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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4882
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Posted - 2014.11.11 23:25:00 -
[1] - Quote
Ok I'm going to get flamed to hell and back for this, but right now the most viable Forge Gun for AV and AI is the Assault Forge Gun with some situational exceptions.
AFG: at the advanced tier and proto the charge time is 3 sec with 1375 and 1500 damage respectively with no STD variant for 500 DPS at proto.
I'm going to say "let's not touch the Assault Forge Gun."
However...
The Assault Forge Gun retains splash, does higher DPS and better alpha than the standard Forge Gun. (500 DPS base at proto)
The current Standard Variant charge time is: 4 seconds. I don't recommend changing this.
Damage profile is 1200/1320/1440 this is the worst forge gun for anything but sniping infantry, where it beats the Breach hands down. it does not stand on it's own as an AV platform.
I propose the Standard Forge Gun damage be buffed to 1500/1620/1740 so it remains ahead of the Assault Forge in Alpha if not DPS. (DPS to 435 base at proto)
The Breach Forge Gun is the worst of the lot by far. Not only does it have a 6-second charge time, but it immobilizes you and has the WORST DPS in the AV crowd. I would suggest bringing the DPS to a whopping 420 from 350 at base proto by dropping the charge time to 5 seconds and reducing the movement speed penalty from 100% to 80%.
the Holy Jeebus alpha strike of 1750/1925/2100 doesn't seem to me something that should be buffed further.
TL;DR: Don't change the assault, it's the most balanced, make the standard hit a bit harder, make the breach hit a bit faster.
All numbers pre-skill to match up to the unmodified assault forge guns. Skill calculations will affect all of them, obviously. DPS calculations assume a four shot magazine and do not take into account reload times.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14432
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Posted - 2014.11.11 23:29:00 -
[2] - Quote
That would certainly make sense to me if CCP ever plan on introducing and rebalancing AV for Marauders tanks.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4882
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Posted - 2014.11.11 23:31:00 -
[3] - Quote
True Adamance wrote:That would certainly make sense to me if CCP ever plan on introducing and rebalancing AV for Marauders tanks.
It'd also mean there are heavy weapons in the AV with a high enough alpha that the damage mods might actually alter TTK instead of being a damn joke.
On a more hilarious note: I found out what happens when you quad mod a wiyrkomi breach today. Had me giggling for five minutes straight.
Too bad when they fix the Apex i will NEVER SEE THAT AGAIN.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kain Spero
Goonfeet
3771
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Posted - 2014.11.12 00:24:00 -
[4] - Quote
I have some personal opinions regarding the standard forge (I think it should burn in a fire), but the changes to the breach make since. I kinda like the idea of the DPS across the weapons being similar their application just changes in how that damage is dealt.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4892
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Posted - 2014.11.12 05:31:00 -
[5] - Quote
Huh. Less hate than I expected.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Her Chosen
Grade No.2
41
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Posted - 2014.11.12 05:41:00 -
[6] - Quote
Keep normal variant the same. And Breach variant. Make assault changes: STD/ADV/PRO Charge: 3.5s/3.2s/2.7s Direct: 890/950/1025 Splash: 200/240/310 Splash radius: 1.5m/2.5m/3.2m
They'd be more assault-like against infantry, but still be okay against vehicles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4892
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Posted - 2014.11.12 13:40:00 -
[7] - Quote
Her Chosen wrote:Keep normal variant the same. And Breach variant. Make assault changes: STD/ADV/PRO Charge: 3.5s/3.2s/2.7s Direct: 890/950/1025 Splash: 200/240/310 Splash radius: 1.5m/2.5m/3.2m
They'd be more assault-like against infantry, but still be okay against vehicles. Yeah no.
the only Forge gun that is really functional is the assault, period. the other two cannot fire fast enough to apply their DPS properly. Your suggestion is a net nerf and keeps two forge guns out of play as anything but heavy sniper weapons (which is their near-exclusive use currently) and removes the utility of the assault forge gun entirely. Especially wioth your proposed charge time nerf as well as DPS nerf. You would render the forge gun obsolete and replaced entirely by the Swarm and Plasma cannon.
Worst idea yet.
