Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Thang Bausch
Pierrot Le Fou Industries
141
|
Posted - 2014.05.26 03:40:00 -
[1] - Quote
CCP: what was the rationale for the changes to the locus grenades? I can't make sense of them. You are planning on making damage almost double between advanced and prototype and nerfing basic grenades by around 40%.
|
deezy dabest
Warpoint Sharx
564
|
Posted - 2014.05.26 04:00:00 -
[2] - Quote
Thang Bausch wrote:CCP: what was the rationale for the changes to the locus grenades? I can't make sense of them. You are planning on making damage almost double between advanced and prototype and nerfing basic grenades by around 40%.
I guess they feel like flux grenades are not used enough so they need to stop all use of locus grenades.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
|
Posted - 2014.05.26 04:25:00 -
[3] - Quote
I'm thinking it's to encourage people to make room on their fittings for higher level grenades (thereby reducing EHP and/or DPS) by making the higher level grenades far more appealing than the basic ones.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
|
Tectonic Fusion
1675
|
Posted - 2014.05.26 04:57:00 -
[4] - Quote
Baal Omniscient wrote:I'm thinking it's to encourage people to make room on their fittings for higher level grenades (thereby reducing EHP and/or DPS) by making the higher level grenades far more appealing than the basic ones. But still, isn't 100 damage for each level enough? They should change it back and make the SP requirements the same as all the other weapons, like REs and ARs.
|
Michael Arck
4536
|
Posted - 2014.05.26 05:01:00 -
[5] - Quote
I'm not speaking for myself but the GD community (not all) loathes grenade spam. CCP has even considered removing grenade restock from nanohives. God bless the community of GD. Always hating what kills them in a FPS.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Joseph Ridgeson
WarRavens Final Resolution.
1914
|
Posted - 2014.05.26 08:56:00 -
[6] - Quote
I can kind of see why. Basic Locus grenades are pretty much all you need. By lowering the damage and buffing the higher level variants, it gives people a reason to fit them. With all the changes being made, including Plates being more difficult to fit, I am guessing that CCP wants to see more hard choices in dropsuits like there is for vehicles. Instead of limiting slots, they are making it harder to fit things you want to do.
"Want to be the super scan Scout? Gotta have the extenders and precision enhancers." "Want to be the super stealth Scout? Gotta use lots of profile dampeners." "Want to actually have dangerous grenades? Gotta use higher level grenades."
Don't know how to feel but I almost think that this is a beta test for how it will work in Legion. Probably not as slots and suits will be different but I have never done the tinfoil hat thing before so I guess it is my turn.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
|
CCP Rattati
C C P C C P Alliance
1833
|
Posted - 2014.05.26 09:10:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2175239#post2175239
https://forums.dust514.com/default.aspx?g=posts&m=2175232#post2175232
As a few have responded, it's to encourage the use of other grenades than locus, as well as provide a reason to specialize.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Krixus Flux
Kang Lo Directorate Gallente Federation
326
|
Posted - 2014.05.26 09:21:00 -
[8] - Quote
Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude.
Saying what's on people's minds
|
|
CCP Rattati
C C P C C P Alliance
1836
|
Posted - 2014.05.26 10:24:00 -
[9] - Quote
Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude.
Keep using the proto, it's unchanged.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4260
|
Posted - 2014.05.26 11:01:00 -
[10] - Quote
You... increased the damage on proto.
When I cook that thing and it explodes over somebody's head, it's doing 1300 damage.
How is this discouraging me from grenade spam exactly? |
|
Miokai Zahou
The Southern Legion Final Resolution.
270
|
Posted - 2014.05.26 11:24:00 -
[11] - Quote
Himiko Kuronaga wrote:You... increased the damage on proto.
When I cook that thing and it explodes over somebody's head, it's doing 1300 damage.
How is this discouraging me from grenade spam exactly?
They ....what!? Holy sh... ok maybe i should spec into nades as well just for the lolz....
