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1341. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
Maybe have standard at lv1, breach/assault/burst/tactical, aurum at lv2, aurum advanced at 3, advanced and aurum proto at 4 proto at 5 tech II with the proficiency skill, maybe a different proficiency skill for tech II breach/assualt/bust/spec/e...
- by Ten-Sidhe - at 2012.08.13 22:16:00
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1342. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
I was saying the bonus should amplify weapon differences, instead of reduce them. Breach gets more damage not rof, standard gets faster rof not more accuracy. So, Slightly different then post#7. I should have been clearer by quoting post #7, befor...
- by Ten-Sidhe - at 2012.08.13 22:06:00
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1343. [requist] cover system - in Feedback/Requests [original thread]
Fast moving high health allows not using cover, so if added it could be a valid choice to use or not. Also, it would help av builds, we use cover already, this would only help hunt tanks. O interact button could be used to stick to corner. Low cr...
- by Ten-Sidhe - at 2012.08.13 21:47:00
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1344. Rail gun cooldown - in Technical Support/Bugs [original thread]
That explains why rail was acting weird not letting me fire at times. Charge and overheat should be fine for rail, I see no need for cooldown timer unless it overheated.
- by Ten-Sidhe - at 2012.08.13 21:10:00
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1345. Selfish NUBs - in General Discussions [original thread]
If swarm lock-on glitch was fixed. Also once we have webifiers, cap-drainers, and jammers/damps/disruptors it will be easier to pin a tank down so it can't go and repair or kill the av guys. General infantry will benefit from homing av grenades. I...
- by Ten-Sidhe - at 2012.08.13 21:04:00
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1346. Orbital Strikes...Will a roof protect you? - in General Discussions [original thread]
It could vary with weapon type used. A big artillery shell, hail of autocannon rounds, rocket, railgun slug, laser, and plasma ball may not act the same. It would be nice if effects were visible and different, so ground troops may request a calda...
- by Ten-Sidhe - at 2012.08.13 20:35:00
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1347. Fast way to earn sp? - in General Discussions [original thread]
killing tanks help, I have had 300k+ sp gained matches when I kill multiple marauders(still killing infantry and hacking, with nanohives and droplinks deployed).
- by Ten-Sidhe - at 2012.08.13 20:24:00
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1348. Will You pay anything for this game??? - in General Discussions [original thread]
I bought the merc pack, and I intend to use skill boosters. I look at it as a subscription fee, 150% is normal sp gain, option to play free with 2/3 sp gain. I'll reactivate one of my EvE accounts to send merc isk once I get new pc, dino couldn't ...
- by Ten-Sidhe - at 2012.08.13 20:20:00
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1349. What its like going up against Noc's knife fitting. - in General Discussions [original thread]
Different bonus are multiplied, not added. So, two +50% are more then one +100%. 135(base)*1.15(weaponry)=155.5*1.5(knife handling)=232.875*1.5(complex damage)=349.3125 assuming stacking penalty is like eve for other two damage mods 2nd mod (87%) ...
- by Ten-Sidhe - at 2012.08.13 19:50:00
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1350. Ridiculous Game - in General Discussions [original thread]
I had a game that went the opposite. I saw a tank by northwest cru on map when respawning, so I spawned there with proto-swarm. Killed the madrugar, turn around and see 2 more tanks. I duck behind small structure to avoid fire while locking on. Sw...
- by Ten-Sidhe - at 2012.08.13 10:41:00
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1351. I keep hearing about more players will be added later - in General Discussions [original thread]
I saw then say 128 internal, on of the fanfest videos on youtube I think. I thought it was 128vs128, could have been 128 total. May not be 64vs64, could be 32vs32vs32vs32, so third parties could show up during battle. This happens in EvE, it would...
- by Ten-Sidhe - at 2012.08.13 07:40:00
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1352. Force Multiplication - in General Discussions [original thread]
Basra is in Iraq, not Iran. Typo I'm sure, may confuse some people though. There were also some other multipliers involved. Better targeting system and nightvision, better main gun with more advanced du sabot ammo vs tungsten Iraqi ammo, air cover...
- by Ten-Sidhe - at 2012.08.13 07:27:00
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1353. Quick question about the bonus ISK and SP - in General Discussions [original thread]
The last wipe removed char completely, They were using a seperate namespace then eve, this build uses eve's namespace. They said after the last wipe they wouldn't have to wipe names in future. They can, but don't have to. We may or may not get th...
- by Ten-Sidhe - at 2012.08.13 07:00:00
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1354. I wonder how grouping up will work - in General Discussions [original thread]
In EvE, many Gallente were in Caldari Faction War Militia corps fighting their own people, I doubt It will stop mercs grouping. Requires skill to mix races in player corp, fast train and only few levels, so not an real issue. Race mainly gives bac...
- by Ten-Sidhe - at 2012.08.12 07:05:00
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1355. What happened to the concept of side-grades? - in General Discussions [original thread]
Side grades may come later, they need to balance the regular gear before the variants can be balanced. We may someday have aur weapon in between standard and breech or standard and assault. We could also have extreme versions, slower rof higher da...
- by Ten-Sidhe - at 2012.08.12 06:58:00
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1356. Vehicle Rage Quit - in General Discussions [original thread]
I think a titan in dust will be a player controlled mcc with guns.
- by Ten-Sidhe - at 2012.08.12 06:36:00
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1357. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
CCP leaves stuff out of notes, underlaying mechanics in eve were improved/altered many with no mention in notes. The gunplay fixes are probably many small things that addup, hard to list so they just use catch all at end. Wait to see if fixed af...
- by Ten-Sidhe - at 2012.08.11 20:15:00
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1358. okay lets try explaining it this way. - in General Discussions [original thread]
I learned to run away from good dropship pilots/gunners fast when I sarted driving tanks. They can kill them, the rumored av fighter vtols should be the bane of tanks when added. They also sound fun, I will probably train to be sci-fi cas(close ai...
- by Ten-Sidhe - at 2012.08.11 19:57:00
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1359. okay lets try explaining it this way. - in General Discussions [original thread]
The unkillable tanks are that way due to driver skill, and bad grouping system that makes teamwork harder. Better grouping and ew modules will hurt tanks when they are added. Bad tank drivers are just easy kills, I have killed sagaris with smg whe...
- by Ten-Sidhe - at 2012.08.11 18:38:00
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1360. Character wiped early by accident - in General Discussions [original thread]
I was thinking i would be to easy to do this buy mistake. Something like type char name to confirm, or have it send char to a recycling bin and do delete at downtime. Then the mistake could be caught and fixed before actual delete happens.
- by Ten-Sidhe - at 2012.08.11 18:32:00
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