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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 14:48:00 -
[61] - Quote
Tebu Gan wrote:Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here. Not judging, what alternate universe is this? The one where beer falls into my lap from the sky when I desire it, and the world ceases to exist save when I deign to acknowledge it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.02 15:16:00 -
[62] - Quote
Adipem Nothi wrote: The "AM Scout Edge" translates to the ability to detect four loadouts ...
* 3x damped Assaults * 4x damped Assaults * 2x damped MN Scouts * 2x damped AM Scouts
... and only between 7 and 15 meters (a little more if you're stacking range extenders).
Actually, unless you count non-existant 4x precision Cal scouts, you need to add 1x damps Cal and Gal scouts to this list.
So effectively the majority of all competitively fit scouts, as this is the level of dampening required to hide from Gal logi scans.
The fact that passive scans don't give enemies an on screen warning like actives do, increases the chance of catching unsuspecting scouts. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.02 15:38:00 -
[63] - Quote
Breakin Stuff wrote:Let's look at the triangle here. The scout skills are range, dampening and precision. so why not put range and precision to Amarr, Dampening and precision to gallente, dampening and range to Caldari, and Melee and biotics to minmatar?
Gallente: Dampening and Precision Caldari: Range and Dampening Amarr: Precision and Range Minmatar: Hack and Slash/ Biotics
Please don't change the Minmatar hacking bonus. Also, counter-intuitively, it's quite difficult to fit many biotic modules on a Min scout due to the low PG and reliance on shield tanking. So it's not a great fit.
Combining precision and range has the potential to be OP, as it was when the Caldari scout had it. Passive scans may have been nerfed, but they were nerfed because they were considered OP. This is a change that many have been happy with. We don't see GD spammed with threads saying "make scans stronger".
For example, Caldari scouts can scan assaults very well at relatively long range, if they fit a precision mod. If they had a bonus to precision as well as range they would not have to fit any scanning mods to achieve this advantage.
You could give Amarr scouts a watered down version of the Caldari range bonus, but it still may cause problems.
Range amps are still a weak module. If they were buffed, but Amarr scanning had been buffed previously, we would end up with OP Amarr scouts.
By giving three of the four scouts bonuses to EWAR you have actually reduced the variety, as at the moment we have only 2.5 scouts with these bonuses. You would have to remove one of the bonuses from the variety of scout bonuses to make room for this idea.
In summary, I think combining range and precision bonuses is dangerous, and reducing the variety of scout bonuses would be bad. |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 15:39:00 -
[64] - Quote
Varoth Drac wrote:Adipem Nothi wrote: The "AM Scout Edge" translates to the ability to detect four loadouts ...
* 3x damped Assaults * 4x damped Assaults * 2x damped MN Scouts * 2x damped AM Scouts
... and only between 7 and 15 meters (a little more if you're stacking range extenders).
Actually, unless you count non-existant 4x precision Cal scouts, you need to add 1x damps Cal and Gal scouts to this list. So effectively the majority of all competitively fit scouts, as this is the level of dampening required to hide from Gal logi scans. The fact that passive scans don't give enemies an on screen warning like actives do, increases the chance of catching unsuspecting scouts. Absolutely fair, Varoth. Still, the point remains: The AM Scout's "competitive edge" is limited to a very narrow middle ring. |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 15:50:00 -
[65] - Quote
Breakin Stuff wrote:Let's look at the triangle here. The scout skills are range, dampening and precision. so why not put range and precision to Amarr, Dampening and precision to gallente, dampening and range to Caldari, and Melee and biotics to minmatar?
Gallente: Dampening and Precision Caldari: Range and Dampening Amarr: Precision and Range
Minmatar: Hack and Slash/ Biotics
My two cents:
First and foremost, please don't mess with the MinScout unless you're giving it a better scan profile. This one's particularly delicate, as I believe performance statistics will indicate, and I believe it best left alone if at all possible.
As for the AM Scout, a few more meters of Scan Range wouldn't hurt anything. Trading it stamina bonus (on the other hand) for those few more meters of scan range would definitely hurt more than help. I believe this unit would stand to benefit more from added mobility than it would sharing a bonus with the CalScout. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.02 15:52:00 -
[66] - Quote
Adipem Nothi wrote: Absolutely fair, Varoth. Still, the point remains: The AM Scout's "competitive edge" is limited to a very narrow middle ring.
I still think the Amarr scout's unique ability to detect assaults at 30m, without fitting any mods, is an advantage that many don't consider.
