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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Bojo The Mighty
Zanzibar Concept
2091
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Posted - 2013.10.02 20:36:00 -
[1] - Quote
OK So.....
WHY USE BLASTERS AT ALL
As you progress through tiers for some reason the damage and RoF do not change at all but CPU/PG usage increases, no differences in ammunition, nothing. There is no reason to use anything other than basic.....explain. |
Bojo The Mighty
Zanzibar Concept
2092
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Posted - 2013.10.02 21:44:00 -
[2] - Quote
Alright the blaster thing must be a typo. Whew. Other than that things seem different but unable to determine for better or worse due to unforseen agility changes/AV changes. |
Bojo The Mighty
Zanzibar Concept
2094
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Posted - 2013.10.03 03:36:00 -
[3] - Quote
I am kind of disappointed in LAV fitting nerfs. It will definitely result in picky choices, but it's kind of disappointing that it now has only 3 module slots instead of 5....however it seems to have PG & CPU to go around
CCP can you clarify the measurement used in Vehicle Speeds? I see that the dropship was buffed to around 5,000 KM/H but LAV is now 4000 KM/H and HAV's at 2400 KM/H? An HAV breaking the sound barrier? |
Bojo The Mighty
Zanzibar Concept
2094
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Posted - 2013.10.03 03:52:00 -
[4] - Quote
Grimmiers wrote:Can you guys give some insight on to how the vehicle vs vehicle combat is going instead of just posting spreadsheets? I was hoping for Small blaster vs LAV to be similar to a Large Blaster vs an HAV. If it's this way any nerf or removal of higher tier av equipment would make vehicle battles a lot more interesting and more importantly useful. OK so a basic small blaster does 357 damage at 14 shots per second. so to take out a Saga basic hull would take
1200/(357*1.1) = Roughly 3 Seconds 900/(357*0.9) = 2.8 Seconds let's just say 3
It would take 6 seconds of sustained small blaster fire to remove an untanked Saga, within 65 meters (optimal range) so at 14 shots per second with a clip size of 120, you only used 84 bullets. That's pretty quick.
But that's statistical which never applies in perfection to practice. We all know it's going to take longer than 6 seconds and probably over 1 clip. But hey, I haven't seen any heat sinks or heat stats, so I don't think vehicle turrets will have heat anymore. |
Bojo The Mighty
Zanzibar Concept
2096
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Posted - 2013.10.03 14:37:00 -
[5] - Quote
Nguruthos IX wrote:Anyone worried about vehicle SP resets being is silly.
With even half of these changes they would have to do a reset. By removing and altering so many skills, of course they'd have to.
The reason they haven't just come out and said it yet is they're not sure HOW they want to do it. Would it be easier for them to just SP reset everyone? Or work to determine eligibility based on certain parameters?
If a blanket reset then they don't want to admit that because A. This is months off and people could take advantage of it B. It undermines the hardcore image of SP they mean to have, even though in so many cases this is necessary. Dust is not really "released" yet.
If it's an eligibility reset tehy don't want to admit it because A. this is months off and people could take advantage of it B. some infantry moron will QQ / be jealous and scream "BUTT U SED NO RESETZ" not being able to have a basic grasp the implications of such a draconian policy during what is essentially alpha testing of vehicles in Dust 514 beta. I know it's like how can people not see that? Right now all turret skills = proficiency/operation hybrid. If they are going to split the two and make operation a prerequisite for proficiency of course they're going to refund your SP.
They merged all racial vehicles but separated HAVs from LAV tree so of course you are getting SP refunds. Also these changes are so far off..... |
Bojo The Mighty
Zanzibar Concept
2096
|
Posted - 2013.10.03 14:39:00 -
[6] - Quote
Also shield regen is super high and armor repair is passive with the light basic doing 25 per second. |
Bojo The Mighty
Zanzibar Concept
2097
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Posted - 2013.10.03 17:03:00 -
[7] - Quote
Judge Rhadamanthus wrote:I'm seeing lots of people saying DS look better. Maybe my math is wrong by Myrins look about 10% weaker in single hit EHP and about equal with a 2 hit EHP. Grim looks okay with the 60% resists but with weapon bonus factored in about the same as now. Sure recharge is better but I see things being different but the same. The burst heals may keep us alive but we are still very weak against current AV. I foresee agility buff to Dropships. If you look at max airspeed it's up to 5000 instead of 2500 |
Bojo The Mighty
Zanzibar Concept
2097
|
Posted - 2013.10.03 17:11:00 -
[8] - Quote
Nguruthos IX wrote:Bojo The Mighty wrote:Also shield regen is super high and armor repair is passive with the light basic doing 25 per second. Is it the case that armor repair runs constantly in background at a low rate but increases when out of combat? Are there going to be active repairs as they add shield boosters back? Think it will be viable then for an armor dropship to fly with no repair, using a logi vehicle to rep up if he makes it out safe? Yes the good thing about armor reps is they're always on, but they don't increase in repped per second. CCP stated it would be passive. I don't see active armor reps and shield boosters are there to negate the shield regen delay. They added massive shield regen delays as you can see so if you are a shield tanker running mostly resists you might want a shield booster in case you lose all shields. Basically they can kickstart shield regen.
NG I did some number crunching and you can fit 4 complex 60mm plates on the Grimsnes for 360/450 CPU and 920/940 PG for 2736 more armor. That used all low slots but you have plenty of CPU for high slots. However there is bad news....I do not believe remote reppers will exist, they removed logi vehicles & logi modules. |
Bojo The Mighty
Zanzibar Concept
2121
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Posted - 2013.10.05 02:35:00 -
[9] - Quote
crazy space 1 wrote:why does the Assault Dropship even have a gun on the front, it's not useful
Just make a dropship with 4 small turret slots and call it the assault dropship.... Wut |
Bojo The Mighty
Zanzibar Concept
2123
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Posted - 2013.10.05 21:37:00 -
[10] - Quote
Jackof All-Trades wrote:CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation. ****. Jack! |
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Bojo The Mighty
Zanzibar Concept
2130
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Posted - 2013.10.06 05:44:00 -
[11] - Quote
Sgt Buttscratch wrote:Bojo The Mighty wrote:crazy space 1 wrote:why does the Assault Dropship even have a gun on the front, it's not useful
Just make a dropship with 4 small turret slots and call it the assault dropship.... Wut loool. just read that post. >.> Seriously that person literally has no idea |
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