1/10
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
129
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Posted - 2014.11.12 13:57:00 -
[8] - Quote
1. The breach is fine, use it a few times and funny to one shot stuff, nit the weakspot and its gone in most cases
2. Normal FG is generally fine, it can hold its charge which is the main plus if you are waiting for an ambush to happen or want to hit the sweet spot
3. AFG requires more aim as the round is fired automatically, miss and no DPS is applied
4. FG are fine as they are, mess with FG and i want a buff for all vehicles since the balance is being ****** up again while i cannot get into my proto pilot suit with proto mods for my proto amarr HAV using its proto turret with proto modules and skills with useful bonuses |
Ripley Riley
Incorruptibles
4729
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Posted - 2014.11.12 13:58:00 -
[9] - Quote
Breakin Stuff wrote:The Breach Forge Gun is the worst of the lot by far. Not only does it have a 6-second charge time, but it immobilizes you and has the WORST DPS in the AV crowd. I would suggest bringing the DPS to a whopping 420 from 350 at base proto by dropping the charge time to 5 seconds and reducing the movement speed penalty from 100% to 80%. Good ideas, but if nothing else in this post gets implemented, the proposed changes to the breach FG need to happen. It is a waste of a perfectly good variant right now.
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4893
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Posted - 2014.11.12 14:01:00 -
[10] - Quote
Lazer Fo Cused wrote:1. The breach is fine, use it a few times and funny to one shot stuff, nit the weakspot and its gone in most cases
2. Normal FG is generally fine, it can hold its charge which is the main plus if you are waiting for an ambush to happen or want to hit the sweet spot
3. AFG requires more aim as the round is fired automatically, miss and no DPS is applied
4. FG are fine as they are, mess with FG and i want a buff for all vehicles since the balance is being ****** up again while i cannot get into my proto pilot suit with proto mods for my proto amarr HAV using its proto turret with proto modules and skills with useful bonuses
Your opinion has been noted and summarily dismissed as your response is always "Screw everyone else MAI VEHICLES!!!"
Contribute more than "NONONONONONONONO!" and get taken more seriously.
Both of the hold charge versions of the forge gun are underperforming and more or less used as infantry blap tools with the worst DPS of any AV.
Swarms and Plasma cannon are more reliably able to kill things.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
129
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Posted - 2014.11.12 14:14:00 -
[11] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:1. The breach is fine, use it a few times and funny to one shot stuff, nit the weakspot and its gone in most cases
2. Normal FG is generally fine, it can hold its charge which is the main plus if you are waiting for an ambush to happen or want to hit the sweet spot
3. AFG requires more aim as the round is fired automatically, miss and no DPS is applied
4. FG are fine as they are, mess with FG and i want a buff for all vehicles since the balance is being ****** up again while i cannot get into my proto pilot suit with proto mods for my proto amarr HAV using its proto turret with proto modules and skills with useful bonuses Your opinion has been noted and summarily dismissed as your response is always "Screw everyone else MAI VEHICLES!!!" Contribute more than "NONONONONONONONO!" and get taken more seriously. Both of the hold charge versions of the forge gun are underperforming and more or less used as infantry blap tools with the worst DPS of any AV. Swarms and Plasma cannon are more reliably able to kill things.
1. Fully proto sentinal with fully proto FG with prof 5 and all other skills to 5
2. Different FG for different uses in different situations - just because you dont use it doesnt mean everyone else doesnt
3. FG are fine to use and get plently of vehicle kills, if they are used for killing infantry not my problem |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4893
|
Posted - 2014.11.12 14:27:00 -
[12] - Quote
1. Fully proto sentinal with fully proto FG with prof 5 and all other skills to 5
Yes because a proto fit Gunnlogi shouldn't be challenged by prototype AV. NEXT
2. Different FG for different uses in different situations - just because you dont use it doesnt mean everyone else doesnt
The assault forge does everything better. When splash went away, damage versus a point target should have gone up so that the AV purpose the Forge maintains lesser cousin to the assault. Not only that, why does the standard model maintain both inferior alpha and DPS to the assault? The assault is supposed to have the highest DPS, with the breach having the highest alpha. the standard falls short in performance with AV.
both the breach and the standard are opportunist killers, and the odds of pulling a kill before a vehicle escapes are thin and laughable , so they are entirely dependent upon other AV to soften the target so they can killsteal.
3. FG are fine to use and get plently of vehicle kills, if they are used for killing infantry not my problem
Your obsession with refusing anyone else a buff until your vehicles are fixed the way you want them is not my problem. I supported ADS pilots when I said the ADS fire rate was overnerfed, and all of you idjits still attacked my findings when I said the blaster turret was crap, and the missile launcher wasn't going to be able to maintain parity with an assault forge sentinel.
I openly despise the watering down of HAV heavy turrets.
Your continuous reaction to my posts seems to assume that I'm in Soraya's camp gleefully shouting "Vehicles need to be easy to kill!"
I want the guns functional, but in both of the cases the proposed buffs will likely only bring them to parity with the assault overall, not make them more efficient since both charge at the stupid and slow rate.
And finally, People naysaying and screaming about everything on behalf of vehicles, including threads that have nothing to do with vehicles, rapidly diminishes peoples' interest in your crusade. Because you refuse to listen, refuse to acknowledge that anyone else might have a point, and bluntly between you and Spkr4thedead, I've seen more reasoned debate from the tea Party, given that you two have adopted their "Never compromise with anyone" platform.
I have no respect for this attitude. Period.
Good day.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 14:35:00 -
[13] - Quote
Breakin Stuff wrote:
1. Fully proto sentinal with fully proto FG with prof 5 and all other skills to 5
Yes because a proto fit Gunnlogi shouldn't be challenged by prototype AV. NEXT
2. Different FG for different uses in different situations - just because you dont use it doesnt mean everyone else doesnt
The assault forge does everything better. When splash went away, damage versus a point target should have gone up so that the AV purpose the Forge maintains lesser cousin to the assault. Not only that, why does the standard model maintain both inferior alpha and DPS to the assault? The assault is supposed to have the highest DPS, with the breach having the highest alpha. the standard falls short in performance with AV.
both the breach and the standard are opportunist killers, and the odds of pulling a kill before a vehicle escapes are thin and laughable , so they are entirely dependent upon other AV to soften the target so they can killsteal.
3. FG are fine to use and get plently of vehicle kills, if they are used for killing infantry not my problem
Your obsession with refusing anyone else a buff until your vehicles are fixed the way you want them is not my problem. I supported ADS pilots when I said the ADS fire rate was overnerfed, and all of you idjits still attacked my findings when I said the blaster turret was crap, and the missile launcher wasn't going to be able to maintain parity with an assault forge sentinel.
I openly despise the watering down of HAV heavy turrets.
Your continuous reaction to my posts seems to assume that I'm in Soraya's camp gleefully shouting "Vehicles need to be easy to kill!"
I want the guns functional, but in both of the cases the proposed buffs will likely only bring them to parity with the assault overall, not make them more efficient since both charge at the stupid and slow rate.
And finally, People naysaying and screaming about everything on behalf of vehicles, including threads that have nothing to do with vehicles, rapidly diminishes peoples' interest in your crusade. Because you refuse to listen, refuse to acknowledge that anyone else might have a point, and bluntly between you and Spkr4thedead, I've seen more reasoned debate from the tea Party, given that you two have adopted their "Never compromise with anyone" platform.
Good day.
1. Proto gunlogi doesnt exist - Only proto modules with proto turret and terrible support skills in the skill tree, no proto hull - Try again
2. AFG cannot one shot vehicles, std is fine and allows you to hold a shot if the target nips between cover, breach is a **** train
3. Blaster turret has always been crap since they nerfed it and made every 2nd shot without fail miss the target because ccp think that a single chamber should be like the 6 chambered HMG, i have been punished for aiming 3a. Dont tell pilots tell ccp we already knew the nerf would kill the ads and it has done 3b. Thats a first it seems all you want to do is buff AV 3c. You are in sorays camp but hay ho its not like anyone on the cpm wants vehicles to be useful or good, the only job vehicle have is killing and they are nerfing that into the ground 3d. 'never compromise' coming from infantry very rich and hypocritical you have had vehicles gutted to the core and basically want this game to be cod in space 514 edition, really go play cod no vehicles for you there while you defend broken swarms and auto seeking av nades, how easy do you want this? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4893
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Posted - 2014.11.12 14:36:00 -
[14] - Quote
I said proto FIT.
