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Kcobra Rod
Foxhound Corporation
55
|
Posted - 2012.08.11 17:44:00 -
[31] - Quote
As a surya driver tanks are perfectly balanced, you got to put more sp into them then going for proto gear, If you train to proto swarms or proto forge it can really do some nasty damage to the sagaris or surya |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:45:00 -
[32] - Quote
Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to. are you thick? Are you an idiot?
you still can't beat someone with 1 hour experience if your enemy has 100 days experience. aka no skill involved. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:45:00 -
[33] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. I don't even play the game LOL just trying to fix it until it is playable! :D
Fix it by not playing it and providing feedback which is based on assumption rather than evidence, fact, or reason. My work here is done. Revel in it. |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.08.11 17:45:00 -
[34] - Quote
ALM1GHTY STATIUS wrote: I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. .
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it. Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY. Christ, it's not like I can capture objectives with the ******* thing. your tank can move faster than I can with a kenetic enhancer and an assault dropsuit. please explain to me how running will help.
Thousands of hours and you cant escape or avoid a lousy tank ? Try to run where he cant follow you, and put cover between you and the tank, also avoid it in the open.
im pretty sure the only thing you got thought during your FPS career was bad manners. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:46:00 -
[35] - Quote
Kcobra Rod wrote:As a surya driver tanks are perfectly balanced, you got to put more sp into them then going for proto gear, If you train to proto swarms or proto forge it can really do some nasty damage to the sagaris or surya
Two - three shots from a Proto Forge can put a Surya down. Six shot swarm launcher? I run from that ****. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:47:00 -
[36] - Quote
Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. I don't even play the game LOL just trying to fix it until it is playable! :D Fix it by not playing it and providing feedback which is based on assumption rather than evidence, fact, or reason. My work here is done. Revel in it.
I was number 4 on the leaderboards before I decided this patch was worse than the old one LOL. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:48:00 -
[37] - Quote
Unit-775 wrote:ALM1GHTY STATIUS wrote: I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. .
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it. Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY. Christ, it's not like I can capture objectives with the ******* thing. your tank can move faster than I can with a kenetic enhancer and an assault dropsuit. please explain to me how running will help. Thousands of hours and you cant escape or avoid a lousy tank ? Try to run where he cant follow you, and put cover between you and the tank, also avoid it in the open. im pretty sure the only thing you got thought during your FPS career was bad manners.
the tank can follow and camp me out. people know me after seeing my name in the kill feed after about 5 minutes and they know I'm proto, they want the money from my gear. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 17:50:00 -
[38] - Quote
@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:51:00 -
[39] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to. are you thick? Are you an idiot? you still can't beat someone with 1 hour experience if your enemy has 100 days experience. aka no skill involved.
Dust isn't about the word "You" or "I". Keep thinking that soloing everything is going to get you somewhere and you will still be crying on the forums. Unlike other games, teamwork needs to be involved. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:52:00 -
[40] - Quote
Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:54:00 -
[41] - Quote
ALM1GHTY STATIUS wrote:
the tank can follow and camp me out. people know me after seeing my name in the kill feed after about 5 minutes and they know I'm proto, they want the money from my gear.
Not a legitimate reason. Spawn somewhere else. You have plenty of options: Main base, objectives, vehicles, drop-uplinks. Not necessarily in that order. Also, they're changing the spawn mechanics in the new build. So there's that. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:55:00 -
[42] - Quote
ICECREAMK1NG WARRIORS wrote:@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath.
Give me a valid reason as to why you think this way instead of just saying it. You're proving nothing. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:57:00 -
[43] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=30144&find=unread |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 18:07:00 -
[44] - Quote
Aeon Amadi wrote:ICECREAMK1NG WARRIORS wrote:@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath. Give me a valid reason as to why you think this way instead of just saying it. You're proving nothing.
Seriously ??? Do you actually play dust514. ? .
24 people is not massive. Vehicles galore nearly every game.
If an FPS is me spending a whole game shooting at vehicles from rooftops, then I obviuosly miss understood the FPS part. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.11 18:07:00 -
[45] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to. I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game.
