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Kevall Longstride
DUST University Ivy League
3
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Posted - 2015.09.11 00:01:00 -
[1] - Quote
Now this is a weird one and going to be based purely on players anecdotal evidence. No spreadsheets are going to prove this one way or the other, I'm just asking for opinions.
The CPM have chatted amongst themselves, continuing a debate that has also been going on since CPM1, namely just how popular is Domination actually?
Now if you tend to be like me and select all four modes in the battle finder, it can't have escaped your attention that the Domination mode comes up a lot more than the other three. Now this in itself doesn't prove its the most popular but were you to remove Domination from your selection of game modes, waiting times for a match in the other three take considerably longer and quite often Scotty can kick you from the Finder before you find a match (usually the 11 minute mark). This would certainly indicate then that Domination is the most popular mode.
But here's the thing...
Talking amongst ourselves we've all had a similar experience, namely that the majority of those we actually speak to in game and in the chat channels, really don't much care for Domination and usually have it unchecked as a choice of game mode in Dust. So why the disparity?
So I'd just like to hear your opinions on this.
Do you like Domination?
Do you have it unchecked in the finder?
Do you and the group of players you tend to play with also hear a lot from those that don't care much for Domination?
No opinion is wrong or right on this one and its not a discussion on the merits of Domination compared to the others.
Over to you.
CPM 1&2 Member
CEO of DUST University
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 00:08:00 -
[2] - Quote
I believe Scotty kicks you on the 10 minute mark not the 11 minute.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 00:11:00 -
[3] - Quote
I also have all four modes checked so I know that domination is very frequent.
Yes I like domination.
No I do not have it unchecked in the finder.
Not that much, although many times I have been requested to not do domination as a squad lead.
Fake AE FTW
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.11 00:28:00 -
[4] - Quote
I like dom, it's usually the go-to mode choice. Games tend to be fast, can be really interesting and if half the team decides to hide I mean snipe in the redline it isn't as easy of a rout for the reds. Squadplay works really well in dom. Teamplay is even more effective.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Juno Tristan
Obscure Reference
831
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Posted - 2015.09.11 02:23:00 -
[5] - Quote
Dom is the game mode you play if you've got a 20k sp in one match daily
Generally I only have it selected when I can't get into an ambush or acquisition (who runs pub skirm?)
It's a fun game mode because it focuses the action, but a bit stagnant with the lack of map changes or changes for the worse, looking at you train map redline
ADS Ramming Revenge!
Plasma Cannon Rampage
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Saint Winter
THE N.O.O.B.S
83
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Posted - 2015.09.11 02:59:00 -
[6] - Quote
Hi everyone, to be honest I really like playing with domination.
In domination, most of the time, what I see is that there are always problems pairing, you know they always say the VET vs NOOB.
This is the mode that is most affected by these problems.
For what reason :
In skirmish team is dispersed and now.
In acquisition must move constantly to dominate the battle.
In ambush it is like domination, but in this must end reserves clones.
In domination it is not so in this way you have to defend a single objective lens does not change position, which makes them the strongest team dominate in battle.
You can skip this part if you wish:
But there are times, in which the dominant team will not be enough to just take the goal, but it begins to campear from the other side of the red line on points only, which does not allow players to advance the goal and haca entrapment as rats.
This happened to me. (That was two years ago, but it was one of those games that were really frustrating)
Not if it is present today, if it happens in the other game modes (not think it will happen, but there may be cases), or if you have passed them to you.
Excuse me if I sound confusing .
I can not explain, but I think most of the problems occur is by the pairing. |
Saint Winter
THE N.O.O.B.S
85
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Posted - 2015.09.11 05:43:00 -
[7] - Quote
Of course there are other reasons, such as to form a squad to fight , this is the best way to survive and not be trampled by the enemy, as happens now with some players.
Of course there are other reasons, such as to form a squad to fight, this is the best way to survive and not be trampled by the enemy, as happens now with some players.
Sure, I always play alone and perhaps that is one of the reasons why is this happening, but it is assumed that public battles are played are small squads or alone.
But there is so much, almost always squads corporations over 5 or 7 members or players not yet seen his prototype equipment.
