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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
262
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Posted - 2014.01.10 01:17:00 -
[151] - Quote
Free Beers wrote:[CCP]FoxFour> STFU beers
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Killar-12
The Corporate Raiders Top Men.
1977
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Posted - 2014.01.10 01:40:00 -
[152] - Quote
Free Beers wrote:Honestly, I have zero faith that this will be nothing but a game breaker. I dont understand why Team True Grit works with the community and got changes to PC and the most successful content in dust is FW.
Why must you design dust with your fingers stuck in your ears ccp?
I honestly think this is where CCP Rouge needs to answer to the community. Is he going to step in and do the right thing or are we still all a riding a captainless ship.
I see where you are coming from, but we haven't even had an opportunity to test cloaks the fact sony doesn't want a test server means that we're going to be a beta, then again then again this sort of stuff will always bring panic and QQ.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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fawkuima juggalo
Eternal Beings
828
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Posted - 2014.01.10 01:44:00 -
[153] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 signed. +1...
i more then agree with this, in all of the FPS i've played with a cloak ability the key to balancing that cloak is not having the ability to fire while enabled.... now this isn't to say that they shouldn't be able to melee, but i think they should flash everytime they try and strike with a melee weapon.....
Thank you cpm for publicly standing against the absurd principle of firing while cloaked.
---OFFICIAL LOGISTICS REGISTRY BOARD/ H.O.F.----
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Slightly-Mental
Planetary Research and Investments
36
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Posted - 2014.01.10 01:50:00 -
[154] - Quote
Totally Agree. +1
Signed.
* still think cloaks should be for scouts only |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
603
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Posted - 2014.01.10 01:54:00 -
[155] - Quote
Dear CCP, When will we be getting kill streaks? LOL BatttleDuty 514.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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J4yne C0bb
Molon Labe. Public Disorder.
168
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Posted - 2014.01.10 02:02:00 -
[156] - Quote
Maken Tosch wrote:After giving it much thought, I now agree with you. Make the cloak so that it at least requires you to hold the cloak trigger in your hand in order to maintain cloak. If you swap around, you lose cloak. Yes, this. Cloaking should only allow you to get into an advantageous position to begin firing, not to be able to fire while hidden, even for a moment. It should work similar to the RE detonator, where you have to have it in hand to use and activate it, and you de-cloak if the equipment is not in hand.
As we all know (or should), you can easily hit L2 quickly to switch from your equipment to your primary weapon, so if the cloak were to operate as outlined above, this would allow a merc to de-cloak quickly and begin firing -- a significant advantage, and a welcome new twist to gameplay.
However, if we allowed firing from cloak, a merc could get position, switch to his primary and be able to line up his first shot, presumably to the head. This is an OP advantage, which personally I think borders on game-breaking.
No to firing under cloak.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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Faquira Bleuetta
0uter.Heaven
146
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Posted - 2014.01.10 02:03:00 -
[157] - Quote
Brokerib wrote:I'm not sure I understand why firing from cloak is so game breaking, particularly as we've already been informed that firing will break cloak, there is a (as of yet undisclosed) cool down after the cloak is broken, and a hard counter is already in game through the active scanner?
It will only really be useful for engaging a single suit unaware, and even then it's not an insta win button as most suits take multiple shots to kill. For a bad scout, it means they'll be able to ambush one red without getting killed before they have a chance. In a average scouts hands, it may mean going from being able to ambush one straggler at a time, to being able to ambush two in a group with a chance of taking both. Good scouts don't need the assistance so I doubt very much you'll see a difference there, they're already stringing together kills without being seen.
The main use for the cloak will be to hide, stationary, in facilities while you let the enemy team go past, or move between locations with a little extra protection (no chevron and health is great, but the shimmer will still be there). Useful for being able to watch for when to set off REs and counter hack, or cross sniper alley, but it's not going to let you take down a 3-4 players with guns blazing.
Also not sure about the cloaked sniper QQ? Sitting in cloak to shoot is a waste. If you're doing it right, no one knows where you are before you shoot, and if I'm shooting you from 300m out, you won't see me after I start shooting either. It's much better used as a defensive device to move between sniping locations, or as an aid for counter sniping to give you a chance to get a shot off before they pop you.
From the description given, the cloak leans towards being a defensive device, not an offensive one. Maybe take a couple of deep breaths and think about the implementation before condemning it to the nerf bin?
wisdom |
Faquira Bleuetta
0uter.Heaven
146
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Posted - 2014.01.10 02:06:00 -
[158] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 so u want to make cloak useless than ur skill in dust .get gud scrub |
Hawkings Greenback
Red Star. EoN.
88
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Posted - 2014.01.10 02:11:00 -
[159] - Quote
Kain Spero wrote:Hawkings Greenback wrote:Firing any weapon or using equipment should cause the cloak to deactivate. Also I would like to see a cloak destabilise if something gets close. Basically the same kind of principle as EVE.
The threshold really needs to be cloak deactivates and then you can fire. How quickly that process happens can be up for discussion, but for me the threshold needs to be that the cloak is dropped before any damage can happen.
I knew I should have been clearer in my post. Having a cloak active negates the use of any equipment or weapon even if it's in your hands. Trying to use them while cloaked should drop the cloak whilst the weapon or equipment will still not be able to function ( cloak causes weapon to be rendered useless due to spatial distortion or whatever ).
The skill 'cloaking' can reduce the effect / length of time of the distortion, once the cloak is down any weapon or equipment can be used. The skill for me in having a cloak is the ability to get a superior position and the timing of the de cloak to ambush or flank. The risk being getting it wrong gets you killed due to delay in firing but the reward is a wtf moment for the victim.
An interesting note, would the de cloak restrict incoming fire as we'll as outgoing fire ?????
I am not sure what that length of time should be, it's definetly a tricky proposition and one that will require a great deal of thought and certainly some iteration.
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
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Thor Odinson42
Molon Labe. Public Disorder.
2498
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Posted - 2014.01.10 02:20:00 -
[160] - Quote
J4yne C0bb wrote:Maken Tosch wrote:After giving it much thought, I now agree with you. Make the cloak so that it at least requires you to hold the cloak trigger in your hand in order to maintain cloak. If you swap around, you lose cloak. Yes, this. Cloaking should only allow you to get into an advantageous position to begin firing, not to be able to fire while hidden, even for a moment. It should work similar to the RE detonator, where you have to have it in hand to use and activate it, and you de-cloak if the equipment is not in hand. As we all know (or should), you can easily hit L2 quickly to switch from your equipment to your primary weapon, so if the cloak were to operate as outlined above, this would allow a merc to de-cloak quickly and begin firing -- a significant advantage, and a welcome new twist to gameplay. However, if we allowed firing from cloak, a merc could get position, switch to his primary and be able to line up his first shot, presumably to the head. This is an OP advantage, which personally I think borders on game-breaking. No to firing under cloak.
That is the best idea I've seen so far.
The cloak is a piece of equipment that you hold.
You could give different cloaks a variety of cool down mechanics, sort of like an active scanner. Some have a period where you stay cloaked for 1 second after switching away from equipment but suffer from a 10 second cool down period. Others could go in and out of cloak at quicker intervals.
I'd say that a second equipment slot is a must. Or give one of the suits two equipment slots and no sidearm. I don't see how it's possible to have a fully viable stealth scout if he couldn't be stealthy while killing and placing uplinks.
ML Director
Eve Toon - Raylan Scott
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mollerz
Minja Scouts
1684
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Posted - 2014.01.10 02:25:00 -
[161] - Quote
That's a pretty nice idea if you want a useless nerfed flaylock of a cloak.
I hope CCP sticks to their guns, and you med suits just have to HTFU.
You gotta hustle if you wanna make a dolla
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Flint Beastgood III
GunFall Mobilization Covert Intervention
439
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Posted - 2014.01.10 02:49:00 -
[162] - Quote
Aero Yassavi wrote:I agree with Kain Spero. As a possible rework, I suggest the cloaking cortex must be held in your hands for it to be active. If you were to switch and put a weapon or other equipment in your hand, that would put the cloaking cortex away and thus you would no longer be cloaked. And as a replacement for the Caldari scout bonus who would be affected by this, perhaps change it to 5% cloaking duration per level.
^ This sounds good to me.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Kain Spero
Imperfects Negative-Feedback
2534
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Posted - 2014.01.10 03:14:00 -
[163] - Quote
Thor Odinson42 wrote:J4yne C0bb wrote:Maken Tosch wrote:After giving it much thought, I now agree with you. Make the cloak so that it at least requires you to hold the cloak trigger in your hand in order to maintain cloak. If you swap around, you lose cloak. Yes, this. Cloaking should only allow you to get into an advantageous position to begin firing, not to be able to fire while hidden, even for a moment. It should work similar to the RE detonator, where you have to have it in hand to use and activate it, and you de-cloak if the equipment is not in hand. As we all know (or should), you can easily hit L2 quickly to switch from your equipment to your primary weapon, so if the cloak were to operate as outlined above, this would allow a merc to de-cloak quickly and begin firing -- a significant advantage, and a welcome new twist to gameplay. However, if we allowed firing from cloak, a merc could get position, switch to his primary and be able to line up his first shot, presumably to the head. This is an OP advantage, which personally I think borders on game-breaking. No to firing under cloak. That is the best idea I've seen so far. The cloak is a piece of equipment that you hold. You could give different cloaks a variety of cool down mechanics, sort of like an active scanner. Some have a period where you stay cloaked for 1 second after switching away from equipment but suffer from a 10 second cool down period. Others could go in and out of cloak at quicker intervals. I'd say that a second equipment slot is a must. Or give one of the suits two equipment slots and no sidearm. I don't see how it's possible to have a fully viable stealth scout if he couldn't be stealthy while killing and placing uplinks.
Really good stuff. The cloak as a piece of equipment that if you switch off it decloaks really does seem good. I agree that scout suits with more then 1 equipment slot sound like they need to be a thing.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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mollerz
Minja Scouts
1689
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Posted - 2014.01.10 03:15:00 -
[164] - Quote
really bad stuff actually.
You gotta hustle if you wanna make a dolla
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HiddenBrother
Days of Ruin
24
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Posted - 2014.01.10 03:19:00 -
[165] - Quote
The cloak hasn't been seen in action; yet there is a petition to alter the way it works.
What?
Ruin.
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Thor Odinson42
Molon Labe. Public Disorder.
2500
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Posted - 2014.01.10 03:21:00 -
[166] - Quote
mollerz wrote:really bad stuff actually.
Have you offered up some feedback? Not being a smart ass, just trying to see where you were at on this issue.
ML Director
Eve Toon - Raylan Scott
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Spkr4theDead
Red Star. EoN.
1660
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Posted - 2014.01.10 03:32:00 -
[167] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0 I support this.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vell0cet
SVER True Blood Public Disorder.
761
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Posted - 2014.01.10 05:03:00 -
[168] - Quote
This all depends on the TTK issue for me.
If TTK remains the same and shooting first is pretty much the only important variable in who will win, then I support this, but with a major caveat. You can decloak by pulling the trigger on your weapon. It won't shoot and you'd have some delay before being able to fire (something like 0.5 - 1.5 secs), but you can at least ADS, line up your shot while you're decloaking instead of f*cking around with the radial equipment menu.
If TTK is increased to where it should be (slightly longer than 1.4 -1.5, shorter than 1.3) then I think shooting while cloaked should stay.
Slightly off topic: Logi equipment bonuses should NOT apply to fitting cloaks. They should still be able to fit them, but it should require major sacrifices in the fit like with assaults, commandos, etc.
Quick/Dirty Test Range Idea
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IgniteableAura
Pro Hic Immortalis
480
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Posted - 2014.01.10 05:23:00 -
[169] - Quote
Kain Spero wrote:Gunner Nightingale wrote:IgniteableAura wrote:[quote=Kain Spero] Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY. So why not just make that apply to only when equipping nova knives? Or maintain cloak during any melee action. Honestly, I'm on the fence about melee damage while cloaked and I see that as an issue separate from shooting while cloaked. Those issues can be discussed as well, again I just don't want the specter of shooting while cloaked to fall on Dust like a plague.
Melee damage.....yet another worthless idea. The only kills that come from melee is from the fixed glitch. You want to melee a medium frame 20 times to kill them....reeallllll stealthy.
PHI Recruitment
or PHIsh Tank in game
Twitch
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DUST Fiend
OSG Planetary Operations Covert Intervention
9850
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Posted - 2014.01.10 05:24:00 -
[170] - Quote
Kain Spero wrote:Really good stuff. The cloak as a piece of equipment that if you switch off it decloaks really does seem good. I agree that scout suits with more then 1 equipment slot sound like they need to be a thing.
All my likes.
I want that second equipment slot back.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Hawkings Greenback
Red Star. EoN.
88
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Posted - 2014.01.10 05:52:00 -
[171] - Quote
Slightly-Mental wrote:Totally Agree. +1
Signed.
* still think cloaks should be for scouts only
If everyone is worried about cloaks on other frames, then why not have the cov.ops/assassin scout as a separate suit with the cloak built in. This way current light frames can be iterated on based on current feedback ( lol CCP style ) and the cloak can be balanced within its own right. Also that way you can make a extremely PG/CPU hungry cloak for other frames that leaves little room for top end fittings or any fittings at all
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
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Kain Spero
Imperfects Negative-Feedback
2543
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Posted - 2014.01.10 06:18:00 -
[172] - Quote
Vell0cet wrote:This all depends on the TTK issue for me.
If TTK remains the same and shooting first is pretty much the only important variable in who will win, then I support this, but with a major caveat. You can decloak by pulling the trigger on your weapon. It won't shoot and you'd have some delay before being able to fire (something like 0.5 - 1.5 secs), but you can at least ADS, line up your shot while you're decloaking instead of f*cking around with the radial equipment menu.
If TTK is increased to where it should be (slightly longer than 1.4 -1.5, shorter than 1.3) then I think shooting while cloaked should stay.
