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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 14:30:00 -
[91] - Quote
Adipem Nothi wrote:Out of curiosity, has the AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist is possible, as was demonstrated with Nova Knives (another specialist/niche weapon). Food for thought.
I actually proposed a heavy weapon based on the laser rifle. I killed the escalating damage with fire on my early concept because that can get broken too quickly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Dragonmeballs
Better Hide R Die
175
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Posted - 2015.09.01 14:30:00 -
[92] - Quote
Saint Winter wrote:A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color.
I'd love having that kind of feedback when ADS but I fear this might add to memory issues and we have to many of those already.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Dragonmeballs
Better Hide R Die
175
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Posted - 2015.09.01 14:41:00 -
[93] - Quote
Forever ETC wrote:Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault Variant. Divide the two Lazors up just like rail rifles.
Assault version: 1. Higher base damage with flatter progression 2. Optimal range 0-60 m
ELM/VISI 1. Same base damage and progression 2. Optimal range 80-120 m
Crazy Idea:
A Lazor pistol with the same kind of uncanny AA of the bolt pistol and the specifications I outlined for the assault Lazor---talk about a game changer.....
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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The Eristic
Hostile Takeovers
1
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Posted - 2015.09.01 15:23:00 -
[94] - Quote
Dragonmeballs wrote:A Lazor pistol with the same kind of uncanny AA of the bolt pistol and the specifications I outlined for the assault Lazor---talk about a game changer.....
Slap a beam laser on a ScP model (or shrink the LR model down), instant Amarr SMG.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.09.01 16:29:00 -
[95] - Quote
The AmScout can be a light assault if you wanna to. But as I said earlier the LR feels good on a scout because of the strafe speed. The ADS movement is also faster, which means you can pre-heat, go outside cover, kill and go back to cover faster than any other suit. Either way that was back in Chromosome with a GalScout, when the LR's overheat was ok.
I'm not sure if you guys remember but back then the Viziam LR overheated at 10-12 ammo. How would you feel if the current LR worked like this but only on a AmAssault? Meaning instead of overheating at 40 ammo it overheats at 20 ammo on any suit, like in beta. But if you take the AmAssault bonus it overheats at beta Viziam LR levels: at 12 ammo which means more damage. Too OP? I don't think so imo.
The Viziam LR was on par with the Duvolle AR's. It was debatable which one was better. Imo the LR was very situational. Like now it works great on open maps in Ambush. At Skirmish it doesn't work too well given how much cover there is. The Duvolle AR worked everywhere.
So atm is the Viziam comparable in power to a Kaaliakota RR? |
Avallo Kantor
860
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Posted - 2015.09.01 16:55:00 -
[96] - Quote
After reading a lot of this feedback, I have a somewhat interesting idea to make the LR a bit more unique and address some of the concerns with the weapon.
What if, like was suggested by Breaking that ammo was done away with, and it was just heat. However, the heat dissipates very slowly (think 1 - 2 heat / sec) so that you can effectively "hold a charge" on the LR. (As the damage / heat curve would still remain.)
Then when you hit the reload button the user does the reload animation and clears the heat. This then allows Am Commandos to still have their bonus apply to this weapon.
"Mind Blown" - CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 17:03:00 -
[97] - Quote
It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.01 17:04:00 -
[98] - Quote
Saint Winter wrote:A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color.
I posted the exact same thing here:
https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686
And it wouldn't cause memory issues because the laser beam already changes visuals as it builds heat
Real CPM Platform
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.01 17:06:00 -
[99] - Quote
Dragonmeballs wrote:Mortedeamor wrote:Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game It certainly isn't as bad as a mass driver but for a low skilled player the fitting cost forces choices. If they armor tank they move slow and probably end up taking more damage. It takes a brave Logi to back a Lazor user. Lazor users are easy targets. The best choice at that point is a repair nanohive. I believe that is why some reach this conclusion. really logis usually run to rep me grins the lr is more common now its nice to see so many people trying and failing to master the gentlemen's gun
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.01 17:07:00 -
[100] - Quote
Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. correct
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Avallo Kantor
861
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Posted - 2015.09.01 17:32:00 -
[101] - Quote
Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat.