Not seen those aur tanks. They are perfect the way they are, drop your AR and then you might win. I use my crap milita swarm to kill milita tanks, I use my crap tier 1 forge to kill normal tanks and I use team work to kill marauders. Why? Cost they cost 300k fitted. If I had proto forge or proto swarm I'd pop them like I do the tier 1 tanks. Ask any forge gunner. The sound of those tank tracks is music to the ears. 3 kills
Spanks cwy baby |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.11 18:08:00 -
[46] - Quote
I generally hate on tanks, but to prevent ignorance I tested them out.
Yeah when a red line position occurs they are pretty beastly. The thing is don't go one on one with them. Don't bother shooting it with your assault rifle. It is like throwing pebbles at it. Hopefully others maps won't have towers where people can land a tank on it and camp.
I've been in one and honestly when a forge gun catches you in a bad angle it is over. You will keep getting blasted, and the swarm launcher will take you down. Then enemy fire will reduce that thin layer of armor you had below. The tank can be fragile under heavy fire.
People are going to start making their AV load outs with Swarm Launchers, AV Grenades that zoom to them, and Remote Explosives blocking their escape routes. I believe nanohives are now restoring grenades too. Grouping is coming so that is going to have coordinated teams hunting tanks. Imagine a drop ship harassing a tank, when the tank finally runs off into cover that drop ship lands and four heavies jump out with forge guns. Prices are going up so tank drivers are going to have to grind isk to run them. Let us not mention Orbital Strikes. Randomized spawning will stop the red lines.
That being said...the tanks are fine trust me. They have enough problems to encounter in the next build, so they deserve to be powerful. What would be the point if they were being popped easily. If anything they might be a tad underpowered. We don't know yet. This is why we are here to test things out
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 18:08:00 -
[47] - Quote
xprotoman23 wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. I wish I could like my own posts
nice post protoman
I can put up 50 kills on the ground and win a match and get 250kSP
I can put up 25 kills in a tank with zero deaths and put up 500kSP |
Terrarim
12
|
Posted - 2012.08.11 18:16:00 -
[48] - Quote
Since the OP alludes to how tough tanks are in real life. They have some major weaknesses to. They are very vunrable to mines and one guy with some explosives in a sock with wet tar was good enough to disable even the mightiest tiger tanks in WW2.
So I say buff the remote explosives or add mines :P. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.11 18:24:00 -
[49] - Quote
Protoman shows point above, get double sp, or help win the match. Tanks can't win by themselves. Tanks seem to dominate, but will lose matches without the infantry taking objectives.
In real life tanks are screened with infantry, unless in wide open area with infantry riding behind. Played match last night with marader escorted by full squad,synergy was nasty. They just swept the map clean, it was like being red-lined, but from 3+ droplinks around the map. Tank was nearly impossible to fire on due to infantry escort. Unlike earlier match where whole group of tanks rolled to cru, Killed a madrugar, surya, sagaris, and a sica before I died.
The marauders seem to be tech II, with skill requirement reduced for testing. I would guess at launch the marauder won't need hav lv3, it will need hav lv5 to unlock marauder skill(with x16 multiplier) that will give 10% damage per level(just included now without skill to test tank). |
Dubstep Wubwubwub
Algintal Core Gallente Federation
2
|
Posted - 2012.08.11 18:59:00 -
[50] - Quote
Seriously though tanks are way over powered. In general really all vehicles are. The game is more like the battle field series where if your not in a vehicle your the poor unfortunate soul getting ass raped by everyone else.
Another thing...real life should not have any bearing on video games. Otherwise were all uninteresting people that wouldn't ever find our selves in a tank. Video games are supposed to be fun for everyone and when things are horribly unbalanced you will find your game dies...fast. |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:28:00 -
[51] - Quote
Aeon Amadi wrote:Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. Listen here nub I have a proto swarm launcher. TBH 4 shots with that thing should take any tank down. I haven't killed an armored tank with my proto swarms yet. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.11 19:33:00 -
[52] - Quote
xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ.
name ONE time a tank has totally wiped the map totally by his self without any help of his team? if a tank is kicking your teams ass than YOU dont have what is needed to defeat them, its not his fault your gonna run around in a proto assault suit with a AR and ***** that a tank is killing you, A TANK SHOULD KILL YOU,
y does no one ever consider that tanks are a thing that is needed on BOTH teams, if one team has a badass sagaris and the other team has no vehicles, its a no brainer, thats like bitching that u cant win when u have a bunch of AV guys against a team of nothing but hardcore assault infantry
i will take note that swarms need alitte buff but tanks do not need a nerf, i think the higher grades of swarm launchers need to have not just more rockets, but also increased damage, i do apologize if i seemed alittle biased twards tanks and against assault |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:35:00 -
[53] - Quote
Alshadow wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. name ONE time a tank has totally wiped the map totally by his self without any help of his team? if a tank is kicking your teams ass than YOU dont have what is needed to defeat them, its not his fault your gonna run around in a proto assault suit with a AR and ***** that a tank is killing you, A TANK SHOULD KILL YOU, y does no one ever consider that tanks are a thing that is needed on BOTH teams, if one team has a badass sagaris and the other team has no vehicles, its a no brainer, thats like bitching that u cant win when u have a bunch of AV guys against a team of nothing but hardcore assault infantry 9/10 games I play |
Terrarim
12
|
Posted - 2012.08.11 19:42:00 -
[54] - Quote
Seriously though tanks should have infantry support as they should be very vulnerable if they stop to soldiers sobotaging their tanks. BF3 balances the tanks out through the use of C4 for example. MAG balances this out with a combination of RPG's and mines.
There is no real way of infantry stopping a tank at the "front lines" at the moment. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 19:43:00 -
[55] - Quote
Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing.
Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot.
If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)).
Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one.
Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another.
@Terrarim
Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 19:45:00 -
[56] - Quote
Omnipotent lilmamaj wrote:Aeon Amadi wrote:Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. Listen here nub I have a proto swarm launcher. TBH 4 shots with that thing should take any tank down. I haven't killed an armored tank with my proto swarms yet.
Nub? Interesting that you haven't taken into account that perhaps the tank is set-up to have reduced damage. My tank uses two energized resistance platings and a damage control - that's an insane amount of damage being reduced ontop of the fact that I have armor plating and a small repairer. Why? Because I invested points into skills that increase PG/CPU and reduce the amount used by my equipment.
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:47:00 -
[57] - Quote
This is what I read^ Blah blah blah I'm a CCP fanboy who is so hardcore because I use tanks |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 19:49:00 -
[58] - Quote
Hey not all CCP fanboys like tanks so take it easy lolz |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.11 19:51:00 -
[59] - Quote
ICECREAMK1NG WARRIORS wrote:[quote=Aeon Amadi][quote=ICECREAMK1NG WARRIORS] Seriously ??? Do you actually play dust514. ? . 24 people is not massive. Vehicles galore nearly every game.
If an FPS is me spending a whole game shooting at vehicles from rooftops, then I obviuosly miss understood the FPS part.
if you were forced onto the rooftops, you lost all ground other then those rooftops youre pretty much just mad you cannot run around randomly I got your number. 24 the ceiling?
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
This is a game, where is it written all FPS must allow a player day one to tear down player day 1000. Since its a game all whining should stop, this is EvE Dust 514 where time is more valued by CCP.
Several Years of skills, kinda of defeat any hope for player day one to do anything but listen to his elders.
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
Go find a developer who will create a FPS, where each players spawns with no penalty, where you can only equip an equal gun, with equal health, with equal speed, with equal stamina. Your perfect FPS will never exist, where everyone is equal, so skill determines outcome is utopian. A shotgun is not equal to a sniper rifle which is not equal to assualt rifle. So youre going to have to comprimise, someone who has a shotgun is not equal to an someone with an Assualt rifle, they will be unequal, with a winner, and looser
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
@Advocates for equality. CCP is not in that habit. They are very unfair and cruel devs. Its why I love them |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.11 19:52:00 -
[60] - Quote
Sha Kharn Clone wrote:Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing. Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot. If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)). Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one. Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another. @Terrarim Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it.
You are either lying or the other team had no AV or teamwork. Any tank driver that runs a HAV normally will agree that you have got to know when and where to be and not to be. It is extremely easy to get yourself killed in a HAV. Granted that 1 infantry is not a problem, but when it comes to 4+ AV weapons pounding on you, it becomes hard to maintain. |
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