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Thread Statistics | Show CCP posts - 1 post(s) |
Severance Pay
Krullefor Organization Minmatar Republic
995
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Posted - 2014.01.09 22:19:00 -
[91] - Quote
Add my signature to this petition. Firing your weapon while cloaked will cause a tear in space/time. Everyone knows this.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Gunner Nightingale
Imperfects Negative-Feedback
760
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Posted - 2014.01.09 22:19:00 -
[92] - Quote
IgniteableAura wrote: Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY.
So why not just make that apply to only when equipping nova knives? Or maintain cloak during any melee action. |
Rodd of Nor
Nor Clan Combat Logistics
3
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Posted - 2014.01.09 22:21:00 -
[93] - Quote
I don't spend much time on the forums and usually don't throw in my two cents as I don't feel it helps to often. But I must say in this case that I completely agree with this, if firing were allowed while cloaked the game would soon fall into a state where you would have to be using a cloaking device or simply be an easy target the second you stop running. (tanks excluded though with the ability to use equipment think of how many tanks could be destroyed with remote explosives planted by a cloaked player)
I really don't feel there is any way to balance a version of cloaking where you can fire still cloaked, it would make a lot of the current combat rolls useless (the ability to take out a groups medic and still get away unseen) and think of the number of people with proto suits that will die to attacks they cant see coming and all that wasted isk.... |
DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
248
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Posted - 2014.01.09 22:22:00 -
[94] - Quote
The problem Kain is that from the stats we know, the scout bonuses are getting nerfed so we can get the bonus to the cloak. All the other suits are getting at least good bonuses, but we have an unknown bonus and you are already trying to nerf it. After a year of steady stealth nerfs to scouts. |
Kain Spero
Imperfects Negative-Feedback
2498
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Posted - 2014.01.09 22:22:00 -
[95] - Quote
Gunner Nightingale wrote:IgniteableAura wrote:[quote=Kain Spero] Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY. So why not just make that apply to only when equipping nova knives? Or maintain cloak during any melee action.
Honestly, I'm on the fence about melee damage while cloaked and I see that as an issue separate from shooting while cloaked. Those issues can be discussed as well, again I just don't want the specter of shooting while cloaked to fall on Dust like a plague.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Gunner Nightingale
Imperfects Negative-Feedback
760
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Posted - 2014.01.09 22:23:00 -
[96] - Quote
Logi Bro wrote:This seems like a whole lot of paranoia over a mechanic that nobody is fully sure how it works.
Assuming there is a significant shimmer effect, I see no problem with letting people fire their weapon cloaked, but assuming that the shimmer effect is basically nil, then it should be reworked so that no shots may be fired whilst cloaked. Simple as that.
If shimmer exists despite movement then no real problem depending on how visible the shimmer is. IF shimmer exists only upon movement huge problem, makes it the ulitmate campers paradise, just sit in a corner over a high traffic area and rack up free and easy kills. |
Surt gods end
Demon Ronin
1524
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Posted - 2014.01.09 22:23:00 -
[97] - Quote
Mordecai Sanguine wrote:CPM i hope you will read this post. This is from someone that KNOW what is a cloaking in video games. - Borderlands 2 - Killzone 3 -Fallout 3 and others....
Be able to make ANYTHING that can lead to the ennemy death while cloaked will make it totally OP.
First ! cloak is a scout device. NOT an assassin device. Learn the diffrence and try to explain it to CCP please.
Scout is meant to grab information about the ennemy and destroy or trap the ennemy intel. And get the objectives while Heavier units in combat suit cover them. So here's :
1 : People must not be able to have their weapon while cloaked they must hold the device in their hand to stay cloaked. 2 : To be able to shoot they must swap weapons (Will make a sound like a flux grenade) OR they can turn it off manually to be quiet. 3 : You can't use any equipements while cloaked and 2sec after the cloak is disabled. 4- After you disabled your cloak (for any reason) everyone can see you on their passive scanners for 1 sec in a radius of 5 meters (avoid shotgun/ Nova knives assassination). 5- Anybody that hurt you disable your cloak (Careful to explosives and lfux) 6- Nobody else than Light Dropsuit (Scouts) must be able to use cloak device. Because it will be a "must have" item and will simply RUIN the game and making it a "crysis" like. And it SUCKS. No assault / heavy / logi must be able to be cloaked it must be a scout exclusive.