If fit with damage mods, shields or myos, scanning assaults at 30m is pretty nice. Here are other suits by comparison:
Unmodded range to detect undampened assaults (max skills):
Am scout - 30m Min scout - 15m Gal scout - 15m Cal scout - 23m Logi - 19m Assault - 15m Commando - 6m Sentinel - 5m
I'm not saying they are in a great place. However I don't want to see passive scans becoming OP again. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 15:52:00 -
[67] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Let's look at the triangle here. The scout skills are range, dampening and precision. so why not put range and precision to Amarr, Dampening and precision to gallente, dampening and range to Caldari, and Melee and biotics to minmatar?
Gallente: Dampening and Precision Caldari: Range and Dampening Amarr: Precision and Range
Minmatar: Hack and Slash/ Biotics
My two cents: First and foremost, please don't mess with the MinScout unless you're giving it a better scan profile. This one's particularly delicate, as I believe performance statistics will indicate, and I believe it best left alone if at all possible. As for the AM Scout, a few more meters of Scan Range wouldn't hurt anything. Trading it stamina bonus (on the other hand) for those few more meters of scan range would definitely hurt more than help. Hence Why I'm asking things before I run my mouth about them. My problem is that base ranges are ass anyway, and IMHO if you can't see a target outside your center ring, there's not much point. that center ring is basically AR optimal.
This is why I'm asking, really.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.09.02 15:56:00 -
[68] - Quote
*** NUMBERING EDITS MINE FOR CLARITY ***
Adipem Nothi wrote:Breakin Stuff wrote:Sums up my original thoughts pretty well actually.
I hadn't set my heart on biotics but that seems a solid option. Do we have any other suggestions for how the amscout might better perform? Already Discussed Ideas: (1) * Find a way to improve his short-range / high-intensity scans. (2) * Recast him as "biotic scout" by changing bonus to biotic efficacy. Other Old Barbershop Ideas: (3) * Ferro / Reactive Efficacy Bonus - The idea at the time was to give Scouts who like to tank armor a go-to option. (4) * Uplink Bonus - This could work, but it'd also potentially step on Logi toes. (5) * ScP Headshot and Dmg Bonus - Shoehorns the unit, but could be a fun and effective suit for pistoleers. An Aeon Amadi Idea: (6) * AM Scout gets to hack hostile equipment for +X WP per flip. I like it and Aeon likes it, which -- if nothing else -- makes it a rare gem. 1. yes 2. yes 3. nah, might as well go assault then 4. YES, links only and logis can keep the bonii to hives and reps and needles 5. YES 6. YES, but only up to X=.5 or so. No need to be greedy.
There are four main races in DUST514: The Amarr, bla, bla, and bla.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 15:59:00 -
[69] - Quote
Varoth Drac wrote:Adipem Nothi wrote: Absolutely fair, Varoth. Still, the point remains: The AM Scout's "competitive edge" is limited to a very narrow middle ring.
I still think the Amarr scout's unique ability to detect assaults at 30m, without fitting any mods, is an advantage that many don't consider. If fit with damage mods, shields or myos, scanning assaults at 30m is pretty nice. Here are other suits by comparison: Unmodded range to detect undampened assaults (max skills): Min scout - 15m Gal scout - 15m Cal scout - 23m Logi - 19m Assault - 15m Commando - 6m Sentinel - 5m I'm not saying they are in a great place. However I don't want to see passive scans becoming OP again.
Perhaps, but I don't know that I'd call that a competitive strength or unique advantage. Once EWAR modules are in play, GA and CA Scouts can do the same if not better. Competitively speaking, long range passives are inferior to actives, and if shared passives are disabled (which seems to be a possibility), they'll be even more inferior than they are now.
If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.09.02 16:19:00 -
[70] - Quote
Adipem Nothi wrote:If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives. Would you promote moving all racial suit bonuses away from eWar? Or just for that one suit? I haven't made up my mind, so I'm just asking.
My personal stance is that the current AmScout bonus may become very useful once the active scans have received a tweak. You are right in saying that right now active scans are quite simply superior. Until I know how actives are going to change I have trouble deciding what should be done. Subjectively I wouldn't advocate discussing both changes at once. |
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.02 16:24:00 -
[71] - Quote
Adipem Nothi wrote: Perhaps, but I don't know that I'd call that a competitive strength or unique advantage. Once EWAR modules are in play, GA and CA Scouts can do the same if not better. Competitively speaking, long range passives are inferior to actives, and if shared passives are disabled (which seems to be a possibility), they'll be even more inferior than they are now.
If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives.
Plenty of people run without precision mods, and undampened assaults are probably the most common suit. So it is a competitive advantage.
It's not a unique advantage, but that wasn't my point.
