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441. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Caldari scout OPness, might someone say I don't think this is an elegant solution to the problem at all. I'd much rather like to wait until eWar efficacy bonuses for scouts are in. Even if that takes a month or two. I want...
- by Stefan Stahl - at 2014.11.19 17:26:00
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442. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
1. I like the basic design. It really helps breaking the binary nature of eWar. On the other hand that makes the system relatively hard to understand unless you read a wiki-article on it. In general I absolutely support the design. 2. I agree wit...
- by Stefan Stahl - at 2014.11.17 17:54:00
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443. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
Generally, in other games where spawn points can be captured, a spawn point becomes unavailable when an enemy approaches. This has been business standard for at least 10 years.
- by Stefan Stahl - at 2014.11.16 15:28:00
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444. I want to change my race! Can it be done? - in General Discussions [original thread]
True Adamance wrote: There is not call or reason for bloodline or race reallocations because of player negligence. 1. I think the demand here is to be able to change your forum icon and merc quarter. Beyond this most people probably won't care...
- by Stefan Stahl - at 2014.11.16 11:40:00
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445. NPE - Will CCP ever change it?? - in General Discussions [original thread]
I think the NPE would be okay if the matchmaker stopped matching vets and new players together. I don't think there's any game on the market available today that has a worse matchmaking strategy than Dust 514.
- by Stefan Stahl - at 2014.11.15 16:20:00
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446. Getting really sick of AV batting my Python like a baseball - in General Discussions [original thread]
Personally I think the airborne section of Dust is unfinished rather than unbalanced. The ADS is the low-hp high-mobility variant. Yes, it gets batted around a lot and dies quickly once somebody aims a FG at it. So does a Scout when you aim a HMG...
- by Stefan Stahl - at 2014.11.14 23:03:00
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447. i hate being broke can we have raised isk payouts please? :( - in General Discussions [original thread]
It's much more gratifying to dominate those proto-scrubs in a STD suit anyway. Go Go Go.
- by Stefan Stahl - at 2014.11.12 18:19:00
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448. @rattati Forge Guns - in Feedback/Requests [original thread]
Whatever the final action, we need to fix that for forgeguns "Assault" means "Better". Right now you could really just rename the AFG to "Better Forgegun" and not do anyone a disservice. Holding a charge with a Forgegun isn't smart anyway. Every ...
- by Stefan Stahl - at 2014.11.12 18:11:00
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449. AV grenade maximum ammo to 3 - in Feedback/Requests [original thread]
I don't know what the data suggests, but I'm pretty sure AV grenades aren't very popular right now. In my opinion that is because the maximum damage potential of AV grenades, if you're not standing on a nanohive, is very limited. Two Lai Dai pack...
- by Stefan Stahl - at 2014.11.11 18:09:00
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450. New dust record 141/0 - in General Discussions [original thread]
50 WP for 141 kills each would've meant 7050 Wp total. What was the method?
- by Stefan Stahl - at 2014.11.11 12:36:00
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451. How would you balance logi vehicles? - in General Discussions [original thread]
Sgt Kirk wrote: I'd rather see the LLAV to be more based towards infantry support. I agree. All light vehicles should be focused around their synergy with infantry. Otherwise we'll have a situation where, to fulfill it's vehicle support role...
- by Stefan Stahl - at 2014.11.11 12:29:00
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452. Matchmaking = broken - in General Discussions [original thread]
The teambalancing really reaches it's limit when it is given a 6 man squad and a few smaller ones. 8 2 man squads won't help against a 6 man squad. The matchmaker needs to start dealing the teambalancer better cards. If a 6 man squad queues, wait...
- by Stefan Stahl - at 2014.11.11 11:47:00
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453. Mobile CRU - in Feedback/Requests [original thread]
Kain Spero wrote: Interesting tidbit it seems if your MCRU vehicles gets hacked you still get points when the enemy start to spawn on it. x) 1. Spawn MLT dropship with mCRU. 2. Put explosives on it. 3. Park it near a hostile objective. 4. ? 5....
- by Stefan Stahl - at 2014.11.10 21:13:00
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454. if DUST 2.0/1.91/whatever becomes a thing: - in Feedback/Requests [original thread]
Ripley Riley wrote: Soraya Xel wrote: FacWar should've NEVER been an ISK sink. What will stop inflation if we don't provide some kind of ISK sinks? 1. The amount of ISK in the economy is reduced through destruction of assets, of course. 2...
- by Stefan Stahl - at 2014.11.10 19:54:00
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455. Stomping from the stomper's perspective.. - in General Discussions [original thread]
Vesta Opalus wrote: al nize mk2 wrote: For the first time I can remember - I was part of an extreme protostomp. Doing the stomping you understand. I'm sure I've been in stomps before but never quite so blatant. I've got to be honest I thoug...
- by Stefan Stahl - at 2014.11.10 17:35:00
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456. Murder Taxi Termination - in Feedback/Requests [original thread]
In the past LAVs used to be less resilient. Two swarms, FG shots or AV grenades would usually do the trick. A proto sentinel used to be more in danger while driving an LAV than when he walked to his destination. Personally I think the best option...
- by Stefan Stahl - at 2014.11.10 17:27:00
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457. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: this is the reason I am so adamant about sidearms only scouts for a fix. Remember how Scouts were fine / slightly UP before 1.8? I enjoyed being a scout back then because you absolutely had to get the drop on peopl...
- by Stefan Stahl - at 2014.11.09 11:38:00
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458. Why is Matchmaking as it is in Dust? - in General Discussions [original thread]
Hansei Kaizen wrote: Breakin Stuff wrote: While there are lots of distinct players, there aren't enough on all at once to make serious matchmaking a thing without evicting a lot of players at both ends of the spectrum out of anything more t...
- by Stefan Stahl - at 2014.11.08 22:09:00
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459. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I could be wrong, but the reason for such relatively low payouts is to make using high tiered gear unsustainable to give newer players who can't field comparable gear a chance. I support the lower ISK payouts for exactly ...
- by Stefan Stahl - at 2014.11.08 21:41:00
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460. New moods are terrible - in Feedback/Requests [original thread]
Cass Caul wrote: to further increase performance. Whatever the means, this goals justifies them. Personally I don't like the particle effects of the vulcano and acid moods. They are very disorienting indoors as the floating particles suggest ...
- by Stefan Stahl - at 2014.11.08 21:36:00
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