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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.10 20:56:00 -
[31] - Quote
Yes, the infantry still win and lose the battles. Vehicles just support, even when they seem to be everywhere taking the glory.
I fit 2 ward shield amps(-25% one), f45 damage control(-14% one), 2 ward heavy shield extender with lows filled with pg to fit, as many being power control modules as possible, since they add shield and pg. This fits with a large missile and high skills, better rail guns need to reduce tank with none ward modules/fewer power control to fit. replacing missile turrets with blasters helps free up cpu. A better fit could be made with shield repair, I haven't made one yet since I just found out how to turn it on.
large blaster, 3 ward amps, damage control, heavy shield repair, 3 nanofiber in lows. Almost as fast as militia lav, fun but easy to get killed. Never stop moving, learned that in match I lost 4. Nearly went broke, but so fun I was laughing whole time. Almost jumped the cliff between a and b to land on objective b like the dukes of hazard.
Don't fit more then 3 of same module, stacking penalty gets real bad. Damage control has no stacking penalty with other resistance mods, but can only fit one. Most of time 2 of a module is best, 3rd one makes very specialized fit.
I think a lot of the unkillable sagaris/surya is do to the drivers skill, they will die to drivers mistake even with great fit. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.10 23:09:00 -
[32] - Quote
xprotoman23 wrote:Knarf Black wrote:Rhadiem wrote:xprotoman23 wrote:Tank Tanks Tanks......
Infantry wins games. Can't believe how useless teams can be when competent people aren't running the ground. Yep, I've been in so many games where the mega tank team loses due to lack of control of the points. Oh man. I hate hate hate it when they just circle the map getting kills, while I get shot in the back trying to hack stuff over and over again. It doesn't seem as bad now that the tank guys have big wads of cash and an impending wipe, but a few weeks ago it was clear that many of them were more concerned with farming kills and not losing their precious vehicle than the fate of the match. Sitting in a tank all game makes me realize how incompetent the majority of the players that play this game really are. If people aren't competent on the ground it's a certain lost.
You don't even need to be in a tank to learn that lesson. I just went 28/5 in a losing game and the person in second place on the killboard had 5/0. (Enemy had a couple 12/4 guys that unhacked everything I managed to take.) |
Ourors
Doomheim
130
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Posted - 2012.08.10 23:29:00 -
[33] - Quote
if you have (very) high fitting skills, i know you can make a surya with 28,000 EHP (as in, effective hp) it has no reps, lots of armor resist amplifiers and good plating. the only way to get its armor back is by parking near a supply station, or by having a very good repair tool on hand (hop out and rep it)
it can withstand something like 12 direct prototype swarm launcher hits, and 11 prototype forge gun hits. needless to say, you'll be out of the firing line by the fourth shot of each so it's not that big of a deal anyway |
Regis Mark V
249
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Posted - 2012.08.11 00:13:00 -
[34] - Quote
Relyt R wrote:Protoman is actually experimenting with new things? crazy, maybe i can unhide his posts now. I don't know about "OP" but my usual Surya fit is something along the lines of a 60mm plate and a heavy rep, 3 voltaic resists, a CRU, and a damage control. if i were to upgrade some of these mods i'd just drop the CRU.
other fits of interest include the tri-rep where you have 1 heavy rep and 2 small reps, no plate, 2 resists and a damage control. This allows you to rep continuously, but makes you more vulnerable to being blown up quickly
another option is 3 resists, a 180mm plate and a 120mm plate with no reps, this setup can take a lot of damage but requires outside support to repair
Or maybe he's only doing it because he's sick of the tanks! |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.11 00:18:00 -
[35] - Quote
Regis Mark V wrote:Relyt R wrote:Protoman is actually experimenting with new things? crazy, maybe i can unhide his posts now. I don't know about "OP" but my usual Surya fit is something along the lines of a 60mm plate and a heavy rep, 3 voltaic resists, a CRU, and a damage control. if i were to upgrade some of these mods i'd just drop the CRU.
other fits of interest include the tri-rep where you have 1 heavy rep and 2 small reps, no plate, 2 resists and a damage control. This allows you to rep continuously, but makes you more vulnerable to being blown up quickly
another option is 3 resists, a 180mm plate and a 120mm plate with no reps, this setup can take a lot of damage but requires outside support to repair Or maybe he's only doing it because he's sick of the tanks!
I just really wanted to play for K/D and boost skillpoints by using a tank tbh. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.11 06:32:00 -
[36] - Quote
xprotoman23 wrote:Regis Mark V wrote:Relyt R wrote:Protoman is actually experimenting with new things? crazy, maybe i can unhide his posts now. I don't know about "OP" but my usual Surya fit is something along the lines of a 60mm plate and a heavy rep, 3 voltaic resists, a CRU, and a damage control. if i were to upgrade some of these mods i'd just drop the CRU.
other fits of interest include the tri-rep where you have 1 heavy rep and 2 small reps, no plate, 2 resists and a damage control. This allows you to rep continuously, but makes you more vulnerable to being blown up quickly
another option is 3 resists, a 180mm plate and a 120mm plate with no reps, this setup can take a lot of damage but requires outside support to repair Or maybe he's only doing it because he's sick of the tanks! I just really wanted to play for K/D and boost skillpoints by using a tank tbh.