I'm not saying Amarr scouts are fine. Whilst I don't think they are terrible, I agree they are less desirable than the other scouts. I just don't want the scans to be buffed to OP levels, when I don't consider them too bad in the first place.
It's difficult for the Amarr scout's unique scanning advantage to very significant, when both Gallente and Caldari scouts also have bonuses to scanning.
I agree that moving away from scanning would be good. This is another reason. Although I don't think it would do any harm to leave it's scanning the way it is now.
What makes you think shared passives can be removed? I don't think Rattati's table of detection is evidence of a change of stance. Notice how all his scenarios have squad shared passives. I'm not even sure that I want this to change anyway.
At the end of the day, in a world where active scans (and logi passives) are so effective, you would have to have very powerful passives for it to be a worthwhile unique advantage on the battlefield, and I don't think that more powerful scanning is on many Dust player's list of desires. |
Carmine Lotte
Talon Havocs
22
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Posted - 2015.09.02 16:36:00 -
[72] - Quote
No need for removal of EWAR on AmScout just replace biotics with falloff penalties reduction. in needs to passive scan damped scouts at least 20 meters any less and any scout with a kinkat will be within range of a shotgun blast or Nova knife-by. |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 16:40:00 -
[73] - Quote
I'm with you, Varoth. My thinking is simply that if the Devs are going to spend time and effort fixing the AM Scout, that time and effort would be best spent on a fix which sets it apart. Otherwise, we'll remain without a clear and succinct answer to the very reasonable question, "What's the AM Scout the best at?" |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 16:49:00 -
[74] - Quote
Stefan Stahl wrote:Adipem Nothi wrote:If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives. 1. Would you promote moving all racial suit bonuses away from eWar? Or just for that one suit? I haven't made up my mind, so I'm just asking. 2. My personal stance is that the current AmScout bonus may become very useful once the active scans have received a tweak. You are right in saying that right now active scans are quite simply superior. Until I know how actives are going to change I have trouble deciding what should be done. 3. Subjectively I wouldn't advocate discussing both changes at once.
1. No, I don't think so. I believe that EWAR and Mobility should both remain strengths associated with the Scout class. I don't think that we could successfully split Mobility alone across four unique archetypes.
2. Very possible. If passives were sufficiently buffed and actives sufficiently nerfed, the AM Scout could very well reemerge as a competitive recon unit. Whether or not that'd be good for balance is debatable.
3. Agreed. Though I think we'd do well to recognize that any fix we propose today might prove a wash tomorrow. If Fix A (for instance) is insulated against upcoming "sweeping changes", I believe it preferable to Fix B as it is less likely a waste of developer time and resources. |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 17:38:00 -
[75] - Quote
Breakin Stuff wrote:Hence Why I'm asking ... Understood. Some suggestions:
Quick and Dirty Band-Aid Fix Set AM Scout base scan range equal to Logi base scan range. Would help the AM Scout a little; wouldn't hurt anything else. Wouldn't make Scouts any less grumpy about Logi base scan range, but that's beside the point and an altogether separate issue :P
Alternative If Rattati's set on keeping the AM Scout EWAR bonus, I'd propose holding off on a "proper fix" until after the EWAR changes.
Alternative If Rattati's open to moving the AM Scout bonus away from EWAR, I'd propose the following:
* Precision Bonus ----> Biotic Bonus * Precision Bonus ----> Uplink Bonus * Precision Bonus ----> ScP Headshot and Dmg Bonus |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 17:55:00 -
[76] - Quote
Adipem Nothi wrote:I'm with you, Varoth. My thinking is simply that if the Devs are going to spend time and effort fixing the AM Scout, that their time and effort would be best spent on a fix which sets it apart. Otherwise, we'll remain without a clear and succinct answer to the very reasonable question, "What's the AM Scout the best at?"
Devs haven't promised to touch the amscout. I'm doing this on my own to see if I can bring something focused and complete to the devs.
I actually like to see things be used, not sitting in a corner by themselves
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.09.02 18:32:00 -
[77] - Quote
Adipem Nothi wrote:I'm with you, Varoth. My thinking is simply that if the Devs are going to spend time and effort fixing the AM Scout, that their time and effort would be best spent on a fix which sets it apart. Otherwise, we'll remain without a clear and succinct answer to the very reasonable question, "What's the AM Scout the best at?" Hear, hear!
There are four main races in DUST514: The Amarr, bla, bla, and bla.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 21:44:00 -
[78] - Quote
Onesimus Tarsus wrote: Hear, hear!
Haerr here? |
Lightning xVx
R 0 N 1 N
834
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Posted - 2015.09.03 01:25:00 -
[79] - Quote
Alena Ventrallis wrote:I still think biotics man is pointless. 1. It doesn't fit lore since the Amarr only have cardiac regs for biotics. 2. Giving it biotics either a. doesn't give it anything another suit can't do just as well or B. Steps on another scout suits role.
