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621. How can I be a better Logi? - in Rookie Training Grounds [original thread]
Klutch Cordova wrote: For decision-making... You have a 400 DPS rifle and a <150 hp/s rep-tool. The rifle only hurts if you aim well, the rep tool works as long as you keep the trigger down. Conclusion: Either pull your gun if you are confi...
- by Stefan Stahl - at 2014.06.30 18:34:00
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622. Rattati, hereGÇÖs an idea for blueberries - in General Discussions [original thread]
I remember vaguely from years ago statements from CCP that Dust 514 was designed for FPS players who already had played a few different types of FPSes and were looking for something more interesting. Now we have a hardcore-designed FPS being playe...
- by Stefan Stahl - at 2014.06.30 17:52:00
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623. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Iron Wolf Saber wrote: Let me state to you the larger problem. People don't use enough standard gear in a way that people do not use basic frame prototype suit tiers. Are you positive that this is because MLT is too good? I'd conclude that t...
- by Stefan Stahl - at 2014.06.30 17:36:00
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624. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
I support this simply because it makes the design of stuff easier to understand. The numbers are up for discussion I guess, but the principle is good. Also, I like the interaction between Minmatar and Caldari. The Minmatar suit starts regeneratin...
- by Stefan Stahl - at 2014.06.29 18:33:00
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625. RIP MEDIUM FRAMES - in General Discussions [original thread]
Rattati just needs to look at some of the Scout buffs in 1.8 and undo a few of them. Here's a list from the top of my head: - Scan profile reduced - Scan range increased - Fitting resources increased - Second equipment slot added - Cloak added Qu...
- by Stefan Stahl - at 2014.06.29 13:33:00
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626. Active Scanners. Why the hate? - in General Discussions [original thread]
Some of my Amarr Assault suits use active scanners. Since mobility isn't their forte the ability to check flanks for incoming heavies is very useful. Generally I think active scanners are in a great spot. If scouts were less popular with the slay...
- by Stefan Stahl - at 2014.06.29 13:21:00
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627. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
I have no issue whatsoever with the power of militia items. I'm all happy for the poor redberry that finally managed to score a kill after being killed 10 times by stuff he didn't even know exists. If I get killed by someone in MLT equipment he o...
- by Stefan Stahl - at 2014.06.29 11:19:00
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628. A change to warbarge strikes: Help out the little guy - in Feedback/Requests [original thread]
A absolutely agree on fixing the slippery slope that OBs currently present. Here is a spin on the concept I posted earlier that features a fixed number of orbitals per match. How many orbitals per team do you consider optimal for a full duratio...
- by Stefan Stahl - at 2014.06.29 09:42:00
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629. Installation EHP Buff - in General Discussions [original thread]
Jerricho Lionheart wrote: But I think a high EHP buff, almost brain-dead AI, a nerf to missile range, and an increase to WP for destroying as well as assist points for damage would be a solid balance to start with. I really, REALLY hope they do...
- by Stefan Stahl - at 2014.06.29 09:32:00
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630. [Suggestion]Add side effects to EM grenades - in Feedback/Requests [original thread]
Before anything happens they should look at hit detection for fluxes again. I've stood right next to a hostile flux on level ground multiple times with no effect to shields at all. They are very unreliable.
- by Stefan Stahl - at 2014.06.28 20:40:00
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631. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
I recently wrote this thread on a similar topic. FW needs to be worth the effort economically, pub contracts should not be economically viable when protostomping. The solution is to pump up the FW rewards while flattening the standings<->...
- by Stefan Stahl - at 2014.06.28 20:38:00
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632. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. Before you go and change how scanning works on a fundamental level I'd rather try adjusting the CalScout's scan range. W...
- by Stefan Stahl - at 2014.06.28 19:31:00
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633. Fixing Orbitals - in Feedback/Requests [original thread]
I like the idea. How about a different twist on it: Each team has exactly 4 orbitals for each match. An orbital is granted to the squad that has earned the most WPs for the team since the last orbital has been made available. An orbital becomes a...
- by Stefan Stahl - at 2014.06.28 15:20:00
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634. Installation EHP Buff - in General Discussions [original thread]
1. Installations should receive a significant buff in ehp, but not in the order of magnitude of a supply depot or CRU. Right now I wouldn't mind if the ehp of installations was doubled. 2. If you want to see people try to repair installations whil...
- by Stefan Stahl - at 2014.06.28 15:11:00
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635. [Discussion] Public Contracts vs. FW vs. PC - in Feedback/Requests [original thread]
I honestly would've expected more discussion on such controversial suggestions.
- by Stefan Stahl - at 2014.06.27 11:20:00
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636. Don't nerf cal scout... - in General Discussions [original thread]
I think the CalScout should keep it's scan precision as it is but receive a ~20% reduction to scan range. That way the paper thin eWar scout will have to get a bit closer to the action to be helpful to the team. Risk <-> Reward.
- by Stefan Stahl - at 2014.06.26 15:41:00
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637. so what's your 'Kill Suit' for the event ? - in General Discussions [original thread]
A STD Scout with remote explosives. I'm wondering whether I should just start hunting the tryhards.
- by Stefan Stahl - at 2014.06.26 15:38:00
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638. [Discussion] Public Contracts vs. FW vs. PC - in Feedback/Requests [original thread]
Hey, during FanFest CCP complained that player progression in Dust 514 is all wrong. True that. There is no natural progression through the three tiers of contracts as a merc becomes more powerful . Let's improve on that. Let's state some design...
- by Stefan Stahl - at 2014.06.26 08:32:00
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639. You will name nothing - in General Discussions [original thread]
shaman oga wrote: There will be some sleepless ultra tryhards that will beat you to this. But keep naming your weapons, some of them are funny to read. Pessimist OGA Rail Rifle
- by Stefan Stahl - at 2014.06.26 07:18:00
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640. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Honestly, that should be all roles. Give them between ADV/PRO number of slots but each tier just increases available CPU/PG. I've been a proponent of this concept for about a year. Make it happen.
- by Stefan Stahl - at 2014.06.25 20:54:00
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