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141. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like that. Increasing damage and c...
- by SponkSponkSponk - at 2014.07.17 02:35:00
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142. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. Incidentally, last time I checked, proximity mines didn't get thrown anywhere near as far as rem...
- by SponkSponkSponk - at 2014.07.17 01:27:00
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143. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
If you want to nerf the SMG, remove the sharpshooter skill from it.
- by SponkSponkSponk - at 2014.07.16 11:21:00
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144. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
So a ck0 with 4 extenders + 2 damps and cloak is the new light assault?
- by SponkSponkSponk - at 2014.07.16 00:19:00
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145. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
CCP Rattati wrote: SMG is far to easy to equip as the goto weapon that does everything well. I have a blueprint, so I use it.
- by SponkSponkSponk - at 2014.07.15 14:02:00
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146. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ghost Kaisar wrote: It will force scouts to use max dampened fits. If you can PROTECT that logi, it will severely hamper offensive scout capabilities due to the lack of HP or role bonuses they get. Will it, really? I think there's less to fe...
- by SponkSponkSponk - at 2014.07.15 03:57:00
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147. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Brokerib wrote: Will have to see how the rise of the Gal logi pans out. It's possible that it will end up being exploited again (4 x proto focused scanners while standing next to a supply depo to swap out for another suit with 4 scanners), but...
- by SponkSponkSponk - at 2014.07.15 03:07:00
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148. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ares 514 wrote: If you are going to increase the WP for OBs can you please remove EVE OBs from PC. Currently they are already having way to big an impact especially since they can be dropped at the start of battle and then every three minutes a...
- by SponkSponkSponk - at 2014.07.10 00:11:00
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149. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Why not just make the same fix the TAC AR got? Absurd hip fire spread.
- by SponkSponkSponk - at 2014.07.05 10:46:00
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150. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? You should, but bear in mind that you'll be hampered by 1. Generally-lower player population for reasons...
- by SponkSponkSponk - at 2014.06.27 12:10:00
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151. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Yes, but what about dual plates? triple plates etc?
- by SponkSponkSponk - at 2014.06.25 05:27:00
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152. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
http://dialectblog.com/2012/06/02/the-englishness-of-h-dropping/
- by SponkSponkSponk - at 2014.06.25 03:42:00
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153. Match Making - in Feedback/Requests [original thread]
Lower max squad size in pub matches.
- by SponkSponkSponk - at 2014.06.18 03:48:00
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154. @CCP Rattati, suggestion for future hotfix - in Feedback/Requests [original thread]
Aeon Amadi wrote: Just a personal preference, I'd much prefer to buy your 'Rattati' Assault G/1-Series if it didn't have all the built in stuff. Any chance we could take a look at releasing some legitimate vanity suits that don't have built in ...
- by SponkSponkSponk - at 2014.06.18 03:46:00
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155. New balancing method - in Feedback/Requests [original thread]
Faction weapons are like this already, right? Construct weapons have prototype stats but Advanced fitting requirements, which is how they're better than prototype while avoiding power creep.
- by SponkSponkSponk - at 2014.06.18 03:40:00
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156. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Are heavy armor reps being addressed? Vehicle Heavy Armour RepairersRep RateChanges STD:100 -> 80 (-20%) ADV:120 -> 90 (-25%) PRO:145 -> 110 (-25%)
- by SponkSponkSponk - at 2014.06.12 03:52:00
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157. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: Added numbers on Heavy Armor Repairers, stacking 3 complex reps would be the same rate as 2 complex reps currently. Why not just make their fitting requirements a lot higher instead?
- by SponkSponkSponk - at 2014.06.11 11:00:00
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158. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers We are still considering our options on 2) and 3) Agree that MLT Plasma Cannon should be 6 max ammo rather than 4. Reload times should be either a flat 0.5 seconds mo...
- by SponkSponkSponk - at 2014.06.10 09:01:00
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159. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Is there an effort being made toward slowly implementing tieracide in Dust 514 or is this something that's going to be reserved for Legion? The change to locus grenades implies tiericide is not only neglected, but activel...
- by SponkSponkSponk - at 2014.06.09 08:41:00
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160. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: that would be fun. also, when is the ar being renamed plasma rifle? In legion. CCP devs have already stated that they won't be changing the name of the AR in Dust.
- by SponkSponkSponk - at 2014.06.08 22:26:00
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