Get out. you don't read, you don't listen, your input is biased and adds nothing.
Oh and you seem to be under the delusion that I hate vehicles.
You're hilarious, and your usefulness has more or less ended.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kallas Hallytyr
Skullbreakers
946
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Posted - 2014.11.12 14:55:00 -
[15] - Quote
Breakin Stuff, Laser doesn't react to logic or well phrased points, it's inimical to their being.
I agree the regular FG needs something. Your numbers seem entirely reasonable. Entirely too reasonable!
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4899
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Posted - 2014.11.12 15:01:00 -
[16] - Quote
Kallas Hallytyr wrote:Breakin Stuff, Laser doesn't react to logic or well phrased points, it's inimical to their being. I agree the regular FG needs something. Your numbers seem entirely reasonable. Entirely too reasonable! the general idea isto keep the overall efficiency of each forge gun similar while allowing different playstyles to be accomodated.
So I deliberately kept to the higher alpha = lower DPS and kept most of the speed penalty on the breach because YOU CANNOT ELIMINATE A VEHICLE'S OPTION TO ESCAPE, nor can you eliminate the window of opportunity they might need to kill you in turn.
This is where most requests for AV buffs fail in my opinion.
Eliminating those two things may contribute to rock/paper/scissors, but the RPS aspect isn't supposed to be absolute.
It's supposed to be a guideline of how things work in an idealized world.
What the hell was the point of giving sentinels the splash resistance to fight tank cannons if you were going to remove the splash from tank cannons, really? it's little things like that that people asking for buffs to AV or nerfs to vehicles usually do not take into account.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kallas Hallytyr
Skullbreakers
947
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Posted - 2014.11.12 15:06:00 -
[17] - Quote
Indeed. There are a number of issues with V/AV balance and most of them stem from a poor groundwork.
Large Blasters should fire projectiles more akin to Plasma Cannons; Rails need a longer range (and the redline needs to go waaaay back); we need deployables to slow and trap vehicles; we need deployable to allow infantry to fortify, and for vehicles to subsequently destroy in support of their own infantry...and so on.
Sigh. Maybe when I'm old and grey, we will get a Soon from Rattati...
Anyway, your thread is about FGs. Normal ones with better placed alpha/DPS is legit; Breach movement seems reasonable, though if we're going to keep their movement restricted I'd say disable jumping too, since the bunny hopping FGer is ridiculous.
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4901
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Posted - 2014.11.12 15:09:00 -
[18] - Quote
Kallas Hallytyr wrote:Indeed. There are a number of issues with V/AV balance and most of them stem from a poor groundwork.
Large Blasters should fire projectiles more akin to Plasma Cannons; Rails need a longer range (and the redline needs to go waaaay back); we need deployables to slow and trap vehicles; we need deployable to allow infantry to fortify, and for vehicles to subsequently destroy in support of their own infantry...and so on.
Sigh. Maybe when I'm old and grey, we will get a Soon from Rattati...
Anyway, your thread is about FGs. Normal ones with better placed alpha/DPS is legit; Breach movement seems reasonable, though if we're going to keep their movement restricted I'd say disable jumping too, since the bunny hopping FGer is ridiculous. the move penalty to 80% is mostly because bunny hopping is stupid. if it's going to be left in, let's at least make the movement not idiotic.
Plus a weapon that roots you for six seconds is usually a death warrant.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 16:27:00 -
[19] - Quote
Breakin Stuff wrote:I said proto FIT.
Get out. you don't read, you don't listen, your input is biased and adds nothing.
Oh and you seem to be under the delusion that I hate vehicles.
You're hilarious, and your usefulness has more or less ended.
1. Proto fit includes the hull
2. You do hate vehicles
3. Your more biased than me |
Kallas Hallytyr
Skullbreakers
949
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Posted - 2014.11.12 17:00:00 -
[20] - Quote
Lazer Fo Cused wrote:2. You do hate vehicles
3. Your more biased than me You are an idiot. Your perception of things is evidently warped from what is reality. Breakin Stuff is one of the few AVers whose opinion I respect for being fair and reasonably balanced, and I say this as an unabashed ADS pilot.
Go away.
Alt of Halla Murr. Sentinel.
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Atiim
Heaven's Lost Property
13639
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Posted - 2014.11.12 17:15:00 -
[21] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:I said proto FIT.
Get out. you don't read, you don't listen, your input is biased and adds nothing.
Oh and you seem to be under the delusion that I hate vehicles.
You're hilarious, and your usefulness has more or less ended. 1. Proto fit includes the hull 2. You do hate vehicles 3. Your more biased than me 1. No it doesn't. A "proto fit" refers to a fitting equipped with PRO items.
2. Hating vehicles is part if the job. Everyone has bias (some more than others). It's the ability to set aside your bias and look at things objectively that determines your credibility.
3. Not even remotely.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4912
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Posted - 2014.11.12 17:16:00 -
[22] - Quote
Atiim wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:I said proto FIT.
Get out. you don't read, you don't listen, your input is biased and adds nothing.
Oh and you seem to be under the delusion that I hate vehicles.
You're hilarious, and your usefulness has more or less ended. 1. Proto fit includes the hull 2. You do hate vehicles 3. Your more biased than me 1. No it doesn't. A "proto fit" refers to a fitting equipped with PRO items. 2. Hating vehicles is part if the job. Everyone has bias (some more than others). It's the ability to set aside your bias and look at things objectively that determines your credibility. 3. Not even remotely.
I've done a review, he sh*tposts in almost every thread I comment in, usually directed at me. Bluntly I'm at the point where the "he's a troll" theory has flown and I'm beginning to believe active harassment.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 17:46:00 -
[23] - Quote
Atiim wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:I said proto FIT.
Get out. you don't read, you don't listen, your input is biased and adds nothing.
Oh and you seem to be under the delusion that I hate vehicles.
You're hilarious, and your usefulness has more or less ended. 1. Proto fit includes the hull 2. You do hate vehicles 3. Your more biased than me 1. No it doesn't. A "proto fit" refers to a fitting equipped with PRO items. 2. Hating vehicles is part if the job. Everyone has bias (some more than others). It's the ability to set aside your bias and look at things objectively that determines your credibility. 3. Not even remotely.
1. Yes it does
2. Yup, yet not a single AV'er will even pipe up about the obviously broken swarm launcher hence why none of you have any credability while you continue to defend a broken weapon
3. Wrong |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4913
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Posted - 2014.11.12 17:55:00 -
[24] - Quote
I don't use swarms, I don't deploy swarms, I don't operate with swarms, so I don't comment on them. I don't have enough interest in them and I have no intention of wasting SP on them.
This thread is not about swarms.
My lack of experience with Swarms except at the basic level has nothing to do with credibility.
Your opinion on my credibility is not share by anyone but Spkr4thedead.
Quit targeting my threads for automatic derailment. You're blocking useful conversation, critique and information.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Stefan Stahl
Seituoda Taskforce Command
843
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Posted - 2014.11.12 18:11:00 -
[25] - Quote
Whatever the final action, we need to fix that for forgeguns "Assault" means "Better". Right now you could really just rename the AFG to "Better Forgegun" and not do anyone a disservice.
Holding a charge with a Forgegun isn't smart anyway. Every millisecond of holding a charge reduces your DPS. Rather miss one AFG shot and hit the second one than hold a charge for 1 second. I know that doesn't account for reloading, but any competent vehicle is gone within 9 seconds anyway.
I think the current design for "assault" subtypes is high DPS & short range. Maybe that should be implemented. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4916
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Posted - 2014.11.12 18:19:00 -
[26] - Quote
Stefan Stahl wrote:Whatever the final action, we need to fix that for forgeguns "Assault" means "Better". Right now you could really just rename the AFG to "Better Forgegun" and not do anyone a disservice.
