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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Imperfects Negative-Feedback
2460
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Posted - 2014.01.09 19:38:00 -
[1] - Quote
Dear CCP and the Community of Dust 514,
I would like it the made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Killar-12
The Corporate Raiders Top Men.
1976
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Posted - 2014.01.09 19:40:00 -
[2] - Quote
I'll sign on if you can't drop/use equipment while cloaked.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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jerrmy12 kahoalii
The Phoenix Federation
296
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Posted - 2014.01.09 19:41:00 -
[3] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it the made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 Wat bout the ScP?
I use a tablet so beware of typos
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1367
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Posted - 2014.01.09 19:46:00 -
[4] - Quote
It's difficult to pass judgment when no hard numbers are available on cooldown, duration, fire cost, ect.
The system sounds similar to Killzone 3 which I actually rather liked, however this is not the same as cloaks are in EVE.
For those of you who don't know, most cloaks in EVE operate like this:
Movement Speed Reduced by 90% Unable to use any weapons or modules while cloaked Any ship within 2500m will decloak your ship There is a delay after you decloak before you can lock on and use modules.
Perhaps add more limitations to the proposed cloaking, such as a movement penalty and excessive cooldown time. Then offer a variant (Covert-Ops?) which does not include movement penalty and a shorter cooldown, but you are unable to fire your weapon until x-seconds after decloaking?
The first would benefit snipers and those who need to stay hidden for long periods of time without moving. The latter would benefit those who want to play more of a field support role, but not a combat one.
ADS Reports - Defining Racial Themes
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CHICAGOCUBS4EVER
TeamPlayers
2600
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Posted - 2014.01.09 19:47:00 -
[5] - Quote
if u are cloaked, u are just that... in stealth mode.
being able to do anything aside from moving behind enemy lines undetected will simply cause headaches and issues that can be avoided by actually listening to people now
should be just like an active scanner.
Personally it should be an innate skill only in scouts, and I could even get on board with it being a part of the suit, not taking up a slot.
same rules as a scanner.. has a cooldown period, and you can do nothing except run and jump (and climb) while its activated.
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1367
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Posted - 2014.01.09 19:49:00 -
[6] - Quote
I do have a very important question that I haven't seen asked already:
I assume Active Scanners can detect cloaked enemies, however does the cloak lower signature profile at all?
ADS Reports - Defining Racial Themes
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Arx Ardashir
Imperium Aeternum
346
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Posted - 2014.01.09 19:49:00 -
[7] - Quote
Do you mean that you'd have to manually deactivate it before you could fire, or that the first shot would deactivate it?
Based on what CCP Saberwing said here, a sniper shot would immediately deactivate the cloak. He also said that the cloak would be timed, and runs out when it's "energy" is depleted. According to Saberwing, firing shots depletes the cloak's energy.
Thusly, if you fired immediately after activating, you'd get 1 sniper shot. If it's based on the amount of damage the shot would do, the STD sniper rifle does 209 damage.
So that's 3 Scrambler Rifle shots (uncharged, else it'd be just 1), 6 AR rounds, etc. That's not enough to drop someone unless they're all head shots, and you can already do that by getting the drop on someone.
The cloak deactivating after 200 damage dealt is basically the same as firing at someone when they haven't noticed you, and I don't see a big difference between firing from being cloaked or firing from someone's 6. Obviously if you cloak up while they're already looking at you, they're still going to shoot you.
Perhaps there's something I've missed, though?
Amarr HAV Speculation
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Telcontar Dunedain
Imperfects Negative-Feedback
564
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Posted - 2014.01.09 19:50:00 -
[8] - Quote
This game is bad and hasn't improved in the six months since I stopped playing.
You should all feel bad for still playing this game.
lolaimbot514 |
Galthur
CrimeWave Syndicate
197
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Posted - 2014.01.09 19:51:00 -
[9] - Quote
Shooting removes cloak, that's all (maybe a extra equipment slot for scout with some cpu/pg also?)
Seasoned players never left academy because it did not exist, that's why we fight alongside and against noobs.
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Aero Yassavi
Paladin Survey Force Amarr Empire
4589
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Posted - 2014.01.09 19:51:00 -
[10] - Quote
I agree with Kain Spero. As a possible rework, I suggest the cloaking cortex must be held in your hands for it to be active. If you were to switch and put a weapon or other equipment in your hand, that would put the cloaking cortex away and thus you would no longer be cloaked. And as a replacement for the Caldari scout bonus who would be affected by this, perhaps change it to 5% cloaking duration per level.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Kain Spero
Imperfects Negative-Feedback
2467
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Posted - 2014.01.09 19:52:00 -
[11] - Quote
Arx, no first shot while cloaked. Either switching to a weapon should decloak you or have it where you have to manually deactivate the cloak to fire a weapon.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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NAV HIV
The Generals General Tso's Alliance
743
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Posted - 2014.01.09 19:52:00 -
[12] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it the made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0
Agreed. They can try to go behind enemy lines and such with Uplinks and try to hack and objective. But consider this:
Proto Scout Charging a Viziam SCR and waiting for that Headshot...
Some gun game that'd be |
Maken Tosch
DUST University Ivy League
6344
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Posted - 2014.01.09 19:52:00 -
[13] - Quote
After giving it much thought, I now agree with you. Make the cloak so that it at least requires you to hold the cloak trigger in your hand in order to maintain cloak. If you swap around, you lose cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Soraya Xel
The Corporate Raiders Top Men.
1022
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Posted - 2014.01.09 19:52:00 -
[14] - Quote
The time from first shot to death is very short, so even if your first shot decloaks you, it's likely too powerful. Unless CCP's ready to massively nerf damage across the board and bring TTK down to where it belongs.
Additionally, pretty much any action other than movement needs to decloak you. Hacks, grenades, equipment deploys. Calling in a vehicle. (I mean, if you can put a cloak on your pilot suit, and cloak while waiting for your tank, killing a guy and taking his vehicle will disappear overnight, and that's fun gameplay.)
The one thing that might be fun, though, is allowing melee to work while cloaked. Since it's a shimmer effect, you'll be able to turn around and see/shoot them more than likely, and the damage of straight melee isn't very high anyways. But it'd need to be balance tested.
I'd like to be your CPM1 candidate
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Iron Wolf Saber
Den of Swords
11746
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Posted - 2014.01.09 19:53:00 -
[15] - Quote
Arx Ardashir wrote:Do you mean that you'd have to manually deactivate it before you could fire, or that the first shot would deactivate it? Based on what CCP Saberwing said here, a sniper shot would immediately deactivate the cloak. He also said that the cloak would be timed, and runs out when it's "energy" is depleted. According to Saberwing, firing shots depletes the cloak's energy. Thusly, if you fired immediately after activating, you'd get 1 sniper shot. If it's based on the amount of damage the shot would do, the STD sniper rifle does 209 damage. So that's 3 Scrambler Rifle shots (uncharged, else it'd be just 1), 6 AR rounds, etc. That's not enough to drop someone unless they're all head shots, and you can already do that by getting the drop on someone. The cloak deactivating after 200 damage dealt is basically the same as firing at someone when they haven't noticed you, and I don't see a big difference between firing from being cloaked or firing from someone's 6. Obviously if you cloak up while they're already looking at you, they're still going to shoot you. Perhaps there's something I've missed, though?
CCP Remant
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Fox Gaden
Immortal Guides
2109
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Posted - 2014.01.09 19:53:00 -
[16] - Quote
Pokey Dravon wrote:It's difficult to pass judgment when no hard numbers are available on cooldown, duration, fire cost, ect.
The system sounds similar to Killzone 3 which I actually rather liked, however this is not the same as cloaks are in EVE.
For those of you who don't know, most cloaks in EVE operate like this:
Movement Speed Reduced by 90% Unable to use any weapons or modules while cloaked Any ship within 2500m will decloak your ship There is a delay after you decloak before you can lock on and use modules.
Perhaps add more limitations to the proposed cloaking, such as a movement penalty and excessive cooldown time. Then offer a variant (Covert-Ops?) which does not include movement penalty and a shorter cooldown, but you are unable to fire your weapon until x-seconds after decloaking?
The first would benefit snipers and those who need to stay hidden for long periods of time without moving. The latter would benefit those who want to play more of a field support role, but not a combat one. I think it would be better to compare it to a Covert-Ops cloak. Full movement, but still canGÇÖt fire when cloaked. However, with the Covert_Ops cloak you can lock and fire immediately after dropping the cloak.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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ANON Cerberus
Tiny Toons
3
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Posted - 2014.01.09 19:54:00 -
[17] - Quote
As an avid supporter of the cloaking device technology finally becoming miniaturized , I say we keep the technology the same as it is in EVE. (I.E It is a passive mode where you cannot shoot or actively equip stuff BUT it gives you the opportunity to uncloak and drop a barrage of fire on an enemy in a surprise attack!) |
R F Gyro
Clones 4u
928
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Posted - 2014.01.09 19:54:00 -
[18] - Quote
If they give us the ability to fire while cloaked, then realise it is a mistake and try to take it away, there'll be hell to pay.
If they initially don't allow cloaked shooting, then later decide to enable it (maybe in a limited fashion, such as with special weapon variants), things will be much easier.
So I'm happy to support this.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Soraya Xel
The Corporate Raiders Top Men.
1022
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Posted - 2014.01.09 19:54:00 -
[19] - Quote
Kain Spero wrote:Arx, no first shot while cloaked. Either switching to a weapon should decloak you or have it where you have to manually deactivate the cloak to fire a weapon.
I'd hate a manual deactivate step in the process, but weapon switch is already so instinctual, I think it'd be a smoother feel, to not have any other weapon or equipment in hand when you cloak, and switching to any of it decloaks you. That would prevent weapons, grenades, equipment, etc. all from working under cloak.
I'd like to be your CPM1 candidate
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Kain Spero
Imperfects Negative-Feedback
2467
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Posted - 2014.01.09 19:54:00 -
[20] - Quote
Aero Yassavi wrote:I agree with Kain Spero. As a possible rework, I suggest the cloaking cortex must be held in your hands for it to be active. If you were to switch and put a weapon or other equipment in your hand, that would put the cloaking cortex away and thus you would no longer be cloaked. And as a replacement for the Caldari scout bonus who would be affected by this, perhaps change it to 5% cloaking duration per level.
In terms of my personal feelings, I agree with exactly this. I know there are differing views though. 1 thing must be clear. No weapons fire while cloaked, first shot or otherwise.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
242
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Posted - 2014.01.09 19:54:00 -
[21] - Quote
F@k you Kain. Can scouts have any love? Seriously, it's been a year. You should start a petition about shotguns and Nova Knives too. Get F***ed. |
Surt gods end
Demon Ronin
1521
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Posted - 2014.01.09 19:55:00 -
[22] - Quote
I liked KZ3 but I also like KZ4 approach to not letting cloaked scout shoot. instead that "assassination tool" is in the form of a OHK knife. Then let cloaked scout have be able to KNIFE.
CLOAKING IS USED IN A MAJORITY OF FPS AS A ASSASSINATION TOOL. Look at the description of scout and find the word.
If your saying there is no place in dust for OHK, then that a whole other avenue. Along with then a no place for ASSASSIN. Scouts by description tho are not just recon, but assassins. like in any other fps.
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Aisha Ctarl
Pradox One Proficiency V.
2781
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Posted - 2014.01.09 19:56:00 -
[23] - Quote
Actually I'm fine with CCP's current idea regarding cloaks. I think a scout should be able to benefit from firing a LIMITED amount of shots while cloaked until the cloak breaks, but that number of shots until cloak failure should depend on the CALIBER of the weapon.
For example the Sniper Rifle, Shotgun, Plasma Cannon, and a charged shot from the Scrambler Rifle should disable the cloak in one firing.
The Rail Rifle should disable the cloak in 2 shots.
The Combat Rifle and Assault Rifle should disable the cloak in 3 shots (one CR burst).
ScP should disable the cloak in 2 shots and the SMG in maybe around 4.
Aisha Ctarl for CPM1
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Poonmunch
Sanguis Defense Syndicate
779
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Posted - 2014.01.09 19:57:00 -
[24] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it the made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0
/sign
Especially sniper rifles.
Munch
Munch for CPM 1 Campaign Headquarters
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dust badger
SOUND Mercs Of Sound Mind
362
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Posted - 2014.01.09 19:58:00 -
[25] - Quote
I agree switching to a weapon should declaok you so you at least have a chance to do something, if they are clever and cloak run behind you wait for the right moment decloak and unload in to your back fair enough but they shouldnt be able to follow you around and head shot you with a shotty from cloaked |
Silas Swakhammer
GamersForChrist Orion Empire
317
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Posted - 2014.01.09 19:59:00 -
[26] - Quote
/signed
Pineapples on pizza.
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ANON Cerberus
Tiny Toons
3
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Posted - 2014.01.09 19:59:00 -
[27] - Quote
R F Gyro wrote:If they give us the ability to fire while cloaked, then realise it is a mistake and try to take it away, there'll be hell to pay.
If they initially don't allow cloaked shooting, then later decide to enable it (maybe in a limited fashion, such as with special weapon variants), things will be much easier.
So I'm happy to support this.
What this guy says I agree with. At least do it the sensible way - start off with the basic cloaking mechanic and see how it goes from there CCP. |
Righteous Rage
BIG BAD W0LVES
33
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Posted - 2014.01.09 20:00:00 -
[28] - Quote
Kain Spero wrote:Arx, no first shot while cloaked. Either switching to a weapon should decloak you or have it where you have to manually deactivate the cloak to fire a weapon.
Any shots while cloaked deal feedback damage, or cause death. I would love to see more suicide in public areas
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Daxxis KANNAH
Distinct Covert Initiative
603
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Posted - 2014.01.09 20:02:00 -
[29] - Quote
Arx Ardashir wrote:Do you mean that you'd have to manually deactivate it before you could fire, or that the first shot would deactivate it? Based on what CCP Remnant said here, a sniper shot would immediately deactivate the cloak. He also said that the cloak would be timed, and runs out when it's "energy" is depleted. According to Remnant, firing shots depletes the cloak's energy. Thusly, if you fired immediately after activating, you'd get 1 sniper shot. If it's based on the amount of damage the shot would do, the STD sniper rifle does 209 damage. So that's 3 Scrambler Rifle shots (uncharged, else it'd be just 1), 6 AR rounds, etc. That's not enough to drop someone unless they're all head shots, and you can already do that by getting the drop on someone. The cloak deactivating after 200 damage dealt is basically the same as firing at someone when they haven't noticed you, and I don't see a big difference between firing from being cloaked or firing from someone's 6. Obviously if you cloak up while they're already looking at you, they're still going to shoot you. Perhaps there's something I've missed, though? Edit: Whoops, apparently had CCP Saberwing on the brain. Corrected to CCP Remnant.
This is how I read it as well
In your blind spot
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KA24DERT
TeamPlayers Negative-Feedback
411
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Posted - 2014.01.09 20:04:00 -
[30] - Quote
I think that firing a weapon should at a minimum light you up on scan and cause a great shimmer.
However I think the bigger issue is letting cloaked units even equip light weapons to begin with. I think even if a unit gets fully decloaked while shooting, do you really want a Thales Sniper peacfully getting into position, firing, and then ducking behind cover? Do you really want a rail rifle user getting into the periphery of your squad and picking you off when it's convenient, then slipping away to recharge his cloak for another round?
I think that a cloaky combat role is a gameplay mistake, and discussions about nerfing it will only result in a useless cloaky combat role.
My proposal to holistically solve this problem is to steer cloaked units away from a direct combat role, and into a sneaky utility role:
https://forums.dust514.com/default.aspx?g=posts&m=1701255 |
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