEDev wrote:Beers, honesty, keep your f'ing cloak. Just don't nerf us. I won't run it at the expense of dampening or alpha damage, and don't need it.
I have no idea what you are on about. I simply am against firing while cloaking and that ccp needs to improve scouts. Everything else I am willing to see how it plays out.
You come across as they kid in class that gets frustrated because he doesn't understand so he just yells loudly about it.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
|
Knight Soiaire
BurgezzE.T.F
4417
|
Posted - 2014.01.12 23:46:00 -
[307] - Quote
GVGMODE wrote:Reminds me of KZ3, where everybody was using the sniper class for the cloaks
Thats because everyone loves being an invisible ninja, exactly why Zer0 was the most popular character in Borderlands 2.
Provider of Vanilla Scented Soap Bars
EVE - White Sign Soapstone (Trial for newbs)
|
Knight Soiaire
BurgezzE.T.F
4420
|
Posted - 2014.01.13 00:03:00 -
[308] - Quote
Free Beers wrote:
Why do you assume the cpm doesn't have all the details.
When I read about cloaks in the forums I asked kain on skype if this is for real. He linked me this thread and said cpm is 100% against it. The day the cloak info came out so did this post by kane. They were waiting for the info to go public so they could publicly voice against it.
You have been around here for a while are you not tired of ccp "lets just try this" design management approach?
Even if CPM do have the stats, nothing is set in stone until its publically released, its why they have the CPM under an NDA.
Provider of Vanilla Scented Soap Bars
EVE - White Sign Soapstone (Trial for newbs)
|
mollerz
Minja Scouts
1810
|
Posted - 2014.01.13 01:01:00 -
[309] - Quote
mr musturd wrote:Free Beers wrote:noob cavman wrote: Because lavs and dropships make a lot of noise, are big shiny bastard things and are not stealthy in any way. he also a full time knifer not a shotgunner.
This all makes sense now. Using knives in dust is nothing more than a novelty. I'm neither for or against them but just don't see them as a realistic and viable option in dust at the moment. CCP has a hard time with melee being OP and errors on the side of caution. With cloaks melee because very dangerous option because players ability to react once you are being hacked by a knifer. It's obvious he just wants to camp and knife people because it give his playing style an advantage. His opinion is just him trying to justify what he sees as retribution for the current weakness of scouts and knifers. Novelty? 1v1 My knives vs your gun and I don't need a ******* cloak
You better believe that, free beers.
You gotta hustle if you wanna make a dolla
|
mollerz
Minja Scouts
1810
|
Posted - 2014.01.13 01:08:00 -
[310] - Quote
Free Beers wrote:
Yes, I'm a scout and have been since replication. I have 5 accounts where the main toon has over 12 mill sp so i play just about every suit/weapon/vehicle in dust these days. Reading your response its obvious you are the one being bias as per your anti proto logi statement. I get it proto logis touched you in a bad place and now you want revenge against them. So you want to cloak and shot gun them. Can you be any more obvious?
Being invisible to most scanners and being invisible to sight are completely different things in dust
Side note: How can you say its mobility? Get in an LAV or DS and go to the other side of the map. The most I will run is on the edge of map to drop links to help take the objective. Why? Thats what vehicles are for don't do things the hard way and they say that's how you play a scout.
false. lol. I like taking logis down with knives be cause they are tougher than heavies. I have lots of logi parts from my prey. sorry, but it is true tho. 9 slots, massive CPU/PG. They are the funnest targets!
Also, I am not a big fan of the shotty. I'm not good with it.
I speed tank.. so I don't usually use an LAV unless there is a time constraint.. I have BPO so it's just always there if I want it. And no thanks to drop ships.
you don't sound like you play a scout. shrug.
oh and FYI, the show me on the doll where such and such hurt you joke was funny when the OG creative person said it the fist time. Care to be creative on your own
You gotta hustle if you wanna make a dolla
|
|
Kain Spero
Imperfects Negative-Feedback
2596
|
Posted - 2014.01.13 03:43:00 -
[311] - Quote
The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Llast 326
An Arkhos
1287
|
Posted - 2014.01.13 03:46:00 -
[312] - Quote
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. SoGǪ Is this a statement of "The update for scouts will only be centred around cloaks and they will not be functional without them." Wonderful
KRRROOOOOOM
|
Kain Spero
Imperfects Negative-Feedback
2597
|
Posted - 2014.01.13 03:58:00 -
[313] - Quote
Llast 326 wrote:Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. SoGǪ Is this a statement of "The update for scouts will only be centred around cloaks and they will not be functional without them." Wonderful
I really hope that's not how it lands. As it stands CCP says that these things aren't set in stone. Scouts should be able to have a choice of how they run their suits and shouldn't be forced to use a specific piece of equipment to be viable.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Llast 326
An Arkhos
1289
|
Posted - 2014.01.13 04:08:00 -
[314] - Quote
Kain Spero wrote:Llast 326 wrote:Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. SoGǪ Is this a statement of "The update for scouts will only be centred around cloaks and they will not be functional without them." Wonderful I really hope that's not how it lands. As it stands CCP says that these things aren't set in stone. Scouts should be able to have a choice of how they run their suits and shouldn't be forced to use a specific piece of equipment to be viable. I agree with you there. For me the whole idea of this game loses it's charm if people are forced into fittings, this is one of the reasons I did not like the idea of "Scout Only" on the cloak, though I feel more needs to be done to balance the equipment and suits out for play. I just can't say to much about it until I actually have information, when that info drops I will be giving my full opinion on it.
