Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thurak1
Psygod9
799
|
Posted - 2014.06.29 04:13:00 -
[31] - Quote
Iron Wolf Saber wrote:This was brought up with a conversation with some folks in the dev chat room that some militia items are feeling a bit more powerful or powerful enough to rival the standard variants.
Remember these items are supposed to preview the role not be a goto crutch when you're needing isk (which is a separate problem on its own)
List modules or weapons you feel are too powerful for the level and the reason why they're too powerful.
Ill start with an example
Militia Shotgun is extremely powerful offering great stopping power for very similar performance in comparison to standard shotguns. While nerfing the damage of the shotgun can devalue the preview role I opt for the following, Reduction in Magazine size, reduction in total ammo. honestly most of my fittings use militia grade nearly everything. There just isnt enough incentive for me to spend the isk on better gear the difference in equipment tiers isnt that great from militia especially for the price tag. Personally i dont think the gear is OP but there is little reason to spend the isk on the slight increase. If there was a forge fun with a zoom sight i would drop 100k isk on it and not think twice. |
Iron Wolf Saber
Den of Swords
15648
|
Posted - 2014.06.29 04:13:00 -
[32] - Quote
Zelda Harkinian wrote: I thought that militia items were for those who didn't have enough sp AND for when you need isk. So, if that's not the case, what is the "proper" way of getting more isk?
Like I said another issue, has more to with payout and expected loss rate or how expensive standard gear is. This also can harken back to the issues caused by not having tetricide as well.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
Sgt Kirk
Fatal Absolution
6241
|
Posted - 2014.06.29 04:16:00 -
[33] - Quote
Scout suits.
Oh wait, this is a milta thread ?
Then I'd have to go with the militia flaylock .
This Federation is now at war. We have no time for dissenters
|
Cat Merc
Onslaught Inc RISE of LEGION
10518
|
Posted - 2014.06.29 06:41:00 -
[34] - Quote
Gavr1Io Pr1nc1p wrote:Cat Merc wrote:Gavr1Io Pr1nc1p wrote:MLT armor plates: Ridiculous HP, low fitting cost, laughable penalty Now compare that to militia armor repairers. Now compare the militia armor repairers to the base recharge of shield suits. Suddenly the reason for the high HP at the low end becomes clear, doesn't it? Now compare to militia shield extenders. Still don't see the problem considering how weak militia armor repairers are and how strong the base recharge is.
Feline overlord of all humans - CAT MERC
|
emm kay
Binary Mercs Canis Eliminatus Operatives
119
|
Posted - 2014.06.29 07:51:00 -
[35] - Quote
I cant believe that nobody has picked up and said the militia rail cannon is OP. There is literally not a single reason you should use a proto rail cannon when the militia is cheap, and does the same job. Not to mention the militia vehicle damage modifiers. The damage modifier should be worn as a medal, not as a 3,000ISK destroyer of worlds.
--
You called, sir?
|
knight guard fury
Carbon 7 Iron Oxide.
1068
|
Posted - 2014.06.29 07:57:00 -
[36] - Quote
Just a Reminder that this is New Eden, we can use militia gear for what ever the F**k we want whether its grinding isk or a stupid preview.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Scout Hunter II
Inner.Hell
29
|
Posted - 2014.06.29 08:37:00 -
[37] - Quote
Iron Wolf Saber wrote:This was brought up with a conversation with some folks in the dev chat room that some militia items are feeling a bit more powerful or powerful enough to rival the standard variants.
Remember these items are supposed to preview the role not be a goto crutch when you're needing isk (which is a separate problem on its own)
List modules or weapons you feel are too powerful for the level and the reason why they're too powerful.
Ill start with an example
Militia Shotgun is extremely powerful offering great stopping power for very similar performance in comparison to standard shotguns. While nerfing the damage of the shotgun can devalue the preview role I opt for the following, Reduction in Magazine size, reduction in total ammo.
yes and scrambler rifle needs more overheat at militia level
CEO of Inner.Hell
> Those who sacrifice freedom in the name of security, deserve neither.
|
Iron Wolf Saber
Den of Swords
15652
|
Posted - 2014.06.29 08:39:00 -
[38] - Quote
knight guard fury wrote:Just a Reminder that this is New Eden, we can use militia gear for what ever the F**k we want whether its grinding isk or a stupid preview.
New Eden favors the efficient; which militia is not supposed to be.
If you want to go mining veldspar in a velato or titan be my guest but you're not making a lot of isk that way and both ventures are just as terribly risky.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
Nocturnal Soul
Immortal Retribution
3355
|
Posted - 2014.06.29 09:04:00 -
[39] - Quote
Sgt Kirk wrote:Scout suits.
