Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
721. Why does photon gear - in General Discussions [original thread]
Dabeed Macias wrote: Do I have to use skill points to get photon gear? You may also buy the 'Neon' variants of the photon gear. It costs autumn, though.
- by Stefan Stahl - at 2014.05.29 11:55:00
|
722. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Raedon Vo-Graza wrote: easy fix for the mcc's have them "fly in" under a sequence then allow deploys, though for the ground spawns... i think the cru there would have to be invunerable, otherwise greifers would blow them up and then farm the m...
- by Stefan Stahl - at 2014.05.29 11:43:00
|
723. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Hello. Right now at the start of every match all players get to spawn as soon as their PS3 has loaded the map. This causes some issues because one team may be able to get to the most contested objectives first based on luck alone (maybe even augm...
- by Stefan Stahl - at 2014.05.28 17:32:00
|
724. You know how RE's stick to stuff? - in Feedback/Requests [original thread]
You know how in other games you can/could stick REs to people and then wait for them to notice before blowing them up? I think that was the epitome of being annoying... A: "Dude, you have C4 on your back" B: "What? Since when? Shoot it off! ......
- by Stefan Stahl - at 2014.05.28 17:01:00
|
725. Giggle like a school girl - in General Discussions [original thread]
Today I scored three consecutive infantry kills with an assault forgegun. One of them being a cloaked scout that probably thought he was being the freaking batman the way he crossed the battlefield. It gave me a good chuckle.
- by Stefan Stahl - at 2014.05.27 20:39:00
|
726. I just worked out the REAL problem with Alpha... - in General Discussions [original thread]
I opened a thread on the issue a couple of days ago here where I even gave some examples of new module stats. In my opinion the scaling between tiers of equipment should be reduced rather than increased. It's Dust's only avenue towards better g...
- by Stefan Stahl - at 2014.05.27 20:35:00
|
727. The locus grenade changes baffle me - in General Discussions [original thread]
Here's a thought: If grenades are a specialization then the fitting costs should reflect the choices being made by specializing. What I'm going is that there should be an actual cognitive process of asking yourself "Do I really want to equip gren...
- by Stefan Stahl - at 2014.05.27 16:57:00
|
728. Nanohives - in General Discussions [original thread]
Always remember kids: If it has a forgegun, it needs more ammo.
- by Stefan Stahl - at 2014.05.26 20:05:00
|
729. The locus grenade changes baffle me - in General Discussions [original thread]
This is the only change that wasn't communicated well and it's the only change in hotfix alpha that I don't like. Nerf new players, buff veterans? When has anyone said that? I expect this change to be undone in hotfix beta very quickly.
- by Stefan Stahl - at 2014.05.26 16:05:00
|
730. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
I like it. I always wondered why the Gallente Scout, with it's role being stealth, required the bonus to scan radius. However I can't say much about the effect on the Caldari Scout because I never played with it much. Being the long range scannin...
- by Stefan Stahl - at 2014.05.25 10:30:00
|
731. Amarr scout role... - in General Discussions [original thread]
I think the Amarr Scout is quite simply the GalScouts dim-witted little brother. They look almost identical, except the Amarr Scout: - has no armor repair bonus - is slower - has a higher scan profile - gets less scan range On the upside the Ama...
- by Stefan Stahl - at 2014.05.24 21:01:00
|
732. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I like the concept. The described roles feel distinctive and fitting. However I think a clip size bonus would be more worthwhile to a commando than additional total ammo. In an ideal situation everyone in a match should be getting a 1.0 kdr, so ha...
- by Stefan Stahl - at 2014.05.24 20:46:00
|
733. [Feedback] Cloaks - in Feedback/Requests [original thread]
Bayeth Mal wrote: To prevent cloak spam make the recharge rate much longer. Scouts shouldn't live in their cloak, only decloaking to kill before going back to being cloaked. But not being able to sit still when a whole squad wanders past hidde...
- by Stefan Stahl - at 2014.05.24 14:32:00
|
734. Rifle Usage (response to Rattati comment) - in Feedback/Requests [original thread]
You're right, getting killed while holding a rifle is not a good operationalization of rifle performance. Getting a kill with a rifle is.
- by Stefan Stahl - at 2014.05.24 14:28:00
|
735. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Would you be equally upset if every scout suit had one low slot removed instead of the change to cloaks? Can you imagine there being balance between scout profiles, active scanners and CalScouts after that hypothetical change? That's where I'm loo...
- by Stefan Stahl - at 2014.05.23 17:32:00
|
736. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles ho...
- by Stefan Stahl - at 2014.05.23 17:22:00
|
737. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed. Oh, one less armor pl...
- by Stefan Stahl - at 2014.05.23 17:16:00
|
738. Scout Db ratings and a note to Rattati - in Feedback/Requests [original thread]
How often did you kill a MLT suit effortlessly and how often did you lose to a MLT suit? Wait what the armor plate changes are bringing with them. Likely next time you have that encounter you'll win it as easily as the other ones.
- by Stefan Stahl - at 2014.05.23 17:06:00
|
739. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: We need a reason to specialize in grenades and the thought process was something along these lines, based on no additional ehp: 1) Standard kills all scouts and a few medium frames 2) Advanced kills all medium frames except ...
- by Stefan Stahl - at 2014.05.23 16:38:00
|
740. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Nothing Certain wrote: Yes, scouts depend on being stealthy, this means that if they are electronically invisible they should be visually visible and if they are visually invisible they should be electronically visible, and they would need to g...
- by Stefan Stahl - at 2014.05.22 19:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |