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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Genral69 death
RAT PATROL INC.
708
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Posted - 2015.09.08 15:47:00 -
[61] - Quote
Koch Rosenzweig wrote:tebralus radar wrote:Bring back: 1- Sniper Rifles range. 2. Large missiles installations range and # of missiles. 3. Relocate Installations to strategics positions. 4. Repair the spawn time at the start of the battle. It takes 5 to 11 sec. to spawn after the count down. 1. Hell no 2. u mad? 3. camp position u mean? 4. maybe
No 3 , is a good idea. I take it you don't know missle instals are actually deep in the redline is really stupid places. Mainly right behind building, so they cannot even shot out the redline
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Aiwha Bait
Incorruptibles
211
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Posted - 2015.09.08 15:48:00 -
[62] - Quote
Samantha Hunyz wrote:The Minoan ManiacArchon wrote:The sniper rifle needs work. I know it was nerfed because of redline sniping.
But to cure redline sniping you need to give it redline to redline range. If you test it with some good snipers you will see it works. You need to create an antagonist to each redline sniper. This would reduce all sniping to redline sniping, with the only true counter to sniping would be.... sniping. I won't even leave examples of this because they should be obvious. The sniper rifle needs its data heavily looked into. We need to find the average TTK in real combat vs paper achievable TTK. Compare that to the TTK of other weapons to see what actually needs to be buffed. Off a gut feeling I believe it is low and needs faster rates of fire across all tiers and variants as opposed to flat damage increases. Next we need to look at CCP's intended ranges and what they believe would be a healthy zoom level for those distances. It currently feels that within 100ms of the targets the current zoom finally works well. This can be tied to rendering and hit detection. If hit detection or added zoom can't push it past those distances reliably, we need to rework the sniper rifle to perform better at or around 100-150m. If rendering and zoom isn't plausible, than a flat damage bonus is needed. Using only 50% of the thumb sticks and having to be immobile is the balancing factor for this. TL;DR Need more damage if range has to be reduced for hit detection. Last but necessary is the fact that the dot and circle sights are garbage. I spoke up but was ignored when you asked for input on the sights. We need a horizontal and vertical line cross hair. Just take the one with the dot and add in an equally thin vertical line to it in the center. This would allow those us to better track our targets and better place our rounds where we want them.
Agreed. Too much work for CCP though. It'll never get done. Gotta push Aurum sales and SKIN sales, y'know?
"Bait is too adorable to stab" - Zaria Min Deir
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Koch Rosenzweig
S.K.I.L.L OF G.O.D
644
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Posted - 2015.09.08 15:49:00 -
[63] - Quote
Genral69 death wrote:Koch Rosenzweig wrote:tebralus radar wrote:Bring back: 1- Sniper Rifles range. 2. Large missiles installations range and # of missiles. 3. Relocate Installations to strategics positions. 4. Repair the spawn time at the start of the battle. It takes 5 to 11 sec. to spawn after the count down. 1. Hell no 2. u mad? 3. camp position u mean? 4. maybe No 3 , is a good idea. I take it you don't know missle instals are actually deep in the redline is really stupid places. Mainly right behind building, so they cannot even shot out the redline
Yes sorry forgot about missile turret, excuse me sir.
Skill Of God 4Life - Director, Diplomat & FC. My best score in PC
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WyrmHero1945
Finesse Soldiers
631
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Posted - 2015.09.08 15:54:00 -
[64] - Quote
Armor and shields seem perfect too me atm.
My Caldari Assault needs a energizer on the high slots and thats fine because it feels balanced when armor also needs a repairer. My shield recharge is 50 HP/s atm, and it feels ok. I'd want more, but I'd have to sacrifice anothe extender and I love my 600 HP shields. Shield regulators drop my delay to 2 seconds and depleted to 3 seconds, I that's good enough.
I think the main problem with shields is the Scrambler Rifle. Maybe tweak a bit its overheat? Damage reduction seems the most logical fix though. |
Aiwha Bait
Incorruptibles
211
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Posted - 2015.09.08 15:57:00 -
[65] - Quote
james jared wrote:I would love to see a hud rework with bandwidth put in it but thats just me :)
Also this. Very helpful as a logi
"Bait is too adorable to stab" - Zaria Min Deir
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Klubba Dkc2
Atmospheric Pollution
43
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Posted - 2015.09.08 16:00:00 -
[66] - Quote
Was about to say 2 new heavy weapons, but that require a major update.