How's that working for you? I don't doubt it's a beneficial perspective at the least. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.11 06:35:00 -
[37] - Quote
Ourors wrote:if you have (very) high fitting skills, i know you can make a surya with 28,000 EHP (as in, effective hp) it has no reps, lots of armor resist amplifiers and good plating. the only way to get its armor back is by parking near a supply station, or by having a very good repair tool on hand (hop out and rep it)
it can withstand something like 12 direct prototype swarm launcher hits, and 11 prototype forge gun hits. needless to say, you'll be out of the firing line by the fourth shot of each so it's not that big of a deal anyway
yeah I've done the same with an Eryx. It tanks like a beast, and then you lose your gunners waiting for it to regen due to boredom.
Not a bad insertion fit, but not a good sustain one.
It's tricky balancing short term damage absorbtion and long-term sustainability. I made an Eryx fit that could soak swarm launchers all day long, but a forge gun could swat it out of the sky with only a couple shots. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.11 06:43:00 -
[38] - Quote
Well someone already posted the thread where I talked about the Surya fit a bit. Since there is no all around "best fit" for every situation, I generally start with a base fit and then modify it from there.
For a Sageris a good place to start is
Highs: 3 Resists 1 Extender 1 Large Booster
(Though trading a resist for a small booster is also a possibility if you want a bit more active fit)
Lows: Whatever PG extenders needed to use the high modules with your skills The rest Nanofibers to boost speed. Speed tanking is actually surprisingly effective, and with some builds you can fit 3 nanofibers on a Sageris to boost it up to a whopping 34m/s. It allows you to do a lot of hit and run because the tank moves almost on par with an LAV.
Weapons: As always, small missile turrets, and then whatever your preference for a large turret (which is again very situational)
I'll actually be doing a lot of infantry testing this weekend, probably a lot of logi support and some AV testing with a few new dropsuit fits I've been working on, so I probably wont be rolling around in the tank much. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.11 06:57:00 -
[39] - Quote
Pokey Dravon wrote:Well someone already posted the thread where I talked about the Surya fit a bit. Since there is no all around "best fit" for every situation, I generally start with a base fit and then modify it from there.
For a Sageris a good place to start is
Highs: 3 Resists 1 Extender 1 Large Booster
(Though trading a resist for a small booster is also a possibility if you want a bit more active fit)
Lows: Whatever PG extenders needed to use the high modules with your skills The rest Nanofibers to boost speed. Speed tanking is actually surprisingly effective, and with some builds you can fit 3 nanofibers on a Sageris to boost it up to a whopping 34m/s. It allows you to do a lot of hit and run because the tank moves almost on par with an LAV.
Weapons: As always, small missile turrets, and then whatever your preference for a large turret (which is again very situational)
I'll actually be doing a lot of infantry testing this weekend, probably a lot of logi support and some AV testing with a few new dropsuit fits I've been working on, so I probably wont be rolling around in the tank much.
I can pilot Sagaris, but don't really like tanks right now and don't have a fit I'd be confident in sharing.. but yes, resist is super important and often ignored by newbies. Nano tanks look fun, but the strength of a tank imo is to be able to hold down a cap point until it's yours, and speed doesn't help you then. My lows are nearly always filled with power grid boosters, preferably the 7%/7%/7% version for more shields and regen.. but nanos do look tempting for dropships also. Wish there was a stronger version. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.11 07:10:00 -
[40] - Quote
Rhadiem wrote:Pokey Dravon wrote:Well someone already posted the thread where I talked about the Surya fit a bit. Since there is no all around "best fit" for every situation, I generally start with a base fit and then modify it from there.
For a Sageris a good place to start is
Highs: 3 Resists 1 Extender 1 Large Booster
(Though trading a resist for a small booster is also a possibility if you want a bit more active fit)
Lows: Whatever PG extenders needed to use the high modules with your skills The rest Nanofibers to boost speed. Speed tanking is actually surprisingly effective, and with some builds you can fit 3 nanofibers on a Sageris to boost it up to a whopping 34m/s. It allows you to do a lot of hit and run because the tank moves almost on par with an LAV.
Weapons: As always, small missile turrets, and then whatever your preference for a large turret (which is again very situational)
I'll actually be doing a lot of infantry testing this weekend, probably a lot of logi support and some AV testing with a few new dropsuit fits I've been working on, so I probably wont be rolling around in the tank much. I can pilot Sagaris, but don't really like tanks right now and don't have a fit I'd be confident in sharing.. but yes, resist is super important and often ignored by newbies. Nano tanks look fun, but the strength of a tank imo is to be able to hold down a cap point until it's yours, and speed doesn't help you then. My lows are nearly always filled with power grid boosters, preferably the 7%/7%/7% version for more shields and regen.. but nanos do look tempting for dropships also. Wish there was a stronger version.
To clarify, those are Power Diagnostic Systems, not Powergrid Boosters. I dont mean to split hairs but I want to make sure people know what you're talking about =P
Like I said, there are situations where nano fits are appropriate, and situations where they are not, its depends greatly on what you're trying to do with the tank at the time, and that may not always be sitting in one spot to guard and objective. |
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