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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.31 11:23:00 -
[61] - Quote
CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is.
How about it being a beast mode weapon with still having that handicap?
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.31 11:26:00 -
[62] - Quote
I agree with increase of clip size;
having some odd 10-40 shots in clip is utterly useless. It's currently reload after each run 99% of times.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Megaman Trigger
OSG Planetary Operations
654
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Posted - 2015.08.31 11:34:00 -
[63] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap?
I agree; Officer weapons should be powerful and threatening but they should also retain the drawbacks and limitations of a weapon types design. Alldins can't hold a charge, Kubos need reloading every time fired, Viktors should require heat management beyond slapping it on an AmAss
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.31 11:46:00 -
[64] - Quote
Balancing a weapon line based on the officer weapon is bass-ackward. You balance the officer weapon based off the actual weapon line.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.31 12:59:00 -
[65] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap?
If you give it a handicap it will lose a lot of its power. I for one do not think it needs that, just my opinion but I am pretty sure there are many others that use it that would agree.
That being said if we are thinking about changing around the ammo and magazine sizes then I might be tempted by the overheat mechanic again, for that to be its balance.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Megaman Trigger
OSG Planetary Operations
654
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Posted - 2015.08.31 13:34:00 -
[66] - Quote
CommanderBolt wrote:KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap? If you give it a handicap it will lose a lot of its power. I for one do not think it needs that, just my opinion but I am pretty sure there are many others that use it that would agree. That being said if we are thinking about changing around the ammo and magazine sizes then I might be tempted by the overheat mechanic again, for that to be its balance.
The overheat is supposed to be its balance, or at least part of it, isn't it?
Purifier. First Class.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.31 14:12:00 -
[67] - Quote
Breakin Stuff wrote:Balancing a weapon line based on the officer weapon is bass-ackward. You balance the officer weapon based off the actual weapon line.
One fundamental rule of game balance design: The most powerful combination DOES set the par, as the players WILL use it. Failing this rule creates a FOTM.
Pre-trading era, I advocated Prototype level for all balance purposes (besides, it's easier to use that as level and then tune down the lower tiers).
Now, in the era of practically freely available officer gear, there is a lot of pressure to consider officer weapons as the design norm. Not to say that it has to be that way, but it's getting pretty darn close at least for some of the weapons.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.31 14:50:00 -
[68] - Quote
Officer weapons do not adhere to weapon power progression by design. You cannot use them to decide if the MLT-PRO weapons are balanced or not.
In a discussion about the primary weapon line, officer weapons have to be left off the table. They are deliberately engineered to be OP.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.08.31 14:55:00 -
[69] - Quote
Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though.
Actually I think that on a AmScout it would work great.
2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey.
I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.31 16:46:00 -
[70] - Quote
WyrmHero1945 wrote:Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though. Actually I think that on a AmScout it would work great. 2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey. I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control. Long-time Scout. Very new to the Laser Rifle.
Maxed out LR skilltree last week or the week prior; I've since been running ELM + CRD-9 on a 2x damage amp'd Commando ak.0. I like the weapon alot, and I'm getting good results so far. That said, I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. At over 1000HP, I can take a few licks while waiting for the weapon to heat up and deal decent damage. I can't imagine this going very well for a Scout, as "stand and deliver" simply isn't an option at 300-400HP. You'd have to heavily tank your AM Scout to wield the weapon with any effect, but at that point, wouldn't you be better off in an AM Assault?
The AM Scout needs two damps to beat competitive active scans. That leaves only two lows for tank. Perhaps I'm missing something, but I believe the LR would have to kill much more quickly to be of any real use to a hit-and-run Scout. And if it were quick-to-kill in the tiny hands of a Scout, it'd likely be OP when wielded by AM Assault or Commando. |
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.31 16:56:00 -
[71] - Quote
Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better.
I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge.
Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. |
The Eristic
Hostile Takeovers
1
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Posted - 2015.08.31 17:16:00 -
[72] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
Time for race-wide tank & gank bonuses?
Recruiting PC mercs!
Pub chat: Blatant Hostility
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.31 18:07:00 -
[73] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR will never make sense on a scout (unless CCP made the beam invisible--which they shouldn't). It reveals your location and forces you to linger there for a while.
