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41. Damage Mods? - in General Discussions [original thread]
It is supposed to still be a light weapon no matter what slot it is in. Still worth testing, if it turns out to not work that way report the bug so it gets fixed. I have found scrambler charged shots at unhacked emplacements cause enough damage ...
- by Ten-Sidhe - at 2013.08.26 20:29:00
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42. Will we ever see light Caldari suits? - in General Discussions [original thread]
Pics of suits from fanfest weapons for other races shown at fan fest Note the Minmatar knife, nova knife is place holder for the three missing melee weapons as well as the caldari melee weapon.
- by Ten-Sidhe - at 2013.08.26 20:26:00
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43. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
A scout or assault having +1 carried per level would get more of a buff then +1 active and the current number carried since they have little ability to restock and deploy to the new higher limit. A logi could carry nanohives to restock and use the...
- by Ten-Sidhe - at 2013.08.01 01:25:00
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44. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
The skill tree for equipment is great idea. It makes sense for it to be as deep as the weapon trees. Most of the bonus should be percentage instead of set values. The bonus ideas look good for most part otherwise. The +1 explosives carried seems...
- by Ten-Sidhe - at 2013.07.31 04:21:00
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45. [Request] Option to change our name... - in Feedback/Requests [original thread]
The version proposed by the amazing flying pig sounds like it could work, as long as alias are searchable to see what current name is. This system could work for Dust and EvE to allow a name change while maintaining the consequence of actions. ...
- by Ten-Sidhe - at 2013.07.30 18:11:00
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46. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
The forge gun has 1/2 the range of the sniper, both rail. So, I think the heavy weapons are shorter ranged then light. So, the combat rifle will out range the ar, and the plasma heavy weapon will be shorter range then the hmg. About plasma heavy...
- by Ten-Sidhe - at 2013.07.03 18:50:00
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47. MAV - in Feedback/Requests [original thread]
Many tank main guns have a machine gun mounted next to them in same mount. Used for targets not worth firing main gun at. They were also used to adjust fire for main weapon before computer fire-control was around. the machine gun would fire a mod...
- by Ten-Sidhe - at 2013.07.02 06:32:00
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48. Scout silent weapon - in Feedback/Requests [original thread]
A plasma bow would be rather loud, have you ever heard or seen a plasma discharge? I figure a power armour dropsuit could probably just throw the arrow about as well as the bow could. Nova throwing knives could work. Blew the end off the screwd...
- by Ten-Sidhe - at 2013.07.01 05:55:00
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49. The newest heavy Weapon designs - in General Discussions [original thread]
Rpg rounds do airburst when they reach max range. The mk-19 rate of fire is almost 1/2 of dusts assault rifle, that is not a slow rate of fire. Over 5 grenades per second with more ammo before reload then a mass driver can carry as reloads. A he...
- by Ten-Sidhe - at 2013.07.01 05:47:00
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50. What does it take to get this addressed? - in The Council's Chamber [original thread]
Prior builds had a limit to see models, it was alot further out in last few builds though. Build we had this time last year it was much less, ar range was about the point things vanished, so if I could see the enemy i was could probably hit it wi...
- by Ten-Sidhe - at 2013.06.30 07:36:00
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51. SILENCER - in Feedback/Requests [original thread]
Silencer muffles the gas that propelled the bullet. Rail guns have no gas to muffle and the hypersonic projectile will make a sonic boom anyway. Smg and Hmg could be silenced like a modern gun. The hot plasma fired by ar, shotgun, and plasma ca...
- by Ten-Sidhe - at 2013.06.28 09:54:00
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52. This game is not a tactical shooter - in General Discussions [original thread]
Realistic tactics in a scifi or fantasy setting would not match real tactics. Infantry tactics in the greek times, 15th century, Napoleonic period, civil war, WWI, WWII, and modern times would all not work if put in a different time period. Mode...
- by Ten-Sidhe - at 2013.06.28 05:06:00
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53. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
It was mentioned at fan fest. Faster shield recharge and less hp. What is not clear is does this mean. a) faster shield recharge then recharger and a reduction in shield hp b) faster then base recharge, less then recharger, and a small bonus to hp...
- by Ten-Sidhe - at 2013.06.26 19:37:00
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54. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Commando is heavy frame, so we will only get amarr commando unless we get the missing heavy and sentinel suits for other races too.
- by Ten-Sidhe - at 2013.06.26 03:27:00
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55. How will jets actually function - in General Discussions [original thread]
Concept art was vertical takeoff fixed wing. Ladder to climb into from below when landed. Turrets were two groups of two light weapons. 2 small turrets on a turret and two small turrets forward firing like the assault dropship. Looked like pilot...
- by Ten-Sidhe - at 2013.06.25 19:13:00
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56. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
Not all ps3 games will stream. Some designed for ps3 from ground up won't be worth time to port. For example, I doubt Sony will spent the money to port MAG to ps4, it might cost almost as much as making a MAG 2 instead. Huge hits and games on easy...
- by Ten-Sidhe - at 2013.06.24 21:32:00
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57. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
It will be the same version. it may have values for draw distance raised and better graphics and it should load faster and have better frame rates. Same maps, player counts, physics, and servers as ps3. They will run the same version until ps3 su...
- by Ten-Sidhe - at 2013.06.24 21:21:00
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58. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
unreal3 was designed for x86 and ported to ps3 cell, ps4 is x86. So, a game engine designed for ps3 would be hard to port, but the engine was designed for something similar to ps4 and ported to ps3. So, porting dust, borderlands, and other ps3 un...
- by Ten-Sidhe - at 2013.06.24 20:47:00
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59. Request - Inertial Dampener Skills - in Feedback/Requests [original thread]
I'm not sure about how the healing/resupply versions could be explained in background. It would be interesting but doesn't fit well. If anyone has an explanation for it please post it. Other idea sounded good. Another mod/skill could be allowing ...
- by Ten-Sidhe - at 2013.06.23 08:44:00
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60. Make an Caldari Jet Rifle instead of an Caldari Rail Rifle - in Feedback/Requests [original thread]
real gyro jets had no warheads, at least not in the pistol and ar sizes. They fired a small rocket propelled bullet, it did damage the same as a normally fired one, so no splash. The biggest quirk of the gyrojet was the speed went up over time r...
- by Ten-Sidhe - at 2013.06.23 08:34:00
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