Then i would go with new OBs and fix minor flux to actually hit 50 meters surfaces.
Klubba pay Toll
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Count- -Crotchula
TasteTheTamsen
952
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Posted - 2015.09.08 16:10:00 -
[67] - Quote
one thing? "errors relating to matches being found, starting and finishing." to bend the rules, there are 3 things behind that 1 point.
1. match not being able to be found, no battles available, server unavailable.
2. match not starting, "waiting for deployment" appears then disappears
3. stuck on victory screen
see I'm not even going to complain about things in game. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
629
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Posted - 2015.09.08 16:13:00 -
[68] - Quote
Increase (adjust) all squad capacity by ONE, so that Fireteam has 5 members, Squad has 9 members, and Platoon has 15.
It is incredibly difficult for the Squad Leader to run double-duty tasks, paying attention to the map or coordinating timely commands---WHILE at the same time trying to keep up her end when the shooting and hacking starts.
Adding +1 to the squad frees up the squad leader to be a stand-off member, operating a vehicle, overseeing things from a sniper location, without weakening the effectiveness/flexibility of her unit.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Mad Kras
593
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Posted - 2015.09.08 16:14:00 -
[69] - Quote
I swear if we get an Amarr HAV with a badass turret I won't use anything else, I'll buy a respec if need be to just instantly spec into in
Find your new home
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.08 16:19:00 -
[70] - Quote
Weapon ranges in U.I.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Ripley Riley
Incorruptibles
12
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Posted - 2015.09.08 16:21:00 -
[71] - Quote
Tesfa Alem wrote:Weapon ranges in U.I. We have a winner, folks! You don't have to go home, but you can't stay here. /thread
@Ripley_Riley Ripley.Riley on Skype!
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.08 16:22:00 -
[72] - Quote
You know what? Tacos. Taco Shacks as far as the eye can see. A Taco Shack in each province. I mean, who the crackerjack cares about bacon? Unimportant people that is who. Everybody loves tacos. You know, there are these new tacos, they are called the Salty Suite, because instead of cheese, you get glorious QQ tears.
And another thing, tacos.
Also, I heard something about a new legend of zelda game...but it got pushed back into non existence, it makes me sad.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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Jace Stillwell
Elysium's Electorate
2
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Posted - 2015.09.08 16:28:00 -
[73] - Quote
1- Fix the damage on Core Locus (600 Dmg grenade shouldn't be able to kill a 900 HP suit) 2- Quafe Trading 3- Balance Rifle weapons
TBH, if any of those happen I will squeal like a school girl
I know that's three things, not one, but I couldn't choose one over the other two. |
DiablosMajora
273
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Posted - 2015.09.08 16:29:00 -
[74] - Quote
Deploy CRU/Supply Depot/Installations via RDV for warpoints?
Prepare your angus
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.08 16:31:00 -
[75] - Quote
Nice move Rats. One thing to fix in Dust? You give us pretty big palette of choices.
How about : Swarms vs A/DS?
Modern society is lacking in empathy
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Grimmiers
883
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Posted - 2015.09.08 16:32:00 -
[76] - Quote
Battle UI could use an update to include mic icons, text chat, bandwidth, and maybe even a ping and fps counter.
Maybe add a option to have a debug mode activate when the average framerate too low.
Try to get intallations implemented specifically for new maps since it would be easier and allow for new gamemodes. (deployable and destroyable null cannons?) |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.09.08 16:37:00 -
[77] - Quote
Swarm Launcher turn rate reduction Start dialing it down, see what happens. Undo if something breaks. Continue if nothing happens.
Burst ScP hipfire spread - 20%. Absolute ammo to 90 (5 clips, like very other weapon). These changes are non-negotiable. Do them. Today.
10% infantry armor repair rate buff. Rep-tanking isn't OP by a long shot. Move that way to enable more playstyles.
Kincat low tier buff. Bonus should be 6, 9, 12% PG requirement should be 5, 8, 14 (using light damage mod PG requirement as a scale)
There's more where these are coming from, but let's stick with the no-brainers. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.08 16:40:00 -
[78] - Quote
The powercores. Wasn't that supposed to free up memory so we could get racial vehicles et als well as improve lag?
Also, will we get placeholder vehicles for Amarr/Min? Could we actually model A/M vehicles?