I think it's viable on a Amarr Commando if you're pairing it with a +armor damage weapon like the RR: Strip shields with the LR and then finish with the +armor damage weapon. In this case, the overheat is less of an issue, because it will melt shields quickly. It's not something I've done much with personally (I've messed with it a while ago). I'm not too worried about the Logi either because it's not well suited to sustained long-range combat. Usually you're supporting teammates, keeping your attention focused on the immediate 15-20m around you. ADSing at targets 90m out is a recipe for wiping your squad. While this is less true on the Amarr Logi, it still feels like a bad choice for the role, even if it was more lethal on that suit.
Best PvE idea ever!
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Dragonmeballs
Better Hide R Die
172
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Posted - 2015.08.31 18:24:00 -
[74] - Quote
Adipem Nothi wrote:WyrmHero1945 wrote:Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though. Actually I think that on a AmScout it would work great. 2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey. I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control. Long-time Scout. Very new to the Laser Rifle. Maxed out LR skilltree last week or the week prior; I've since been running ELM + CRD-9 on a 2x damage amp'd Commando ak.0. I like the weapon alot, and I'm getting good results so far. That said, I wouldn't dare run this thing on a Scout suit. Especially the AM Scout. I find the AM Commando to be quite good at delivering suppressing fire with the LR. At over 1000HP, I can absorb return fire while waiting for the weapon to heat up and deal decent damage. I can't imagine this going very well for a Scout, as "stand and deliver" simply isn't an option at 300-400HP. You'd have to heavily tank your AM Scout to wield the weapon with any effect, but at that point, wouldn't you be better off in an AM Assault? The AM Scout needs two damps to beat competitive active scans. That leaves only two lows for tank. Perhaps I'm missing something, but I believe the LR would have to kill much more quickly to be of any real use to a hit-and-run Scout. And if it were quick-to-kill in the tiny hands of a Scout, it'd likely be OP when wielded by AM Assault or Commando. * My two cents.
Adipem makes a very good point about both the Amarr scout and commando.
If you run the Lazor with the Amarr scout you have very little EHP to give if you overheat the Lazor. Your basically an overheat away from a suicide if you took any damage in the exchange with a red.
However with the Am Commando you have plenty of tank to absorb damage. I find the switching from Amarr assault to the Am commando jarring as the Am commando has no heat bonus. Time to overheat is short but the damage profile seems higher. Your aim must be even more accurate to kill with the commando where with the Am assault you have more time to find/lose/re-acquire your aim on a target.
I tried putting the Lazor on a Logi suit and it didn't work well. I was a lousy Logi and an even poorer Assault. You're better off putting uplinks on a Am Logi and keeping your team in a good position to work the objective.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.31 18:59:00 -
[75] - Quote
Mobility is useful for the laser due to it's range. You can also get away with less hp as you can be so far away.
It's not a subtle weapon though. There's no benefit to stealth with the laser, so not really any point using it with a scout. I just fit my laser assault with a kincat. |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.31 22:32:00 -
[76] - Quote
So, bit of stream of conciousness type post here.
I believe I came in ~3rd place in the officer laser contest on my alt Malleus Malificorum with ~2750ish kills. I was probably at one point one of maybe 10 or so people (if not that number it was an incredibly small handful) who had the amarr commando skilled to proto. Not trying to brag, just stating some credentials.
Functionally I think the biggest 'problems' with the laser rifle right now are: 1) the ammo that is constantly 'burnt' on nothing. 2) the slow growth of the laser beam in damage often means that other suits can outpace you in a DPS race even outside of their optimal 3) that reloading after EVERY burn is often mandatory.
As a semi-tangental fourth, the amarr assault tends to overperform with the two light laser weapons we do have because both of those are dependent upon heat, and the amarr assault mostly removes this drawback.
I currently feel that the laser rifle is mostly okay on the commando (if you're skilled to max), though it suffers because the extra firing time on the assault accounts for more dps difference, and the three high slots of the amarr assault with stacked damage mods only causes about a 2-3% difference in LR damage. The laser rifle is potentially overperforming on the assault, but that's mostly because of the assault bonus.
Things I am on board with: starting off with higher base damage but slower damage growth, this is important because it makes the laser rifle more competitive in its range and less overshadowed by scramblers, standard and assault rail rifles (my guesses here are something like +25% base damage). Magazine size buff, This is also important because it mitigates the need to reload after EVERY 'burn', though I would pair it with a small reload speed nerf and a slight cooldown buff. A very, very small max range increase (like 5m) currently the laser often plays in pretty dangerous stand-off territory with other long range rifles, I'd like to see range become one of the LR's defining strengths.