Hrmm, do you think that could be changed?
"Mind Blown" - CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 17:34:00 -
[102] - Quote
Avallo Kantor wrote:Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. Hrmm, do you think that could be changed?
Not any more than the heat mechanic itself can be changed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.09.01 17:34:00 -
[103] - Quote
Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 17:40:00 -
[104] - Quote
Mina Longstrike wrote:Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is. Neat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
861
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Posted - 2015.09.01 17:47:00 -
[105] - Quote
So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants?
"Mind Blown" - CCP Rattati
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Saint Winter
THE N.O.O.B.S
63
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Posted - 2015.09.01 17:49:00 -
[106] - Quote
Hey, look at this .
Laser Rifle
Parameters
Damage Per Shot = (STD) 17.00 / (ADV)18.00 / (PRO) 19.00 PR Charge Time = No need Clip Size = 100 to 200 Max Ammunation = 500 to 800 - 200 of initial clip size Cadence = No have RPM Recharge Time = 3.00 sec Overheat :Every 100 bullets fired Overheat Damage = 200 PR Overheating Blocking Time= 7.00 seconds to 5.00 Optimal Range = 100 mts to 130 mts Effective Range = 160 mts Accuracy = 53.73 Recoil = Recoilless
Sorry if there are many things wrong with these parameters but hey this what I did.
I would like to explain, which is that of heat build up. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.09.01 18:28:00 -
[107] - Quote
Mina Longstrike wrote:Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is. Is the scalar still tiered? That way the higher tier weapons have higher base damage *and* better scaling. I thought we wanted to move away from that sort of exponential scaling - hence the range alignment for the fine rifles or the slot alignment for all suit tiers.
That would most definitely be a good change for starters. Align the damage scaling across all tiers at the pro level. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 18:29:00 -
[108] - Quote
Avallo Kantor wrote:So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants?
Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to have variety without a purpose in mind.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.01 18:32:00 -
[109] - Quote
Varoth Drac wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perhaps the Amarr assault bonus is too strong. Suggested improvement: Am assault bonus 5% -> 3% per level. Raise laser and scrambler rifle overheat threshold by 10%. This would result in no change for a max level assault, but a buff to commandos and other suits using Amarr weapons.
Pokey was kind enough to run the numbers on this for me while I was at work.
End result would be a gentle buff to the LR on other suits to the tune of six rounds extra, with a decimel-point buff to the amassault.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
861
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Posted - 2015.09.01 19:40:00 -
[110] - Quote
Breakin Stuff wrote:Avallo Kantor wrote:So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants? Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to have variety without a purpose in mind.
I was thinking along the lines of an Assault and Breach Variant.
Assault would, roughly, have a very low heat build up per shot (ala the ASCR) but would trade that off for lower effective range (and lower min effective range) and a much lower multiplier (basically close to 0)
What this would achieve is a laser rifle that is much better in close range, and whose starting damage is fairly close to its max damage, but trades this off for being ineffective at longer ranges, and doing less overall damage.
Going simply the damage would be about 80% of regular LR max damage, and go up to 85-90% before it would overheat. It has a vastly expanded ammo per clip. (The idea being that like the regular LR it would overheat at least once before running out of ammo)
--
The Breach Variant would have a significantly higher heat per shot (thus overheating much faster) but a higher multiplier than the standard version.
The damage would start slightly lower but quickly ramp up before overheating, and the full damage of the gun would be much higher than the max of the LR at similar tier. On the other hand, the heat build up per shot would be such that it overheats in roughly half the time.
This would be combined with more limited range than the LR, and the ability to damage tanks. (75% damage?) I would also suggest upping the overheat damage on this variant to make it risky to use which helps to offset the benefit of the higher alpha damage.
