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Mako LandSharkX
Liberum Sapiens Xenodochi
20
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Posted - 2014.01.10 19:48:00 -
[211] - Quote
/signed
while the idea does sound fun to use-I wouldn't like to see the game turn into a swarm of cloaked scout snipers/charged scrabmlers/etc run around and line up head shots while cloaked.
Cloaks that don't allow you to use weapons under cloak effects will still make scouts far more deadly with melee and positional advantage than they are now.
I mainly want to avoid rampant 1 shot ranged kills while cloaked with snipers and scramblers. For this reason I align myself with many who want the (active) cloak to work just like active scanners right now. That way you coudln't head shot while cloaked or even line up a shot with a weapon then de-cloak and do same thing. You have to put away the device and switch, then wait for a cooldown before you can hide/resume invisible camping.
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
274
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Posted - 2014.01.10 20:00:00 -
[212] - Quote
Free Beers wrote:I still say people that want to cloak and shoot are bad players that just want free kills. I play scout on my other toon and the idea of scouts being cloaky campers disgusts me.
Maybe ccp can try and think of ways to make scouts better instead of putting all their eggs in the cloak basket. For the love of all things holy dont make scouts just a gimmicky suit.
We're a gimmicky suit now! We can hide from scanners and still be speedy. Medium frames can do one or the other better than we can, and some can do both better than we can. The major problem scouts have with this petition is that our bonus is now only cloaks, and a racial gimmick, and you're trying to take it away.
You have to understand that if the cloak doesn't work when it's deployed, this is going to be a *major* nerf to an already undesirable suit. A buff to a piece of equipment that doesn't work? How pissed would logis be if their bonus was to needles and they only worked 30% of the time? Oh, wait, the logi has some thing else going for it.
Hiding is all we do. Why are you trying to make it *even harder* to do? |
Shadow of War88
0uter.Heaven
139
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Posted - 2014.01.10 20:02:00 -
[213] - Quote
Cloaks are a joke especially in a time when balance is already far from perfect. Poor AV players who have spent millions of skill points can barely tickle a militia tanks shield. Scouts still suffer greatly, unable to beat focused scanners. If anything make cloaks a scout only feature and definitely do not allow the user to open fire without breaking the cloak. |
Revelations 514
Red Star. EoN.
143
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Posted - 2014.01.10 22:14:00 -
[214] - Quote
Driftward wrote:Kain Spero wrote:dust badger wrote:Rasatsu wrote:The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
The CPM needs to get better at communicating so that we don't get threadnaughts. The main concern i believe people have are with weapons that you dont need to fire more than one shot, head shot with a shotty or a scram pistol while cloak will near enough kill you depending on your fit and if they dont kill you they decloak and shoot you once more before you have time to react. Pretty much this. Most weapons have little to no cycle time from one shot to the next. A smooth decloak animation would take at a minimum amount of time, so as the cloak is dropping the bullets that are going to kill your target when you fire from a cloak are already in the air. Ummm have you ever tried to run a shotgun? Seriously. Try one out. Then tell me that I can one shot anything more than a standard suit or a really weak ass medium. Then try to tell me that the cycle time from one shot to the next is little to nothing. Also, maybe you should also try and pick up a scout suit and tell me what a huge advantage we have. But unfortunately that might require you to also not play in a medium frame. Whoops. Not a single scout has made anything but disparaging comments toward your idea. Maybe that should be a clue? Perhaps this is needed? Especially if, as you yourself have said, these new bonuses tying us to the cloak go through.
This is the most accurate post I have read so far. Me speaking from experience as a long time shotgun scout
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low genius
The Sound Of Freedom Renegade Alliance
1081
|
Posted - 2014.01.10 22:43:00 -
[215] - Quote
I want to see what they've got in mind before I start petitioning ccp. |
Brokerib
Lone Wolves Club
202
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Posted - 2014.01.10 23:09:00 -
[216] - Quote
Kain Spero wrote: Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
I'm still yet to see a reasonable explanation for why it is 'an obviously bad and broken mechanic'. All it's been is alot of talk about how other implementations have been bad, conjecture based on incomplete information, and alot of non scouts claiming to be helping out by pushing for a pre-nerfing our core mechanic.
My full response here. https://forums.dust514.com/default.aspx?g=posts&m=1702679#post1702679
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mollerz
Minja Scouts
1716
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Posted - 2014.01.10 23:20:00 -
[217] - Quote
Thor Odinson42 wrote:mollerz wrote:really bad stuff actually.
Have you offered up some feedback? Not being a smart ass, just trying to see where you were at on this issue.
You'll be happy to know we've talked about this at length in the scout thread (You know which one) as well as put up my own thread about it.
You gotta hustle if you wanna make a dolla
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2718
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Posted - 2014.01.10 23:23:00 -
[218] - Quote
Firing while cloaked didn't break Halo Reach or Halo 4. (some other things arguably do, but not that)
You simply had to introduce an additional counter-balance to it or two. Fast movement made you much more visible, and anytime you were nearby a cloaked opponent your radar went crazy and put you on alert. It was like being invisible while banging a bunch of pots and pans together. You could fire while cloaked, but it made you very visible for a short amount of time. It muted all but the highest pitched sounds while it was activated, so you were effectively deaf.
Movement also drained that cloaks energy reserve.
Yet with all of these disadvantages together, you were able to use any weapon you liked while cloaked. And it was indeed very balanced. |
Kain Spero
Imperfects Negative-Feedback
2574
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Posted - 2014.01.10 23:46:00 -
[219] - Quote
DISGRUNTLEDev wrote:Free Beers wrote:I still say people that want to cloak and shoot are bad players that just want free kills. I play scout on my other toon and the idea of scouts being cloaky campers disgusts me.
Maybe ccp can try and think of ways to make scouts better instead of putting all their eggs in the cloak basket. For the love of all things holy dont make scouts just a gimmicky suit. We're a gimmicky suit now! We can hide from scanners and still be speedy. Medium frames can do one or the other better than we can, and some can do both better than we can. The major problem scouts have with this petition is that our bonus is now only cloaks, and a racial gimmick, and you're trying to take it away. You have to understand that if the cloak doesn't work when it's deployed, this is going to be a *major* nerf to an already undesirable suit. A buff to a piece of equipment that doesn't work? How pissed would logis be if their bonus was to needles and they only worked 30% of the time? Oh, wait, the logi has some thing else going for it. Hiding is all we do. Why are you trying to make it *even harder* to do?
Two wrongs don't make a right.
Just because CCP has put so much weight on the cloak for the proposed scout suit bonuses doesn't mean that we should throw our hands up in the air and let a broken mechanic like shooting while cloaked be introduced to the game.
The fact that scouts are trying to be fixed by making them have cloak bonuses is silly to begin with. A scout with a cloak should be an option available to a scout for how they fit their suit and not the only viable option.
The way it seems right now cloaks will be something available to all suits and that means the problems that would go along with being able to shoot while cloaked. Again, if you really think you would only be able to make use of a cloak if you can shoot while it's active then you need to take a step back and really examine the battlefield advantages of being visually invisible in an FPS that relies so heavily on visual combat.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Vell0cet
SVER True Blood Public Disorder.
767
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Posted - 2014.01.10 23:54:00 -
[220] - Quote
Kain Spero wrote:Vell0cet wrote:This all depends on the TTK issue for me.
If TTK remains the same and shooting first is pretty much the only important variable in who will win, then I support this, but with a major caveat. You can decloak by pulling the trigger on your weapon. It won't shoot and you'd have some delay before being able to fire (something like 0.5 - 1.5 secs), but you can at least ADS, line up your shot while you're decloaking instead of f*cking around with the radial equipment menu.
If TTK is increased to where it should be (slightly longer than 1.4 -1.5, shorter than 1.3) then I think shooting while cloaked should stay.
Slightly off topic: Logi equipment bonuses should NOT apply to fitting cloaks. They should still be able to fit them, but it should require major sacrifices in the fit like with assaults, commandos, etc. I agree with your sentiments about fumbling with the radial menu, but ADSing and lining up a shot (think sniper rifle) would be one of the reasons to go for switching to a weapon causing a decloak. Totally agree about the logi equipment bonus not applying to the cloak. Hopefully that is something that can be commented on by CCP Wolfman or CCP Remnant. My hope is that cloaked sniping would help snipers get out of the redline and snipe from positions in the middle of the map. Forcing them to deal with scope sway every time they decloak (or not even be able to use their scope while cloaked, relaying intel to their squadmates) would probably be discouraging enough to mean that most snipers will just stick to heavy frames from the redline.
Quick/Dirty Test Range Idea
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Surt gods end
Demon Ronin
1548
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Posted - 2014.01.10 23:55:00 -
[221] - Quote
Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. |
Maken Tosch
DUST University Ivy League
6380
|
Posted - 2014.01.10 23:55:00 -
[222] - Quote
Himiko Kuronaga wrote:Firing while cloaked didn't break Halo Reach or Halo 4. (some other things arguably do, but not that)
You simply had to introduce an additional counter-balance to it or two. Fast movement made you much more visible, and anytime you were nearby a cloaked opponent your radar went crazy and put you on alert. It was like being invisible while banging a bunch of pots and pans together. You could fire while cloaked, but it made you very visible for a short amount of time. It muted all but the highest pitched sounds while it was activated, so you were effectively deaf.
Movement also drained that cloaks energy reserve.
Yet with all of these disadvantages together, you were able to use any weapon you liked while cloaked. And it was indeed very balanced.
Which is why I said that cloak in halo is done mostly right. There are just so many counters to it in the game. Unfortunately I think it has too many counters. Particularly the promethean vision.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Kain Spero
Imperfects Negative-Feedback
2575
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Posted - 2014.01.11 00:54:00 -
[223] - Quote
Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart.
Except then you have first shots from cloaked Thales and invisible shotguns in the corners.
In regards to switching off the cloak to kill, my only line in the sand regarding that is that the killing part doesn't occur at the same time as being cloaked.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Surt gods end
Demon Ronin
1551
|
Posted - 2014.01.11 01:25:00 -
[224] - Quote
Kain Spero wrote:Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. Except then you have first shots from cloaked Thales and invisible shotguns in the corners.In regards to switching off the cloak to kill, my only line in the sand regarding that is that the killing part doesn't occur at the same time as being cloaked.
A first shot from a SNIPER will kill you before you see him. Same with close up blast from the back from a shotty. Those things are here now kain.
But as seeing at how KZ3 went into KZ4 with cloaking, I'm willing to compromise with the deactivating cloak only as long as it does not turn into a "counter" for the assassination. I also don't see anything wrong with making nova knives being the only weapon you can use while cloaked, and deactivated after use.
Come one ccp, don't be embarrassed to copy. |
Shion Typhon
Intara Direct Action Caldari State
358
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Posted - 2014.01.11 01:26:00 -
[225] - Quote
Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart.
I really seriously recommend going and playing an Infiltrator in Planetside 2 where you need to manually disable cloaks before firing. The shenanigans you can accomplish are amazing, you don't need to fire while cloaked. The VAST majority of PVP games that allow cloaked alpha strikes, suck balls. If you don't know this you haven't played enough other games.
Ask any MMO player what they think about cloaked damage. |
Flambario Steelhammer
United Pwnage Service RISE of LEGION
8
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Posted - 2014.01.11 01:48:00 -
[226] - Quote
My thoughts on this topic are easy. Let the player chose his approach.
When he activate the cloaks he still keeps the cloak module in his hand. RP: So he can keep an eye on the status and can make inputs if needed.
If he decided to take out something else he can but the cloak needs more energy.
So your idea to be prepared for a firefight gives you less time in cloak.
If you actively ends the cloak, the cloak goes to a recasttimer with no way to interrupt it. But you are ready to fight from the moment you take out your gun.
If you use your other stuff you may hold in the hand you are decloaked!! The collapse of the field gives a loud noise, the cloak get its recasttimer, and your suit is clearly visible for some seconds for the people around you when the are skilled in detection.
So you can go in the corner and decloak and then start the fight normal or you can get a first strike but you are informing everybody near you that you are an easy target |
Surt gods end
Demon Ronin
1552
|
Posted - 2014.01.11 02:05:00 -
[227] - Quote
Shion Typhon wrote:Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. I really seriously recommend going and playing an Infiltrator in Planetside 2 where you need to manually disable cloaks before firing. The shenanigans you can accomplish are amazing, you don't need to fire while cloaked. The VAST majority of PVP games that allow cloaked alpha strikes, suck balls. If you don't know this you haven't played enough other games.