When all is said and done this *should* in theory let the laser rifle function a bit more consistently at its intended ranges and cause slightly less losses to scramblers/rails
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Devadander
Woodgrain Atari
613
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Posted - 2015.08.31 22:56:00 -
[77] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
Then look at suit bonuses and not the rifle....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
613
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Posted - 2015.08.31 23:05:00 -
[78] - Quote
As for the other roles...
Scout - stealth: big line saying here I am is pointless.
Logi - why? They have amazing links and the ascr.
Commando - put dual lasers, do 4 50 round burns, and thank me later. (I can out do my assault with commando and is my next pro suit)
Sentinel - .....lol
So here's a thread with all your laser users saying "its totally fine, leave it be." And you guys are still trying...
Be a good CPM and convey the communities sentiment. Rocket surgery.
Dude... this aggression will not stand, man.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
613
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Posted - 2015.08.31 23:06:00 -
[79] - Quote
Stupid phone...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Juno Tristan
Obscure Reference
800
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Posted - 2015.08.31 23:13:00 -
[80] - Quote
Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes
ADS Ramming Revenge!
Plasma Cannon Rampage
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.31 23:46:00 -
[81] - Quote
I still think it would be neat if we recycled the old Rep tool indicator that shrouded the edges of your screen yellow.
Instead, apply it to the HUD if someone being shot by the Laser.
It would enhance the Lasers suppression ability without truly being a buff.
Real CPM Platform
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.01 02:32:00 -
[82] - Quote
Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes
THIS!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.09.01 02:58:00 -
[83] - Quote
Out of curiosity, has AV Option been considered/discussed?
I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist is possible, as was demonstrated with Nova Knives (another specialist/niche weapon).
Food for thought. |
Vell0cet
OSG Planetary Operations
3
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Posted - 2015.09.01 03:02:00 -
[84] - Quote
Adipem Nothi wrote:Out of curiosity, has AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist was proven tenable (and fun) with Nova Knives, another specialist weapon. Food for thought. IMO this is the perfect role for a heavy laser rifle. Since we're probably not getting any more art assets, they could just take the forge gun, paint it gold, Use the existing LR mechanics, change the range, change the beam color (and make it thicker) and you've got a great AV weapon.
Best PvE idea ever!
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Saint Winter
THE N.O.O.B.S
61
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Posted - 2015.09.01 03:13:00 -
[85] - Quote
A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color. |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.01 03:26:00 -
[86] - Quote
Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault Variant.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.01 03:44:00 -
[87] - Quote
I feel we should first fix the Amarr Assault before we try modding Laser Weaponry due to how much the imbalance it is from using Laser Weaponry on non-Amarr Dropsuit.
Proposition:
Amarr Assualt: 3% to overheat and 2% Cooldown/Feedback Damage
Laser Weaponry Operation: 2% to overheat and 3% Cooldown
Laser Rifle: Increase Range by 10-15 Meters Increase Base Damage by 1-3 Damage Points Clip Size to 150 from 100
Assault Variant: Range ~90 Better Base Damage and Curve(has damage cap) Same Clip Size(100)
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.09.01 12:18:00 -
[88] - Quote
Vell0cet wrote:Adipem Nothi wrote:Out of curiosity, has AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist was proven tenable (and fun) with Nova Knives, another specialist weapon. Food for thought. IMO this is the perfect role for a heavy laser rifle. Since we're probably not getting any more art assets, they could just take the forge gun, paint it gold, Use the existing LR mechanics, change the range, change the beam color (and make it thicker) and you've got a great AV weapon. So a good idea if and only if Rattati says "no" to Heavy Laser, right? Seems reasonable.
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.01 12:51:00 -
[89] - Quote
Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Dragonmeballs
Better Hide R Die
175
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Posted - 2015.09.01 14:25:00 -
[90] - Quote
Mortedeamor wrote:Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game It certainly isn't as bad as a mass driver but for a low skilled player the fitting cost forces choices.
If they armor tank they move slow and probably end up taking more damage. It takes a brave Logi to back a Lazor user. Lazor users are easy targets. The best choice at that point is a repair nanohive. I believe that is why some reach this conclusion.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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