Of course, there are also squads of players who are friends and that's understandable, but taking advantage of the situation with all its equipment proto is something else, players who have little and start something new. (This I believe happens in all modes of play and domination)
Also this as this is like your luck, because if you get a team:
Example :
1st Team:
5 members of 0uter.Heaven members + 3 of Negative Feedback = We will go very well -á The 2nd Team: -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á 15 starter players + other player of a good corporation = Not going to go well.
Clear the 0H and NF member, and are used to playing team
Depending on the team you enter will decide how you will do in battle.
Of course, one can also say that they can to battle the strongest team, but I see very little chance of getting a win. (Right, I'm not sure)
Still I like domination.
Sure, I had to go to other game modes to see if I have more chances to win and to expect good luck decides.
Do not know if this helps, but good.
Thanks for reading my comment. |
XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 05:49:00 -
[8] - Quote
If anyone can't understand what Saint is saying, just read it with a Russian accent.
Fake AE FTW
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Saint Winter
THE N.O.O.B.S
85
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Posted - 2015.09.11 05:54:00 -
[9] - Quote
XxBlazikenxX wrote:If anyone can't understand what Saint is saying, just read it with a Russian accent. Thank you for that comment, but I am Spanish, and my English is not very good to say. |
XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 06:18:00 -
[10] - Quote
Saint Winter wrote:XxBlazikenxX wrote:If anyone can't understand what Saint is saying, just read it with a Russian accent. Thank you for that comment, but I am Spanish, and my English is not very good to say. It's okay, I find weird ways for understanding things, it's not anything against you. I understand what you meant perfectly, so your English is not that bad.
Fake AE FTW
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The Eristic
Hostile Takeovers
1
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Posted - 2015.09.11 07:24:00 -
[11] - Quote
All I get are Doms and they are always shorthanded. It makes no sense to me that the most popular game mode is always full of teams with empty slots. Scotty spawning too many matches?
Recruiting PC mercs!
Pub chat: Blatant Hostility
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.09.11 08:01:00 -
[12] - Quote
In my experience the mu bracket has a fairly large effect on the way a typical Domination match plays out.
On my low SP alt most of the 32 players tend to bunch up in one place and go nuts on each other. A few snipers, a few flanking scouts, an HAV or two, but the rest finds a suitable spot near the objective and has a 20 minute firefight there. When one side buckles the other gives pursuit for a few paces, but soon falls back to guard the objective.
On my main the match is generally decided after about a minute. By that time one squad has shown it's intent to dominate the match through skill or ISK investment and the other team is on the defense. Now everyone on the winning team realizes that it's going to be a stomp and pulls their best gear while the losing team starts using APEX and STD gear to mitigate their losses. The winning team drives the losers back to the redline and spawn-camps them as long as possible before the action dies down and everyone waits for the match to finish.
Both of these are slightly over-generalized, but you get the gist of it. Personally, I find the ISK payout scheme is largely to blame for this behavior. As long as putting up a fight results in ISK drain people are not going to do it. Low SP players don't have that issue as they go ISK positive either way - so they keep fighting. High SP players need to conserve ISK so they stop fighting a losing fight - unless they get their ISK elsewhere.
For the record: I generally have acquisition and domination selected. Skirmish and ambush deselected. I once in a while try a skirmish, but I don't like having to search for enemies to fight 50% of the match's duration. |
haerr
Condotta Rouvenor Gallente Federation
3
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Posted - 2015.09.11 09:09:00 -
[13] - Quote
Kevall Longstride wrote:...namely just how popular is Domination actually? Based on the in-game comments I've read the people who queue Dom do so because it allows them to get into match (I would put quicker here but most of the time it feels like "at all").
Kevall Longstride wrote:...So why the disparity? Best guess is that the people who queue for all 4 game modes are pulled into Doms because Scotty prioritises getting matches started over getting as many game modes going as possible.
A couple of suggestions: * Change Scotty to fill the other game modes first. * Allow players to set separate queue timers for each game mode, for example Skirmish 00:00, Ambush 02:01, Acquisition 04:01, Domination 11:01 <- so if Scotty finds a game within 2mins it will be a Skirm, within 4mins it will be Skirm or Bush, and within 11mins it will be Skirm, Bush, or Acq. * Do this: [Request] Scotty Map Selection, but for game modes only.