That was for the drawbacks it NEED to be implemented or it will be Cloak514 for everyone.
Now the advantages than nobody talk about and could be implemented to be REALLY useful for the team :
1 : Be cloaked reduce your scanned profile (Db) per 2. You have 36Db ? Now it's 18 while cloaked. Even a focused scanner will have difficulties to scan a cloaked scout.
2 : Walking on ANY equipements in a radisu of 2 meters (hives/remote/uplinks) will destroy them WITHOUT disabled the cloak or any penality. Now you can cut all the ennemy intel without being spoted. And you can defuse all the remote trap on the objectives easily. You're FREAKING USEFUL.
3 : Being cloaked increase your hack speed about 25%, you can hack without disable the cloak. Capture objectives and installation are EASIER and you can escape cloaked before the ennemy has comes to you. Cloak => Run => Hack => Run away : Less than 30sec.
4 : Everybody in the radius of your passive scanner (16m) and which is detected normally now appears in the scanners of ALL YOUR TEAMATES for 5 sec. Rush into them to spot them all. (but carefully !)
5 : If you crouch even if the ennemy is aiming you while cloaked their aim will not tilt "red".
Really? Those underline games don't support your "cloak is not assasin" Cause reason being in FPS games... they are. be it resistance, to PS2, to KZ2, KZ3, KZ4. Scout are not passive. This isn't dota. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
341
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Posted - 2014.01.09 22:27:00 -
[98] - Quote
It's not always going to be just infantry and vehicles that factor into the outcome of battles; with the advent of scanners, situational awareness became a factor and I've seen many people go on about how lame it is and how it shouldn't be in the game. You wouldn't have to worry about whether a scout could shoot you while cloaked or not if you or someone in your squad had lit up all the red dots.
War can't just be concerned with offence and defense, weapons and armor on the battlefield. Knowledge is potentially going to play a bigger part in DUST if the passing examples of CCP Remnant at FF13 AtC are anything to go by. Increased intel on the enemy, like frame size coupled with your line of site is info that can really alter the outcomes of confrontations, if they even happen at all. Or the map scrambling he mentioned, what's it going to be like when the enemy knows your frame size, location and line of site while your looking at white noise in your minimap. My point is that one day things will come that are going to require countermeasures that people will need to spec into if they wish to be able to combat these things.
Which brings me back to my feelings on scout. It's not god mode. I'm assuming from the gallente scout bonus that cloaked mercs will show up on scanner so long as it's within its range. So if there are cloaked scouts in the match, you'll need a scanner to combat it in the same way If there are vehicles in the match, you need AV to combat it...and if nor your team have AV, you're kinda SOL. There is no way I won't be able to kill a cloaked scout while i'm scanning as I do. But Scouts ought to retain that ability to have the element of surprise.
This element of surprise is akin to the hardeners of tanks that make them god mode for a short while before leaving them weak and vulnerable. A cloaked scout will get a shot or two off on you and he had better hope he kills you with them because soon he'll be visible and weak..and do you think a scout will be doing this on the front line? Killing one person before appearing among beefed up heavies, commandos and assaults?
Anyway, at the end of the day, all I care about is that they find a balanced place within the grand scheme of things where it can be used tactfully and fairly in within the rock, scissors, paper of DUST 514 confrontations. I just don't think that kicking up a fuss about this is part of that balance.
Electronic Warfare GOD in the making
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Gunner Nightingale
Imperfects Negative-Feedback
760
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Posted - 2014.01.09 22:27:00 -
[99] - Quote
Kain Spero wrote:Gunner Nightingale wrote:IgniteableAura wrote:[quote=Kain Spero] Being able to not shoot while cloak invalidates the purpose behind it. Cloak is there to give scouts the assassination role, to remain unseen. Requiring scouts to "hold it" or deactivate prior to shooting gimps us more than we are currently. No expert scout would ever even use a cloak. Especially since it "shimmers" more greatly with increased movement speed.....oh wait, aren't scouts the fastest frame in Dust.
Scouts continue to get nerfed...even the gal role bonus is getting nerfed...YAY. So why not just make that apply to only when equipping nova knives? Or maintain cloak during any melee action. Honestly, I'm on the fence about melee damage while cloaked and I see that as an issue separate from shooting while cloaked. Those issues can be discussed as well, again I just don't want the specter of shooting while cloaked to fall on Dust like a plague.