CPM RESULTS SUMMERIZED
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Radiant Pancake3
Destinys Immortals
1
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Posted - 2015.09.08 16:40:00 -
[79] - Quote
1. All assets trading 2. Bug fixes
Rejected by Dreis
Min Loyalist
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.09.08 16:43:00 -
[80] - Quote
Raise sniper DPS to be closer to, possibly even halfway to that of other weapons.
Notes: 110 DPS (sniper average) vs 400+ DPS (Militia assault rifle baseline).... (values not including officer guns) Note: 174 DPS is the paper-only refire rate of snipers. Actual shot time is around 2 seconds.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Patrilicus
Trash Bucket
107
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Posted - 2015.09.08 16:49:00 -
[81] - Quote
Impliment a meta level cap for pub matches to prevent gross redlining vs newberries
Garbage Day!
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Flint Beastgood III
GunFall Mobilization
1
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Posted - 2015.09.08 16:51:00 -
[82] - Quote
WHAT: Trading for ALL assets. WHEN: Now. HOW: I'll leave that up to you.
BPO Trade Stall
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Spaceman-Rob
Standby Retaliation
926
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Posted - 2015.09.08 16:51:00 -
[83] - Quote
Gaming performance, frame rate etc nothing else matters imo |
Sned TheDead
Failures inc.
802
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Posted - 2015.09.08 17:00:00 -
[84] - Quote
I think you should do what you think NEEDS to be done to keep the game alive.
Not what the people want, not things that favor the people that have been here for a while, but what is needed to bring in new players, and retain them.
What that is, I have no idea. But there are new toons created every day, even if only 50% of them are newbros(probably a tad high, but eh) we need to focus on retaining them.
We can add new things to the game all we want, but it won't help if there are not any new players to use, and provide income for the game.
0.02 isk.
MUSIC!
Sned T. Dead
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CeeJ Mantis
Mantodea MC
212
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Posted - 2015.09.08 17:01:00 -
[85] - Quote
Basic Tac and Burst Ar variants for isk
Adjusted commando shield stats (slightly higher recharge values, and lower delaus)
Ewar modifications
Rifle balance? (rails are very popular, the ScR was supposed to be reworked ages ago)
Melee rebalance so suits have higher base stats, and you can tone down myos so the difference between 0 and 3 isn't so high.
Sentinel jump height adjustment so they can BARELY jump over the chest-high railings with 1 complex myo if they use no armor plates.
General myo rebalance
Tanks v infantry
Longest plasma cannon kill: 236.45m
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CarlitoX Jojooojo
433
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Posted - 2015.09.08 17:03:00 -
[86] - Quote
Put Caldari vehicles in the skies again,
C3Po's alt
A fatal error has occurred. I cannot continue using photon gear anymore.
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Gabriel Ceja
OSG Planetary Operations
110
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Posted - 2015.09.08 17:04:00 -
[87] - Quote
For the following or next hotfix after it would be great if ads were fixed by implementing the same std-adv-pro idea that was used for tanks.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Jalame La Bola
Shining Flame Amarr Empire
61
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Posted - 2015.09.08 17:04:00 -
[88] - Quote
Quafe BPOs to be tradeable. That is all. |
ghoracio
36
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Posted - 2015.09.08 17:12:00 -
[89] - Quote
Down to charge the Rail rifle 0.45 to 0.3
Trolero y Violador - CORP: AE - 80 millones de sp - LOG MK0 HEAVY AK0 MK0 SCOUT GK0 MK0 ASS MK0 AK0 GK0, 10 ARM DOM 5
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Twelve Guage
Random Gunz Rise Of Legion.
685
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Posted - 2015.09.08 17:14:00 -
[90] - Quote
Hot fix trading by 1. Letting us see in coming and outgoing trades. It will need to include things like what item was sent, when and to wh received it. I like to keep records of my trading history. Unfortunately (I am still unsure as to why we don't have this yet.) there is no real way for me or other trader to prove if we really did send an item to someone. That needs to change. Please don't say that they receive notification of delivery. That thing is super broken and again I want to be able to show that I did sent item with have to have Someone else testimony. 2.Where is my aur transaction tab at. 3. Maybe let us send aur to each other Make it an aur pack that can only be gifted.
The Mistress of Massdrivers
Looking to trade Nomad Assault for Serpent Scout.
Check out my trading trade for more info
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