Slightly off topic: Logi equipment bonuses should NOT apply to fitting cloaks. They should still be able to fit them, but it should require major sacrifices in the fit like with assaults, commandos, etc.
I agree with your sentiments about fumbling with the radial menu, but ADSing and lining up a shot (think sniper rifle) would be one of the reasons to go for switching to a weapon causing a decloak.
Totally agree about the logi equipment bonus not applying to the cloak. Hopefully that is something that can be commented on by CCP Wolfman or CCP Remnant.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Kalante Schiffer
Ancient Exiles. Renegade Alliance
484
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Posted - 2014.01.10 06:24:00 -
[173] - Quote
where i come from cloaking destroyed the game. it is a very risky thing to have in an FPS if not done correctly. Even if done correctly it is such a cheap move, to me people that use cloaks are worse than taggers and laarkers from resistance fall of man. |
Kharga Lum
Xeno Labs Security
215
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Posted - 2014.01.10 06:28:00 -
[174] - Quote
Kain Spero wrote:Dear CCP and the Community of Dust 514,
I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked.
If you support this (and even if you don't) I encourage you to post your thoughts so that CCP can hear our voices and change the course away from what would be a game-breaking mechanic. The devil is always in the details, but I think we can all agree that firing while cloaking is a line in the sand that CCP must not cross.
/signed Kain Spero of CPM 0
The cloak in Eve prohibits the pilots from doing anything other then move around, this mechanic works well. The cloak even takes a weapon slot...slots are a little different in eve. I often wonder if the Dust devs have ever played Eve. Eve has a decade of experience getting it right and yet many aspects of Dust feel as though they've never seen the game. |
Rasatsu
Much Crying Old Experts
987
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Posted - 2014.01.10 06:46:00 -
[175] - Quote
The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
CSM needs to get better at communicating so that we don't get threadnaughts. |
dust badger
SOUND Mercs Of Sound Mind
366
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Posted - 2014.01.10 07:57:00 -
[176] - Quote
Rasatsu wrote:The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
The CPM needs to get better at communicating so that we don't get threadnaughts.
The main concern i believe people have are with weapons that you dont need to fire more than one shot, head shot with a shotty or a scram pistol while cloak will near enough kill you depending on your fit and if they dont kill you they decloak and shoot you once more before you have time to react. |
Regis Blackbird
DUST University Ivy League
64
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Posted - 2014.01.10 08:08:00 -
[177] - Quote
I can't say I agree with all your points, especially the forced shutdown around OMS targets or players. I think CCPs design sounds reasonable, with the one exception that you need to hold the cortex for the cloak to be active.
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Kevall Longstride
DUST University Ivy League
808
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Posted - 2014.01.10 08:55:00 -
[178] - Quote
Firing while cloaked is a dumb idea.
End of discussion.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Kain Spero
Imperfects Negative-Feedback
2545
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Posted - 2014.01.10 10:57:00 -
[179] - Quote
dust badger wrote:Rasatsu wrote:The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper.
We already know that firing decreases the cloak's foo-level, and it should be obvious that this is an easily tweakable parameter. So basically you guys are sperging because it might take more than one shot of an assault rifle to deplete the cloak, and then go from there to assuming you can empty a clip into an enemy while cloaked.
The CPM needs to get better at communicating so that we don't get threadnaughts. The main concern i believe people have are with weapons that you dont need to fire more than one shot, head shot with a shotty or a scram pistol while cloak will near enough kill you depending on your fit and if they dont kill you they decloak and shoot you once more before you have time to react.
Pretty much this. Most weapons have little to no cycle time from one shot to the next. A smooth decloak animation would take at a minimum amount of time, so as the cloak is dropping the bullets that are going to kill your target when you fire from a cloak are already in the air.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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SILENTSAM 69
SONS of LEGION RISE of LEGION
611
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Posted - 2014.01.10 10:57:00 -
[180] - Quote
Against this idea? This was one of the best parts.
The devil is in the details, as you said. From how it sounded to me you would only get a few shots off before it decloaked you. Was I getting the wrong impression?
I thought it was good to see the Scouts getting some help finally. Thought I might even try out the Scout class again.
CCP put some good balance in the cloak, and made it quite a new thing compared to most FPS cloaks. I like that standing still makes you completely invisible. It should, but I also like that the cross hair will always turn red. I also love that moving will make you somewhat visible. I can't wait to see what effect they use. I also love that the active scanner will still find a cloaked person, and that they must still beat the scan, making this mainly for Scouts.
If it turns out the cloak was meant to last for a long time, and that shooting didn't effect it much, then I could see cause for concern, but I feel giving them a shot or two wouldn't be a big deal for a Scout.
I love the idea that I will now have to watch for the coak effect of a moving scout, and for my cross hair to go red with no one visible in front of me. |
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