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1361. Tanks Are (not) Over-Powered - in General Discussions [original thread]
Protoman shows point above, get double sp, or help win the match. Tanks can't win by themselves. Tanks seem to dominate, but will lose matches without the infantry taking objectives. In real life tanks are screened with infantry, unless in wide ...
- by Ten-Sidhe - at 2012.08.11 18:24:00
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1362. Breach Assault rifles didn't need a nerf (Classic Thread) - in General Discussions [original thread]
Breach has highest damage per magazine(reason I started using breech smg, tired of getting killed by nearly dead enemy while reloading.)assualt/burst the highest per second. The tactical has longest range with new build. The smg's range boost won...
- by Ten-Sidhe - at 2012.08.11 17:55:00
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1363. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
What if the bonus was in the weapon description. Say, assault +x% rof, breach +x% damage, burst +x shots per burst, tactical +x% accuracy.
- by Ten-Sidhe - at 2012.08.11 17:53:00
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1364. what is a bloodline - in General Discussions [original thread]
Eve charactor creation changed, you use to pick race, gender, bloodline, education, and family background. Each choice affected char stats, start location, what starter corp, and starting skills. It use to take few hours of reading to decide how t...
- by Ten-Sidhe - at 2012.08.11 09:51:00
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1365. Other Tank Drivers - in General Discussions [original thread]
Armour tanks, both buffer and active, can be used in pve. They are just much more specialized and not popular. Many faction war mission were go in, kill one specific rat, turn in. Buffer armour worked fine here, then again many ran those missions ...
- by Ten-Sidhe - at 2012.08.11 09:34:00
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1366. There was no need to slow people down if they get shot! - in General Discussions [original thread]
The webifiers create some kind of energy web that tangles the target up. The fluff would let it work on infantry, it would make a scout move heavy speed if using eve's reduction. I heard they will be a grenade, so small area of effect to sprint 1/...
- by Ten-Sidhe - at 2012.08.11 07:30:00
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1367. Breach Assault rifles didn't need a nerf (Classic Thread) - in General Discussions [original thread]
As smg specialist(I skilled smg to 3 on second tier skill, as well as the all the second tier sidearm skills. Can't even use an adv. ar) The range buff will only help assualt and heavy smg users. Scouts at the longer end of smg range now are dead ...
- by Ten-Sidhe - at 2012.08.11 07:11:00
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1368. Anti-Grind - in Feedback/Requests [original thread]
I had the impression on launch there would be both active and passive skill gain, and ccp was watching how much people ground sp to decide what to set the passive at. So, it would be say 2hour player gets 1/2 sp passive and 1/2 active, guy that gr...
- by Ten-Sidhe - at 2012.08.11 06:44:00
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1369. SMGs didn't need a buff. - in General Discussions [original thread]
electronic warfare In eve, jammers make it so you can't shoot, disruptor that make your accuracy plummet, designators that make your hit box bigger, dampners that reduce sensor range so you can't see the guy right next to you, webs that reduce yo...
- by Ten-Sidhe - at 2012.08.11 06:23:00
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1370. Tanks Tanks Tanks - in General Discussions [original thread]
Yes, the infantry still win and lose the battles. Vehicles just support, even when they seem to be everywhere taking the glory. I fit 2 ward shield amps(-25% one), f45 damage control(-14% one), 2 ward heavy shield extender with lows filled with p...
- by Ten-Sidhe - at 2012.08.10 20:56:00
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1371. Only heavies understand... - in General Discussions [original thread]
every suit except heavy has a equipment slot, only the heavy has a heavy weapon. A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot. The nanohive is being nerfed,...
- by Ten-Sidhe - at 2012.08.10 17:07:00
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1372. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
This build was done and being tested internally while be were giving feedback for next build, so the things we pointed out will be in the one after this, I think. There is a note about fixing auto-aim, maybe that was causing the hit-detection iss...
- by Ten-Sidhe - at 2012.08.10 16:38:00
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1373. Deployable equipment - in Feedback/Requests [original thread]
The mortar I suggest only 4 shots like mass driver, more will need a nanohive set up near by. The designator should be in a weapon slot, maybe a light weapon slot smg that designates target when zoomed instead of firing, sidearm that designates on...
- by Ten-Sidhe - at 2012.08.09 08:43:00
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1374. [Request] Contract Implementation - in Feedback/Requests [original thread]
A option of setting multiple options and rewards would be cool. so x if facility captured, y if facility is destroyed, z if operation is disrupted. Person setting contract could set destroyed as a penalty, or set capture and destroy as equal value...
- by Ten-Sidhe - at 2012.08.09 08:26:00
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1375. skill system - in Feedback/Requests [original thread]
I had heard we are gaining 4x skill points now, and that on release about 1/2 the skill points will be passive. Not sure if this means 1/8 current points from battle and 1/8 average current sp/day as passive for 1/4sp, or 1/4 current from battle p...
- by Ten-Sidhe - at 2012.08.09 08:07:00
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1376. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
I like the idea of the shooting range with dummies to report damage, and amount of damage. This is easily done in eve with so much empty space out there in space. A designated area would be nice in dust. I could see stations/battle barge having i...
- by Ten-Sidhe - at 2012.08.09 07:55:00
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1377. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of ...
- by Ten-Sidhe - at 2012.08.09 07:30:00
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1378. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
I could see many of EvE's ewar modules in deployable, grenade, high slot, and weapon forms. I would like to see cap warfare in particular. In EvE cap draining and cap stealing(neut and nos) where in high slot(dusts weapon slot), and a single nu...
- by Ten-Sidhe - at 2012.08.09 07:10:00
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1379. [Request] Box With Instruction Manual and Disk Even if Unnecessary... - in Feedback/Requests [original thread]
EvE is download only, I bought a disk at wal-mart. A pre-order that comes with some arum and odd items, like unlimited version of standard heavy suit and hmg. Not pay to win, since to win they will need to buy advanced and proto instead of their...
- by Ten-Sidhe - at 2012.08.09 06:15:00
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1380. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
U.S. has a M202 flash four shoot flamethrower rocket. Fires 4 small missile with a compound similar to napalm in them. Maybe a swarm with no direct damage and the same splash, but splash damage applies every second for 15 seconds. Every suit is f...
- by Ten-Sidhe - at 2012.08.09 06:03:00
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