We could have the base precision on Amarr scouts be lower than they're counterparts. Or buff the bonus to precision to 7.5% per level. Scout hunter is a viable role. Although honestly I think the Caldari Scout should be the scout hunter, but as it is Amarr Scout can sufficiently fill the role.
I used that suit for one purpose: Hunting. I relied heavily on my ability to keep up with any and every suit, thus the reason why I used Biotics. I relied more so on my experience in CQC as opposed to long range or medium. Granted during the time I was active it was by far, the most gimped and under-powered suit but that's what I loved about it, no one dared used it. So I sat down crunched some numbers on proto-fits.com and got to work. I wanted something that can go just as fast if not keep up at least with a Mini. I followed lore as best as I could, I hunt them down with maxed passives and what-ever I didn't pick up on my suit I used what I was taught.
I encompass every single aspect of that suit to Survive. I had in total about 400+ health (200 ish shields and 242 armor) the suit was meant for balancing mobility, offense and defense all in one. I still to this day EXCLUSIVELY on that suit when it was released have received a 5.0+ KDR. You can make ANYTHING work in this game, if you are committed to trial and errors in return. 11.21 is the fastest you can make a Scout run, but it SEVERELY gimps the suit, so everyone would slap E-War or Armor instead to give them some confidence but, unfortunately it always slows them down. Scouts run fast, but I was always right their behind them. |
XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.03 02:05:00 -
[80] - Quote
Lightning xVx wrote:Alena Ventrallis wrote:I still think biotics man is pointless. 1. It doesn't fit lore since the Amarr only have cardiac regs for biotics. 2. Giving it biotics either a. doesn't give it anything another suit can't do just as well or B. Steps on another scout suits role.
We could have the base precision on Amarr scouts be lower than they're counterparts. Or buff the bonus to precision to 7.5% per level. Scout hunter is a viable role. Although honestly I think the Caldari Scout should be the scout hunter, but as it is Amarr Scout can sufficiently fill the role. I used that suit for one purpose: Hunting. I relied heavily on my ability to keep up with any and every suit, thus the reason why I used Biotics. I relied more so on my experience in CQC as opposed to long range or medium. Granted during the time I was active it was by far, the most gimped and under-powered suit but that's what I loved about it, no one dared used it. So I sat down crunched some numbers on proto-fits.com and got to work. I wanted something that can go just as fast if not keep up at least with a Mini. I followed lore as best as I could, I hunt them down with maxed passives and what-ever I didn't pick up on my suit I used what I was taught. I encompass every single aspect of that suit to Survive. I had in total about 400+ health (200 ish shields and 242 armor) the suit was meant for balancing mobility, offense and defense all in one. I still to this day EXCLUSIVELY on that suit when it was released have received a 5.0+ KDR. You can make ANYTHING work in this game, if you are committed to trial and errors in return. 11.21 is the fastest you can make a Scout run, but it SEVERELY gimps the suit, so everyone would slap E-War or Armor instead to give them some confidence but, unfortunately it always slows them down. Scouts run fast, but I was always right their behind them. yep Yo Lightning, you may not know me by this character, but want to run scouts together sometime?
Bittervet
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Protected Void
Nos Nothi
456
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Posted - 2015.09.03 11:25:00 -
[81] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Hence Why I'm asking ... Understood. Some suggestions: Quick and Dirty Band-Aid FixSet AM Scout base scan range equal to Logi base scan range. Would help the AM Scout a little; wouldn't hurt anything else. Wouldn't make Scouts any less grumpy about Logi base scan range, but that's beside the point and an altogether separate issue :P AlternativeIf Rattati's set on keeping the AM Scout EWAR bonus, I'd propose holding off on a "proper fix" until after the EWAR changes. AlternativeIf Rattati's open to moving the AM Scout bonus away from EWAR, I'd propose the following: * Precision Bonus ----> Biotic Bonus * Precision Bonus ----> Uplink Bonus * Precision Bonus ----> ScP Headshot and Dmg Bonus
My preference would be the Quick and dirty fix, at least until active scans receive a nerf. After that, passive scans can be revisited.
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Dont-be-a-D1CK
Dead Man's Game
174
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Posted - 2015.09.03 11:47:00 -
[82] - Quote
Make Range Amplifiers a viable option and the AM Scout is set in a good place... - best scanning + hp + stamina .. it's in a much better place than it is given credit for
With better range it would be spot on
Ban me once, shame on me
Ban me twice, shame on you !!!
