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461. proto for low sp users... - in Feedback/Requests [original thread]
-1 the whole point of AUR items is that you can pay money to compensate for low skill investment.
- by SponkSponkSponk - at 2013.07.19 04:30:00
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462. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Pokey Dravon wrote: I actually proposed something similar before to adhere to a more strict "Theme" behind each race, weapon, and defensive type for each race. Something like this? Light suits: fast, fragile.
- Scout: hard to find wh...
- by SponkSponkSponk - at 2013.07.18 05:30:00
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463. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
How would that interact with boosters though?
- by SponkSponkSponk - at 2013.07.18 03:35:00
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464. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Probably a tier 3 skill, like the fitting optimisation skill.
- by SponkSponkSponk - at 2013.07.17 07:35:00
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465. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd love a cooldown speed bonus Especially if it also reduced the jam duration.
- by SponkSponkSponk - at 2013.07.17 07:14:00
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466. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
Talos Alomar wrote: the ascram Does it's job of being a decent CQC weapon. the adv ascram matches if not beats the raw damage output of the Duvolle, and the Carthum ascram is comparable to the balac's. Really? I'm using the wrong scram vari...
- by SponkSponkSponk - at 2013.07.17 02:14:00
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467. [Request] Improving in-game information display - in Feedback/Requests [original thread]
+1 for not having to glance at the bottom right of my screen to see whether I'm going to overheat or not.
- by SponkSponkSponk - at 2013.07.17 02:09:00
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468. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Rynoceros wrote: New Petition: Heat reduction modules. Amarr suits aint got free slots for that Quote: I like the idea of being able to sprint. Maybe even reload? I can already reload my scrambler after overheating, once it cools down a...
- by SponkSponkSponk - at 2013.07.17 01:55:00
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469. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Vaulting would be an awesome 'nice to have' Being able to auto-climb ladders would be a great low-hanging fruit.
- by SponkSponkSponk - at 2013.07.17 01:52:00
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470. [suggestion] Deployable sensor packs - in Feedback/Requests [original thread]
Bonus points: players in orbit can do the same thing.
- by SponkSponkSponk - at 2013.07.17 01:04:00
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471. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Amarr has far superior PG/CPU, so while Gallente people may have to run around with Enhanced with maybe 1 complex mod, we can usually roll the opposite (Lots of complex with maybe 1 enhanced). It balances out.. Even...
- by SponkSponkSponk - at 2013.07.17 01:02:00
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472. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I like how this discussion is continuing. Uprising 1.3 is slated to have a lot of balancing; hopefully some tweaks like this will sneak in as well.
- by SponkSponkSponk - at 2013.07.17 00:59:00
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473. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Quote: Make uplinks harder to detect and they won't be spammed. I find this very hard to believe. Say I'm trying to control an area that has two control points on it. If I deploy two dozen drop uplinks nearby, I am much more likely to ret...
- by SponkSponkSponk - at 2013.07.16 03:50:00
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474. Thoughts on dropship countermeasures - in Feedback/Requests [original thread]
Flares are quite easy to do - just make it a separate type of grenade that can be used by the pilot of a drop ship. It drops straight down, and the swarms track it instead.
- by SponkSponkSponk - at 2013.07.16 03:36:00
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475. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I would prefer -stamina to -speed.
- by SponkSponkSponk - at 2013.07.16 03:33:00
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476. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
From what you've written, it sounds like setting the cap to zero is better than removing the cap.
- by SponkSponkSponk - at 2013.07.16 03:32:00
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477. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
Sounds like a shield tanking buff to me.
- by SponkSponkSponk - at 2013.07.16 03:30:00
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478. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Generally, however, you go to all that effort only not to get a kill :(
- by SponkSponkSponk - at 2013.07.16 01:52:00
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479. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
Quite.
- by SponkSponkSponk - at 2013.07.16 01:52:00
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480. plasma flamethrower - in Feedback/Requests [original thread]
Yes please.
- by SponkSponkSponk - at 2013.07.16 01:42:00
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