Kevall Longstride wrote:...Do you like Domination? No.
Kevall Longstride wrote:...Do you have it unchecked in the finder? Naturellement.
Kevall Longstride wrote:...Do you and the group of players you tend to play with also hear a lot from those that don't care much for Domination? Pretty much everyone is not wildly keen on dom.
CCP Troll presents the Hobson's choice of game mode!
"You are free to pick any game mode, as long as it is domination." |
Nothing Certain
Bioshock Rejects
1
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Posted - 2015.09.11 10:21:00 -
[14] - Quote
I usually play Dom when solo. I can see what needs doing and try to do it. In skirmish I usually have no idea what my teammates are doing or where I should concentrate my effort. Ambush is just ridiculous, one side stomps and it is usually just one team spawning in to get killed. Acquisition is Ok, but if there is a good squad they just dominate and they are harder to work around than in Dom. In a squad, I'll play any game and am playing factionals quite a bit.
Because, that's why.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.09.11 10:24:00 -
[15] - Quote
I like Domination due to several reasons.
1) I seem to get fairly even and good games, with both teams going full out on the objective. 2) The matches are usually full, or close to it (16vs15 in some cases). 3) It's very quick to find a match. 4) The game mode is very solo-friendly, which fits my available gaming-time (usually only 1-2 games per day... If that)
With that said, I always have all four game-mode selected in battle-finder, and my server setting is always Automatic. 9/10 times (or even more) I get Domination matches when queuing.
My theory? Domination IS popular, but the matchmaker is too quick to fill games, and start up new games based on the popularity. This will cause a snowball effect, similar to what we had with Faction warfare at one point (one faction holding 100% causing no matches to be spawned).
The way I would counter this is similar to Haerr's suggestion above. Each queue has a weight attached to it, which determine the likleyhood of the mode being selected (just for you). The weight is decreased every time you get this mode, and increased every single time you don't. This will mean you might get a couple of similar games in a row (because it's a popular mode), but after a while the weights of the other modes will take precedence and another mode will be selected (with perhaps longer waiting times as a result)
After all, we have all four game modes selected for a reason. If I didn't want to play any other mode than domination, I would have deselected those to begin with. The logic (server side) needs to take this into account and rotate the game modes as described above.
This will also reduce the timer on the other game modes, as more matches of that type is spawned.
Just my 2 ISK |
Dont-be-a-D1CK
Dead Man's Game
222
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Posted - 2015.09.11 10:58:00 -
[16] - Quote
Cleaning up the pubs in New Eden
Have them unlocked by SP level, inspire some progression into the poor souls downloading Dust, beginning with Academy, unlocking Acquisition at 1mil, Ambush at 2.5, Skirmish at 5 .. bumping FW battles up to 10? this locks lower SP players out of certain gamemodes increasing the fight quality for those playing them, and saving a few mercs from getting stomped
Dom.. can be a good mode, but matchmaking too often screws you and one team has more bodies willing to hold the point, while your team shoots at each other in the redline, considering Acq is similar and imo more fun, I'd live with removing it.. But make an 8v8 search queue, maybe allow 8-man squads also, of either Dom, or mixed modes Amb/Dom/Acq unlocked at 7.5 mil SP and potentially a competetive pub match (the tryhards will go wild)
The lobbies would work smoother with some SP restriction, and I would not be against a meta lockout on beginner modes.
Academy should remain open until 5mil SP, and Academy should be a mixed queue Acq/Amb/Skir, make battles for new mercs more interesting (have caps on kills/WP/SP or something in place to lockout the farmers) + so they have something to play while unlocking these gamemodes..
This way a Dust merc at 10mil SP has, pubs Acq/Amb/Skir + 8v8 + FW, overall it may populate battles faster, and by an early SP lockout, pretty likely to increase the battle quality
If pigs could fly, we could also smash the whole thing to pieces and rebuild with a system similar to what we have seen used in Other Contracts, where you selct Pub matches based on NPC Corp Battles, also each Corp would hold a certain map rotation so by acting like we care which one we fight for, we get to select a map \o/, Progression in Pubs, Lobbies displayed in Contracts, add DK so more scrubs take part in PC, Varied CHOICES in battle finder, Low MU - Low Reward, High MU - less Low Reward, along with map selection, maybe even allow vets to deploy low MU/Academy.. with no SP/ISK/Stat earning so they can train (troll) new players (as they are now anyway) but they won't be able to profit in that server... BAM!!
