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Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.10 14:18:00 -
[31] - Quote
dont worry everyone is getting nerfed next patch nanohives will eventually run out of ammo
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vermacht Doe
93
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Posted - 2012.08.10 14:19:00 -
[32] - Quote
Knarf Black wrote:Just ask someone to give you one. I will gladly set up a shop for you to rake in those +10s.
If you want to lone wolf, grab a Scout or Assault suit. Logistics and Heavy just can't do it.
Personally i find it unfair that we are the only ones without equipment. Nanohives aren't always what i need |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.10 14:52:00 -
[33] - Quote
Terrible idea in my little opinion. Players are right, you give me a forge and a hive I will never leave home. I play heavies and I think they are well balanced. SW being a heavy weapon is not a bad idea...but they are garbage so maybe not. Miss half the time and can take multiple tries to lock on. SMG are great weapons so they are not naked by any means. |
vermacht Doe
93
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Posted - 2012.08.10 14:59:00 -
[34] - Quote
lDocHollidayl wrote:Terrible idea in my little opinion. Players are right, you give me a forge and a hive I will never leave home. I play heavies and I think they are well balanced. SW being a heavy weapon is not a bad idea...but they are garbage so maybe not. Miss half the time and can take multiple tries to lock on. SMG are great weapons so they are not naked by any means.
So basically you're saying everyone else can carry infinite ammo by themselves but not us and that's fair. |
vermacht Doe
93
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Posted - 2012.08.10 15:05:00 -
[35] - Quote
Also using my normal heavy fit i can fit a repair tool and if i change it slightly i can fit most other equipment |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.08.10 15:09:00 -
[36] - Quote
Im a proto forge gunner, and i will say that giving a Heavy suit more utility is a bad idea. there needs to be a trade off for specialization so that rolls can be defined keep in mind it will take 7 years to learn every skill in the game so your going to have to pick one job and stick with it. if any thing there should be suit specific modules or at least really high fitting cost modules mitigated by role bonus to improve on each suits specialty.
as it stands
type-damage-armor-strongest characteristic
Logi- High damage- Medium armor- slow- healing/ utility Scout- High damage- low armor- fastest- mobility Asault- High damage- low armor- medium- balanced combatant Heavy- High damage- High armor- slowest- Stay and Fire power |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.08.10 15:13:00 -
[37] - Quote
Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. |
vermacht Doe
93
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Posted - 2012.08.10 15:17:00 -
[38] - Quote
Volgair wrote:Im a proto forge gunner, and i will say that giving a Heavy suit more utility is a bad idea. there needs to be a trade off for specialization so that rolls can be defined keep in mind it will take 7 years to learn every skill in the game so your going to have to pick one job and stick with it. if any thing there should be suit specific modules or at least really high fitting cost modules mitigated by role bonus to improve on each suits specialty.
as it stands
type-damage-armor-strongest characteristic
Logi- High damage- Medium armor- slow- healing/ utility Scout- High damage- low armor- fastest- mobility Asault- High damage- low armor- medium- balanced combatant Heavy- High damage- High armor- slowest- Stay and Fire power
Even though the scout or assault isn't for utility they still get equipment |
vermacht Doe
93
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Posted - 2012.08.10 15:20:00 -
[39] - Quote
Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this.
How is it different than everyone else having them? |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.08.10 15:33:00 -
[40] - Quote
vermacht Doe wrote:Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. How is it different than everyone else having them?
Maybe the fact that a heavy's large Armor HP will allow the guy to keep throwing RE in CQC encounters. I shoot scouts and logistics to death as soon as I see them. |
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vermacht Doe
93
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Posted - 2012.08.10 15:43:00 -
[41] - Quote
Alldin Kan wrote:vermacht Doe wrote:Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. How is it different than everyone else having them? Maybe the fact that a heavy's large Armor HP will allow the guy to keep throwing RE in CQC encounters. I shoot scouts and logistics to death as soon as I see them.
