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Pisidon Gmen
Ivory Vanguard
40
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Posted - 2014.11.13 15:23:00 -
[61] - Quote
DO NOT bring it in if you dont want to lose it says the proto swarmer with 3 complex damage mods(my fit is 128k)
demanding nurffs to wepons that have been nurfed several times is stupid
i all ready cant lock on at the distance i can be shot from tanks and drop ships and i have found several drop ships that are smart enuff not to take 3 rounds from me (they dont go down the hole battle) hit 1 time you better run also sick of the dropship not blowing up when killed like tanks and lavs do clones coming out of the crash to kill me is crap if the thing is dead blowup and kill the pep in it like jeeps do i get kills of dropships now and then but why is it aways 30 sec to 1 min past when the damage is dun to it ? a tank or lav blows up on impact with the damage not latter giving them time to bail out
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Pisidon Gmen
Ivory Vanguard
40
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Posted - 2014.11.13 15:31:00 -
[62] - Quote
Quasar Storm wrote:Symbioticforks wrote:the occasional straggler read your post. Hopefully more of the pilots do. Swarmers get it it easy with an Auto-Lock weapon. Why can't pilots get some love too? Also, Logi-Derps need to come back. Until it does, My Myron has become my bootleg Eryx.
pilots do have love over tanks and lavs dropships dont blow up on impact with swarms letting pilots bail as well as any outher clones probably 96% of the time a dropship goes down there are no clone kills and no battle feed to warn outher pilots of the swarms |
Pisidon Gmen
Ivory Vanguard
40
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Posted - 2014.11.13 15:32:00 -
[63] - Quote
lowdevil wrote:The python is suppose to be the king of Caldari drop-ships, yet, it reacts like a ping pong ball when a missle hits it. In the world of Physics an object with that much perceived weight and velocity should not react the way it does. Now that I have spent 6 months!!! of daily play using 20mil sp to level up the ADS it gets nerfed to the point it's only good for killing droplinks and an occasional straggler. Give me back at least half of the fire rate and all of the power from afterburners. While your at it add two more module spaces and a built in armor repair. I'll use the spaces for pg cpu upgrades (since you won't upgrade that ever) and the fire rate to actually have a chance in hell to kill av dropsuits before they bounce my ship off the nearest building. One AV suit should not be able to drop an "Ass ault" ship from the sky in one volley. I'm fine with Two taking me down. And while we are talking about dropships, Fix the viper so it actually has the power to ascend without an afterburner, it's pathetic, and I would also like to land a viper without losing half my HP. 2 more thoughts and I'm done. Bring back the Turbines, Logi Dropships, and stop letting gorgon collisions bring down anything in the sky. this is dust 514 not dust "the ghad suicide terrorist game"
P.S. The assault dropship fire mechanics are the stupidest part about them, I would be fine with getting rid of them completely and adding a gunship with side guns and speed, oh, and bring back the Logi Dropship!!
i do agree that they do bounce a bi tmuch from being hit |
DUST Fiend
Onslaught Inc RISE of LEGION
15050
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Posted - 2014.11.13 15:49:00 -
[64] - Quote
I wonder when players will realize that Pythons aren't the only ADS.....