Holding a charge with a Forgegun isn't smart anyway. Every millisecond of holding a charge reduces your DPS. Rather miss one AFG shot and hit the second one than hold a charge for 1 second. I know that doesn't account for reloading, but any competent vehicle is gone within 9 seconds anyway.
I think the current design for "assault" subtypes is high DPS & short range. Maybe that should be implemented.
changing the range would likely do more harm than good I imagine.
I'd like to start with just a couple pokes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
161
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Posted - 2014.11.12 18:23:00 -
[27] - Quote
I whole heartedly agree with this. Having one variant of a weapon be the only one that is viable in all circumstances is awful. See breach assault rifle. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14486
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Posted - 2014.11.12 18:59:00 -
[28] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:1. The breach is fine, use it a few times and funny to one shot stuff, nit the weakspot and its gone in most cases
2. Normal FG is generally fine, it can hold its charge which is the main plus if you are waiting for an ambush to happen or want to hit the sweet spot
3. AFG requires more aim as the round is fired automatically, miss and no DPS is applied
4. FG are fine as they are, mess with FG and i want a buff for all vehicles since the balance is being ****** up again while i cannot get into my proto pilot suit with proto mods for my proto amarr HAV using its proto turret with proto modules and skills with useful bonuses Your opinion has been noted and summarily dismissed as your response is always "Screw everyone else MAI VEHICLES!!!" Contribute more than "NONONONONONONONO!" and get taken more seriously. Both of the hold charge versions of the forge gun are underperforming and more or less used as infantry blap tools with the worst DPS of any AV. Swarms and Plasma cannon are more reliably able to kill things.
Laser what you have to understand is that the current HAV are only standard variants, they should be exploding more often than they are. Moreover if Marauders become a reality you are looking at 4 Primary tanking modules at least which roughly equates to a little under 10K EHP which not current AV or Large Turret can handle with any amount of efficiency.
There is no reason why powerful alpha AV should not be 2-3 shotting HAV.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Spkr4theDead
Red Star. EoN.
2366
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Posted - 2014.11.13 05:41:00 -
[29] - Quote
Breakin Stuff wrote:The Breach Forge Gun is the worst of the lot by far. Not only does it have a 6-second charge time, but it immobilizes you and has the WORST DPS in the AV crowd. I would suggest bringing the DPS to a whopping 420 from 350 at base proto by dropping the charge time to 5 seconds and reducing the movement speed penalty from 100% to 80%. You obviously don't forge at all. You have no idea what you're talking about. You really mean to tell me that the breach forge has the worst DPS? You obviously haven't tried double teaming an ADS. They go down burning to a pair of PRO breach forge guns.
You hit the weak spot on an armor tank with base HP using a PRO Cal sentinel with proficiency 5 and a PRO breach forge, it WILL be destroyed in one shot. I've nearly done it using the Min sentinel before I got the respec.
You should stop complaining and trying to get AV to be as easy to use as possible.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14544
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Posted - 2014.11.13 05:52:00 -
[30] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:The Breach Forge Gun is the worst of the lot by far. Not only does it have a 6-second charge time, but it immobilizes you and has the WORST DPS in the AV crowd. I would suggest bringing the DPS to a whopping 420 from 350 at base proto by dropping the charge time to 5 seconds and reducing the movement speed penalty from 100% to 80%. You obviously don't forge at all. You have no idea what you're talking about. You really mean to tell me that the breach forge has the worst DPS? You obviously haven't tried double teaming an ADS. They go down burning to a pair of PRO breach forge guns. You hit the weak spot on an armor tank with base HP using a PRO Cal sentinel with proficiency 5 and a PRO breach forge, it WILL be destroyed in one shot. I've nearly done it using the Min sentinel before I got the respec. You should stop complaining and trying to get AV to be as easy to use as possible.
He's not wrong on this one though Spkr.
If Marauders are ever to come back current Large Turrets, Swarms, and Forges simply will not be able to handle the 4 primary tanking module slots these HAV would come with.
As such were in a position where there is literally no reason the Breach Forge, probably one of the more underused forge variants (at least in my experience) should not receive a rightful buff to its alpha damage.
All the more reason that later when vehicle turrets do need a rebalance we have stronger ground to stand upon for Rail Gun and other alpha turret buffs above those values.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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