Oh wait, this is a milta thread ?
Then I'd have to go with the militia flaylock . Just imagine the militia ion pistol.... I can just hear the cries of you know who
Its alright everyone, no need to worry it's just an Amarr scout :(
|
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.29 09:31:00 -
[40] - Quote
Arcturis Vanguard wrote:First of all, passive skills should never be applied to militia weaponry.
this. and also apply it to militia mods as well. |
|
sabre prime
Crux Special Tasks Group Gallente Federation
281
|
Posted - 2014.06.29 10:52:00 -
[41] - Quote
Militia stuff is awesome. Let's break it down:
- militia plasma cannon is hilariously awesome (kill +50, kill +50, etc, etc...) - militia scrambler pistol is bloody awesome (headshot kill +60...) - militia uplinks are surprisingly awesome (spawn +25, spawn +25, etc, etc...). And they can still give 3 second spawns. - militia REP tool is unbelievably awesome (triage +25, guardian +35, etc, etc...). It's a warpoint tool, not a rep tool. - militia SMG is annoyingly awesome for its cheapness. - militia minmatar heavy frame is one of the most fun suits in the game. Stick a kincat and a combat rifle on that thing. - militia gallente heavy makes a cheap and effective HMG suit.
Just some of my favourite militia things. So much SP investments saved.
Desperate attempt to get BPOs
|
V1RONXSS
AL0NE Inc.
15
|
Posted - 2014.06.29 11:10:00 -
[42] - Quote
The problem is not on mlt weapons generally,
increase isk payout - the game is ready so boring and lacking on new Content. After last fix there also bugs with matchmaking, i was playing yesterday same map like 5 times...
Enough isk - no reason to use mlt things, more chance that new player will stay in this game for some time, etc etc etc. We all know that server shutdown will come anytime soon or not soon but it comes, let us enjoy this game at least.
Change stats on mlt its right decision but not number one problem for a game that has no future.
USE CORRECT FIT, DON'T BE STUPID
|
Stefan Stahl
Seituoda Taskforce Command
639
|
Posted - 2014.06.29 11:19:00 -
[43] - Quote
I have no issue whatsoever with the power of militia items. I'm all happy for the poor redberry that finally managed to score a kill after being killed 10 times by stuff he didn't even know exists.
If I get killed by someone in MLT equipment he outplayed me. Big time. Let's not change anything about that. |
TechMechMeds
Inner.Hell
3724
|
Posted - 2014.06.29 11:31:00 -
[44] - Quote
Looking at civilian modules, yes.
A nub should get beaten down no matter what.
I will spam your face with aurum proto.
|
Regis Blackbird
DUST University Ivy League
301
|
Posted - 2014.06.29 11:41:00 -
[45] - Quote
Stefan Stahl wrote:I have no issue whatsoever with the power of militia items. I'm all happy for the poor redberry that finally managed to score a kill after being killed 10 times by stuff he didn't even know exists.
If I get killed by someone in MLT equipment he outplayed me. Big time. Let's not change anything about that.
I second this! +1 |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1219
|
Posted - 2014.06.29 14:46:00 -
[46] - Quote
The dark cloud wrote:There is nothing "OP" in the militia section at the moment. The militia rail rifle has a smaller clip and longer reload time, plates take considerable more fitting space etc. Only because it can kill you its not "too good". There is a reason why militia stuff is the most used gear in the game and that is because 95% of the players just are simply horrible at FPS games. The average blueberry cant even achieve a KDR above 1 (and that is allready generous).
Alot of people use militia cause they just cant afford more. Hell some blueberrys go something like 1-19 on skirmish and even with cheap fits that cost like 10k a pop the guy lost 190k ISK while he probs made somewhere around 150k. Like ive mentioned before: "people dont use militia because they want to, they use it because they cant afford anything better".
This game rewards good players and punishes the bad. CCP incroporated this by full knowledge and the golden ticket out of this hell for most people is just to buy AUR. Another fact for this is the recently removed passive ISK from PC. There was a overflow of ISK and players got "too wealthy" which ofcourse lowered the AUR sales so CCP had to put an end to this.
Agreed.
Seriously I cant believe IWS and others are actually even discussing this!
Militia weapons should OF COURSE receive the same bonuses that any other weapon would from the players skills. Why the hell would the worst level weapon NOT recieve the bonus? That makes no sense.
Are you trying to push new players / more casual players out of this game even more?
People run militia because its cheap, this game requires you to manage a currency - not many other games do. So while the top boys in PC have farmed billions to spend, the average casual dude might not even be able to afford his ADV fitting he has just about got the skills for.
There is already huge imbalance in this game as it is and you guys want to push that imbalance EVEN further.
