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181. Disappearing bullets - in General Discussions [original thread]
Call of duty, Unreal, Doom, Wolfenstein, Borderlands, Team Fortress 2, battlefield 1942, battlefield Vietnam, Halo:Reach. Aware of none of them? It is more obvious with the large open maps we have compared to most of those games, you can see out o...
- by Ten-Sidhe - at 2013.04.10 07:21:00
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182. Disappearing bullets - in General Discussions [original thread]
Weapon energy lasers put enough energy out the air becomes semi-opaque. After a certain distance the beam will stop on a weapon energy density laser, in the atmosphere, one in space will keep going. A similar thing happens in water with sunlight...
- by Ten-Sidhe - at 2013.04.09 20:04:00
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183. Improved grenade interface and skills idea. - in General Discussions [original thread]
A U.S. Marine has also made a new design. A lever is turned at top of grenade, then spoon is held down, lever can be turned back while spoon is still held to re-safe the grenade. Both designs allow putting the grenade away if not needed. The gr...
- by Ten-Sidhe - at 2013.04.09 04:13:00
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184. anyone know what the amarr assault suits fitting/slots are? - in General Discussions [original thread]
The laser creates a plasma channel(plasma is made of ions) that electricity passes through. Look up electrolaser on internet. They exist in real life, just are not feasible as a weapon yet, and hundred years plus from being an effective handheld...
- by Ten-Sidhe - at 2013.04.09 04:03:00
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185. Improved grenade interface and skills idea. - in General Discussions [original thread]
Grenades can't be put away, it has to be thrown. Real grenades can have the pin put back in if the handle isn't released yet. If a digital timer is used it could be aborted and reset once cooking is started. The scope button is unused with grenad...
- by Ten-Sidhe - at 2013.04.09 03:56:00
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186. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
I think more grenades could be placed into the weapon and/or equipment slots. Switch active grenade type with wheel, setting wheel to a grenade selects that grenade for the next one thrown. Proto suits all gain +1 equipment slot compared to adv...
- by Ten-Sidhe - at 2013.04.09 03:36:00
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187. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
They don't shoot across the map. Maps are several hundred meters across. Ar loses damage after 36-50m or so depending on skills and has max of 78m to 130m or so. I have had targets out of range of sniper rifle with sharpshooter trained before, w...
- by Ten-Sidhe - at 2013.04.08 23:43:00
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188. Fitting Folders and sub folders. - in Feedback/Requests [original thread]
Folders would be nice to find things, and would probably help game load fittings faster and allow cap on number of fittings to be raised.
- by Ten-Sidhe - at 2013.04.08 23:27:00
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189. Request: Corp Saved Fittings - in Feedback/Requests [original thread]
This would be convenient.
- by Ten-Sidhe - at 2013.04.08 23:26:00
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190. [Feedback] Limited number of Suit Fits is counter to what DUST promotes. - in Feedback/Requests [original thread]
Yeah, I hit the limit a lot, and mainly play ar. Next build I was planning to also do scrambler rifle and plasma cannon and maybe a second race's suit. Need more fittings for that.
- by Ten-Sidhe - at 2013.04.08 23:24:00
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191. So were the Warbarges cut? - in General Discussions [original thread]
Warbarges are coming, may be a few years. There will be builds even after the game is out of beta. CCP's EvE expansions are new builds twice a year. Warbarges will be added in one of these after launch. I think CCP wants to get data on how the pc ...
- by Ten-Sidhe - at 2013.04.08 17:13:00
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192. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
I think the scrambler pistol's head shot bonus is a combination of pistol bonus and scrambler bonus. So, maybe half way between the ar and scrambler pistol for the scrambler rifle? I would guess it will be lower dps but longer range then the ar, l...
- by Ten-Sidhe - at 2013.04.06 17:28:00
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193. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
What if the window increases an hour by the number of times it has been pushed back a day. For example: push back first time, 1+1+2 timer Push back again 2+2+4 hour timer Push back a third time 4+7=11 hour attack window 4th 11+5+16 hours open to ...
- by Ten-Sidhe - at 2013.04.06 17:04:00
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194. Corporation Tax - in Feedback/Requests [original thread]
1)yes 2)yes 3)yes, about eve's starter corp tax rate would be good.
- by Ten-Sidhe - at 2013.04.06 15:32:00
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195. Those "rumors" of new vehicle turret types... - in General Discussions [original thread]
Old build the market listed autocannon, artillery, and laser turrets. When selected it would say soonGäó Based on eve definitions, autocannon would be like a big hmg, artillery a long range slow firing like mass driver, laser..well a laser of som...
- by Ten-Sidhe - at 2013.04.05 04:38:00
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196. Analogy of SP based weapon accuracy - in General Discussions [original thread]
Your characters accuracy is represented by a mixture of the players skill and the skill the character has. You could look at the sp as skills downloaded to brain like Neo in the matrix learning Kungfu from download, player skill is like what neo ...
- by Ten-Sidhe - at 2013.04.04 21:41:00
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197. Hacking Research Trials - in Rookie Training Grounds [original thread]
They were given buff to hack speed, we don't know if others are same or not without testing.
- by Ten-Sidhe - at 2013.04.04 20:14:00
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198. Clarification in wording of assult rifle Operations - in Rookie Training Grounds [original thread]
You will still need to upgrade some skills you don't want for other skills you do. They are getting rid of needing two or three skills from a different part of tree. Skill trees get very confusing once branches start merging back together all over...
- by Ten-Sidhe - at 2013.04.04 20:12:00
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199. Sniper rifle scope adjusts for bullet drop. - in General Discussions [original thread]
I did calculate it, few cm at max range. Modern marksmen rifles have more dispersion from random variables like barrel heating and ammo imperfections. Aim at center of head and hit bottom of head at max range. Minmatar projectile sniper could have...
- by Ten-Sidhe - at 2013.04.04 04:39:00
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200. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
The armor doesn't add mass, it reduces speed. Mass also doesn't affect speed, in real life or in game. Mass affects acceleration. Fill the back seat of a car with concrete and it won't win drag race, because it accelerates to slow, given enough...
- by Ten-Sidhe - at 2013.04.04 04:27:00
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