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1. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I can take up the slack if necessary. Just make sure to mail my Eve character (Seraphina Amaranth) as well, since I don't login to Dust as regularly as I do Eve.
- by SponkSponkSponk - at 2015.08.02 12:32:00
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2. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Something something 'Specialist' tag
- by SponkSponkSponk - at 2015.05.29 12:40:00
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3. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD. ADV suit is 8k, STD suit is 2k, is this really an issue? If everyone runs X...
- by SponkSponkSponk - at 2015.05.27 21:00:00
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4. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, Quote: * STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blueprint (from militia suit BPOs) * STD Power Core ...
- by SponkSponkSponk - at 2015.05.26 10:54:00
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5. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Would like to see those stats without kills by sniper rifle. (or kills by vehicle turrets I guess, while we're at it)
- by SponkSponkSponk - at 2015.05.12 14:50:00
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6. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Why not just remove swarms from the things that Minnie suits get +2% damage per level for? They can still get the reload bonus because all commando suits get that for all light weapons. Job done, let's have a beer.
- by SponkSponkSponk - at 2015.02.20 11:13:00
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7. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103.
- by SponkSponkSponk - at 2015.02.06 03:17:00
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8. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Lower, but not ridiculously low. About 120RPM (roughly equivalent to a Vickers S auto cannon), but I can sort of see how the existing blaster is modelled more like a QF 1-pounder pom-pom.
- by SponkSponkSponk - at 2015.02.05 14:31:00
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9. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
nm
- by SponkSponkSponk - at 2015.02.04 13:35:00
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10. Warbarge Subsystem Request - in Feedback/Requests [original thread]
You monster.
- by SponkSponkSponk - at 2015.01.31 07:27:00
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11. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
My proposal: 1. Redistribute all existing timers (option B) 2. Allow a corporation to swap the timers of two districts they control 3. Aside from that, timers cannot be changed This means that corps will battle over their share of timers, but wi...
- by SponkSponkSponk - at 2015.01.20 11:55:00
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12. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
CCP Rattati wrote: I am trying to eliminate both as well as figure out a way to make winning rewarding, but trying hard and losing, not the end of the world. It's not an easy problem. Other games solve this by accruing 'revenge points' ever...
- by SponkSponkSponk - at 2015.01.14 11:22:00
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13. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by SponkSponkSponk - at 2015.01.12 10:39:00
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14. (Suggestion) PC database recording system - in Feedback/Requests [original thread]
We have this capability already from CREST. timers? http://dusttimers.com/ Dashboards? http://www.dustcharts.com History? http://evemaps.dotlan.net/system/Aeditide/V-District-10
- by SponkSponkSponk - at 2014.12.30 12:23:00
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15. Subscriptions - in Feedback/Requests [original thread]
I have no problem with paying a subscription fee for a game, provided: 1. The subscription fee is worth the money spent (since it is after all a F2P game) 2. The subscription fee isn't pay2win (notice how it may conflict with item #1) because I r...
- by SponkSponkSponk - at 2014.12.21 02:48:00
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16. [Request] Dynamic CRU clones - in Feedback/Requests [original thread]
Make them *extra* clones then, that don't count towards the normal limit. and/or make it only 20 clones per CRU.
- by SponkSponkSponk - at 2014.12.20 22:17:00
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17. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Zaria Min Deir wrote: So, your supporting evidence for saying armour is better is that shield tankers use armour mods too? Well, how about the fact that a majority of the Gal and Amarr suits out there will have a shield extender (or several) i...
- by SponkSponkSponk - at 2014.12.14 12:35:00
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18. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Using a mass calculation (substituting HP for mass), the sentinel simply moves to fast comparative to other frames. Without hurting those that don't armor stack and also making it a chore to play heavies, this was my proposa...
- by SponkSponkSponk - at 2014.11.25 09:13:00
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19. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: It simply doesn't make sense to me that Shield mods would affect strafe speed at all; Armor mods, yeah, that make complete sense, Shield mods don't. The flux caused by shield generators makes a reciprocal directional im...
- by SponkSponkSponk - at 2014.11.20 00:58:00
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20. Requesting KBM users help - in Feedback/Requests [original thread]
Posting in a MKB thread to state that due to the horrendous mouse problems, I basically gave up and use mass drivers on any suit that expects to get within 80m of a hostile.
- by SponkSponkSponk - at 2014.11.19 07:23:00
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