Point is if there is shimmer on movement as it there appears to be then nova knives plus cloak will require intelligent gameplay choices with regards to choosing attack angles and create real stealth gameplay so in that scenario being able to effective get into melee range while cloaked will be the skill aspect of the gameplay, it will still result in cheap kills but mostly on people not paying attention or among individuals out in the cold on their own with noone watching their back. |
Driftward
Subdreddit Test Alliance Please Ignore
576
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Posted - 2014.01.09 22:30:00 -
[100] - Quote
Rodd of Nor wrote:I don't spend much time on the forums and usually don't throw in my two cents as I don't feel it helps to often. But I must say in this case that I completely agree with this, if firing were allowed while cloaked the game would soon fall into a state where you would have to be using a cloaking device or simply be an easy target the second you stop running. (tanks excluded though with the ability to use equipment think of how many tanks could be destroyed with remote explosives planted by a cloaked player)
I really don't feel there is any way to balance a version of cloaking where you can fire still cloaked, it would make a lot of the current combat rolls useless (the ability to take out a groups medic and still get away unseen) and think of the number of people with proto suits that will die to attacks they cant see coming and all that wasted isk....
1. You only get 1 MAYBE 2 shots with full skills and a proto cloak (probably if its balanced right)
2. It takes more than that to kill a person.
3. You are now extremely vulnerable
4. You can't cloak due to it cooling down.
5. Why should proto suits be invulnerable? You spent some ISK, don't run what you can't afford to lose. Not that a std suit should have an easy time to kill you, but at best you get one shot off free, still need 2 more to drop them at least 2 seconds there....how is that any different from now? |
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cfho83 cfho
L.O.T.I.S. D.E.F.I.A.N.C.E
1
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Posted - 2014.01.09 22:31:00 -
[101] - Quote
im with you on this, at least balance everything before adding OP **** |
Iron Wolf Saber
Den of Swords
11771
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Posted - 2014.01.09 22:38:00 -
[102] - Quote
Against the Cloak while shooting as per https://forums.dust514.com/default.aspx?g=posts&t=134761&find=unread suggestions on how it should run.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Kain Spero
Imperfects Negative-Feedback
2503
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Posted - 2014.01.09 22:40:00 -
[103] - Quote
DISGRUNTLEDev wrote:The problem Kain is that from the stats we know, the scout bonuses are getting nerfed so we can get the bonus to the cloak. All the other suits are getting at least good bonuses, but we have an unknown bonus and you are already trying to nerf it. After a year of steady stealth nerfs to scouts.
I hear you. I really think that idea of making it where scouts are forced to take a cloak to be effective is crazy. A cloak should be a tool in your toolbox and not forced on you to make the scout role effective.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Noc Tempre
Imperfects Negative-Feedback
2629
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Posted - 2014.01.09 22:41:00 -
[104] - Quote
This was discussed to death over a year ago. |
GRIM GEAR
Ikomari-Onu Enforcement Caldari State
149
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Posted - 2014.01.09 22:42:00 -
[105] - Quote
Kain Spero wrote:Kallas Hallytyr wrote:I agree that, done poorly, a cloaking mechanic would be terrible for the game. However, we do not have all the numbers and we still have time to cause changes. Once we have the full statistics for the modules and how the mechanics operate, we will be able to generate actual, useful feedback.
This thread is a kneejerk reaction, though not unwarranted.
I support the notion that R F Gyro had: implement it with firing disallowed and bring in variants/introduce cloaked firing later. Baby steps. There is no kneejerk here. It's just that with how the cloaks function being publicly posted we can talk about this openly with you all since it was previous in NDA hell. The CPM has been adamant that you should not be able to fire while cloaked from the very first time the issue of cloaks was brought up. I agree that R F Gyro's position nails it on the head. Implement with firing disallowed. We can then see the gameplay impact and thoughtfully discuss future baby steps of iteration.
Now what's the point of introducing cloaks that you can't fire a weapon without revealing yourself, CCP are better off starting with cloaks that you can fire with while cloaked and if necessary changing/nerfing from there.
Seriously what's the point of introducing cloaks that you cannot fire a weapon while cloaked, then changeing it later on so you can fire a weapon while it's cloaked.
This whole thread is a complete joke, you are alreadsy trying to nerf the cloak before it has even been implemented shame on you.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Shiruba Ryou
Molon Labe. Public Disorder.
85
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Posted - 2014.01.09 22:42:00 -
[106] - Quote
Telcontar Dunedain wrote:This game is bad and hasn't improved in the six months since I stopped playing.
You should all feel bad for still playing this game.
lolaimbot514
You should feel worse still posting on the forums of a game you quit six months ago. That's like me quiting liquor yet still making the trip to the ABC store to see what they have in stock.
Lolregretfuladdict514. Gtfo
Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fucking fruit salad.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
635
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Posted - 2014.01.09 22:45:00 -
[107] - Quote
If a shot gun is fired once, it should decloak you. That's all I have to say |
Gunner Nightingale
Imperfects Negative-Feedback
760
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Posted - 2014.01.09 22:45:00 -
[108] - Quote
Like CCP has the time to read all those forum posts that basically crowdsourced this game for them. |
BL4CKST4R
WarRavens League of Infamy
1520
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Posted - 2014.01.09 22:47:00 -
[109] - Quote
I like that you can shoot. For starters I'm sure high damage guns will remove your cloak so shotguns, and snipers will only get 1 shot off. The scrambler rifle will obviously make a loud noise and running will make you slightly visible. This just leaves Assault weapons. If CCP made if so you can fire off about 3-5 shots I think it would be fine. It would be pretty hard to kill some suits now specially the Caldari and Gallente. And it's not like CCP is going to give scouts a half decent module distribution. |
Aizen Intiki
Hell's Gate Inc League of Infamy
647
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Posted - 2014.01.09 22:48:00 -
[110] - Quote
No. Assuming that the crystal ball is true, then how it sounds it will go off of a stamina like duration. Just make it use up that stamina. Using equipment should be fine while cloaked, with no penalties, but should give some sort of interference.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Paran Tadec
The Hetairoi
1891
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Posted - 2014.01.09 22:48:00 -
[111] - Quote
Shooting while cloaked is terribad. Dont do this.
Bittervet Proficiency V
thanks logibro!
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Oswald Rehnquist
1037
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Posted - 2014.01.09 22:49:00 -
[112] - Quote
Again you guys forgot that scouts are literally tied to the hip to this device,
Logi role bonus: extra range to repair tool Logi racial Z : faster healing with the rep tool
An equivalent above sucks doesn't it? That logi better be praying for op repair tools because now it can't really do much else when everybody is getting such universal things like insane dps or damage resistance.
The cloak being a defensive tool used only to cross open areas is nice, I understand the logic behind it, but having literally all your skill bonuses racial/role in something as limited an utility as crossing open spaces doesn't seem all that great. 1) because not fighting allows you to cross open paths already because people get telescope vision when there are other shooting hostiles around to distract them, 2) its easy to see where the majority of the people are and go around in cover near open areas, 3) the active scanner is a hard counter to the cloak as it stands, and a scanned scout is a dead scout cloaked or not, if you guys play against any solid synchronized corp with a focus it literally ends the scouts game and entirely shuts it down.
The way people want cloaks now does not justify the scout having any role or racial bonuses to it because of how limited and how little synchronization people want scouts to function, if you guys got your way, we'd even be worse off with the changes (loss of profile sig bonus for a limited utility cloak), the majority were upset with cloaks even before we found out you could hold a weapon while cloaked, lets not pretend otherwise.
TL/DR
If front liners get to design cloaks, don't bother designing scouts around cloaks (racial and role), I'm not inclined to be nailed to a sinking ship, by people who have one of the easiest play styles in the game, who have had several FOTM rounds. The lack of regard for the scout is apparent if you guys think that tying the role/racial to a single device in which it performs to your ideal image at all compares to the other bonuses the other suits will be getting.
Logi- (1) 100% or 66% cpu/pg free proto equipment, plus one equipment utility Salt- 10% RoF plus massive tank or further damage boost (multiplied by RoF) Com- 1 free non stacking penalty proto damage mod to reach the highest damage % for a particular damage type Sen- 3 major resistances of damage types, one of them being splash in general.
Scout- Reduction on a single equipment with their only slot to only be used defensibly to cross open areas.
Below 28 dB
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Lynn Beck
Granite Mercenary Division Top Men.
521
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Posted - 2014.01.09 22:51:00 -
[113] - Quote
Grenades should work, because when you throw a grenade you don't swap to your gun automatically, there's no 'firing' happening, and it's same as throwing a rock.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Joel II X
Dah Gods O Bacon
475
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Posted - 2014.01.09 22:52:00 -
[114] - Quote
I support being able to fire weapons while cloaked.
CCP Rouge said that one sniper shot is enough to decloak you so that should be enough.
I've played games where they all let you shoot with cloaks. Cloaks are supposed to be like hardeners but for scouts. What type of assassinations can we do if we can't shoot while cloak?
Use it to hack objectives? They have 0 dB, so we can't even do that while not being seen.
We can still be scanned.
Moving presents flickering so two shots and we're dead if we're playing against people who pay attention.
I don't want cloaks to be OP, but I don't want it to be UP.
Making cloaks deactivate by a few shots seems fair to me. |
Surt gods end
Demon Ronin
1527
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Posted - 2014.01.09 22:53:00 -
[115] - Quote
I'm down anything done with cloak that is NOT pushing the scout to just RECON. We didn't get names like "GHOSTS, NINJA COWBOYS, OR WRAITHS, cause we knew how to talk on a mic.
I wouldn't want scouts becoming the FOTM. And willing to lean back and see about cloaks. But anything that pushes assassination to the back seat is a no-no. |
kafurie
Axis of Chaos
0
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Posted - 2014.01.09 22:55:00 -
[116] - Quote
why are we fighting about something that really a scout can only use properly (it being high pg and cpu) all other suits are getting buffed too, atleast give scouts 1 defining factor. heaves are getting resistance bounus on top of there recent buff, and the O-mega nerf of sheilds. logis are going to bethe master of equipment (never ending superscans for galente, so anyone clocked will still be seen). and assults get higher ROF, think of the sniping with that.
all scouts get is clocking, you guys are allready trying to nerf a suit thats still broken, but why would heaves care anyway. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2639
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Posted - 2014.01.09 22:56:00 -
[117] - Quote
All I have to say the delay between decloak and shooting for scouts better be short as hell. Like, insanely short. I can get within 3m of an enemy without a cloak, fire, and have him turn around and kill me. If I have to decloak with a loud ass noise, wait a second, then fire you will have more scout deaths than before because it will hinder more than it will help.
This will be even more worthless since Minjas will be the least stealthy and shittiest with cloaks.
I'm okay with having to decloak to fire but it needs to be able to happen fluidly, fast, and natural. The more cumbersome this mechanic is for scouts the more you will be hurting the class.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
91
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Posted - 2014.01.09 22:56:00 -
[118] - Quote
I actually would like a chance to play with it first before actually playing around with before actually passing judgement. |
DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
249
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Posted - 2014.01.09 22:58:00 -
[119] - Quote
I just played scout in PC (just finished one) and do you know what my job is? Uplink duty. I can't take a proto logi or assault in a long range gun fight, and lol shotguns in that lag. But you know what won't help me? A cloak that lets me travel the vast empty areas of a PC map invisible, I can't carry uplinks if I do that.
I get that scouts aren't slayers, but a logi running around with a sniper rifle could do my recon and uplink duty a hell of a lot better. And over the last year, that's what a lot of players have done, because any other class is better than a scout. And this is only going to make it worse. |
Surt gods end
Demon Ronin
1529
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Posted - 2014.01.09 22:59:00 -
[120] - Quote
Cyrius Li-Moody wrote:All I have to say the delay between decloak and shooting for scouts better be short as hell. Like, insanely short. I can get within 3m of an enemy without a cloak, fire, and have him turn around and kill me. If I have to decloak with a loud ass noise, wait a second, then fire you will have more scout deaths than before because it will hinder more than it will help.
This will be even more worthless since Minjas will be the least stealthy and shittiest with cloaks.
I'm okay with having to decloak to fire but it needs to be able to happen fluidly, fast, and natural. The more cumbersome this mechanic is for scouts the more you will be hurting the class.
Aye brother. To give them a chance to counter a assassination attempt defeats the purpose of that scout getting up close to you to whisper "turn around" in the first place. |
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