KRRROOOOOOM
|
Brokerib
Lone Wolves Club
229
|
Posted - 2014.01.13 04:15:00 -
[315] - Quote
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. I agree with everything you've said except the first sentence.
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Neither you, nor anyone else calling for a nerf, has been able to provide solid reasoning for why firing from cloak is so bad that it should be considered broken, or breaks the game. Until you provide actual reasoning for it, its not a fact, it's your opinion.
And the fact that you've focused exclusively one that single point issue of firing from cloak instead of talking about any other problems with the implementation, or the failure to address actual issues with scouts, lead me to believe that you're not being entirely transparent in your claims. |
Daxxis KANNAH
Distinct Covert Initiative
625
|
Posted - 2014.01.13 04:45:00 -
[316] - Quote
Doshneil Antaro wrote:On the issue of alpha damge weapons, there are differences between the ranged and the cqc knives and shotguns.
No matter if you believe it or not, a sniper getting headshots takes real skill, and should imho should OHK all med suits of the same level as the weapon.
I also believe a shotgun to the head should be a OHK, as it takes skill to get in close stealthly and line up a head shot. Doing so cloaked, takes the skill out of it.
Now onto the knives. I expect hate from this, but my feelings will not be hurt. No easy to fit sidearm should have OHK mechanics in place. Easy to fit proto as well as proto mods. Now add in cloaking to the mix and people will see how rediculous they are and everyone will jump on the bandwagon. I do know the hit mechanics are still not the best for them yet, but that is another issue that should be addresses else where. They need an increase to cpu/pg as well as making them break after x amount of hits, but can be fixed via nanohives/supply depots.
Sit in the Redline kneel and line up shots with one of the easiest sniper aiming mechanics in modern gaming
A shotgun takes skill because you need to get in close but knives dont
Also what are these cheap mods you speak of ?
Note - A basic SMG is easier to drop foes than knives and much cheaper resource wise. Also Knives arent OHK
In your blind spot
|
Iron Wolf Saber
Den of Swords
12010
|
Posted - 2014.01.13 05:43:00 -
[317] - Quote
Brokerib wrote:Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. I agree with everything you've said except the first sentence. Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Neither you, nor anyone else calling for a nerf, has been able to provide solid reasoning for why firing from cloak is so bad that it should be considered broken, or breaks the game. Until you provide actual reasoning for it, its not a fact, it's your opinion. And the fact that you've focused exclusively on that single point issue of firing from cloak instead of talking about any other problems with the implementation, or the failure to address actual issues with scouts, lead me to believe that you're not being entirely transparent in your claims. Edit: Just one quick update. Apologies if it seems like this is coming across as antagonistic, that's not my intent. Just trying to understand the situation.
Is a start https://www.youtube.com/watch?v=0DUvjuvKeak
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Brokerib
Lone Wolves Club
230
|
Posted - 2014.01.13 05:55:00 -
[318] - Quote
No. Not even vaguely.
Once again, this has nothing to do with the situation at hand. Someone hacking COD to be invisible and invincible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse.
I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them.
If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position. |
Quil Evrything
Triple Terrors
717
|
Posted - 2014.01.13 05:58:00 -
[319] - Quote
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
not really.
now, taking the power of scouts, wrapping it in "the one true scout object".... AND THEN GIVING IT TO OTHER CLASSES...
Now THAT, is a problem.
|
Iron Wolf Saber
Den of Swords
12010
|
Posted - 2014.01.13 06:15:00 -
[320] - Quote
Brokerib wrote:No. Not even vaguely. Once again, this has nothing to do with the situation at hand. Someone hacking COD to be invisible and invincible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse. I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them. If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position.
https://www.youtube.com/watch?v=63Wx4_Dcd4Q
This one is a non invincible one,
Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
|
Ralden Caster
Omega Elite Mercs INC.
23
|
Posted - 2014.01.13 06:17:00 -
[321] - Quote
How about make it so that active scanners outline cloaked scouts in a red tint so you can detect them?
And now the Forge Gun is little more than a dust collector, no pun intended.
|
George Moros
Area 514
273
|
Posted - 2014.01.13 06:26:00 -
[322] - Quote
Llast 326 wrote: For me the whole idea of this game loses it's charm if people are forced into fittings, this is one of the reasons I did not like the idea of "Scout Only" on the cloak, though I feel more needs to be done to balance the equipment and suits out for play. I just can't say to much about it until I actually have information, when that info drops I will be giving my full opinion on it.
I don't see a problem if scouts are "forced" to use cloaks. But note that in the strictest sense, you aren't forced to use anything, except fitting at least one weapon. However, some fitting choices make more sense than others, which is perfectly logical. For instance, you can fit a heavy with nova knives and profile dampeners, and try to play as a scout. There's no mechanic forcing you to use a HMG or forge, or anything else. The only thing "forcing" you is your common sense.
If scouts are meant to be used with cloaks, so be it. There are entire ship classes in EVE (covert ops, force recons, etc.) that are designed to use cloaks in the same sense scouts seem to will be. They get skill bonuses to fitting cloaks, and other cloak-specific abilities that other ship classes do not have. But in principle, you don't have to fit a cloak on those ships if you don't want to. It only makes (much) more sense if you do. And nobody is having an issue with that.
The potential problem is fitting cloaks on non-scouts. If fitting a cloak on non-scout dropsuit turns out to be a viable option (meaning, CPU/PG cost will be tolerable for other classes), then DUST could quickly turn to ninja-land, and that will brake the game more than anything. EVE resolved this by making 2 types of cloaking devices - one for ships that are meant to be cloaky, and the other for everything else. The former being far better and useable than the latter, of course.
Pulvereus ergo queritor.
|
Iron Wolf Saber
Den of Swords
12010
|
Posted - 2014.01.13 06:36:00 -
[323] - Quote
Ralden Caster wrote:How about make it so that active scanners outline cloaked scouts in a red tint so you can detect them?
and that would make cloaks a bit too useless.
The number one topic about the imbalance of crysis 2 and 3 is cloaks despite the counter tools which vastly outperform the active scanner mechanic wise, as well as their cloaks are pretty heavily nerfed (like no shields when disrupted out of it) despite this , its the most lauded and hated feature of the multiplayer and has been the lynch pin from acknowledging the rest of the mp experience in both of those games are lackluster.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Zekain K
Expert Intervention Caldari State
1023
|
Posted - 2014.01.13 07:05:00 -
[324] - Quote
I just want to point out that the current cloak method that cco wants to implement is actually almost identical to the active cloaking in halo: reach, and halo 4.
If you move too much, you shimmer. If you fire your weapon, you de-cloak for a second, then the field stabilizes.
You can't really be seen when sitting still.
Do you guys want to know how they balanced that? They scrambled the radar of everyone else that is around them. Phantom red does would appear in their radar, and your travel around the actual target in random paths. That is all it took to turn a potentially overpowered armor ability into a almost useless one.
If you see a clump of red dots, throw a grenade at it, then shoot the cloaked enemy as he tries to run. A smart player could actually use it to conceal the movements of his team. You could sacrifice your suit to keep your squad safe from scanners. Use its weakness as a means of defense against the soon to be over powered scanners.
First shots had far more meaning in halo then it does in this game. But there is one thing that halo did not have to deal with, and that us the red line.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
Brokerib
Lone Wolves Club
232
|
Posted - 2014.01.13 07:20:00 -
[325] - Quote
Iron Wolf Saber wrote:https://www.youtube.com/watch?v=63Wx4_Dcd4QThis one is a non invincible one, Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around.
0/10, would not read again. You've managed to almost exactly replicate your previous post, while providing exactly zero information on what this has to do with the dust implementation.
Here's my response again, as you appear to have missed it. Updated for the new video and underlined.
Brokerib wrote: Once again, this has nothing to do with the situation at hand. Someone hacking BF4 to be invisible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse.
I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them.
If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position.
If the CPM is going to put out a call for arms and try to rally the community to their side then they should, at minimum:
- be able to explain the issue clearly and succinctly
- respond with fact or opinion without resorting to hyperbole
So far you're 0/2. |
Llast 326
An Arkhos
1292
|
Posted - 2014.01.13 07:55:00 -
[326] - Quote
George Moros wrote:Llast 326 wrote: For me the whole idea of this game loses it's charm if people are forced into fittings, this is one of the reasons I did not like the idea of "Scout Only" on the cloak, though I feel more needs to be done to balance the equipment and suits out for play. I just can't say to much about it until I actually have information, when that info drops I will be giving my full opinion on it.
I don't see a problem if scouts are "forced" to use cloaks. But note that in the strictest sense, you aren't forced to use anything, except fitting at least one weapon. However, some fitting choices make more sense than others, which is perfectly logical. For instance, you can fit a heavy with nova knives and profile dampeners, and try to play as a scout. There's no mechanic forcing you to use a HMG or forge, or anything else. The only thing "forcing" you is your common sense. If scouts are meant to be used with cloaks, so be it. There are entire ship classes in EVE (covert ops, force recons, etc.) that are designed to use cloaks in the same sense scouts seem to will be. They get skill bonuses to fitting cloaks, and other cloak-specific abilities that other ship classes do not have. But in principle, you don't have to fit a cloak on those ships if you don't want to. It only makes (much) more sense if you do. And nobody is having an issue with that. The potential problem is fitting cloaks on non-scouts. If fitting a cloak on non-scout dropsuit turns out to be a viable option (meaning, CPU/PG cost will be tolerable for other classes), then DUST could quickly turn to ninja-land, and that will break the game more than anything. EVE resolved this by making 2 types of cloaking devices - one for ships that are meant to be cloaky, and the other for everything else. The former being far better and useable than the latter, of course. What you say makes sense on many levels, and I share the concerns about other suits easily fitting the cloak. (It is likely a very easy fit for Logi)
One concern with the cloak being a "mandatory" fit is that scouts only have one equipment slot, and extremely low ability to fit anything at this point. If scouts can only fit a cloak, and are only "viable" with one, it actually severely limits the versatility and roles that can already be performed.
Your example of the NK wielding heavy is very different from a scout only being able to use a cloak. The Heavy still has a number of options open to them where as, if cloak becomes the only viable choice it is eliminating options for the scout suit. Heavies can fit heavy weapons, but it is not required for the fitting to function, that is a very different scenario.
KRRROOOOOOM
|
jerrmy12 kahoalii
The Phoenix Federation
345
|
Posted - 2014.01.13 08:09:00 -
[327] - Quote
Ralden Caster wrote:How about make it so that active scanners outline cloaked scouts in a red tint so you can detect them? lets also make it seen from 20m on 9/10 maps and make it so your jump is 12 feet in the air and make you take 50% more damage
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
345
|
Posted - 2014.01.13 08:12:00 -
[328] - Quote
Iron Wolf Saber wrote:https://www.youtube.com/watch?v=63Wx4_Dcd4Q
This one is a non invincible one,
Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around
exept NK's wont ohk or lock like that exept they will shimmer exept 1 sneeze kills a scout.
I use a tablet so beware of typos
|
Shion Typhon
Intara Direct Action Caldari State
361
|
Posted - 2014.01.13 08:41:00 -
[329] - Quote
Brokerib wrote:Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. I agree with everything you've said except the first sentence. Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Neither you, nor anyone else calling for a nerf, has been able to provide solid reasoning for why firing from cloak is so bad that it should be considered broken, or breaks the game. Until you provide actual reasoning for it, its not a fact, it's your opinion. And the fact that you've focused exclusively on that single point issue of firing from cloak instead of talking about any other problems with the implementation, or the failure to address actual issues with scouts, lead me to believe that you're not being entirely transparent in your claims. Edit: Just one quick update. Apologies if it seems like this is coming across as antagonistic, that's not my intent. Just trying to understand the situation.
Because this is what you can do in a game with all those restrictions about not firing with cloaks are present, now double or triple that carnage. I've done this plenty of times, I specialise as a CQC Infiltrator in PS2 |
Brokerib
Lone Wolves Club
233
|
Posted - 2014.01.13 09:02:00 -
[330] - Quote
Shion Typhon wrote:Because this is what you can do in a game with all those restrictions about not firing with cloaks are present, now double or triple that carnage. I've done this plenty of times, I specialise as a CQC Infiltrator in PS2
Why double or triple that carnage? Here's a link to what we currently know about the dust cloak and it's function.
https://forums.dust514.com/default.aspx?g=posts&m=1709951#post1709951
As to your video, it does indeed look unbalanced. But has very little to do with Dust.
From what we do know, someone trying to run through a group of mercs like that would be 'shimmering', so would be noticeable. How noticeable, we don't know yet, because we haven't seen it in action. We also know that firing from cloak will result in you de-cloaking, and the device going into re-charge. Currently we don't know what the cool down time is, so there's no way to say if you can re-cloak that quickly and I won't comment on my opinion.
Nothing we know would indicate that the implementation would be anything like the one you've shown, and basing a discussion and nerf requests on what other games are doing is no basis for a rational decision. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 :: one page |
First page | Previous page | Next page | Last page |