Rat certainly doesn't know yet.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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Quasar Storm
0uter.Heaven
287
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Posted - 2014.11.13 21:01:00 -
[65] - Quote
Atiim wrote:Quasar Storm wrote:boba's fetta wrote:you get killed by one shot from av 0.o
please do explain why my fully specced out commando + proto swarms shouldnt be able to kill you. Because. -- Swarms are still invisible ( It is a little better, But it still happens every game) -- Swarmers still do not properly render at times -- Tons of other potential dangers that pilots must look out for that instagib. -- Other "friendly" pilots -- Enemy pilots -- Invisible walls -- Random RDV drops that instagib you with zero warning -- MCC missiles -- Installation Missiles -- Swarms being EZ mode with Auto-Lock -- Players have the ability to reskill into Proto AV, So the majority have Proto swarms now. -- Shields being sh!t to start out with for Caldari Vehicles. (Seriously StarFox64 has better shield mechanics.) -The travel is still audible, and I've yet to be hit with an invisible swarm. -See above -Aren't related to Swarms, therefore have no bearings on SL balance* -Compared to the hard life of holding R1 and teleporting to the redline? Lol -Null* -Also irrelevant to Swarm Launchers* --- (1) Swarmers also face several issues, such as blueberries stealing their LAVs, blueberries blocking their shots, 12-15 hostile Infantry players, Scouts w/SGs, Sentinels w/HMGs, etc. However, none of these issues are related to ADSs, so none of them have an effect on AV/ADS balance. However, if you wish to balance SL on factors irrelevant to the SL, the same would have to be done to ADSs. (2) Players also have the ability to re-skill into AP weapons, which increases the quality of enemy threats an AVer has to deal with; it's still irrelevant to ADSs so it as well doesn't affect AV/ADS balance. Balance of quality around quantity is terrible because quantity of items is always inconsistent. For example, a PC match has an average of 2-4 ADSs but an average of 0-2 SL users. Should we buff SLs to compensate for the lower quantity in comparison to the ADS? No? Then that point is hypocritical, and null. (3) The MinCom's sprint speed is (relatively) crap as well. Should we nerf ADS flight speed?
You don't fly much do you? I get hit by invisible swarms every match & who cares if you can hear them whether I'm in my ADS or Tank. Get your facts straight. If you hear them, Its usually too late to get out unless you have your boosters & hardeners ready to go. Seeing them headed your way is much, Much better. The reality is, In every game, There are players that will dedicate their entire match trying to take you out giving no care for the win. Plus, since the swarmers 75% of the time STILL don't render, You can't even tell where the swarms are coming from & when you try to escape them by cornering towers or taking cover -- They go around it most of the time. I've seen swarms go through installations & hills & take 90 degree turns around corners. WTF is that? Also, Our acceleration was already nerfed. It actually takes an afterburner to reach escape velocities. I'm all for AV/Vehicle balance, But I'm pretty sure AV works pretty good. Better than it ever has. People still whining about how they can't do this or that solo is what's stupid.
I'm pretty sure its easy enough to take out a Python or an Incubus. Pythons just get screwed over more because shield mechanics suck. Shields still have a screwed up proficiency Vs. Rails & the slightest bump from anything or any stationary object, Will rip you apart. Everything I listed is what a pilot has to be completely aware of in a match. I added the instagibs because they are a reality to flying in this game. It's actually missing a lot more & things that can wipe us out pretty fast, But not instagibing ADSs. Why should just one swarmer even with Proto AV be able to solo ADSs? Its an EZ mode Auto-Lock weapon that is already very effective Vs. Any vehicle. I think that's mainly because we are all piloting STD vehicles & we are being bombarded by Proto tier AV. Hopefully CCP will have a higher tier ADS to further balance out the tiers.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
287
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Posted - 2014.11.13 21:07:00 -
[66] - Quote
Pisidon Gmen wrote:Quasar Storm wrote:Symbioticforks wrote:the occasional straggler read your post. Hopefully more of the pilots do. Swarmers get it it easy with an Auto-Lock weapon. Why can't pilots get some love too? Also, Logi-Derps need to come back. Until it does, My Myron has become my bootleg Eryx. pilots do have love over tanks and lavs dropships dont blow up on impact with swarms letting pilots bail as well as any outher clones probably 96% of the time a dropship goes down there are no clone kills and no battle feed to warn outher pilots of the swarms
Apparently, You just AV. If you did fly ADSs you would realize that a good pilot never relies on other team members & the pilot must take care of himself. Don't blow up on impact? Whoop dee ****!n doo. As soon as we hit anything at any speed, 9/10 our health is ZERO. So, It might as well explode on impact.
