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Thread Statistics | Show CCP posts - 1 post(s) |
IgniteableAura
Pro Hic Immortalis
476
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Posted - 2014.01.09 21:04:00 -
[1] - Quote
-1 to CPM
I really dont think it will be all that effective. The shimmer will be totally obvious unless on a scout that has the shimmer bonus. People are making mountains out of mole hills.
The big benefit will be lack of chevron, tacnet and no health bars. It will be a hit and run tactic. Shoot someone while not cloaked, run around a corner, cloak and wait for them to run by you...then ambush.
Cloak is a gimmick to make scouts more attractive, but hardly OP
I bet activation on cloak is less than 20 seconds. Thats less time then you would be lit up by an active scanner.
Snipers will be even less effective if they use cloak as they would be forced to wait the reactivation time...likely pretty substantial. Also snipers are already all but impossible to kill with their 1000hp on top of triage hives headglitched behind some terrain. I would love to see a sniper gimp their suit to fit a cloak.
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IgniteableAura
Pro Hic Immortalis
476
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Posted - 2014.01.09 21:20:00 -
[2] - Quote
Kain Spero wrote: Actually, I agree that scouts have been in a bad place. The CPM has discussed with CCP as well that the scout should be a viable role even when a cloak isn't used. Sure scouts can use a cloak better if you look at the bonuses on SiSi, but they need to be effective in their own right as well.
I have not put the hours into a scout that the experts have, but from my experience the scout is one of the most challenging and at the same time exhilarating roles in the game. I don't think the improvements to scouts should stop with a cloak. I really feel they should be the information specialists on the field as well.
I just want it to be clear that shooting while cloaked shouldn't be a thing and if based on that premise further adjustments need to be made to the scout role them I'm all for it.
Forcing scouts to use a cloak to be viable on the battlefield to me is just as bad as if the cloak landed in the form of an I-win button.
Why no petition that scout ROLE BONUS IS TO CLOAKING THEN. That means we are required to run a cloak. If we dont our main role bonus is unused
There are soooo many other issues that make cloaks worrisome than being able to shoot while cloaked. Like the fact that the cloak is considered equipment and all logis have 25% fitting bonus to equipment and have double the CPU/PG of a scout.
Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY.
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IgniteableAura
Pro Hic Immortalis
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Posted - 2014.01.10 05:23:00 -
[3] - Quote
Kain Spero wrote:Gunner Nightingale wrote:IgniteableAura wrote:[quote=Kain Spero] Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY. So why not just make that apply to only when equipping nova knives? Or maintain cloak during any melee action. Honestly, I'm on the fence about melee damage while cloaked and I see that as an issue separate from shooting while cloaked. Those issues can be discussed as well, again I just don't want the specter of shooting while cloaked to fall on Dust like a plague.
Melee damage.....yet another worthless idea. The only kills that come from melee is from the fixed glitch. You want to melee a medium frame 20 times to kill them....reeallllll stealthy.
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IgniteableAura
Pro Hic Immortalis
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Posted - 2014.01.10 14:48:00 -
[4] - Quote
Kain Spero wrote:iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire. Yeah, so basically your saying you can switch to any equipment or weapon you want but you pull the trigger to deactivate the cloak? Sounds good. I would add if you have a weapon ADSing should also have the same effect as pulling the trigger to deactivate the cloak. Same as hitting the grenade button. Hit grenade button. Cloak Deactivates. HIt again and cook or throw nade as normal.
Adding any sort of cooldown time would likely invalidate the cloak. If you are getting shot at while cloaked and try to return fire you will have to wait the cooldown to fire...which in a scout suit is already about 0.2secs TTK.
With any sort of clumsy controls or cooldowns on cloak it will likely not even be utilized, scouts already know how to stay hidden and wait for their time to strike. Adding additional penalties to that situation is not going to improve scouts or make cloak useful to them.
My assumptions on cloak is that they will likely be active for less than 20 seconds, if they could be indefinitely ON with no shimmer on scouts then I would not mind the proposed mechanics of cooldowns and not shooting while cloaked. But I highly doubt that's the case.
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