These exact details aside, the overall idea is to have a variant thats more suited for close in combat (without being a short-range weapon) and would be a good weapon for an Am Scout, and one that would factor in some of the ideas listed previously as to a AV variant (much like how the Mass Driver has a variant that can deal damage to light vehicles)
"Mind Blown" - CCP Rattati
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Devadander
Woodgrain Atari
617
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Posted - 2015.09.02 00:33:00 -
[111] - Quote
I'm all for new variants of every weapon.
The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that.
Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag.
Changing mechanics would possibly make it less popular. For me anyway...
Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 04:06:00 -
[112] - Quote
Devadander wrote:I'm all for new variants of every weapon. The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that. Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag. Changing mechanics would possibly make it less popular. For me anyway... Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face
I actually nailed him back once in a laser duel. took me four tries to get the feel for the weapon to do it, but dat viziam.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mobius Wyvern
Fatal Absolution
6
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Posted - 2015.09.02 14:09:00 -
[113] - Quote
WyrmHero1945 wrote:It only works well on the AmAssault because its overheat rate is too high. Stopping at 40 ammo left was a huge nerf imo. The one from beta worked well at 20 ammo left. With the AmAssault you can make it more powerful by decreasing its overheat threshold BUT it doesn't become a necessity like it is now. At 20 ammo left any suit could use it effectively, and maybe even the AmMando could make it even more powerful with the suit damage bonus (which is the role purpose of the commando anyway).
PS. I don't know if LR still overheats at 40 ammo left without the AmAssault since I haven't played with basic LR in a while. The issue here is that as someone who has used Viktor's LR on a maxed out Amarr Assault with 3x Damage Mods, the amount of damage you get out of that gun near the end of the magazine is pretty insane. Any reduction to overheat penalty that makes the weapon more usable for other suits will allow the Amarr Assault suit to become even better with them.
Honestly, I think the base design has a flaw, unavoidable or not. Like applying the HMG spread to the Small Blaster Turret, it basically means that you have to burn ammo to make the weapon effective for a short period before the overheat kicks in.
I realize it's likely impossible to have the gun build damage on each target individually, but if that could be implemented, you could increase the rate of damage gain, and then have the multiplier cancel or slowly bleed away if the beam loses contact with the target.
That way the weapon is more useful in a wider range of situations regardless of the suit used, and the lack of "pre-firing" means now worries of having the blinding beam of death swipe across you and wipe you out before you can react.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
619
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Posted - 2015.09.05 12:35:00 -
[114] - Quote
Breakin Stuff wrote:Devadander wrote:I'm all for new variants of every weapon. The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that. Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag. Changing mechanics would possibly make it less popular. For me anyway... Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face I actually nailed him back once in a laser duel. took me four tries to get the feel for the weapon to do it, but dat viziam.
Lol I have one kill on vik LR vs LR and it wasn't easy.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Dragonmeballs
Better Hide R Die
202
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Posted - 2015.09.19 22:41:00 -
[115] - Quote
Bumping for more feedback
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.20 00:50:00 -
[116] - Quote
Right now with the AmAssault you'll deal good damages between 60 and 80 shots on a row (before overheating at 80). That forces you to empty your entire clip in order to kill just one guy or two if they are close to each other.
I think increasing the damage earlier and giving it a bigger clip size would make it shine.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.20 04:21:00 -
[117] - Quote
Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Vitharr Foebane
2
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Posted - 2015.09.20 07:07:00 -
[118] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. does that mean tacking on a laser bonus to each role or can the devs affect weapon performance on a racial level?
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Devadander
Woodgrain Atari
697
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Posted - 2015.09.20 18:03:00 -
[119] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it.
If this can be done in a way that only benefits amarr, I'm all for it. Adding racial bonus' to the suits i can handle. My fear is changing the rifle and making it OP/fotm.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.20 18:15:00 -
[120] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. Amarr Assault Skill: 2% to Overheat and 3% to Cooldown Time per level
LR/ScR Operation Skill: 3% to Overheat and 2% to Cooldown Time
Increased usability of Laser Weaponry on all suits, no need to balance with Amarr Assault Skill, and Amarr Assault still keeps it's place as King.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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