Ask any MMO player what they think about cloaked damage.
Well this. I only play FPS games (and horror games) which is where I'm coming from as regards to cloaking. No matter how you slice it, Dust is a FPS. It plays as a FPS. And when you start ignoring too many staples and mechanics of what makes a FPS fun.. well you get dust. (And the tank fiasco) Dust will always be reviewed and judged as a FPS, no matter what console or rig it's on.
I know some ladies and blokes that play mmo games. Here and in RL. But I never really asked about their game. Maybe I will.
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ECHO PACK
GamersForChrist Orion Empire
80
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Posted - 2014.01.11 02:31:00 -
[228] - Quote
People are making this sound WAY.... OP. I would agree if the cloak was fully invisible while firing and moving but it's not.If a player moves while cloaked they will be slightly visible and still appear in your reticule. Also the cloak goes away after 1-6 shots definitely not enough to kill someone. But Majority of the people are jumping to conclusion without proper thinking. When you shoot your cloak goes away. when you move you are still invisible but you can still be seen. |
Kain Spero
Imperfects Negative-Feedback
2576
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Posted - 2014.01.11 02:33:00 -
[229] - Quote
Surt gods end wrote:Shion Typhon wrote:Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. I really seriously recommend going and playing an Infiltrator in Planetside 2 where you need to manually disable cloaks before firing. The shenanigans you can accomplish are amazing, you don't need to fire while cloaked. The VAST majority of PVP games that allow cloaked alpha strikes, suck balls. If you don't know this you haven't played enough other games.
Ask any MMO player what they think about cloaked damage. Well this. I only play FPS games (and horror games) which is where I'm coming from as regards to cloaking. No matter how you slice it, Dust is a FPS. It plays as a FPS. And when you start ignoring too many staples and mechanics of what makes a FPS fun.. well you get dust. (And the tank fiasco) Dust will always be reviewed and judged as a FPS, no matter what console or rig it's on. I know some ladies and blokes that play mmo games. Here and in RL. But I never really asked about their game. Maybe I will.
Planetside 2 is really more FPS then anything else.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2718
|
Posted - 2014.01.11 02:45:00 -
[230] - Quote
Kain Spero wrote:Surt gods end wrote:Shion Typhon wrote:Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. I really seriously recommend going and playing an Infiltrator in Planetside 2 where you need to manually disable cloaks before firing. The shenanigans you can accomplish are amazing, you don't need to fire while cloaked. The VAST majority of PVP games that allow cloaked alpha strikes, suck balls. If you don't know this you haven't played enough other games.
Ask any MMO player what they think about cloaked damage. Well this. I only play FPS games (and horror games) which is where I'm coming from as regards to cloaking. No matter how you slice it, Dust is a FPS. It plays as a FPS. And when you start ignoring too many staples and mechanics of what makes a FPS fun.. well you get dust. (And the tank fiasco) Dust will always be reviewed and judged as a FPS, no matter what console or rig it's on. I know some ladies and blokes that play mmo games. Here and in RL. But I never really asked about their game. Maybe I will. Planetside 2 is really more FPS then anything else.
Last I checked Halo was an FPS as well. CCP's approach seems to mirror Halo's cloak the closest, and it was definitely not broken in that game.
So why not simply push them to mirror that version of it? Give it natural drawbacks. Radar blindness, audio deafness, the works. When you have that much crap to deal with, a little alpha from invisibility isn't that big of a deal. |
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jerrmy12 kahoalii
The Phoenix Federation
320
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Posted - 2014.01.11 02:47:00 -
[231] - Quote
Himiko Kuronaga wrote:Kain Spero wrote:Surt gods end wrote:Shion Typhon wrote:Surt gods end wrote:Then make it so that first shot cancels the cloak. not mutiple shots. First shot from any gun cancels the cloak. it's not rocket science.
But if you have to switch cloak off to kill, then it MUST BE INSTANTANEOUS. Other wise you negate the assassination. And there is NO counter in any FPS game for that. Nor should there be. That's the reward for the scout to be able to get within breathing space of you to smell a fart. I really seriously recommend going and playing an Infiltrator in Planetside 2 where you need to manually disable cloaks before firing. The shenanigans you can accomplish are amazing, you don't need to fire while cloaked. The VAST majority of PVP games that allow cloaked alpha strikes, suck balls. If you don't know this you haven't played enough other games.
Ask any MMO player what they think about cloaked damage. Well this. I only play FPS games (and horror games) which is where I'm coming from as regards to cloaking. No matter how you slice it, Dust is a FPS. It plays as a FPS. And when you start ignoring too many staples and mechanics of what makes a FPS fun.. well you get dust. (And the tank fiasco) Dust will always be reviewed and judged as a FPS, no matter what console or rig it's on. I know some ladies and blokes that play mmo games. Here and in RL. But I never really asked about their game. Maybe I will. Planetside 2 is really more FPS then anything else. Last I checked Halo was an FPS as well. CCP's approach seems to mirror Halo's cloak the closest, and it was definitely not broken in that game. So why not simply push them to mirror that version of it? Give it natural drawbacks. Radar blindness, audio deafness, the works. When you have that much crap to deal with, a little alpha from invisibility isn't that big of a deal. You know that really obvious blue when somebody spawns and moves? Thats im guessing our cloak, its useless
I use a tablet so beware of typos
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ADAM-OF-EVE
Dead Man's Game
770
|
Posted - 2014.01.11 04:24:00 -
[232] - Quote
no to cloak on anything but a specialised covert ops scout suit.
give it bonus to knives and charges, cloak duration, and damage sustained before decloak (mini gets 2 sidearms and no extra charges skill)
no shimmer while standing still, can walk for low shimmer effect. sprint will deactivate cloak
will be gradually decloaked within 5m los (if you are in cover you won't decloak) of any enemy or their equipment or when taking damage
can charge knifes while cloaked but must decloak before attacking with any weapon
fittings would be 1 sidearm,2 equip. (no lights or grenades)
similar to commando it would have little fitting options at standard and at proto it would have: min 2/0/2/0/2/1 amar 1/0/1/0/2/2 cal 2/0/1/0/2/2 gal 0/0/1/0/2/3
cloak should be permanent until decloaked and hold "X" amount of charges
cannot cloak while shields are depleted or taking damage (basicly you have to be out of combat to cloak, shield recharge kick in is a good indication as it kicks in quite fast)
with all this scouts have specific roles to fill such as setting RE traps inside enemy occupied areas, dropping tactical uplinks or sneaking in ammo to trapped friendlies. they also have the role of assassination but at the cost of having to be extra vigilant of where they are and how they plan to escape after they decloak and do the deed.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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TunRa
NEW OMENS
354
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Posted - 2014.01.11 04:26:00 -
[233] - Quote
Pre-nerfing? Anyways isn't the rule you can shoot your gun but after x amount of damage and or x amount of shoots you un-cloak? Didn't the details say if you shoot a sniper rifle you imminently un-cloak? Are you afraid that extra 5 seconds of not seeing the enemy is going to cause you to die and loose your proto suit?
Thanks CCP Foxfour
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ADAM-OF-EVE
Dead Man's Game
770
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Posted - 2014.01.11 04:28:00 -
[234] - Quote
TunRa wrote:Pre-nerfing? Anyways isn't the rule you can shoot your gun but after x amount of damage and or x amount of shoots you un-cloak? Didn't the details say if you shoot a sniper rifle you imminently un-cloak? Are you afraid that extra 5 seconds of not seeing the enemy is going to cause you to die and loose your proto suit?
in 1 sec of firing from the cloak your going to lose your proto suit and thats the issue. it will not work with the low ttk we have
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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agent caron
DUST University Ivy League
6
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Posted - 2014.01.11 05:08:00 -
[235] - Quote
I agree
Signed |
Denchlad 7
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.01.11 07:43:00 -
[236] - Quote
Himiko Kuronaga wrote:Firing while cloaked didn't break Halo Reach or Halo 4. (some other things arguably do, but not that)
You simply had to introduce an additional counter-balance to it or two. Fast movement made you much more visible, and anytime you were nearby a cloaked opponent your radar went crazy and put you on alert. It was like being invisible while banging a bunch of pots and pans together. You could fire while cloaked, but it made you very visible for a short amount of time. It muted all but the highest pitched sounds while it was activated, so you were effectively deaf.
Movement also drained that cloaks energy reserve.
Yet with all of these disadvantages together, you were able to use any weapon you liked while cloaked. And it was indeed very balanced.
Having played Halo, I can tell you that this is by far and a way the best option suggested.
If something causes horrible imbalances by its introduction, the easiest way to combat it is to balance it on the contrary, and thats exactly what Halo did with this. CCP shouldn't be afraid to copy the idea, this is true.
If you can't accept change, you will fail in this world.
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Surt gods end
Demon Ronin
1560
|
Posted - 2014.01.11 09:34:00 -
[237] - Quote
Denchlad 7 wrote:Himiko Kuronaga wrote:Firing while cloaked didn't break Halo Reach or Halo 4. (some other things arguably do, but not that)
You simply had to introduce an additional counter-balance to it or two. Fast movement made you much more visible, and anytime you were nearby a cloaked opponent your radar went crazy and put you on alert. It was like being invisible while banging a bunch of pots and pans together. You could fire while cloaked, but it made you very visible for a short amount of time. It muted all but the highest pitched sounds while it was activated, so you were effectively deaf.
Movement also drained that cloaks energy reserve.
Yet with all of these disadvantages together, you were able to use any weapon you liked while cloaked. And it was indeed very balanced. Having played Halo, I can tell you that this is by far and a way the best option suggested. If something causes horrible imbalances by its introduction, the easiest way to combat it is to balance it on the contrary, and thats exactly what Halo did with this. CCP shouldn't be afraid to copy the idea, this is true. And at the end of the day, people complaining about high-alpha damage weapons like all the top tier Snipers and the Shotgun... generally speaking your dead before you know whats happened currently, so whats the big deal? Besides, if you get hit by a Thale's, the likelihood is, is that if you want to combat it you'll probably spend the rest of the match looking for it. And for as a Shotty myself, it still takes about 2 shots to inflict any major damage, and any time I've ever been killed by a Shotgunner I've turned, noticed him, by the time I'm retaliating I'm already dead. So the invisibility effect doesn't matter as much as people are making it out to be.
My point exactly. people too worried about the cloak OHK killing their proto, when they have ALREADY been losing their proto suits to us. lol I think the concern stems from them worrying about us having a higher chance of getting away scott free with the deed. which great scout have been doing since beta.
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Marad''er
Ancient Exiles. Renegade Alliance
150
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Posted - 2014.01.11 09:46:00 -
[238] - Quote
Kain, I'd say we try it first with being able to shoot while cloaked.
If after a month of data gathering and feedback, if is deemed that shooting while cloaked is not very good for gameplay, we can encourage CCP to take it away and see how that changes things.
So first let them implement it with the shooting mechanic
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DeeJay One
Guardian Solutions DARKSTAR ARMY
187
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Posted - 2014.01.11 09:46:00 -
[239] - Quote
Telcontar Dunedain wrote:This game is bad and hasn't improved in the six months since I stopped playing.
You should all feel bad for still playing this game.
And you still haven't biomassed your character.... |
DeeJay One
Guardian Solutions DARKSTAR ARMY
187
|
Posted - 2014.01.11 10:08:00 -
[240] - Quote
iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire.
+1 one for that. Actually I'd prefer to have a "disable cloak" button (AFAIK there are at least two available at any given time, [] and o), but trying to fire would instantly kill you or at least leave you without shields and unable to fire for the next few seconds (lore description: your nanites/suit trying to accommodate firing your weapon have drained all the available power reserves and overloaded your generator which has to restart itself).
As for other "features" (just to let them go and maybe for the CPM to take notes):
- nova knifes should be used while cloaked, but put a significant drain on your cloak energy,
- you shouldn't be able to use equipment while cloaked
- flux nades disable all cloaked suits in the area
- PG/CPU requirements should be high on the cloak devices, with scouts being given bonuses like the covops ships in EVE - a 90-99% bonus. I fear CCP has an NDA-d plan for diluting scouts into covops scouts and basic scouts (like the other frames) so the bonus goes to them, but nevertheless current scouts should get a better bonus or an additional bonus to cloak energy, shimmer, etc
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