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Thang Bausch
Pierrot Le Fou Industries
142
|
Posted - 2014.05.26 12:55:00 -
[12] - Quote
There is no need to encourage the use of other grenades. Flux grenades are already very widely used and AV grenades will be used again after you increase the damage to the point where 2 grenades can take out most LAVs. Nerfing basic and advanced grenades will only encourage 2 things: the effectiveness of proto stomping (can only afford basic grenades? too bad noob because that squad of 6 guys with 30+ mill sp and proto suits is going to clean you up even more than before now that only they can have uber grenades) and fits with no grenades.
The current +100 HP and blast radius increase for each is already good incentive to fit better grenade modules. I personally run Adv locus grenades on all my Adv Min Logi fits (min commando suits sadly and very oddly don't have grenade slots and that is the only other suit I run regularly) because 100 extra dmg and a wider radius is worth the extra fitting cost. I don't run proto because I don't run proto weapons on any of my logi fits because the suit is primarily about equipment and staying alive so I can keep others alive.
The tier progression is unlike almost all the other weapons (the SL is the one light weapon I can think of that deviates from this) and many of modules (armor plates are a great example) where the basic level gives a strong showing and then the adv and proto add more modestly to the base stat(s). The tier progression you are proposing for grenades is similar to shield extenders where the basic and adv are almost useless, and then there is a huge jump to the proto, which results in just about everyone only using shield extenders if they can fit complex ones. To put this in perspective, why don't you tier weapons to encourage specialization? To take one weapon as example, CRs can start at 15 HP dmg, with 17 HP at Adv and 24 HP at Proto. Sound stupid? Exactly.
Finally, excluding AV grenades, grenades aren't significantly unbalanced. There are so many things that desperately need rebalancing (e.g. SL effectiveness, race car tanks with godlike armor repairing, cloakless scouts being the new assault suit) and you are breaking something that wasn't really broken?!?
|
Thang Bausch
Pierrot Le Fou Industries
142
|
Posted - 2014.05.26 12:58:00 -
[13] - Quote
Himiko Kuronaga wrote:You... increased the damage on proto.
When I cook that thing and it explodes over somebody's head, it's doing 1300 damage.
How is this discouraging me from grenade spam exactly?
What did discourage grenade spam was reducing the number carried to 2. If they increase the nanohive cost, that would go further. But, I don't understand why grenade spam is considered a problem. I die to grenades very rarely compared to hand held weapons or tank/DS guns.
|
SponkSponkSponk
The Southern Legion Final Resolution.
819
|
Posted - 2014.05.26 13:28:00 -
[14] - Quote
CCP Rattati wrote:As a few have responded, it's to encourage the use of other grenades than locus, as well as provide a reason to specialize.
Rattati, I disagree that this will do what you expect it to, and I'll try to show my reasoning.
First, you're attempting to encourage the use of other grenades than locus, but it's the tail wagging the dog, from a game design perspective.
Players use grenades to fill roles.
Flux grenades are for anti-equipment spam, as a prep move before an assault, and to take out shield tanked suits (heavies, mostly). Oh, and to drop the shields of tanks after you planted remotes.
AV grenades are for attempting to kill heavies in LAVs before they jump out and murder you, attempting to suppress dropships piloted by bads, and for fending off tanks for the 15 seconds it takes to regen the damage.
Flux grenades are for finishing off suits after you've winged them, or in enclosed spaces if you have friends to spam with you, or to cook against heavies, or basically any anti-infantry role because you can actually kill people with them (this is important for logi suits that don't have sidearms as finishers)
If you want locus grenades to be used more, then you need to discover why players prefer the other types and think about that, rather than blindly buff locus grenades until they're the optimal choice in so many situations that they break out of their role by pure OPness.
So, if fluxes get used more than you want, it's probably because they are useful in more roles, especially in an AV and anti-equipment role. Perhaps looking at it from a role-based perspective will make other changes obvious (e.g. maybe the AV grenade buff will reduce the reliance on fluxes, or maybe people would use locus grenades to take out equipment if they worked as well as fluxes)
Secondly, you're pushing the 'reason to specialise' bonus onto the grenades themselves rather than having a skill that's applicable to all grenade types.
Frankly, this goes against Dust's design philosophy, which is "defensive items get better in large steps as you go up tiers, offensive items go up in small steps". Compare the boost that any module gets as it goes from std to adv to pro, vs the tiny 5% and 10% boosts for weapons.