So far we have pick, click, search and stomp/stomped, repeat, biomass .. So.. add something?? anything!? SOONtm
I'm playing on a 1.6 mil SP alt recently and... I feel guilty encouraging a new player to bother trying, this needs to be addressed before any other changes or battle quality will be the same either way at the end of it
Looking to fuel blood, sweat and precious tear production ??
Apply to Corp "anything that moves"
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Jammeh McJam
XxAMBUSH FTWxX
339
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Posted - 2015.09.11 11:05:00 -
[17] - Quote
The only pubs I do are domination and ambush, out of the two domination is definitely the most common mode and ambush can be quite hard to find most of the time.
As for skirmish, I leave that for FW and PC, the pub matches are generally quite boring.
And then acquisition... lol acquisition
Steam name - Jammeh McJam
PC master race
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.11 12:14:00 -
[18] - Quote
To hypothesize over why the disparity:
Majority of skirm players have left to fw.
No vehicles in Ambush, cutting out a significant portion of the player base. Also notorious for officer stomping, and spawn camping (lol smart deploy). Its merit was short que times, but now, q times are too long to merit choosing it over a dom.
Dom is the most versatile for small squads, where you can have vehicles, and 4 players can have a real impact on the game, and blueberries have no choice but to congregate. Solo and without comms I can still be pivotal, because everybody is concentrated at the same point.
Aquisition is okay, but not popular. Still a lot that needs to be worked on.
Yes, i like dom.
No, i dont have it unchecked.
No. players I run with are fine with whatever match we get.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Jammeh McJam
XxAMBUSH FTWxX
340
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Posted - 2015.09.11 13:55:00 -
[19] - Quote
Ambush would get a whole lot better if vehicles were added back ( at least in OMS), and i'm not talking about the 2 vehicle cap, i mean like it was in the first place.
My best moments in this game come from running tank squads in ambush and running into a nyain san tank squad, it would be so intense and incredibly fun to be a part of.
If vehicles do get added back to OMS then please split the two ambush modes up again, in fact, do that anway it's annoying having to deal with installations without having vehicles.
Steam name - Jammeh McJam
PC master race
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howard sanchez
Vader's-Fist The Empire of New Eden
1
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Posted - 2015.09.11 14:56:00 -
[20] - Quote
They should try adding a second objective to domination.
Just that. No other changes.
Doing that would change everything. |
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Saint Winter
THE N.O.O.B.S
87
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Posted - 2015.09.11 16:20:00 -
[21] - Quote
howard sanchez wrote:They should try adding a second objective to domination.
Just that. No other changes.
Doing that would change everything. Hello .
I like your idea of giving a second goal to domination, but not another null cannon.
It could be anything but not a null cannon . |
Kevall Longstride
DUST University Ivy League
3
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Posted - 2015.09.11 17:21:00 -
[22] - Quote
I have asked it the Objective in Dom could be a little more random. Still roughly equal in distance from spawn points. There are tech issues however with that. Another I've considered is removing the CRU's from some Dom matches randomly, just to change the dynamic a bit.
CPM 1&2 Member
CEO of DUST University
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Saint Winter
THE N.O.O.B.S
87
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Posted - 2015.09.11 17:57:00 -
[23] - Quote
Kevall Longstride wrote:I have asked it the Objective in Dom could be a little more random. Still roughly equal in distance from spawn points. There are tech issues however with that. Another I've considered is removing the CRU's from some Dom matches randomly, just to change the dynamic a bit. Remove the MCC not think it will be much like it ambush, because then if we dominate the area will destroy, because the main objective of domination was always destroy the enemy MCC . |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.11 18:00:00 -
[24] - Quote
I play Skirmish these days but it can take a while to deploy, 3-4mins during my usual times.