This thread is shameful. Really think about what you are doing.....
Investigate 9/11
|
Scheneighnay McBob
Cult of Gasai
5509
|
Posted - 2014.06.29 15:14:00 -
[47] - Quote
Militia shotgun definitely. Reduced clip size isn't really a penalty when it's still a big clip.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
lunatis orrak
Battlefield Brawlers
30
|
Posted - 2014.06.29 15:52:00 -
[48] - Quote
Militias op now to damn now that all the races have militia now its op just wow guys yall are something else
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
knight guard fury
Carbon 7 Iron Oxide.
1071
|
Posted - 2014.06.29 16:10:00 -
[49] - Quote
IWS you need to stop messing/stirring up the forums with these types of discussions. sure it may have a good point, but some of these things actually make the game better.
militia items are fine where they are.
-if they didn't have the bonuses with them then they would be incredibly weaker. -militia items are standard items but are less sufficient. -without "decent" militia gear than new players would get stomped all the time and high sp players would dominate with their better skills.
if i didnt have the skills i have with the min assault than my cr would have 42 instead of 54, this is still considered militia to me because it has lower clip size than my standard combat rifles which usually have 67 to the clip.
high sp players would benefit from the militia weapons having the bonuses since they kinda earned it, and newer players would have to skill into the weapons to be more effective with them and eventually they become high sp players.(if they stayed for that long)
nerfing a militia weapon is like nerfing a standard weapon just because it is cheap. if anything needs adjusting try making a thread about miltia mods. for vehicles.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Amuf Oratok
Maphia Clan Corporation
21
|
Posted - 2014.06.29 16:38:00 -
[50] - Quote
Let's remove all the bonuses from everything!
YOLAAC: You Only Live As A Clone
Die and Rise
|
|
Justice Prevails
274
|
Posted - 2014.06.29 16:51:00 -
[51] - Quote
Zelda Harkinian wrote:Iron Wolf Saber wrote:Remember these items are supposed to preview the role not be a goto crutch when you're needing isk (which is a separate problem on its own) I thought that militia items were for those who didn't have enough sp AND for when you need isk. So, if that's not the case, what is the "proper" way of getting more isk?
Exactly. Don't use it, but leave the noob stuff alone. Life's hard enough for the new players. Especially this week. Not everybody has hordes of isk from holding districts and CCP took Bpos off the market. Just saying.
Embracing my inner scrub since 2013.
|
Atiim
EnvyUs.
9996
|
Posted - 2014.06.29 17:14:00 -
[52] - Quote
So can we nerf Starter Fits too?
I mean it is just about as good as STD Medium Frames.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
292
|
Posted - 2014.06.29 17:17:00 -
[53] - Quote
Iron Wolf Saber wrote:So how about this?
Militia gear shouldn't get any bonuses from skills/suits?
Yay or Nay?
Throwing in an actual Nay vote. As others have stated, new players have it hard enough as it is. Don't screw them over further. |
Zelda Harkinian
Isuuaya Tactical Caldari State
11
|
Posted - 2014.06.29 17:23:00 -
[54] - Quote
Neigh! (--_--) |
Green Pyramid
ph-clones
3
|
Posted - 2014.06.29 17:40:00 -
[55] - Quote
Amuf Oratok wrote:Let's remove all the bonuses from everything! removing dust from your ps3 fixes almost all these problems |
Iron Wolf Saber
Den of Swords
15655
|
Posted - 2014.06.29 19:27:00 -
[56] - Quote
knight guard fury wrote:IWS you need to stop messing/stirring up the forums with these types of discussions. sure it may have a good point, but some of these things actually make the game better.
militia items are fine where they are.
-if they didn't have the bonuses with them then they would be incredibly weaker. -militia items are standard items but are less sufficient. -without "decent" militia gear than new players would get stomped all the time and high sp players would dominate with their better skills.
if i didnt have the skills i have with the min assault than my cr would have 42 instead of 54, this is still considered militia to me because it has lower clip size than my standard combat rifles which usually have 67 to the clip.
high sp players would benefit from the militia weapons having the bonuses since they kinda earned it, and newer players would have to skill into the weapons to be more effective with them and eventually they become high sp players.(if they stayed for that long)
nerfing a militia weapon is like nerfing a standard weapon just because it is cheap. if anything needs adjusting try making a thread about miltia mods. for vehicles.
For the sake of not looking like a total piece on either side I'll state the full intent. I will apologize if you feel that I solely that forums are a means of measurement let alone I am going after very specific angles of feedback pieced mealed at a time. Forums are typically better at articulating thoughts out as opposed to ingame or other places as they're typically less though put into the responses.
Let me state to you the larger problem.
People don't use enough standard gear in a way that people do not use basic frame prototype suit tiers. In just about every case if a skilled player could choose standard gear or militia gear the militia gear will prove superior every time. While BPOs are factor in this; Militia are only supposed to be the preview items; standard is supposed to be the goto crutch if you're low on cash but thanks to a lack of tiericide militia tier is superior in every way just about. Low ammo? Who cares low life expectancy solves the issue majority of the time. Low Clip? Not an issue with most veterans. Ultimately this does not encourage new players to move out of militia gear either. New Players should be getting into a new standard suit as soon as possible.
TL;DR In other words Standard Gear has no role with the existence of militia tier around.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
Justice Prevails
275
|
Posted - 2014.06.29 19:50:00 -
[57] - Quote
Not worried about the 12000 sp or couple thousand ISK to use a basic weapon. Still kind of pi**ed at the some hundredthousand sp that was wasted going from enhanced damage mods to complex. For a 1% gain, talk about loss of usefulness.
Embracing my inner scrub since 2013.
|
Doyle Reese
OSG Planetary Operations Covert Intervention
479
|
Posted - 2014.06.29 20:32:00 -
[58] - Quote
Iron Wolf Saber wrote:knight guard fury wrote:IWS you need to stop messing/stirring up the forums with these types of discussions. sure it may have a good point, but some of these things actually make the game better.
militia items are fine where they are.
-if they didn't have the bonuses with them then they would be incredibly weaker. -militia items are standard items but are less sufficient. -without "decent" militia gear than new players would get stomped all the time and high sp players would dominate with their better skills.
if i didnt have the skills i have with the min assault than my cr would have 42 instead of 54, this is still considered militia to me because it has lower clip size than my standard combat rifles which usually have 67 to the clip.
high sp players would benefit from the militia weapons having the bonuses since they kinda earned it, and newer players would have to skill into the weapons to be more effective with them and eventually they become high sp players.(if they stayed for that long)
nerfing a militia weapon is like nerfing a standard weapon just because it is cheap. if anything needs adjusting try making a thread about miltia mods. for vehicles. For the sake of not looking like a total piece on either side I'll state the full intent and play my last card early. I will apologize if you feel that I solely that forums are a means of measurement let alone I am going after very specific angles of feedback pieced mealed at a time. Forums are typically better at articulating thoughts out as opposed to ingame or other places as they're typically less though put into the responses. Let me state to you the larger problem. People don't use enough standard gear in a way that people do not use basic frame prototype suit tiers. In just about every case if a skilled player could choose standard gear or militia gear the militia gear will prove superior every time. While BPOs are factor in this; Militia are only supposed to be the preview items; standard is supposed to be the goto crutch if you're low on cash but thanks to a lack of tiericide militia tier is superior in every way just about. Low ammo? Who cares low life expectancy solves the issue majority of the time. Low Clip? Not an issue with most veterans. Ultimately this does not encourage new players to move out of militia gear either. New Players should be getting into a new standard suit as soon as possible. TL;DR In other words Standard Gear has no role with the existence of militia tier around.
Fitting encourages you to move out of militia gear, there are numerous times where you are 3-4CPU and 1-2 PG away from fitting something you need and I had to replace a MLT module with a STD one in order to fit. Personally I get killed by Militia gear more times than I'd like to admit, but imo I do not think there's a problem with them (except the Regulator, it's still at pre-HFB numbers, which is not too big a problem) |
The dark cloud
The Rainbow Effect
3358
|
Posted - 2014.06.29 21:19:00 -
[59] - Quote
Iron Wolf Saber wrote: TL;DR In other words Standard Gear has no role with the existence of militia tier around.
No role? Ofcourse there is a benefit to it to use standard gear cause of these reasons: -suits have better PG+CPU and 1 additional module slot -weapons have a bigger clip and faster reload and lower fitting requirements -equipment works better and is aswell fitting friendly
both combined means that a standard suit has a bigger survivability rating then a fully fitted militia suit. But if your ultimate goal is to get rid of militia i thankfully take millions of AUR as replacement for my stockpiled BPO's so i could run omega boosters for like 2 years from now on. |
Arcturis Vanguard
Red Star. EoN.
141
|
Posted - 2014.06.29 22:08:00 -
[60] - Quote
Zelda Harkinian wrote:Iron Wolf Saber wrote:Remember these items are supposed to preview the role not be a goto crutch when you're needing isk (which is a separate problem on its own) I thought that militia items were for those who didn't have enough sp AND for when you need isk. So, if that's not the case, what is the "proper" way of getting more isk?
The "proper" way to make money is to make leader board with war points. After that run basic gear. Run ambush all night to make millions of isk.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |