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781. [ASK] Shield penetration - in Technical Support/Bugs [original thread]
EvE shield penetration would be nice, especially on vehicles, to help with sheild vs armour balance. To explain for none Eve players, at 25% and below the shield lets some damage through to armour. The same damage is done, just split between shi...
- by Ten-Sidhe - at 2012.11.01 07:41:00
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782. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
125% and 115% are 144.5%. Simplest is to not raise the lower limit with sharpshooter. best is to rase max range normally, and add 1/2 of the optimal increase to each side of current band. I didn't realize the overheat was messed up, I only used ...
- by Ten-Sidhe - at 2012.10.31 17:42:00
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783. Napalm Grenade and Flamethrower - in General Discussions [original thread]
In EvE thermal damage is 20% shield resist and 45% armour resist. Laser do a mix of em(0% shields, 60% armour) and thermal. So the shield damage from fire is 145% the armour damage. A close in area of effect, damage over time with fire effect wo...
- by Ten-Sidhe - at 2012.10.31 16:39:00
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784. Release Date - in General Discussions [original thread]
i believe the date was pushed back due to bugs harder to fix then expected. 8-9more months assuming no more delays I figure. It is going faster then duke nukem, I won't complain unless it starts going slower then that. The difference between open...
- by Ten-Sidhe - at 2012.10.31 16:15:00
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785. LAV gunner shield - in Feedback/Requests [original thread]
I like the idea for a module, as long as it's not standard without using a slot.
- by Ten-Sidhe - at 2012.10.31 06:44:00
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786. (REQUEST) LEVEL 4 WEAPONS - in Feedback/Requests [original thread]
It used to be charge, standard, and tactical at lv 1 adv standard and tac at lv4 proto at lv 5 I don't remember for sure where the aur where, I think 1 lv lower then isk still.
- by Ten-Sidhe - at 2012.10.31 06:32:00
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787. To CCP: Why so limited amount of maps if you have a map generator? - in General Discussions [original thread]
The high and low sec is owned by npc corps, we can affect what faction's npc corps own low sec systems with faction war. Last I heard null won't be available at launch, part of reason is probably to give player corps that own those areas time to p...
- by Ten-Sidhe - at 2012.10.31 06:22:00
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788. ccp respones to AR - in Feedback/Requests [original thread]
Recoil goes in a certain direction, up and back in most cases but not always. The recoil(up) and dispersion(random) should grow with firing and moving. Crouch and aim down sight should reduce it. There is to little on ar, all the bullets go right ...
- by Ten-Sidhe - at 2012.10.30 20:30:00
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789. Buff Breach assault rifles - in Feedback/Requests [original thread]
The description says breach is meant to be a cqc weapon with high hip fire accuracy. The low rate of fire would make recoil more controllable. A little more rate of fire or damage, dps should still be lower then standard ar, and a clip 48 to 54 ...
- by Ten-Sidhe - at 2012.10.30 20:08:00
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790. Self-Destruct Predator Style - in Feedback/Requests [original thread]
It takes a slot, so it isn't without drawbacks. We have a timer for bleed out, if it was at death the user could use this to time it, but could kill friendlies if hit with enough damage to kill out right. A medic that gets there slightly to late w...
- by Ten-Sidhe - at 2012.10.30 19:35:00
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791. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives. Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried as a equipment slot....
- by Ten-Sidhe - at 2012.10.30 19:30:00
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792. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
I think cap would also be nice since it is shared with defensive, speed, and ewar mods. missiles and projectiles run out of ammo faster, but don't use any cap so it is available for reps and other active modules(this replaces cool down) Rails and...
- by Ten-Sidhe - at 2012.10.30 19:18:00
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793. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
So ammo is still infinite, but can run out for a time if used to fast? This would be better then how it is now. It would also give more ways to differentiate weapons once we get autocannons, artillery, and lasers with our current rails, blasters...
- by Ten-Sidhe - at 2012.10.30 19:10:00
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794. [Request] Different battlefield terrains - in Feedback/Requests [original thread]
Plasma planets are probably covered in auroras and violent lightning storms. Probably really pretty and deadly.
- by Ten-Sidhe - at 2012.10.30 06:15:00
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795. Custom Color Dropsuits - in Feedback/Requests [original thread]
Make custom paint cost more per suit then the pre-made suits, so people can really show off with custom paint. Fits in realism, game balance, and makes ccp more money. Looks all good. bpo paint could still be done, pre-made bpo colour scheme is f...
- by Ten-Sidhe - at 2012.10.30 06:12:00
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796. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
This sounds like a great thing for a skill to do.
- by Ten-Sidhe - at 2012.10.30 06:08:00
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797. Regular Scout vs Gallente Scout - in Rookie Training Grounds [original thread]
The Amarrian scout may armour tank when we get it, but will probably involve hardeners instead of plates. All the current scouts are Gallente(possible exception of dragonfly and militia, but i doubt it), the other races will need a different skil...
- by Ten-Sidhe - at 2012.10.30 06:06:00
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798. EVE Client on the PS3? - in General Discussions [original thread]
I use to play eve on a 1.6gh netbook, with two accounts open. Before that there was a eve classic client that had worse graphics. The controller would work, all you would need is x and o to select and left stick to move curser, clicking test field...
- by Ten-Sidhe - at 2012.10.30 05:57:00
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799. why is there no jets or helicopters in this game - in Feedback/Requests [original thread]
The vtol fighters were going to be in at launch, but were removed so other stuff could get more attention. One of first few expansions should add them, so 2013 or 2014 we will have the jets. Gunships will probably be added first since it is less w...
- by Ten-Sidhe - at 2012.10.29 19:18:00
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800. [Request] Be able to use inertia dampener more often - in Feedback/Requests [original thread]
Some of the taller rock spikes on manus peak let you activate it, maybe the activation fall height should be at the same the height falling damage starts.
- by Ten-Sidhe - at 2012.10.29 19:07:00
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