Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
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Posted - 2013.10.03 08:13:00 -
[1] - Quote
Aeon Amadi wrote:So much bitching about CCP 'nerfing' tanks and not an ounce of feedback. You guys are doing an awesome job of the communication CCP is finally doing.
Just shooting yourselves in the face and complaining that it hurts. Pretty soon you'll be right back to bitching that CCP doesn't talk.
Here's my feedback:
- Rendering and draw distance is a major problem but I look forward to the fixes in 1.5 - maybe they'll be ironed out. - Swarms do far too much damage for such ease of use. - Plasma Cannons still need to be decided on whether they're anti-infantry or anti-vehicle, and then changed accordingly. - Forge Guns are really well balanced right now but their damage might need to be turned down slightly in accordance with these new changes. - Large Missiles need a larger splash radius for them to be suppression weapons, right now they have less radius than small arms. - Small railguns need a complete rework as they're fair too difficult to use with too little damage for when you actually hit someone (I have yet to ever successfully hit anything with them) - Small Blasters might need a slight range boost as giving them ammo counts as well as overheat makes them very conditional. - Blasters need to have a slight blast radius otherwise they fall victim to hit detection issues, they previous had this and it made a Small Scattered Blaster on the back of an LAV an amazing tide-turner when aiming at the feet. - Small Turrets (all of them) need turret shields. - Remote Repair and Shield Transport modules need to have a better control scheme and longer range. I would suggest having them replace turrets for use with vehicles and infantry repair modules to work in a sphere around the vehicle. - WP rewards added for repairing friendlies. Not having any makes Vehicle Logistics a tough job.
Some very good points, perhaps a lot of people - like me aren't really 'true' vehicle players, so are probably best just not **** posting on here, I really like you're idea of the repair 'bubble' - I had the same thoughts a while back but it needs to be carefully thought about because of things going through floors etc.
The turrets shields is a good idea but I think part of the allure of a LAV turret for example is the danger that you'll get killed if you're on there too long - stops camping with an OP Proto turret too (not that anyone does that).
Blast radius damage on blasters is a no-no I feel, I don't remember them having such (unless it was before Feb when I joined), this would make them fairly powerful - rapid fire and blast radius? hmm..
The rendering is a very interesting one too - I fear this will have some negatives, but looking forward to the positives once it's implemented.
I think people - unless they have something constructive to say, should avoid posting on here, go start your own thread, but then, you can't stop them.
I applaud you sir - some good points - let's hope CCP pick them up. |