Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stefan Stahl
Seituoda Taskforce Command
548
|
Posted - 2014.05.27 20:35:00 -
[31] - Quote
I opened a thread on the issue a couple of days ago here where I even gave some examples of new module stats.
In my opinion the scaling between tiers of equipment should be reduced rather than increased. It's Dust's only avenue towards better gameplay, given the current way that matchmaking works. |
Ryder Azorria
Amarr Templars Amarr Empire
1002
|
Posted - 2014.05.27 20:37:00 -
[32] - Quote
Flyingconejo wrote:It's true that the change to armor reppers and grenades and grenades favour protostomping.
The change to locus grenades is baffling. Nobody has ever complained of core locus grenades being weak, and standard grenades were in a really good spot. Umm, that's kinda the point - STD and ADV got nerfed, while proto remains the same - not a buff in sight. |
Zahle Undt
Bullet Cluster Lokun Listamenn
1677
|
Posted - 2014.05.27 20:50:00 -
[33] - Quote
P14GU3 wrote:alten hilt wrote:P14GU3 wrote:alten hilt wrote:It's already hard to retain new players.
New players? AHAHAHAH. This game was barely getting looks before fanfest.. who wants to start a game based on building your character over time when, well they dont have much time left... I don't think dust needs to worry about new players anymore. How about retaining the players who are still here. Now thats a goal to strive for. Thanks man. I had my laugh for the day. I know it seems like DUST 514 has no new players, but this simply isn't true. I've spent a lot of time recently in Academy battles recording footage for my Youtube tutorial series, and there's still are a lot of new players trying DUST 514. The problem is that they don't stick around longer than a few matches. Two main reasons (IMHO) 1. They are getting farmed in the Academy by veteran players creating disposable alts. 2. After their first two or three battles, they REALLY get farmed by the rest of the community, and it doesn't get better for 3 - 6 months. It takes close to 10 matches for new players to earn enough ISK to meaningfully spend their 500k starting SP, and most give up in frustration before they ever reach that point. SPOILER: Personal opinions follow!!! If Dust is going to keep its equipment tiers, standard gear should be 85% as effective as Proto-gear, with Advanced gear around 95%. Said another way, proto gear should only be 5% more effective than advanced gear and 15% more effective than standard gear. FPS games aren't supposed to give any player an artificial advantage over another. It's supposed to be a level playing field where player skill triumphs. This is what new players expect when they try out DUST 514, because it's the foundation of every other FPS game. Dont mean to sound like a prick, but the community has been over this many times. Ccp knows exactly what they need to do. The issue is, its a double edge sword. They need to extend the academy, to say 2m sp before graduation. Then give them a respec upon graduation. CCP has already stated, they CANNOT do this. The player count is just to low. Everyone will be playing half empty battles, both academy and pubs, which in turn forces people to leave. Dust is just in a really bad place. This is exactly why ccp decided to scrap and and start fresh with legion.
I agree with you, but you left out the part where Dust is in a really bad place because CCP sucks at making video games :D If they had put out a product worth marketing at launch then you all probably wouldn't be in such a bad way here at the end of this pony's miserable life.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
PLAYSTTION
Universal Allies Inc.
140
|
Posted - 2014.05.27 20:53:00 -
[34] - Quote
m twiggz wrote:Good points but wrong forum. You need to speak logic somewhere that people will actually understand it.
PS; the player makes the suit, the suit doesn't make the player. I'll stand by this until the very end. the grenade aint a part of the suit. if it can't kill someone even though you have the best aim its the grenades fault
44/4 in a BPO Scout 40/5 in a Proto Assault
Open Beta Vet 22mil sp
R.I.P Dust 514
|
P14GU3
The Southern Legion Final Resolution.
760
|
Posted - 2014.05.27 20:54:00 -
[35] - Quote
Zahle Undt wrote:P14GU3 wrote:alten hilt wrote:P14GU3 wrote:alten hilt wrote:It's already hard to retain new players.
New players? AHAHAHAH. This game was barely getting looks before fanfest.. who wants to start a game based on building your character over time when, well they dont have much time left... I don't think dust needs to worry about new players anymore. How about retaining the players who are still here. Now thats a goal to strive for. Thanks man. I had my laugh for the day. I know it seems like DUST 514 has no new players, but this simply isn't true. I've spent a lot of time recently in Academy battles recording footage for my Youtube tutorial series, and there's still are a lot of new players trying DUST 514. The problem is that they don't stick around longer than a few matches. Two main reasons (IMHO) 1. They are getting farmed in the Academy by veteran players creating disposable alts. 2. After their first two or three battles, they REALLY get farmed by the rest of the community, and it doesn't get better for 3 - 6 months. It takes close to 10 matches for new players to earn enough ISK to meaningfully spend their 500k starting SP, and most give up in frustration before they ever reach that point. SPOILER: Personal opinions follow!!! If Dust is going to keep its equipment tiers, standard gear should be 85% as effective as Proto-gear, with Advanced gear around 95%. Said another way, proto gear should only be 5% more effective than advanced gear and 15% more effective than standard gear. FPS games aren't supposed to give any player an artificial advantage over another. It's supposed to be a level playing field where player skill triumphs. This is what new players expect when they try out DUST 514, because it's the foundation of every other FPS game. Dont mean to sound like a prick, but the community has been over this many times. Ccp knows exactly what they need to do. The issue is, its a double edge sword. They need to extend the academy, to say 2m sp before graduation. Then give them a respec upon graduation. CCP has already stated, they CANNOT do this. The player count is just to low. Everyone will be playing half empty battles, both academy and pubs, which in turn forces people to leave. Dust is just in a really bad place. This is exactly why ccp decided to scrap and and start fresh with legion. I agree with you, but you left out the part where Dust is in a really bad place because CCP sucks at making video games :D If they had put out a product worth marketing at launch then you all probably wouldn't be in such a bad way here at the end of this pony's miserable life. I never said legion would be any better. I just said dust was in a bad place, so they decided to start over. Just because you redo the same project with a little more experience doesnt make you competant...
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Pvt Numnutz
Watchdoge Explosives
1305
|
Posted - 2014.05.27 22:49:00 -
[36] - Quote
Harpyja wrote:Iron Wolf Saber wrote:A dust 514 tiericide at the moment feels way entirely outside of the scope of the team's capabilities. The only tiericide we need is to remove dropsuit tiers and make them all equivalent to the current proto suits, unlocked at level 1 of the appropriate skill. Then the skill should be reworked to provide some skill to the suit, just like every ship operation skill does in EVE. The skill bonuses would be easy: just take the racial assault bonuses and apply those to the regular suits, then give assaults a defensive bonus in addition to the fitting reduction bonus on weapons. Exactly this, this is what I fear. Soooooo boring. |
The dark cloud
The Rainbow Effect
3154
|
Posted - 2014.05.27 23:05:00 -
[37] - Quote
Hail proto! I shall enslave n00bs with my superior gear. |
m twiggz
Pradox One Proficiency V.
655
|
Posted - 2014.05.28 00:13:00 -
[38] - Quote
Iron Wolf Saber wrote:A dust 514 tiericide at the moment feels way entirely outside of the scope of the team's capabilities. When wasn't it outside of the scope of the teams capabilities? We've been asking for it since beta. They couldn't/wouldn't do it then, why would they do it now?
I don't ever mean to be a dolt towards you, Iron Wolf Saber, but you always come in with "Captain Obvious" responses to things. I guess at least you actually post unlike most of the devs and other CPMs... |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |