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Thread Statistics | Show CCP posts - 1 post(s) |
Stefan Stahl
Seituoda Taskforce Command
839
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Posted - 2014.11.11 12:29:00 -
[31] - Quote
Sgt Kirk wrote:I'd rather see the LLAV to be more based towards infantry support. I agree.
All light vehicles should be focused around their synergy with infantry. Otherwise we'll have a situation where, to fulfill it's vehicle support role, it requires an amount of hp that makes it almost immune to infantry.
As an infantry support vehicle the LLAV can go by on under 3-4000 hp. If you bring a forge that thing will be dead in seconds. But as long as the LLAV isn't parked in the front line it can be used to support infantry. Supply scans, ammo and reps in a comparatively large area, be a spawn point and maybe provide some means of cover. Maybe a bubble shield if static for more than 5 seconds? Or a damage resistance bonus within 30 meters if static long enough? Stuff like that.
The logistics dropship would have a similar focus on providing support to infantry. Repair and restock everyone inside, become a supply depot if static for a while. Grant damage resistance to everyone that drops from it for up to 50 meter range (with a nice nanite-tentacle from the LDS to the dropped trooper to show the effect to everyone). Things like that.
If any vehicle should lean towards vehicle support it'd be the LDS. It spends 90% of its time within LOS of rail- and forgeguns anyway. Even in order to supply infantry support it'd have to have a considerable tank. On the other hand the pilot can't just bail out of it and open up with his HMG like he could if he was in a tanky LAV. |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1377
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Posted - 2014.11.11 12:57:00 -
[32] - Quote
Vyzion Eyri wrote:Remote repair turrets! And the vehicle itself gives a bonus to how much the turrets repair. Would be awesome to see, and would solve the problem of it being a ***** to target with the old vehicle RR mods. I use to just slide all over the field trying to get a lock , that $h!t was confusing for me .
Might have been easier for others , I wouldn't have thought of using them in my HAV's because I couldn't get the LLAV's to work .
Doubts are like flies and should be treated as such and crushed .
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RayRay James
Vengeance Unbound RISE of LEGION
703
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Posted - 2014.11.11 13:16:00 -
[33] - Quote
deezy dabest wrote:Draxus Prime wrote:If you don't know a while ago logistical vehicle and remote reps were removed for balancing purposes because they were used as murder taxis. Remote reps were mods that allowed you to repair vehicles and infantry shield and armour remotely from the comfort of your LAV
How would I reintroduce them? One more high/low mod compared with their standered counterparts but with around the same pg/cpu as them but with significant bonuses to support modules (mcru,reps,scanner)
Then reintroduce the remote reps of course but add new Modules to farther define the role like
Statis Webifier = Short range active module that cripples enemy vehicles by slowing them down and deactivivating all active mods Remote coolant = Locks on to friendly vehicles and reduces heat buildup Remote Cache = A active module that once activated is essentialy a nanohive that also works for vehicles Energy Vampire = Locks enemy vehicles and drains their shield Emp burst = A active module that once activated destroys all equipment in a radius and damage enemy shields at the cost of the depletion of your shields (would be pretty useful on a logi dropship for clearing rooftop uplinks) Nanite Storm = aoe module with long cooldown that revives all teammates in the radius
Of course do this when "vehicle vs AV is balanced"
Thoughts? Suggestions for mods? I have been running a logi ship in Eve and was thinking about this very question. I came to the simple conclusion that without the capacitor mechanic making module useage limited (or some similar mechanic) I just do not see how it would be possible. When repping another ship I pretty much lose the ability to rep myself as everything on my ship would shut down quickly. Something to this nature where the logi vehicle becomes highly vulnerable would be the way to make them work. Possibilities since we do not have capacitors include a huge movement penalty, loss of function in all other modules, or increased damage vulnerability.
You need cap boosters, son Or spider tank Guardians with cap transfers
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Sylwester Dziewiecki
Interregnum.
420
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Posted - 2014.11.11 13:41:00 -
[34] - Quote
Draxus Prime wrote:If you don't know a while ago logistical vehicle and remote reps were removed for balancing purposes because they were used as murder taxis. They resistance were broke - they had +25% resistance without any skills or modules for free, and they could increase it with LLAV skill +2%/lvl, also if someone fitted(first) hardener to LLAV it did not get penalty. They had harder tank then any HAV at the time, and they were fast to all of it. This was reported several times but instead CCP made 'murder taxi' changes, and simply remove LLAV.
Draxus Prime wrote:Remote reps were mods that allowed you to repair vehicles and infantry shield and armour remotely from the comfort of your LAV Unfortunately, this feature was least used on LLAV's.. but it could fix two targets 100m from LLAV; this stats were changing over time and new patches
Draxus Prime wrote:Thoughts? Suggestions for mods? - No resistance. - No turrets slots(to limit it to 2 seats or even just 1). - Same fitting slots as STD LAV. - Lower price then STD LAV - Only FW marked? - FLUX grenade disrupting Remote Repair beam.
Ow and locking system were always weak to say at least, it was difficult to lock Heavy with it especially if he was in crowd(not to mention how hard was to lock scout). I always suggested that if we had option to chose from list our 'lock' instead of targeting 'lock' it would be much easier for everyone, or if Remote Repair module was aerial module that works like giant Repairing Nanohive.. targeting system was problematic because small box could cut repairing beam, and you had to chase that target once again.
Whole history of LLAV was like CCP telling us, community that they do not care about feedback on this subject(at least sophisticated one - when everyone cried about 'murder taxi' they finely did something).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
57
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Posted - 2014.11.11 13:47:00 -
[35] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers In shirt Ide cut the top speed of the old logi lavs module ..raise the accel so they could hit Their lower than average top speed fast ...Thier top speed should be slightly faster than tanks but lower than all other lavs
Rework the repairers
Leave ehp and slots as are
Take one if the mini turrets change its look slightly and make logi turrets 2 while ur at it
Yet another slave of Mortedeamor
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Spkr4theDead
Red Star. EoN.
2361
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Posted - 2014.11.11 14:21:00 -
[36] - Quote
So... you want logi LAVs back in, but without the logi ability at the start?
Go back to your drawing board. Terrible idea
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
324
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Posted - 2014.11.11 16:59:00 -
[37] - Quote
Logi-ANYTHING should feel like the conclusion of a playerGÇÖs hard work and grind. This way sheGÇÖs at least had the opportunity to learn alot about the gear and actions that help others in combat. And even when sheGÇÖs finally obtained a Logi-vehicle, she should still need to skill into further special modules that only a logi vehicle can effectively use.
It should also feel like a SPECIALTY, rewarding only a player who LIKES to do that Logi workGÇöit shouldnGÇÖt have advanced destructive powers that will make every assault player want to add it to his collection. A strictly-slayer player ought to feel kind of bored trying out a logi-vehicle, and the logi player should really feel like sheGÇÖs having FUN using this vehicle.
If the Logi vehicle is too strictly GÇ£pre-steeredGÇ¥ by CCP into one GÇ£roleGÇ¥ for a vehicle or infantry, then it WONGÇÖT be fun. Like CCP expressed about the GÇ£roleGÇ¥ of the ADS vehicle, the PLAYER ought to be defining the role she wants to try to use the logi vehicle for.
A Logi-anything is supposed to help other players better control areas, bounce back from damage faster, negotiate obstacles and gaps easier. Since Dust is about foot-play primarily, it make sense that even Logi vehicles should be geared to assist INFANTRY foremost, and have a secondary ability to assist other vehicles (just not as easily as they can for infantry).
The logi vehicleGÇÖs features should be tricky or demanding to use, so a player canGÇÖt easily exploit a GÇ£logiGÇ¥ vehicle as a new kind of proto-weapon. (If itGÇÖs GÇ£LogiGÇ¥, itGÇÖs not for killing---itGÇÖs for helping fellow players as THEY do the killing.)
--A logi LAV with a passive repper or passive nanohive permanently built-in makes sense (get healed/resupplied just by climbing in the seat/turret).
--A logi LAV having a Scanner permanently built-in make sense (sweep an objective ahead of infantry raiding the objective).
--A logi HAV with that can hold two additional infantry passengers (no turret use) might make sense.
--A logi HAV with a permanently built-in remote-repper for healing other vehicles makes sense.
--A Logi DS with the mobile CRU built in always made a certain amount of sense.
--A Logi DS with a passive supply depot built in for infantry makes sense (get resupplied simply by standing beside a resting or hovering DS).
Make these logi abilities EXCLUSIVE to each vehicle type (only a logi HAV can remote-rep, or only a logi LAV can heal its passengers, only a logi DS can re-supply footmercs just by being near them, etc).
Every logi vehicle should have at least one NATVIE logi ability the moment you buy it. Keep the logi abilities of the vehicles SIMPLE, so players can have latitude how they want to use the abilities in the matches, and can have fun being inventive.
Make specific (propulsion, repper, supply) modules that only fit logi vehicles, in special added GÇ£logi slotsGÇ¥ that will only accept logi modulesGÇöthey canGÇÖt be use to fit and stack more regular modules.
Give the logi vehicle the necessary extra native PG and CPU, so it can handle its collection of regular modules plus these logi-module slots. Give the Logi vehicles the bonus of slightly higher native EHP, to allow them a little more lingering power but not enough to give them any more "fighting" power than non-logi vehicles.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
324
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Posted - 2014.11.11 17:11:00 -
[38] - Quote
Spkr4theDead wrote:So... you want logi LAVs back in, but without the logi ability at the start?
Go back to your drawing board. Terrible idea
And Spkr-4 is RIGHT. Every logi-vehicle must have at least one logi-ability, and natively built into it.
Right from the day you buy it, it needs to be able to do something passive or active (helpful to fellow blues, NOT offensively destructive to reds) that no regular vehicle can be pimped to do.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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DUST Fiend
Onslaught Inc RISE of LEGION
15014
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Posted - 2014.11.11 17:56:00 -
[39] - Quote
This
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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manboar thunder fist
xTHExKKKx
243
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Posted - 2014.11.11 18:29:00 -
[40] - Quote
Remote shield turret- 200 shield rep/s vehicle and 100 shp/s to infantry with full lav skills and turret skills. At pro Remote armour turret- 200 armour rep/s vehicle and 100 shp/s to infantry with full lav skills and turret skills. At pro Remote nanite dispenser- 20 m range + ammo r supply for vehicles and infantry with varying meta levels.
Bonus to pg/cup reduction of shield/armour turrets +700 HP from standard lav and base repair of 25 armour/s for armour and 30% shield hardened For shield lav. 25% less acceleration and top speed
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
xTHExKKKx
244
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Posted - 2014.11.11 18:31:00 -
[41] - Quote
Add a MAV with 6 passenger seats, 2 small turrets and a logi slot. 3000/700 1 high 2 low 1000/2700 1 low 2 high
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Lazer Fo Cused
Shining Flame Amarr Empire
129
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Posted - 2014.11.12 13:26:00 -
[42] - Quote
1. Just put everything back in from chrome
2. Make Logi vehicle have logi remote reppers in built in as standard for the LAV, add in mCRU and a mobile supply depot for the DS
3. Where is my APC or MAV so i dont have to use a DS |
Skybladev2
LUX AETERNA INT RUST415
131
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Posted - 2014.11.12 13:55:00 -
[43] - Quote
Emp burst is the one I always wanted to have. Remote cache is also I thinking of last time.
<[^_^]>
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Vell0cet
Vengeance Unbound RISE of LEGION
2514
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Posted - 2014.11.12 15:29:00 -
[44] - Quote
We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logistics LAVs, etc. I'd also like to echo the suggestion that remote reps get moved to a small turret.
Best PvE idea ever!
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 17:50:00 -
[45] - Quote
Vell0cet wrote:We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logistics LAVs, etc. I'd also like to echo the suggestion that remote reps get moved to a small turret.
1. I doubt it will happen for DUST, only hope Legion |
Vell0cet
Vengeance Unbound RISE of LEGION
2517
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Posted - 2014.11.12 17:55:00 -
[46] - Quote
Lazer Fo Cused wrote:Vell0cet wrote:We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logistics LAVs, etc. I'd also like to echo the suggestion that remote reps get moved to a small turret. 1. I doubt it will happen for DUST, only hope Legion We should get this stuff figured out in DUST first, otherwise we'll have years of imbalance in Legion if they try to redo everything. They could cut/paste the code from the stamina system as a starting place.
Best PvE idea ever!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3472
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Posted - 2014.11.12 17:57:00 -
[47] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
Now just remove that little problem where your LAV detonates if you bump an HAV ;)
Hotfix Delta Sentinel eHP Calcs
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 18:08:00 -
[48] - Quote
Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote:We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logistics LAVs, etc. I'd also like to echo the suggestion that remote reps get moved to a small turret. 1. I doubt it will happen for DUST, only hope Legion We should get this stuff figured out in DUST first, otherwise we'll have years of imbalance in Legion if they try to redo everything. They could cut/paste the code from the stamina system as a starting place.
1. If they cut and pasted everything from EVE to begin with vehicles would already be in a much better place |
pegasis prime
Opus Arcana Covert Intervention
1853
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Posted - 2014.11.12 18:47:00 -
[49] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
This would actually be a really good idea . Slow them down but their high resists remain.
I would may even specialise them a bit further say a logi lav designed to heal and maybe resupply infantry would only have a high resistance to vehicle based weponry like large and small turrets and less resistance (but not too low) to AV thusly requiring it to remain near friendly infantry and vice a versa for the vehicle repair and resupply lavs .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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