Also, How have we pilots have love again? Skills have been removed. Our modules have been taken away. Majority of our vehicles have been removed. Variety of turrets have been removed & have been all replaced by generic turrets & modules.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Pocket Rocket Girl
Psygod9
98
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Posted - 2014.11.14 21:44:00 -
[67] - Quote
Mobius Wyvern wrote:lowdevil wrote:The python is suppose to be the king of Caldari drop-ships, yet, it reacts like a ping pong ball when a missle hits it. In the world of Physics an object with that much perceived weight and velocity should not react the way it does. Now that I have spent 6 months!!! of daily play using 20mil sp to level up the ADS it gets nerfed to the point it's only good for killing droplinks and an occasional straggler. Give me back at least half of the fire rate and all of the power from afterburners. While your at it add two more module spaces and a built in armor repair. I'll use the spaces for pg cpu upgrades (since you won't upgrade that ever) and the fire rate to actually have a chance in hell to kill av dropsuits before they bounce my ship off the nearest building. One AV suit should not be able to drop an "Ass ault" ship from the sky in one volley. I'm fine with Two taking me down. And while we are talking about dropships, Fix the viper so it actually has the power to ascend without an afterburner, it's pathetic, and I would also like to land a viper without losing half my HP. 2 more thoughts and I'm done. Bring back the Turbines, Logi Dropships, and stop letting gorgon collisions bring down anything in the sky. this is dust 514 not dust "the ghad suicide terrorist game"
P.S. The assault dropship fire mechanics are the stupidest part about them, I would be fine with getting rid of them completely and adding a gunship with side guns and speed, oh, and bring back the Logi Dropship!! Same thing happens to the Myron. I was on Ashlands flying over the pipes to destroy uplinks, and a single forge shot flipped me 90 degrees and I fell to the ground before I could even react. I mean, I fit 3500 shield HP to try and avoid getting instablapped, and it happens anyway because the AV will just throw me into things.
It really depends where the forge hits the ship there have been times when i hit a viper on the rear while its AB is on and i change its direction of flight depending if its the cal or gal ship they both steer differently
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
98
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Posted - 2014.11.14 22:15:00 -
[68] - Quote
lowdevil wrote:Your swarms that requires 5mil sp to spec into should not easily take down a python the king of dropships that requires 20mil sp to proto out, not to mention the fact that it's an armor based weapon. The ads should be able to sit and take at least 3 volleys, you should have to reload and finish a second into a fully fitted Python. What you may not understand is that the ADS has been nerfed to the point that it can't even use any proto modules without a PG upgrade which uses up the 1 and only low slot on the ship. HOW DOES A VIPER HAVE MORE SLOTS THAN A PROTO PYTHON???? If you're going to take on a python one on one it should be with the plasma cannon or other SHIELD based weapon because that's all it is. I like the RACIAL differences in this game and agree with the added intelligence requirement in strategically using the right TOOL for the job. YOU swarmers should not be able to knock around my ship like a redheaded trailer queen at closing time, and you should have to work a lot harder to knock down my shields with a missle. HONESTLY THE ARROGANCE THAT A 47k HANDHELD WEAPON (NOT HEAVY WEAPON) SHOULD JUST BE ABLE TO EASILY DESTROY A 600K PROTO SHIP THAT TAKES 6MONTHS TO SKILL UP INTO IS ASTOUNDING. The ADS should have enough time under fire to aim and release it's payload. Right now my python can be shot down by one wyrkomi swarm before I even get a chance to aim and fire 3times which is what it takes to kill a commando. I end up hurried and guessing at a few shots and running away. I would really like to sit outside the lock on range of a swarm but its nearly impossible to judge the 25m difference between missle range and swarm lock on range. In conclusion: MORE MODULES, MORE PG/CPU, DEVELOP COUNTERMEASURE FLARES, BUFF FIRE RATE BONUS 2%.
k)
lock on time 3 seconds 2 second pause between lock on a min of 15 seconds give or take to unload 3 vollies, i have seen properly fitted ADS easily shrug off 2-3 vollies, the fact that you are cocky as my dual swarm minmando pulls the other 3 vollies because you thought i had to reload, well yeah what you expect.
you compare the cost of a single weapon to the cost of a entire ship fitting is like saying miltia AR killed my proto suit , why should a free gun kill my proto fitting when i spent a **** ton of SP. its the same thing with tankers when they complain that we have proto AV and they dont have proto tanks but forget to mention that they have proto turrets but lets forget that part.
if i cna postion my self in a place that will get me the advantage ( yes i occonaly roof top camp when the emeny spams uplinks on the roofs) most of the time i just wait for the drop ship to fly close enough or when its turning or slowing down.
yes i do understand that the python needs a increase to its PG and CPU ( i also ADS part time on this acc and full time on my alt) and yes its a pain some times but i figured out as long as i can keep moving i wont have to worry, some times i find my self getting too cunty and i get shot down, the fact that the installations can auto lock and ping the **** out of you from a great distance dosent help either.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
98
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Posted - 2014.11.14 22:22:00 -
[69] - Quote
Pvt Numnutz wrote:Uhm wow, look buddy you are a product of the misrepresented idea of dropships. You want to be a gunship pilot and that's all well and good, but trying to make the assault dropship a gunship is bad m'kay? I understand its hard to shoot av when they knock you all over, but av is meant to kill or route you. The strength of the dropship is the teamwork aspect (if you didn't know teamwork is op) fit some turrets and get a good gunner or two, I cannot tell you how many times my gunners have saved my python from av. While I'm focusing on flying they are focusing on dropping targets, with the way the camera works for the pythons gun door gunners can do a much better job than you can. There are some issues with this that are worth griping about, namely gunners being able to kill themselves and the horrible rotation speed of turrets.
I fully agree i find it fun gunning for pilots ( im a decent shot) and its what caused me to spec into ADS. most of the time when i jump out of the ship the AVer has no idea becasue they are too focused on the ship i pop the AV get picked up rinse and repeat
The Little Girl with the HMG
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Stefan Stahl
Seituoda Taskforce Command
845
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Posted - 2014.11.14 23:03:00 -
[70] - Quote
Personally I think the airborne section of Dust is unfinished rather than unbalanced.
The ADS is the low-hp high-mobility variant. Yes, it gets batted around a lot and dies quickly once somebody aims a FG at it. So does a Scout when you aim a HMG at it, but nobody complains about that because a Scout deliberately chose his role. The ADS is the only aircraft that can be operated alone, so there are few options once that is countered.
The non-assault DS fair a lot better under "bad weather" conditions, but you can't switch between the two roles at will since one requires a gunner and the other doesn't. Long term we really need some medium air vehicle that can go toe-to-toe with AV but suffers when fighting lighter aircraft.
For now I think there's a lot less frustration in piloting if you set yourself up to be able to switch between the pilot's seat and ground-based roles at will. I tend to Logi up the place for bit if the FG presence is too strong. Then I call the ADS back in when the other team switches back to anti-infantry. |
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Derrith Erador
Fatal Absolution
3003
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Posted - 2014.11.15 00:06:00 -
[71] - Quote
Quasar Storm wrote:Pisidon Gmen wrote:Quasar Storm wrote:Symbioticforks wrote:the occasional straggler read your post. Hopefully more of the pilots do. Swarmers get it it easy with an Auto-Lock weapon. Why can't pilots get some love too? Also, Logi-Derps need to come back. Until it does, My Myron has become my bootleg Eryx. pilots do have love over tanks and lavs dropships dont blow up on impact with swarms letting pilots bail as well as any outher clones probably 96% of the time a dropship goes down there are no clone kills and no battle feed to warn outher pilots of the swarms Apparently, You just AV. If you did fly ADSs you would realize that a good pilot never relies on other team members & the pilot must take care of himself. Don't blow up on impact? Whoop dee ****!n doo. As soon as we hit anything at any speed, 9/10 our health is ZERO. So, It might as well explode on impact. Also, How have we pilots have love again? Skills have been removed. Our modules have been taken away. Majority of our vehicles have been removed. Variety of turrets have been removed & have been all replaced by generic turrets & modules. Preach on brotha!!!
R&B gets more kinky with every album Still rocking ADS
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Will Driver
Horizons' Edge Proficiency V.
210
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Posted - 2014.11.15 00:29:00 -
[72] - Quote
Pilot tears are music to my ears ...
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Pvt Numnutz
Prophets of the Velocirapture
1961
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Posted - 2014.11.15 03:11:00 -
[73] - Quote
Will Driver wrote:Pilot tears are music to my ears ... You UST have not even here before 1.7 dust....
Master Skyshark rider
Kaalaka dakka tamer
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