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.03 12:40:00 -
[83] - Quote
Dont-be-a-D1CK wrote:Make Range Amplifiers a viable option and the AM Scout is set in a good place...
* Better AM Scout
But also ...
* Major Buff to CA Scout * Major Buff to Logi, Blobs, Sentinels, HMG Efficiency * Major Nerf to MN Scout and Backstab / NK Efficiency |
Odin The Allfather
TRAILS AND TRIBULATIONS No Context
0
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Posted - 2015.09.03 16:46:00 -
[84] - Quote
Adipem Nothi wrote:My two cents:
Change the AM Scout bonus to a flat efficacy bonus to biotics. The Triathlete Scout. The Biotic Man.
Why so My Sent Ak.0 with 1867 eHP can get one shot with a melee.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.03 16:52:00 -
[85] - Quote
Odin The Allfather wrote:Adipem Nothi wrote:My two cents:
Change the AM Scout bonus to a flat efficacy bonus to biotics. The Triathlete Scout. The Biotic Man. Why so My Sent Ak.0 with 1867 eHP can get one shot with a melee. No. How would that even be possible? The AM Scout has two high slots and base melee of 80. Even if its biotic bonus were ridiculously high (which wouldn't happen), the Commando would still make for a better melee fit and MedFrame for a better mariobro. |
axis alpha
Neural Union
925
|
Posted - 2015.09.03 17:03:00 -
[86] - Quote
What ever you do don't take away the precision.
I say the best way to help the amarr scout is buff range amps by a small amount
Stamina and precision is a keeper in my book. People just need to learn how to fit it.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.03 17:42:00 -
[87] - Quote
Protected Void wrote:Adipem Nothi wrote:Breakin Stuff wrote:Hence Why I'm asking ... Understood. Some suggestions: Quick and Dirty Band-Aid FixSet AM Scout base scan range equal to Logi base scan range. Would help the AM Scout a little; wouldn't hurt anything else. Wouldn't make Scouts any less grumpy about Logi base scan range, but that's beside the point and an altogether separate issue :P AlternativeIf Rattati's set on keeping the AM Scout EWAR bonus, I'd propose holding off on a "proper fix" until after the EWAR changes. AlternativeIf Rattati's open to moving the AM Scout bonus away from EWAR, I'd propose the following: * Precision Bonus ----> Biotic Bonus * Precision Bonus ----> Uplink Bonus * Precision Bonus ----> ScP Headshot and Dmg Bonus My preference would be the Quick and dirty fix, at least until active scans receive a nerf. After that, passive scans can be revisited. Giving them bonuses to both range and precision would be a less dirty way of achieving the same thing (but with less stamina). I just don't see why we need a third scout with a scanning bonus, especially when scouts aren't even that good at scanning. Nerfing scout's scanning relative to other suits was a major part of the design of the last EWAR changes. It seems a bit foolish to reverse this. We don't need more scout scanning. Better to come up with something more unique I think. |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.09.03 21:10:00 -
[88] - Quote
Breakin Stuff wrote:Tebu Gan wrote:Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here. Not judging, what alternate universe is this? The one where beer falls into my lap from the sky when I desire it, and the world ceases to exist save when I deign to acknowledge it.
Can you send some of that beer to this universe please. |
maybe deadcatz
the nomercs
643
|
Posted - 2015.09.03 23:19:00 -
[89] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:My two cents:
Change the AM Scout bonus to a flat efficacy bonus to biotics. The Triathlete Scout. The Biotic Man. Seconding this one. EWAR needs a lot of work as it is and the passive scanning role is already occupied by both Gal and Cal scouts. http://www.protofits.com/fittings/shared/230/771Truly, let the Amscout be the bench press scout.
Thirding this one. Though that fit is dumber than a box of rocks. The biotics thing would be better than the current capabilities the am scout has(I am a AM scout) And maybe give it a sidearm reload speed bonue per level Because you know. The amarr are just flashy that way.
Seeing as I run mostly biotics on my fits.(to take advantage of the stamina) A armour rep(that heavy armour reps slow and fall damage is horrible with only 75 sheild. And the all important cardiac regulator. Because the longer I last the better I am.
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.04 14:39:00 -
[90] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Tebu Gan wrote:Breakin Stuff wrote:This is a simple question.
Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Attack and Counter-Reconnaisance work?
Not trolling, and not judging.
Put your two cents here. Not judging, what alternate universe is this? The one where beer falls into my lap from the sky when I desire it, and the world ceases to exist save when I deign to acknowledge it. Can you send some of that beer to this universe please.
It can only happen when the stars align, and I am able to afford a ticket to fanfest.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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