Given how domination is dominant for whatever reason, it might be good if they could add in some logic that if you have multiple modes open it spends 1 or 2 mins looking for a non domination before putting you into domination. |
Starlight Burner
Black Screen Adaptation.
499
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Posted - 2015.09.11 19:41:00 -
[25] - Quote
Hell yeah, I love Domination. The players I squad with from Rogue Relics, THE REBEL FEDERATION, and some from State Task Force play majority Domination.
Always have Domination checked. Screw the other 3 game modes.
No, I don't hear people btching about Domination in my gaming area and times.
Personal opinion ****, Domination is the only fun Public Game Mode that isn't slow, boring, or a 5 minute PROBush stomp.
I think the people complaining about Domination are the scrubs who can't solo for ****.
If so ever Domination gets removed or touched, you won't see my ass in DUST. Acquisition is not Domination and I don't want it merged.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.11 20:38:00 -
[26] - Quote
Domination just doesn't seem to work in Dust.
Although "King of the hill" is amongst my favorite modes in other shooters.
There a a lot of variables to why Dom is so unbalanced in Dust. Here are a few in my opinion
- Matchmaking: It's hard to balance teams in Dust, and Dom is an inherently one-sided game type from the onset.
- Maps: Dust maps (or or Dom points in particular) are very defensible. Meaning it's harder to dislodge an email from the point than it is to defend it.
- Dust game style: Dust just isn't really designed for this type of a game mode in a pub lobby.
Why? Dust Isnt an arena shooter. It's a tactical.shooter where a successful team needs a lot of different pieces to complete the puzzle. IE: Scans, logi's, vehicles, slayers, uplinks etc.
If one team is missing just one of those pieces, their entire team is at a huge disadvantage. Therefore loading a bunch of random into a match, it's very unlikely teams will be closely balanced, especially in Dom where seizing seizing point first is so important.
All of these things contribute to make Dom so unbalanced
Real CPM Platform
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Celus Ivara
Dust University Ivy League
410
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Posted - 2015.09.12 01:01:00 -
[27] - Quote
My suspicion is that the players who like to be Slayers (which is the majority of the player base) select Dom since it offers the most raw action and WP/SP. Dom has the downside of being very static, and thus wears thin halfway through the battle.
My suggestions are to find ways to make Dom more dynamic (maybe have more installations drops during the fight), and offer more action by decreasing the getting-to-the-fight time across all modes (shorter spawn timers, more stamina for all suits, etc..). |
howard sanchez
Vader's-Fist The Empire of New Eden
1
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Posted - 2015.09.12 03:39:00 -
[28] - Quote
I don't understand the reluctance to try a two objective match.
Yes, with two null canons.
Obviously if each team captures a point and turtles up then the match proceeds with null canons firing away at MCCs.
But matches won't usually conclude that way. A team might capture one point and bum rush the other with all 16. Or they might leave 5-8 on defense and push the rest ahead to challenge the other side.
We have considered the many and varied strategies teams could use to win a two objective map and there are many.
Why not try it as an event? Don't call it domination...call it something like Opposition or something. But let's give a two objective match a chance! |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.13 11:44:00 -
[29] - Quote
howard sanchez wrote:I don't understand the reluctance to try a two objective match.
Yes, with two null canons.
Obviously if each team captures a point and turtles up then the match proceeds with null canons firing away at MCCs.
But matches won't usually conclude that way. A team might capture one point and bum rush the other with all 16. Or they might leave 5-8 on defense and push the rest ahead to challenge the other side.
We have considered the many and varied strategies teams could use to win a two objective map and there are many.
Why not try it as an event? Don't call it domination...call it something like Opposition or something. But let's give a two objective match a chance!
because adding more points makes it skirmish.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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No-one-ganks like-Gaston
Corrosive Synergy No Context
174
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Posted - 2015.09.13 13:24:00 -
[30] - Quote
I'm personally not exactly fond of Domination, but I'll still definitely play it. I much prefer Skirmish or Acquisition when I can play them. When I'm just looking to soak up SP rather than get a real challenging match, though, I tend to go for Dom.
It's happened once or twice someone couldn't pay the price, and I'm afraid I had to rake 'em 'cross the coals.
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