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Driftward
Subdreddit Test Alliance Please Ignore
566
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Posted - 2014.01.09 21:53:00 -
[1] - Quote
Kain Spero wrote:pseudosnipre wrote:CPM would rather focus on ability to fire while cloaked and NOT on the ease with which the new logi bonus will facilitate fitting of cloaks?
Bravo.
Also, cloaking is NOT going to benefit the highly talented scouts that still play the suit...they're already invisible to the mouth-breathing, tacnet-dependent masses. How easy a cloak is to fit is one of the devils in the details of the stats of the cloak itself and what the suits bonuses actually end up at. Whether or not you can fire while cloaked is a high level aspect of the cloak field's design that needs to be nipped in the bud. That doesn't mean there aren't other issues (can you use equipment while cloaked, can other suits fit a cloak, etc) that don't need to be address. With the specific stats still an unknown, I think the firing while cloaked issues is something that can be openly discussed among the community and it can be an issues where we can make ourselves heard loud and clear without having to worry about the ambiguity that unfinalized suit bonuses and stats brings.
Um what equipment? Because you know, scouts only have the one freaking slot. And we're being forced to take a cloak instead of anything else due to the nature of our bonus. And they're taking away any form of passive dampening for scouts (except one race). So in order to not show up on scans we have to stack dampeners on our already limited slots in addition to being HP poor to begin with and you don't want to be shot once before we de-cloak? HTFU. It takes minimum 2-3 shots to drop a proto suit, about 2 for an advanced and 3-5 for heavies.
So we get, MAYBE, one kill. and then we exposed ourselves and die instantly. If it's not used strategically and very situationally it's only useful as a suicide tactic. But we do that already with cheap suits and remotes AND get more kills that way.
I'd be more worried about how logis are going to benefit from this and trying to influence that. They can carry BOTH REs and cloaks. Have fun with that while the scouts are relegated to obscurity once again. |
Driftward
Subdreddit Test Alliance Please Ignore
568
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Posted - 2014.01.09 22:04:00 -
[2] - Quote
Kain Spero wrote:Logi Bro wrote:This seems like a whole lot of paranoia over a mechanic that nobody is fully sure how it works.
Assuming there is a significant shimmer effect, I see no problem with letting people fire their weapon cloaked, but assuming that the shimmer effect is basically nil, then it should be reworked so that no shots may be fired whilst cloaked. Simple as that. The current extent of invisibility: CCP Remnant wrote: Standing still you will be nigh invisible, but when moving you will be noticeable to an extent. Going from "nigh invisible" to applying damage is why you should not be able to fire shots while cloaked.
So how often do you sit still while shooting at people? How often have you tried to fire and aim a shotgun while remaining perfectly still (or nova knives for even greater hilarity)?
Even better should we just transport ourselves to our enemies using a teleporter? Oh wait that mechanic isn't here yet. To get next to the person you want to shoot, you kind of have to move a bit ergo The Shimmer. Because you know to do any kind of significant damage (other than perhaps a sniper which isn't what you're QQing about here) you need to be up close and personal.
So get yourself a Gal Logi to scan the crap out of the field (because even dampener stacked gal scout cant beat their scan power soon) and keep checking behind your 6; We're Coming For You.
Soraya Xel wrote:Driftward wrote:Um what equipment? Because you know, scouts only have the one freaking slot. And we're being forced to take a cloak instead of anything else due to the nature of our bonus. There are scout suits with other bonuses.
Ummm why don't you check the overall scout bonus and try again..... |
Driftward
Subdreddit Test Alliance Please Ignore
570
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Posted - 2014.01.09 22:18:00 -
[3] - Quote
Also just in case you think I'm all for the proposed changes, you should understand something. I'm not. I made a feedback thread listing in detail why I think that the changes to bonuses for scouts and the addition of cloaks is deterimental in general. Link.
And if you really want to see some pissed off threads, check out the scout thread in general discussion (the one that is 327 PAGES at the time of typing this). Scout Registry
As a scout community we see the cloak as a pittance in comparison to what we're losing. At BEST, as it currently stands, I'm of the opinion that the scout class is remaining about status quo if not slightly worse off. |
Driftward
Subdreddit Test Alliance Please Ignore
576
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Posted - 2014.01.09 22:30:00 -
[4] - Quote
Rodd of Nor wrote:I don't spend much time on the forums and usually don't throw in my two cents as I don't feel it helps to often. But I must say in this case that I completely agree with this, if firing were allowed while cloaked the game would soon fall into a state where you would have to be using a cloaking device or simply be an easy target the second you stop running. (tanks excluded though with the ability to use equipment think of how many tanks could be destroyed with remote explosives planted by a cloaked player)
I really don't feel there is any way to balance a version of cloaking where you can fire still cloaked, it would make a lot of the current combat rolls useless (the ability to take out a groups medic and still get away unseen) and think of the number of people with proto suits that will die to attacks they cant see coming and all that wasted isk....
1. You only get 1 MAYBE 2 shots with full skills and a proto cloak (probably if its balanced right)
2. It takes more than that to kill a person.
3. You are now extremely vulnerable
4. You can't cloak due to it cooling down.
5. Why should proto suits be invulnerable? You spent some ISK, don't run what you can't afford to lose. Not that a std suit should have an easy time to kill you, but at best you get one shot off free, still need 2 more to drop them at least 2 seconds there....how is that any different from now? |
Driftward
Subdreddit Test Alliance Please Ignore
589
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Posted - 2014.01.10 17:29:00 -
[5] - Quote
Kain Spero wrote:dust badger wrote:Rasatsu wrote:The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
The CPM needs to get better at communicating so that we don't get threadnaughts. The main concern i believe people have are with weapons that you dont need to fire more than one shot, head shot with a shotty or a scram pistol while cloak will near enough kill you depending on your fit and if they dont kill you they decloak and shoot you once more before you have time to react. Pretty much this. Most weapons have little to no cycle time from one shot to the next. A smooth decloak animation would take at a minimum amount of time, so as the cloak is dropping the bullets that are going to kill your target when you fire from a cloak are already in the air.
Ummm have you ever tried to run a shotgun? Seriously. Try one out. Then tell me that I can one shot anything more than a standard suit or a really weak ass medium. Then try to tell me that the cycle time from one shot to the next is little to nothing.
Also, maybe you should also try and pick up a scout suit and tell me what a huge advantage we have. But unfortunately that might require you to also not play in a medium frame. Whoops.
Not a single scout has made anything but disparaging comments toward your idea. Maybe that should be a clue? Perhaps this is needed? Especially if, as you yourself have said, these new bonuses tying us to the cloak go through. |
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