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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
718
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Posted - 2014.06.26 15:01:00 -
[1] - Quote
Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15%
Sagaris lover!!!
Commando <3
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Gavr1Io Pr1nc1p
647
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Posted - 2014.06.26 15:09:00 -
[2] - Quote
The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Cat Merc
Onslaught Inc RISE of LEGION
10441
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Posted - 2014.06.26 15:12:00 -
[3] - Quote
Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6198
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Posted - 2014.06.26 15:13:00 -
[4] - Quote
Yes please don't nerf it.
Nerf it to the ground!
This Federation is now at war. We have no time for dissenters
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Gavr1Io Pr1nc1p
647
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Posted - 2014.06.26 15:13:00 -
[5] - Quote
Cat Merc wrote:Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic ^^^^This
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
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Posted - 2014.06.26 15:16:00 -
[6] - Quote
Cat Merc wrote:Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic
Nothing is more poisonous to a scout that depends on it's scanning. Trust me, I would know. I stopped running 4 complex extenders when I keeping getting r8ped by dampened militia scouts. Also,, now a days with the squad shared vision, nothing is more dangerous than a dampened scout.
Sagaris lover!!!
Commando <3
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Hakyou Brutor
G0DS AM0NG MEN
774
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Posted - 2014.06.26 15:18:00 -
[7] - Quote
I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window.
"I never pull out" ~Ace Boone, 2014.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
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Posted - 2014.06.26 15:19:00 -
[8] - Quote
Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window.
LOL.
Sagaris lover!!!
Commando <3
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Sgt Kirk
Fatal Absolution
6199
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Posted - 2014.06.26 15:21:00 -
[9] - Quote
Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window. Gal Assault was never one of the best choices.
It's one of the few suits that really haven't been buffed or nerfed. Just one useless skill swapped out for another useless skill.
If anything the Gal Assault has been improved a wee bit due to the armor repair buff and armor changes.
Try again.
This Federation is now at war. We have no time for dissenters
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Cat Merc
Onslaught Inc RISE of LEGION
10442
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Posted - 2014.06.26 15:26:00 -
[10] - Quote
Sgt Kirk wrote:Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window. Gal Assault was never one of the best choices. It's one of the few suits that really haven't been buffed or nerfed. Just one useless skill swapped out for another useless skill. If anything the Gal Assault has been improved a wee bit due to the armor repair buff and armor changes. Try again. I approve of the above due to being a Gallente Assault from the very beginning.
Feline overlord of all humans - CAT MERC
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One Eyed King
Land of the BIind
2140
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Posted - 2014.06.26 15:37:00 -
[11] - Quote
I personally like this particular proposal.
While it nerfs Cal scouts with 1 or 2 enhancer, it results in no change for the 3rd and 4th enhancer. Similarly for the range amp, where it nerfs no amps to 1 amps, there is no change for 2.
The same is similar to Gal scouts, with no damps and 1 damp being a nerf, and no change above 1.
Plus it attempts to buff minmatar and give amarr a role.
Scanning is definitely OP as it stands with shared scanning that won't be turned off anytime soon because its a client side change. Something needs done, but this proposal doesn't get too crazy, and still rewards those willing to make the sacrifice by adding mods, while it nerfs those unwilling to sacrifice tank or other mods.
This is how a minja feels
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Lorhak Gannarsein
Legio DXIV
3812
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Posted - 2014.06.26 15:39:00 -
[12] - Quote
Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m.
Not sure what you're talking about. Maybe you missed?
I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
725
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Posted - 2014.06.26 15:41:00 -
[13] - Quote
One Eyed King wrote:I personally like this particular proposal.While it nerfs Cal scouts with 1 or 2 enhancer, it results in no change for the 3rd and 4th enhancer. Similarly for the range amp, where it nerfs no amps to 1 amps, there is no change for 2. The same is similar to Gal scouts, with no damps and 1 damp being a nerf, and no change above 1. Plus it attempts to buff minmatar and give amarr a role. Scanning is definitely OP as it stands with shared scanning that won't be turned off anytime soon because its a client side change. Something needs done, but this proposal doesn't get too crazy, and still rewards those willing to make the sacrifice by adding mods, while it nerfs those unwilling to sacrifice tank or other mods.
turn off shared scanning and that's all.. No other nerfs.
There is no point to being a caldari scout if you have to use two complex precision amps to scan a scout with one enhancd dampener..
Sagaris lover!!!
Commando <3
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Stefan Stahl
Seituoda Taskforce Command
630
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Posted - 2014.06.26 15:41:00 -
[14] - Quote
I think the CalScout should keep it's scan precision as it is but receive a ~20% reduction to scan range. That way the paper thin eWar scout will have to get a bit closer to the action to be helpful to the team. Risk <-> Reward. |
David Mustane
Commando Perkone Caldari State
26
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Posted - 2014.06.26 15:46:00 -
[15] - Quote
ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. |
Cody Sietz
SVER True Blood Dirt Nap Squad.
3419
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Posted - 2014.06.26 15:47:00 -
[16] - Quote
Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Atiim
NoGameNoLife
9869
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Posted - 2014.06.26 15:48:00 -
[17] - Quote
Anmol Singh wrote: Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
The "it's supposed to" argument is not a good one,, as one could also say that all Light Frames "are supposed to" evade scanners, hence the better eWAR capabilities. Not to mention that one could use the "it's supposed to scan you" argument to bring back the 1.6 Active Scanners.
Caldari Scouts aren't the only things that need a nerf though The real culprit is Shared Squad Vision and Passive Scanners in general.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
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Posted - 2014.06.26 15:53:00 -
[18] - Quote
Atiim wrote:Anmol Singh wrote: Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
The "it's supposed to" argument is not a good one,, as one could also say that all Light Frames "are supposed to" evade scanners, hence the better eWAR capabilities. Not to mention that one could use the "it's supposed to scan you" argument to bring back the 1.6 Active Scanners. Caldari Scouts aren't the only things that need a nerf though The real culprit is Shared Squad Vision and Passive Scanners in general.
A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
Why nerf it if it's doing it's job.
Anyway, you can't say a light frame is suppose to evade scanners. It has no skills going for it.
the only thing that needs a nerf is squad vision.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
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Posted - 2014.06.26 15:56:00 -
[19] - Quote
Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it.
I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly.
Sagaris lover!!!
Commando <3
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One Eyed King
Land of the BIind
2141
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Posted - 2014.06.26 16:01:00 -
[20] - Quote
Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh.
What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout.
This is how a minja feels
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
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Posted - 2014.06.26 16:04:00 -
[21] - Quote
One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout.
saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out?????????????????????????????????????????????????????
Sagaris lover!!!
Commando <3
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3419
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Posted - 2014.06.26 16:04:00 -
[22] - Quote
One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
22
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Posted - 2014.06.26 16:04:00 -
[23] - Quote
Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% 50% ROF increase for SCP? Ya right. Thats crazy. 50%? ******........ |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
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Posted - 2014.06.26 16:09:00 -
[24] - Quote
aaaasdff ertgfdd wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% 50% ROF increase for SCP? Ya right. Thats crazy. 50%? ******........
now that I think of it....
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
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Posted - 2014.06.26 16:11:00 -
[25] - Quote
Cody Sietz wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea. Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage.
reducing ewar bonuses encourages brick tanking.
Sagaris lover!!!
Commando <3
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
22
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Posted - 2014.06.26 16:12:00 -
[26] - Quote
Anmol Singh wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out????????????????????????????????????????????????????? Why take it out? Shared squad scans works for passive and active scans btw and when I first started the game it worked for your whole team, that was crazy. I dont think its that bad atm tbh. I do think the radar system in dust is a bit too powerful simply because you can tell what direction someone is facing. It would be nice to those arrows become dots, maybe a particular active scanner would do this at proto level giving Gal Logi a more relevant position. |
Arcturis Vanguard
Red Star. EoN.
132
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Posted - 2014.06.26 16:55:00 -
[27] - Quote
I getting tired of everyone in the community coming to the forums and wanting to nerf whatever they don't like.maybe I'm just fuking tired of the word nerf. I think everyone needs to start using the word balance.
I will agree that scans are a huge advantage for squad base play. The key word is squad, not team. That means, at most, 6 out of the max 16 players will be able to see what is being scanned both passive and active.
One way to limit as much crying as possible is to remove all ewar bonuses to all scout suits. You want to be ewar, you put mods on to achieve the goal you are looking for. Also, I have to add that the percentages between precision and dampening mods need to be the same. With the difference in percentages and base stats dampening grows exponentially over precision which causes an unnecessary imbalance. What would be balanced would be a completely stacked high slot scout (Caldari) with precision not seeing a completely stacked low slot scout (amarr or gal) with dampening (equal percentage mods). The reason this is balanced is because both players are not adding addition health over the other while maintaining an ewar stance also because of base stats dampening will remain supreme (even though it currently reigns supreme over passive and active scans).
One could make an argument that the calscout could put on plates and get an increase is ehp over the other scout, true, but it would be inferior due to its speed, after all that is what separates the scout from other classes and what keeps it alive.
Also I don't understand the supposed suggestion that calscouts have bad hit detection. I die just fine is my suit and don't have more trouble killing one over another scout.
Give scouts efficiency bonuses to modules, not ewar modules. Maybe give calscout a decrease (1-2% per level) to stacking penalties to shield extenders. Minscouts will keep their bonus. Amarr...I dunno maybe efficiency to ferroscales to make them more of a light assault.. could keep their stamina bonuses. Galscout....
Just remove bonuses to ewar or give to all scouts...just stop the childish crying. Man up and improve your game.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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IAmDuncanIdaho II
R 0 N 1 N
458
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Posted - 2014.06.26 17:22:00 -
[28] - Quote
Whatever changes are made need to ensure each race has it's strengths over others. I run ADV Scouts with L5 in Cal and Gal. If I want to hide, I run Gal, if I want to find, I run Cal.
My personal playstyle preference is I can't stand being snuck up on and blasted when hacking or whatever, so I am more inclined to run CalScout with whatever appropriate precision enhancers I need to see the most dampened player on the field. This of course means I can also more easily be seen myself.
If you remove the scanning advantage CalScout has, you need to redefine it's role and make it strong in something else. Otherwise what's the point. **** nobody can figure out what to give the Amarr scout that defines it...coz there's really nothing obvious left. There aren't four things to define the scout class. Unless you split the Minmatar's hack and stab strengths. But that still leaves one race being strong in scanning.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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HOWDIDHEKILLME
Dying to Reload
310
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Posted - 2014.06.26 17:44:00 -
[29] - Quote
Shared vision is what's op not the scout.
Lonewolf till I die
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OZAROW
Opus Arcana Covert Intervention
1456
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Posted - 2014.06.26 17:57:00 -
[30] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. Looks at corp name and ignores everything!
SUPER NOVA KNIFE SAIYAN 4
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