It runs slower than an assault walks so if you get killed it's your fault and res getting nerfed anyways. Besides if the heavy using a hmg you won't live long enough to worry about res |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.08.10 16:12:00 -
[42] - Quote
KryptixX wrote:vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do we have 1000 more HP than any other class.. yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods
Try a lot slower and a lot less agile. Those two things outweigh the HP IMO at this time. Our armor repairers do not do us any favors either. |
vermacht Doe
93
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Posted - 2012.08.10 16:19:00 -
[43] - Quote
Before saying my suggestion would make the heavy op, remove the equipment from your assault and scout WITHOUT changing you're modules and walk wherever you go. |
Darky SI
232
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Posted - 2012.08.10 16:39:00 -
[44] - Quote
proto heavy needs slight advantage over its lower variants cause currently it cost more than 2x the advance suits and the additions (CPU/PG, slot, recharge rate) you got is not that much in fact sometimes you can't use all its slots due to the limited PCU/PG resources. Advance suits cost less and perform very well compared to its price tag it does feel worth upgrading to when compared to the standard suit. So I think the heavy vk.0 need even more addition to its CPU/PG, slots, movements or recharge rate, anything that makes it worth upgrading to. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 16:40:00 -
[45] - Quote
First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support.
BTW the heavy weapon capacity skills will increase your ammo by 40%.
vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg
Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun.
The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills. |
Darky SI
232
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Posted - 2012.08.10 16:53:00 -
[46] - Quote
STB-stlcarlos989 EV wrote:First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support. BTW the heavy weapon capacity skills will increase your ammo by 40%. vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun. The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills. you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed |
vermacht Doe
93
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Posted - 2012.08.10 16:59:00 -
[47] - Quote
STB-stlcarlos989 EV wrote:First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support. BTW the heavy weapon capacity skills will increase your ammo by 40%. vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun. The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills.
Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.10 17:07:00 -
[48] - Quote
every suit except heavy has a equipment slot, only the heavy has a heavy weapon.
A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot.
The nanohive is being nerfed, nobody gets infinite ammo. Except vehicles, seems fine except for infinite tower rocket spam. |
vermacht Doe
93
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Posted - 2012.08.10 17:10:00 -
[49] - Quote
Ten-Sidhe wrote:every suit except heavy has a equipment slot, only the heavy has a heavy weapon.
A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot.
The nanohive is being nerfed, nobody gets infinite ammo. Except vehicles, seems fine except for infinite tower rocket spam.
We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 17:28:00 -
[50] - Quote
Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed
Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG
vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu
The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3).
vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool
Then use a class capable of repairing. |
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vermacht Doe
93
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Posted - 2012.08.10 17:34:00 -
[51] - Quote
STB-stlcarlos989 EV wrote:Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3). vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool Then use a class capable of repairing.
The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 17:35:00 -
[52] - Quote
vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us?
Because thats the heavy trade off. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 17:37:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
If you want to be a heavy that can repair then get a prototype logistics suit with 4 Complex heavy plates, 4 Complex shield extenders, and max out the mechanics skill and shield management skill. |
vermacht Doe
93
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Posted - 2012.08.10 17:38:00 -
[54] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 17:41:00 -
[55] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons?
You forgot to mention way more defense.
The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.10 17:43:00 -
[56] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons?
Mmhmm. Next build will be a lot easier on the heavies because of squads. |
vermacht Doe
93
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Posted - 2012.08.10 17:45:00 -
[57] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance.
Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 17:48:00 -
[58] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy?
Yes. |
vermacht Doe
93
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Posted - 2012.08.10 17:51:00 -
[59] - Quote
It wouldn't be a popular suggestion but it's balanced and makes logi's necessary |
Degren Cthulhu
Bragian Order Amarr Empire
22
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Posted - 2012.08.10 18:24:00 -
[60] - Quote
in the new build nano hives no longer dissapear on player death, that means you can put them down for yourself along with a drop uplink |
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