It's for a few good reasons; here's a few
1. It's a lot easier for a squad to apply multiple offensive weapons on a single enemy, but that enemy only has their own defensive modules to help them. Having defensive modules scale faster tries to ameliorate this 'n+1' effect, as does having diminishing returns for weapons
2. Psychologically, players do not like dying to expensive weapons that they see in their kill screen, but never get told about the prototype modules on their suit
So, you have to ask yourself from a game design perspective, what are you hoping to encourage here, and how does it fit into the game?
If you want people to specialise in the skill (which you'll note has prohibitive SP rank) then make each level of the skill do something awesome, like the Mass Driver skill does. I guarantee a lot of people will skill to V because it will be applicable for so, so many of their fits (unlike a small CPU bonus that doesn't affect much unless you're running core locus)
If you want people to run more prototype grenades, then you'll probably be pleased with the results, but I question whether it is the correct approach to take.
My suggestion would be to lower the damage gap between standard and pro grenades, rather than increase it, and look to other ways to balance them (blast radius is one thing, delay before detonation is another)
Thirdly, I haven't done the numbers but I suspect that AV grenades may still not be good enough, because of the nature of their usage.
AV grenades aren't thrown singly like other grenades; you use them much more rarely, but when you need them, you throw all of them at once as fast as you can. And more often than not, you find that two grenades isn't enough to kill anything.
So, in this regard, buffing grenade alpha may work, but it might be better to let players carry three of them instead, which improves the total amount of damage that they can output by a minimum 50%, hopefully high enough to actually kill stuff.
forthly, thanks for asking.
Dust/Eve transfers
|
The dark cloud
The Rainbow Effect
3146
|
Posted - 2014.05.26 13:30:00 -
[15] - Quote
lol nice heavys take then allmost no damage at all from grenades. 1 locus grenade will do like 150HP damage vs a caldari sentinel. Just you wait till every 1 grabs remote explosives instead of grenades. |
Nothing Certain
Bioshock Rejects
759
|
Posted - 2014.05.26 13:36:00 -
[16] - Quote
CCP Rattati wrote:Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude. Keep using the proto, it's unchanged.
But when you increase proto and nerf lower tiers you just exacerbate proto stomping and lopsided matches and THAT is the biggest problem in Dust.
Because, that's why.
|
Harpyja
Molon Labe. General Tso's Alliance
1772
|
Posted - 2014.05.26 13:59:00 -
[17] - Quote
CCP Rattati wrote:Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude. Keep using the proto, it's unchanged. That's extremely stupid. Only those that have the ISK to spam proto will have a huge advantage over those that can't afford proto.
Since when is ISK supposed to win you battles? Keep the damage if you want but make them cheaper so everyone can afford proto, but it would still take SP investment and specialization to get proto.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
lithkul devant
Legions of Infinite Dominion Zero-Day
232
|
Posted - 2014.05.26 14:05:00 -
[18] - Quote
Actually what he's doing is promoting the use of remote explosives, cause people will use these now instead to compensate the loss for damage potential within locus gernades. I know I will, since the remote explosive does high damage, people can barely see it if they can see it, and I can just place them around to suit my needs. I'll just change my gernade type to either flux or AV depending on which is better now. |
Mauren NOON
The Exemplars Top Men.
311
|
Posted - 2014.05.26 14:29:00 -
[19] - Quote
Personally, I hate grenades. I think grenades are cowardly. 1 reason why I'm a commando....Nade spam aggravates me to no end. I wouldn't be mad if locus grenades were removed all together
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4263
|
Posted - 2014.05.26 14:58:00 -
[20] - Quote
Harpyja wrote:CCP Rattati wrote:Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude. Keep using the proto, it's unchanged. That's extremely stupid. Only those that have the ISK to spam proto will have a huge advantage over those that can't afford proto. Since when is ISK supposed to win you battles?
Since always.
Welcome to New Eden.
If it didn't give you an advantage it wouldn't be worth buying. If you don't like the idea that people with money will always have an advantage over you in life I recommend joining your unwashed hippy brethren in their terrible occupy wallstreet protests.
It'll have zero effect on New Eden, but at least we won't have to listen to it. |
|
Leeroy Gannarsein
Legio DXIV
321
|
Posted - 2014.05.26 15:03:00 -
[21] - Quote
Himiko Kuronaga wrote:Harpyja wrote:CCP Rattati wrote:Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude. Keep using the proto, it's unchanged. That's extremely stupid. Only those that have the ISK to spam proto will have a huge advantage over those that can't afford proto. Since when is ISK supposed to win you battles? Since always. Welcome to New Eden. If it didn't give you an advantage it wouldn't be worth buying. If you don't like the idea that people with money will always have an advantage over you in life I recommend joining your unwashed hippy brethren in their terrible occupy wallstreet protests. It'll have zero effect on New Eden, but at least we won't have to listen to it. It's only 14k anyway.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Stefan Stahl
Seituoda Taskforce Command
538
|
Posted - 2014.05.26 16:05:00 -
[22] - Quote
This is the only change that wasn't communicated well and it's the only change in hotfix alpha that I don't like.
Nerf new players, buff veterans? When has anyone said that? I expect this change to be undone in hotfix beta very quickly. |
Thang Bausch
Pierrot Le Fou Industries
143
|
Posted - 2014.05.26 16:35:00 -
[23] - Quote
SponkSponkSponk wrote:[quote=CCP Rattati]
Flux grenades are for finishing off suits after you've winged them, or in enclosed spaces if you have friends to spam with you, or to cook against heavies, or basically any anti-infantry role because you can actually kill people with them (this is important for logi suits that don't have sidearms as finishers)
Yeup, that's another reason why I run adv grenades but basic light weapons on my adv logi suit: My grenades are my secondary. I have lost count of the number of times that a well cooked grenade has saved me a clone.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4266
|
Posted - 2014.05.26 20:33:00 -
[24] - Quote
Stefan Stahl wrote:This is the only change that wasn't communicated well and it's the only change in hotfix alpha that I don't like.
Nerf new players, buff veterans? When has anyone said that? I expect this change to be undone in hotfix beta very quickly.
I think nerfing new players is a great idea.
I wouldn't be opposed to banning them outright if they prove continually useless. |
Bethhy
Ancient Exiles. General Tso's Alliance
1935
|
Posted - 2014.05.26 21:15:00 -
[25] - Quote
CCP Rattati wrote:Krixus Flux wrote:Chaff grenade? Sure bro. Other than that, I prefer my explosive nades. So that kinda sucks dude. Keep using the proto, it's unchanged.
Uhhh You Turned Core Locus Grenades Into One Hit Kill Platforms.
Welcome to DUST, Spend 3-4 months Training your character and setting up your suit, Spawn.. One shotted by random Grenade.
Seriously what is the point of health point values on suits or a Persistent MMO Shooter if Deaths from grenades have no difference from Battlefield's... Where your supposed to be based off a Soldier of today without an advanced Armor suit .
Pointing to random things to change without any Game concept behind it.... HAS BEEN DONE IN DUST 514.
Can we not learn from the Mstakes made here once? |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
938
|
Posted - 2014.05.26 21:27:00 -
[26] - Quote
CCP feels that not enough people are protostomping so this is to encourage greater use of protogear because everything else will be rendered useless at some point.
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
|
The dark cloud
The Rainbow Effect
3147
|
Posted - 2014.05.26 21:49:00 -
[27] - Quote
Well this deffo sounds stupid. Buff proto and nerf advanced and standard. Like if the core locus wasnt bad enough allready. |
D legendary hero
WarRavens Final Resolution.
1896
|
Posted - 2014.05.26 22:17:00 -
[28] - Quote
why cant i Have basic contact grenades. That do 200 damage. Why arent those at basic level?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Michael Arck
4545
|
Posted - 2014.05.26 22:21:00 -
[29] - Quote
Well, I will continue using my locus. It's part of my offensive strategy. Flux grenades are not my thing.
So, I'm dealing with it.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1676
|
Posted - 2014.05.26 22:32:00 -
[30] - Quote
Hahaha haven't you realized CCP is clueless OP?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |